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![[Post New]](/s/i/i.gif) 2017/05/28 13:34:10
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Loyal Necron Lychguard
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There's an entire faction on AoS (Phoenix Temple) that ignores wounds on a 4+ so it's possible we'll get army wide Decurion baseline.
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![[Post New]](/s/i/i.gif) 2017/05/28 17:24:57
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Tail-spinning Tomb Blade Pilot
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Anpu-adom wrote:Could be reanimation like in AoS. Roll a d6, add that number of models to the unit (at some specific time... varies by type).
I would prefer that, personally. The 6th Edition implementation was a lot fluffier than the 7th Edition FNP+ version.
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This message was edited 1 time. Last update was at 2017/05/28 17:25:27
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![[Post New]](/s/i/i.gif) 2017/05/29 13:29:38
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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From the Reddit post about CSM leaks:
Necrons:
Reanimation protocols are made at the start of your movement phase. Roll a D6 for every slain model, on a 5+ it comes back. You can roll again in the following turns. You cannot roll if the whole unit is slain.
Living metal allows for automatically regaining lost wounds
Basic Gauss is 24" Rapid Fire Ap-2, Gauss Cannon is Ap-3 Dmg
Discipline 10
Warriors cost unchanged form 7th.
Monolith M6" W20 S8 T8 Save3+, Gauss Flux Arc Heavy 3 S5 Ap-2, Whip Heavy 6 S8 Ap-2 DmgD6. When it gets charged, roll on a D6 and if 4+ (or worse, depending on wounds lost) charging unit gets D6 mortal wounds.
Don't take it for granted, it's not confirmed.
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This message was edited 1 time. Last update was at 2017/05/29 13:30:33
The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/29 14:58:35
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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Reddit thread in question-
https://www.reddit.com/r/Warhammer40k/comments/6dz1a5/leaked_csm_8th_ed_points_costs_and_datasheets/
(top comment talks about other races)
Also, Basic Gauss is 24" Rapid Fire Ap-2, Gauss Cannon is Ap-3 DmgD3
That's gotta be a mistake. Surely if the Cannon is AP-3 the Blaster would be the one that's AP-2 and the Flayer would be AP-1?
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This message was edited 2 times. Last update was at 2017/05/29 15:19:36
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![[Post New]](/s/i/i.gif) 2017/05/29 15:53:05
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Lieutenant General
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Denegaar wrote:From the Reddit post about CSM leaks:
Necrons:
Reanimation protocols are made at the start of your movement phase. Roll a D6 for every slain model, on a 5+ it comes back. You can roll again in the following turns. You cannot roll if the whole unit is slain.
Living metal allows for automatically regaining lost wounds
Basic Gauss is 24" Rapid Fire Ap-2, Gauss Cannon is Ap-3 Dmg
Discipline 10
Warriors cost unchanged form 7th.
Monolith M6" W20 S8 T8 Save3+, Gauss Flux Arc Heavy 3 S5 Ap-2, Whip Heavy 6 S8 Ap-2 DmgD6. When it gets charged, roll on a D6 and if 4+ (or worse, depending on wounds lost) charging unit gets D6 mortal wounds.
Don't take it for granted, it's not confirmed.
Grav has been confirmed in the just posted Space Marine article, which lends credence to the rest of the leaks. Automatically Appended Next Post: skoffs wrote:Also, Basic Gauss is 24" Rapid Fire Ap-2, Gauss Cannon is Ap-3 DmgD3
That's gotta be a mistake. Surely if the Cannon is AP-3 the Blaster would be the one that's AP-2 and the Flayer would be AP-1?
Blaster could fit in at AP-3 but with 1 instead of D3 for Damage.
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This message was edited 1 time. Last update was at 2017/05/29 15:57:18
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/29 16:01:50
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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I think this sucks, fluffier or not. Positioning your units so as to maximize chance of not getting wiped is just another concern on our part. RP as it was gave us a chance to save that wound without worrying about getting wiped to get that roll Automatically Appended Next Post: Also it seems a lousy extra ap number is all we get for gauss
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This message was edited 1 time. Last update was at 2017/05/29 16:03:32
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![[Post New]](/s/i/i.gif) 2017/05/29 16:10:42
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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It was also a boring rule that was little more than FNP +1 and offered no counterplay. I hated the 7th ed RP.
Looks like this time we actually have to use tactics instead of face tanking everything.
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This message was edited 2 times. Last update was at 2017/05/29 16:11:57
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/29 16:14:30
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Loyal Necron Lychguard
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The fact that you can still roll on subsequent turns is pretty massive. They can't leave a unit of 2 Warriors because they might just jump back up to full strength in a turn or two.
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![[Post New]](/s/i/i.gif) 2017/05/29 16:16:55
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Lieutenant General
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torblind wrote:I think this sucks, fluffier or not. Positioning your units so as to maximize chance of not getting wiped is just another concern on our part. RP as it was gave us a chance to save that wound without worrying about getting wiped to get that roll
What kind of 'positioning'? No more templates or blast markers to worry about and casualties can be removed from anywhere in the unit even if out of range or line of sight in the Shooting phase. The only 'positioning' you have to worry about is being consolidated into after a close combat.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/29 16:27:22
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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Ghaz wrote:torblind wrote:I think this sucks, fluffier or not. Positioning your units so as to maximize chance of not getting wiped is just another concern on our part. RP as it was gave us a chance to save that wound without worrying about getting wiped to get that roll
What kind of 'positioning'? No more templates or blast markers to worry about and casualties can be removed from anywhere in the unit even if out of range or line of sight in the Shooting phase. The only 'positioning' you have to worry about is being consolidated into after a close combat.
Well facing a shooting or cc threat on one angle/flank I'd now have to consider what units to face that threat with, and not just simply shift the closest units up to face it as I can now. I'd now have to worry about not squandering that RP potential, which means I have to take more care the turn before that so I don't get out maneuvered in following turns.
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![[Post New]](/s/i/i.gif) 2017/05/29 16:30:32
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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It would stand to reason that AP would increase incrementally with every tier of gun, just like it is now.
So:
Flayer = AP-1 (previously AP5)
Blaster = AP-2 (previously AP4)
Cannon = AP-3 (previously AP3)
Heavy Cannon = AP-4 (previously AP2)
torblind wrote: Also it seems a lousy extra ap number is all we get for gauss
You must be really new if you really think those handful of lines is ALL the information that's going to be in the book.
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![[Post New]](/s/i/i.gif) 2017/05/29 16:32:19
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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Requizen wrote:The fact that you can still roll on subsequent turns is pretty massive. They can't leave a unit of 2 Warriors because they might just jump back up to full strength in a turn or two.
This is indeed powerful, and awesome in turns of fluffyness. Automatically Appended Next Post: skoffs wrote:It would stand to reason that AP would increase incrementally with every tier of gun, just like it is now.
So:
Flayer = AP-1 (previously AP5)
Blaster = AP-2 (previously AP4)
Cannon = AP-3 (previously AP3)
Heavy Cannon = AP-4 (previously AP2)
torblind wrote: Also it seems a lousy extra ap number is all we get for gauss
You must be really new if you really think those handful of lines is ALL the information that's going to be in the book.
I may be new, but the leaker surely strived to write down the most interesting bits on each faction, and having laid eyes upon 3 gauss weapons he did not seem to come across anything more relevant about those than plain weapon stats.
That being said I don't intend to worry an ounce more about things soon-to-be revealed anyway.
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This message was edited 1 time. Last update was at 2017/05/29 16:39:04
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![[Post New]](/s/i/i.gif) 2017/05/29 16:44:59
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Loyal Necron Lychguard
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C'tan 220/230 points
M8 WS2+ BS2+ S8 T8 W8 4++
melee AP-4 d6 damage nightbringer, the same but 3 damage the deceiver.
Deceiver can redeploy itself and 1d3 units everywhere at almost 12" from the enemy but can't charge.
Nighbringer has a shooting attack 12" assault d6 S8 AP -4 d3 damage
They know a c'tan power listed at the beginning.
Apparently they are characters so holy gak they can't be targeted.
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![[Post New]](/s/i/i.gif) 2017/05/29 17:04:18
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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I am the newest here, probably, and I love the new RP, if they are not fake. I mean, when I think of Necrons and "Reanimation Protocols" it feels better to reanimate bodies that avoid wounds.
I really like the Deceiver ability too.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/29 17:14:03
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Lieutenant General
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torblind wrote: Ghaz wrote:torblind wrote:I think this sucks, fluffier or not. Positioning your units so as to maximize chance of not getting wiped is just another concern on our part. RP as it was gave us a chance to save that wound without worrying about getting wiped to get that roll
What kind of 'positioning'? No more templates or blast markers to worry about and casualties can be removed from anywhere in the unit even if out of range or line of sight in the Shooting phase. The only 'positioning' you have to worry about is being consolidated into after a close combat.
Well facing a shooting or cc threat on one angle/flank I'd now have to consider what units to face that threat with, and not just simply shift the closest units up to face it as I can now. I'd now have to worry about not squandering that RP potential, which means I have to take more care the turn before that so I don't get out maneuvered in following turns.
So now you have to worry about the same things every other player who doesn't play Necrons does
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/29 17:21:44
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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Requizen wrote: C'tan 220/230 points
M8 WS2+ BS2+ S8 T8 W8 4++
melee AP-4 d6 damage nightbringer, the same but 3 damage the deceiver.
Deceiver can redeploy itself and 1d3 units everywhere at almost 12" from the enemy but can't charge.
Nighbringer has a shooting attack 12" assault d6 S8 AP -4 d3 damage
They know a c'tan power listed at the beginning.
Apparently they are characters so holy gak they can't be targeted.
Citation?
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![[Post New]](/s/i/i.gif) 2017/05/29 17:24:15
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Loyal Necron Lychguard
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skoffs wrote:Requizen wrote: C'tan 220/230 points
M8 WS2+ BS2+ S8 T8 W8 4++
melee AP-4 d6 damage nightbringer, the same but 3 damage the deceiver.
Deceiver can redeploy itself and 1d3 units everywhere at almost 12" from the enemy but can't charge.
Nighbringer has a shooting attack 12" assault d6 S8 AP -4 d3 damage
They know a c'tan power listed at the beginning.
Apparently they are characters so holy gak they can't be targeted.
Citation?
Translation from the Italian forum. Take salt of course but I figured that was assumed until we had books in our hands.
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![[Post New]](/s/i/i.gif) 2017/05/29 17:36:35
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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They keep throwing info on Reddit, again, not confirmed...
Monolith can deep strike in not within 12" of enemy unit. It can move and fire all heavy weapons with no penalties. Reserves can come in from eternity gate.
Overlord, Lords and Dlords all have Living Metal granting them auto healing. Dlords come equip with Phylactery which heals D3 instead of 1.
Res Orbs can be used to roll RP again immediately after an RP roll.
Crypteks give 5++ and also +1 to RP.
Lords have "My Will Be Done" (srsly it's that) that gives plus 1 to advance, charge and hit.
Lychguard 2W. 4++ with shield. Can 2+ LoS! Within 3" for necron characters.
Spyders can respawn for EVERY swarm within 6" but cannot bring it above starting size.
Scarabs wound everything on 5+ the worse case scenario.
Wraith whip coils enable them to attack even if they are removed as casualties beforehand. After they attack they then die.
Wraiths still have 3++
Tesla rules remain the same.
Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/29 17:37:23
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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Ghaz wrote:
So now you have to worry about the same things every other player who doesn't play Necrons does
I know, and it sucks!
But also that is what fits a play style centered around resilient units and strong but shortranged guns. Automatically Appended Next Post: Denegaar wrote:They keep throwing info on Reddit, again, not confirmed...
Monolith can deep strike in not within 12" of enemy unit. It can move and fire all heavy weapons with no penalties. Reserves can come in from eternity gate.
Overlord, Lords and Dlords all have Living Metal granting them auto healing. Dlords come equip with Phylactery which heals D3 instead of 1.
Res Orbs can be used to roll RP again immediately after an RP roll.
Crypteks give 5++ and also +1 to RP.
Lords have "My Will Be Done" (srsly it's that) that gives plus 1 to advance, charge and hit.
Lychguard 2W. 4++ with shield. Can 2+ LoS! Within 3" for necron characters.
Spyders can respawn for EVERY swarm within 6" but cannot bring it above starting size.
Scarabs wound everything on 5+ the worse case scenario.
Wraith whip coils enable them to attack even if they are removed as casualties beforehand. After they attack they then die.
Wraiths still have 3++
Tesla rules remain the same.
Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds.
Sounds like a fun army to play! Hopefully there will be Tesla also on overwatch etc
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This message was edited 1 time. Last update was at 2017/05/29 17:41:15
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![[Post New]](/s/i/i.gif) 2017/05/29 17:54:45
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Freaky Flayed One
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Everything seems to be really nice, so far. From the rumors at least. I'll wait to see it in person, but I really like "We'll be back.." over "Ressurection Protocols" and I REALLY dig it can be used every round.
Quantum shielding looks way too random. It works more reliably against low-damage weapons and doesnt do too much versus high damage weapons, which doesn't make too much sense, since high damage weapons will be targetting whatever has Quantum shielding (vehicles). Essentially, it's good if bolters hit your ghost ark, but not on las canons. And, even then it's quite random. I don't really like it.
I really like the Living Metal as well. The high wounds mechanic for vehicles has allowed this rule to become what it was always meant to be.
Can't wait for the actual Faction Focus :/
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2017/05/29 18:00:36
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Mighty Vampire Count
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necr0n wrote:Everything seems to be really nice, so far. From the rumors at least. I'll wait to see it in person, but I really like "We'll be back.." over "Ressurection Protocols" and I REALLY dig it can be used every round.
Quantum shielding looks way too random. It works more reliably against low-damage weapons and doesnt do too much versus high damage weapons, which doesn't make too much sense, since high damage weapons will be targetting whatever has Quantum shielding (vehicles). Essentially, it's good if bolters hit your ghost ark, but not on las canons. And, even then it's quite random. I don't really like it.
I really like the Living Metal as well. The high wounds mechanic for vehicles has allowed this rule to become what it was always meant to be.
Can't wait for the actual Faction Focus :/
Doesn;t Quantum shielding do the opposite you are saying
Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds
It does nothing against bolters but almost certainly ignores a IMperial Knight's blade doing 6 damage - unless you roll a 6? lascannon its good if it rolls high.... interesting mechanic
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This message was edited 1 time. Last update was at 2017/05/29 18:01:28
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/05/29 18:03:10
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Freaky Flayed One
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Mr Morden wrote: necr0n wrote:Everything seems to be really nice, so far. From the rumors at least. I'll wait to see it in person, but I really like "We'll be back.." over "Ressurection Protocols" and I REALLY dig it can be used every round.
Quantum shielding looks way too random. It works more reliably against low-damage weapons and doesnt do too much versus high damage weapons, which doesn't make too much sense, since high damage weapons will be targetting whatever has Quantum shielding (vehicles). Essentially, it's good if bolters hit your ghost ark, but not on las canons. And, even then it's quite random. I don't really like it.
I really like the Living Metal as well. The high wounds mechanic for vehicles has allowed this rule to become what it was always meant to be.
Can't wait for the actual Faction Focus :/
Doesn;t Quantum shielding do the opposite you are saying
Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds
It does nothing against bolters but almost certianly ignores a Kinght's blade doing 6 damage - unless you roll a 6?
You are absolutely right.I read it wrong. Which gives it great value. At least if dones't deactivate, at some point. If you force all anti-infantry fire onto vehicles and make your opponent fire his high damage weapons on infantry with RP (WWB), cryptek saves and invulnerable saves, survivability will be greatly increased. That's pretty spicey.
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2017/05/29 18:08:20
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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Do you pick a power for the C'Tan or do they come with one standard? I hope they balance them well if there's going to be a smörgåsbord, so that you don't go with one option in 99% of cases, as with the canoptek harvest
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![[Post New]](/s/i/i.gif) 2017/05/29 18:31:02
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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Denegaar wrote:They keep throwing info on Reddit, again, not confirmed...
Monolith can deep strike in not within 12" of enemy unit. It can move and fire all heavy weapons with no penalties. Reserves can come in from eternity gate.
Overlord, Lords and Dlords all have Living Metal granting them auto healing. Dlords come equip with Phylactery which heals D3 instead of 1.
Res Orbs can be used to roll RP again immediately after an RP roll.
Crypteks give 5++ and also +1 to RP.
Lords have "My Will Be Done" (srsly it's that) that gives plus 1 to advance, charge and hit.
Lychguard 2W. 4++ with shield. Can 2+ LoS! Within 3" for necron characters.
Spyders can respawn for EVERY swarm within 6" but cannot bring it above starting size.
Scarabs wound everything on 5+ the worse case scenario.
Wraith whip coils enable them to attack even if they are removed as casualties beforehand. After they attack they then die.
Wraiths still have 3++
Tesla rules remain the same.
Lots of buffs to RP which does nothing if units die entirely; back to 5e where destroyers never get to roll to reanimate I guess. I like the flavour of it, but the reality of how that played out in 5th is that against a good player you very rarely got to roll RP on anything without everliving, which I'm assuming doesn't exist. Similarly, it's all well and good auto-regenerating wounds, but I can't imagine a good player ever shooting at any HQ without aiming to kill it in a single round. Looking at how deadly assaults are seeming to be, I might just resign myself to never making any RP rolls, skipping all the wargear buffing it and just running MSU instead. I'm assuming "My Will Be Done" is an assault thing, in which case it seems quite good for things like Lychguard. Cryptesk handing out 5++ seems crucial with the new AP system. Monoliths are beginning to sound exceptionally good but at a serious cost, so that's interesting. The C'tan stuff sounds very mediocre though - a 4++ has never been good and will continue to be poor in 8th unless there's something huge I'm, missing. Also, they randomly removed the Nightbringer's mini lascannon it's had in almost every version of the game - why?
All in all, looks interesting. Points will decide how good necrons are, but my hunch would be mid-high tier after the dust settles - we still have no psychic phase, can't dispell like other armies and the RP rules sound like they only function in a game of attrition which 40k will likely never be.
Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds.
This kills the Annihilation barge. From the stats they showed us, they're now made of paper mache. It's slightly better VS Imperial Knights or lascannons, but otherwise will die to a stiff breeze. I guess it'll be strong though if the tesla destructor is S7 AP0 heavy 8? I dunno, with the decrease in relative power of S7, I can't see wanting to take something that fragile.
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![[Post New]](/s/i/i.gif) 2017/05/29 21:46:54
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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I'm not sure I believe the change to Quantum Shielding.
It sounds really counter intuitive; doesn't that mean that the better your opponent rolls, the more likely you can avoid damage? You'd think it would be the other way around.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/29 23:36:56
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Regular Dakkanaut
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CthuluIsSpy wrote:I'm not sure I believe the change to Quantum Shielding.
It sounds really counter intuitive; doesn't that mean that the better your opponent rolls, the more likely you can avoid damage? You'd think it would be the other way around.
Ya it does seem counter intuitive. But maybe it'll keep armies of just Knights off the tables, as an army of our vehicles would be unkillable for them(the good ol AV13 wall).
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2017/05/29 23:50:01
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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I guess it does sort of make sense from a lore perspective, as a defense system that scales with the threat would be pretty effective and matches the necron's obsession with surviving pretty well. Its comparable to shielding in Dune, as those are also designed to repel dangerous, high velocity attacks but are not that effective against weaker, low velocity attacks.
From a gameplay perspective though its kind of odd.
It goes against GW trying to put more power into dedicated anti-tank, as why would you risk having all of your damage from a lascannon negated, when you could use a weaker weapon, such as plasma and missiles, and have a greater chance of the damage going through?
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This message was edited 1 time. Last update was at 2017/05/29 23:50:52
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 07:07:27
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Ladies Love the Vibro-Cannon Operator
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Well, I haven't read through the whole thread.
What can be said about the Necron units/models? Which have become better and which worse?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/30 07:59:10
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Numberless Necron Warrior
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10,000+ |
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![[Post New]](/s/i/i.gif) 2017/05/30 08:02:39
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Ladies Love the Vibro-Cannon Operator
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Nice effort. But my Italian is bad while my French is rather good.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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