Switch Theme:

Old INDEX Necron 8th Tactica - link to new codex tactics thread in OP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
Aww, just vehicles?
:(


Well, that's how it's always been, no?
I mean, I remember Gauss only affecting vehicles in 3rd ed.

Anyway, cron faction focus might be on saturday.
The orks are on thursday, and it seems they are doing a faction focus every 2 days. Necrons are the only major faction they haven't covered yet, I think.

This message was edited 2 times. Last update was at 2017/05/23 21:54:57


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

They'll probably push Necrons until the end just to cheese off that dude who keeps asking for them in the comments.
   
Made in us
Decrepit Dakkanaut




 CthuluIsSpy wrote:
 skoffs wrote:
Aww, just vehicles?
:(


Well, that's how it's always been, no?
I mean, I remember Gauss only affecting vehicles in 3rd ed.

Anyway, cron faction focus might be on saturday.
The orks are on thursday, and it seems they are doing a faction focus every 2 days. Necrons are the only major faction they haven't covered yet, I think.

In 3rd it still did the wounding thing it does now. I know in the 5th edition one it only had the vehicle clause I think.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
 CthuluIsSpy wrote:
 skoffs wrote:
Aww, just vehicles?
:(


Well, that's how it's always been, no?
I mean, I remember Gauss only affecting vehicles in 3rd ed.

Anyway, cron faction focus might be on saturday.
The orks are on thursday, and it seems they are doing a faction focus every 2 days. Necrons are the only major faction they haven't covered yet, I think.

In 3rd it still did the wounding thing it does now. I know in the 5th edition one it only had the vehicle clause I think.


Oh yeah, that does sound about right. I must have been thinking of Disruption fields, which I'm sure were just vehicle only.

This message was edited 1 time. Last update was at 2017/05/23 23:46:46


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Numberless Necron Warrior





From the Necron fan group on facebook:

Just had a chat about 8th and Necrons to my local GW manager and, whilst he couldn't tell me much he did say the in 8th, Necrons are "incredibly hard to kill", and that they are "the most resilient army in the game".

I did ask how tough they are compared to Death Guard, but he only said that no one really played Death Guard when he had a go so it was hard to compare.

Anyways, very cryptic (or should that be Cryptek?) but thought it'd be interesting to share.

10,000+ 
   
Made in jp
Proud Triarch Praetorian





Well, Necrons have always been comparable to Plague Marines as far as resilience goes, so I'm not so sure how helpful that info is.
:/

 
   
Made in us
Decrepit Dakkanaut




That doesn't tell me about Gauss dammit

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Deranged Necron Destroyer




Slayer-Fan123 wrote:
That doesn't tell me about Gauss dammit

Let's be honest, it's probably just going to be an extra -1 to rend or +1 damage vs things with the vehicle keyword or something else largely meaningless. In any case, it's pretty disappointing that it only affects vehicles, as that's not how it works in the fluff at all. It also makes me think that footslogging warriors are going to be flat out bad in an edition where assault seems unavoidable, which is also quite saddening - nobody, even in 8th edition, is going to be scared of a bunch of "bolter" shooting.

On the grounds that 90% of rules seem to be translating fairly directly, I'm betting that the same sort of "disgusting resilience" thing is the replacement for reanimation protocols (so ignore damage on 5+). I'm also quite worried about how we're going to deal with high armour saves, as Necron weapons tend to have pretty poor AP, especially a notable lack of AP2 weapons. Unless heavy gauss cannons are now super-lascannons and much harder to kill, it's going to be a nightmare dealing with things like Imperial Knights and the like now that they're so much more resilient to small arms - worse than facing a Wraithknight now even. I wish they'd have released the faction focus sooner, because there's so many questions around how our rules will translate where most other factions seem to translate very obviously.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Eyjio wrote:
Slayer-Fan123 wrote:
That doesn't tell me about Gauss dammit

Let's be honest, it's probably just going to be an extra -1 to rend or +1 damage vs things with the vehicle keyword or something else largely meaningless. In any case, it's pretty disappointing that it only affects vehicles, as that's not how it works in the fluff at all. It also makes me think that footslogging warriors are going to be flat out bad in an edition where assault seems unavoidable, which is also quite saddening - nobody, even in 8th edition, is going to be scared of a bunch of "bolter" shooting.

On the grounds that 90% of rules seem to be translating fairly directly, I'm betting that the same sort of "disgusting resilience" thing is the replacement for reanimation protocols (so ignore damage on 5+). I'm also quite worried about how we're going to deal with high armour saves, as Necron weapons tend to have pretty poor AP, especially a notable lack of AP2 weapons. Unless heavy gauss cannons are now super-lascannons and much harder to kill, it's going to be a nightmare dealing with things like Imperial Knights and the like now that they're so much more resilient to small arms - worse than facing a Wraithknight now even. I wish they'd have released the faction focus sooner, because there's so many questions around how our rules will translate where most other factions seem to translate very obviously.


We do have AP2 weaponry, quite a bit infact. Just cant attach it to infantry like other armies, it has been bolted to sub par vehicles in 7th. One of the main problems vehicles had in 7th was getting oneshot. This isn't going to happen at all anymore (potentially with whatever D is changed to, but have to wait and see for that).

Doomsday ark was long range, large balst, S10 AP1. Doom scythe was the same, w/lance, Nightshroud bomber was the same, triarch stalker had long range melta/HGC, monolith had large blast ap3, anni barge has ap3, FW pylons had S10 AP1/melta/gauss. Our big guns were bad because they were fragile, but they put out serious hurt with the majority being S10 AP1 large blasts/beams. We also had C'tan shards/Tesseract vault, which will hopefully be changed, which had a plethora of good damaging abilities.

Aaaaand most of these would be oneshot by a smart general.

Now this cant happen, we have a multitude of tools to do long range high quality damage. They have gotten a buff overall. We have lots of high str low ap (or now high str, high rend, high damage) weaponry that can damage everyone, from range. Coupled with the ability to bubble wrap the important ones (DA/pylons/C'tan) with the most resilient troops in the game?

We good.

Also, our main ap2 weaponry in 7th was...... Warscythes. Lychguard were slow, will still be in 8th, but imagine if GA weren't dedicated transports anymore. A squad of 10 scytheguard flying up the field, disembarking, having the GA tank the overwatch then charging into combat and SWINGING FIRST? Or however Obryn's GWM works (if it survives) blinking them up. Either way, they get the charge off, anything 10 of them charge is hard dead.

We double good.

Granted, scytheguard are slow, but Rod praets? AP2 shooting and melee on a fast chassis.

Fast, resilient, being flanked by a CCB with AP2, 2+/4++/4+++, quantam shielding, res orb, warscythe buffing them and wraiths?

Juicy combo. Very quick, easy to position for the charge (seriously, our CC has been super buffed if we can charge first. I2 is gone forever!)

Szerath has a ap2 lance, lots of HQ's have access to taychon arrows.

Lets not even talk about Heavy Destroyers

So yea, we dont have access to melta or grav, or the majority of the other weapons.

But we do have lots and lots of high strength, low ap weaponry. Cron vehicles are back baby!

This message was edited 2 times. Last update was at 2017/05/25 11:43:11


12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

A lot of pessimism here all the sudden.
Warriors are not going to be bad. GW has been pushing the silver tide for so long. Just don't expect to get much out of minimum squads... I expect them to be 2-3 points cheaper than a space marine and for us to have to take a lot of them.
Gauss isn't our only way to kill things... we have the best melee weapon in the game (Warscythe) and now it isn't being hindered by an Initiative of 2. Keep a character or 2 within pilein range and that character will DESTROY the assaulting units. Oh, and not die.

This message was edited 1 time. Last update was at 2017/05/25 12:20:05


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Loyal Necron Lychguard




If Destroyers have Fly (very likely), they will be impossible to tie up, and given our resilience, difficult to cut down before they can shoot back.

Vehicles no longer being able to be insta-gibbed (or at least much harder to make happen, requiring multiple multi-damage shots) makes them viable again, and with that, the Doomsday Ark and Monolith may fix our issue of lacking good AP/Strength damage output.

I'm actually expecting Gauss to be a MW on 6s against Vehicles. But we'll see.

And expect the DLord and CCB with Warscythes to become everybody's least favorite units in the game. Calling it now.
   
Made in jp
Proud Triarch Praetorian





Missions info up-

https://www.warhammer-community.com/2017/05/25/new-warhammer-40000-missions/

Looks like they've introduced "bidding for initiative" (as they say in X-Wing) as a mechanic.
Basically, there may now be a good reason to take less points than your opponent (so you can be the "underdog").

Also, alternating units are set up. Player A places a unit, then player B places, and so on until done.
Half the game is going to be won in deployment now, by the looks of it. If JSJ is still around it is going to be a premium. Heavy Destroyers, don't fail me now!

 
   
Made in us
Loyal Necron Lychguard




Not sure if Underdog will be in Matched Play (that's an Open Play mission they showed), but it would be interesting if they were.

One of the nice things about alternating drops is that you can play with it a bit, at least if they keep it similar to AoS. For instance, the new Dwarves have transports, and anything embarked in the transport counts as one drop. So it might be worth bringing lots of Arks and Scythes to load up, keeping your unit placements low while still bringing lots of units.

Metagaming~~
   
Made in us
Loyal Necron Lychguard






South Dakota

I'm not worried that we haven't gotten our faction article yet. It seems that the closer we get, the more details they can share (obviously).
Orks got great news today... very much layered leadership and save buffs.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in jp
Proud Triarch Praetorian





Who else is left?
(Faction Focus)
Will they have enough time to cover everyone?

Also, we may have a better idea of what to expect the Veil does, now (from the Ork focus article)-
the Ork Weirdboy is a fantastic choice in the new edition, and one of his powers, Da Jump, is particularly awesome. It allows an Ork Infantry unit within 6″ of the Weirdboy to be teleported to any point more than 9″ away from enemy units on the battlefield (and remember, no more scattering!). This makes for quite the nasty surprise when a mob of 30 Ork Boyz appears behind enemy lines!

This message was edited 1 time. Last update was at 2017/05/25 16:21:33


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

We have plenty of time. Off the top of my head, we have:

Necrons, Agents of the Imperium, Talons of the Emperor, Ynnari, Harlequins, Space Marines, DA, BA, SW, Grey Knights, Deathwatch, Legion of the Damned, Thousand Sons, Chaos Knights.

If each of those gets a Faction Focus, the last one will be on the 22nd. I'm sure some of the Space Marine ones will be folded in, and we might not see Chaos Knights or 1k Sons.
   
Made in us
Loyal Necron Lychguard




I think they said DA/BA/SW will be rolled into one, or maybe just a couple of them. I don't think Legion of the Damned and Deathwatch get their own since they're not listed? You also missed GSC.

So, we'll see. It's nice to get any info at all honestly. My FLGS is getting the books on June 4th (or maybe earlier), so I'll be reading through Necron stuff and reporting back here as I can.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Saturday they are doing genestealer cults.
My prediction was wrong :(

I'm a bit annoyed they are doing a minor faction before a major faction, honestly.



Automatically Appended Next Post:
 MasterSlowPoke wrote:
We have plenty of time. Off the top of my head, we have:

Necrons, Agents of the Imperium, Talons of the Emperor, Ynnari, Harlequins, Space Marines, DA, BA, SW, Grey Knights, Deathwatch, Legion of the Damned, Thousand Sons, Chaos Knights.

If each of those gets a Faction Focus, the last one will be on the 22nd. I'm sure some of the Space Marine ones will be folded in, and we might not see Chaos Knights or 1k Sons.


Also Humonculous covens and genestealer cults.
They hinted they will look at covens at some point.

This message was edited 1 time. Last update was at 2017/05/25 20:28:49


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You gotta space out the major factions to get a good hype sine wave. Frontload them all and interest will die off. We're in a tie for last place with Space Marines, so at least we know they're not playing favorites!

I do kinda think Necrons are pushed to the end to mess with that one dude in the Facebook comments who keeps asking about them.
   
Made in us
Irked Necron Immortal




Sentient Void

I just want to know if I should finish painting the six Destroyers sitting on my workbench...

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Tokhuah wrote:
I just want to know if I should finish painting the six Destroyers sitting on my workbench...


Do it. They are good models, and its best not to leave models unfinished...I say as I look at my Overlord and Annibarge right next to me.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Tokhuah wrote:
I just want to know if I should finish painting the six Destroyers sitting on my workbench...


They take surprisingly little time to do for such big models. youll be able to knock em out in an afternoon. I did a whole cult (w/ 3 HD) and the D/lord in a day.



Just had a though. Our flyers have always been some of the best of the bunch (asides eldar stuff). We haven't seen any info for flyers yet. But with all vehicles getting much stronger, and flyers probably having a large -to hit modifier. Couple this with the fact ours are a good source of High Str, Low ap in 7th, and with the need for big guns so much more prevalent in 8th, I have a feeling they will be jumping up a few tiers in effectiveness for us.

Thoughts?

This message was edited 1 time. Last update was at 2017/05/26 09:21:58


12,000
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Klowny wrote:
 Tokhuah wrote:
I just want to know if I should finish painting the six Destroyers sitting on my workbench...


They take surprisingly little time to do for such big models. youll be able to knock em out in an afternoon. I did a whole cult (w/ 3 HD) and the D/lord in a day.



Just had a though. Our flyers have always been some of the best of the bunch (asides eldar stuff). We haven't seen any info for flyers yet. But with all vehicles getting much stronger, and flyers probably having a large -to hit modifier. Couple this with the fact ours are a good source of High Str, Low ap in 7th, and with the need for big guns so much more prevalent in 8th, I have a feeling they will be jumping up a few tiers in effectiveness for us.

Thoughts?


I expect Night Scythes to be comparatively worse than Ghost Arks, given how strong transports are in the current version. The only exception to this is if NSs keep their 24" move plus 6" teleport transport range, that will enable some interesting plays for otherwise slow Lychguard. Whether that's unnecessary maximum distance remains to be seen.

Your view for Doom Scythes and Nigtshroud Bombers is as good as anything else I've read. I would suggest that the change to blasts, which was itself a change from the old Line style Hit # system presents some difficulty in evaluating whether we should expect them to be anti-HP or anti-swarm weaponry.

I expect the bombers to be anti-swarm.
   
Made in us
Loyal Necron Lychguard




FOC changes happening on the webstore. Not many for Necrons but worth noting:

-Triarch Stalker and Obelisk to Heavy Support
-Tesseract Vault to HQ
-Nothing in Lord of War
-Ghost Ark only listed as Dedicated Transport and not FA
-Night Scythe only listed in FA not Dedicated Transport (might move to Flyer once 8th is out)
-Heavy Destroyer upgrade kit gone? Unsure what that means for Heavy Ds.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Requizen wrote:
FOC changes happening on the webstore. Not many for Necrons but worth noting:

-Triarch Stalker and Obelisk to Heavy Support
-Tesseract Vault to HQ
-Nothing in Lord of War
-Ghost Ark only listed as Dedicated Transport and not FA
-Night Scythe only listed in FA not Dedicated Transport (might move to Flyer once 8th is out)
-Heavy Destroyer upgrade kit gone? Unsure what that means for Heavy Ds.


Also worryingly - no Destroyer Lord....

but upon second inspection its still available to buy. they said all models will be able to be used.

Wonder if the T-Vault becomes good this season. very high wounds/T I would imagine, and hopefully a reworked c'tan power phase.

This message was edited 1 time. Last update was at 2017/05/26 19:39:29


12,000
 
   
Made in jp
Proud Triarch Praetorian





There's no way they'll let them keep the choose-target-then-roll-for-powers crap from before, that's for sure.

 
   
Made in us
Decrepit Dakkanaut




So there no leaks on what Gauss does yet, huh?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in es
Tail-spinning Tomb Blade Pilot




They directly hinted it will hinge on Vehicle key wording.
   
Made in es
Wicked Wych With a Whip





How about RP? New plague marines have something like "everytime you lose a wound roll a d6, on 5 and 6, you don't lose that wound".

The Bloody Sails
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Could be reanimation like in AoS. Roll a d6, add that number of models to the unit (at some specific time... varies by type).

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
 
Forum Index » 40K General Discussion
Go to: