Switch Theme:

Old INDEX Necron 8th Tactica - link to new codex tactics thread in OP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Proud Triarch Praetorian





Has there been an updated mathhammer resource yet?
I wanna see who performs best under different circumstances.

This is the most recent one I'm aware of-
https://docs.google.com/spreadsheets/d/1HA7fEpvn5633-AHO_YKdaLw_lIgKKRtE0fBPv3JKXI8/edit?usp=sharing

This message was edited 1 time. Last update was at 2017/06/24 16:46:25


 
   
Made in us
Freaky Flayed One




They had their entire pop take the metal skinny dip, then depending on how much of their "mind" is left they place where useful. Warriors near brain dead but they have the simple job but TBs are their space fighters that are badass enough to wreck gak in atmosphere as well and no cover will save you.

I have seen other good conversions that use bass gutair strings to replace the limbs and head. The final look is pretty cool and alien looking.
   
Made in us
Longtime Dakkanaut




Ute nation

I updated mine, but found this one I found on 4chan has a lot more units listed:

Mine:
https://drive.google.com/open?id=1M7tyL0_Ki19gpDOdTMRRTK74FQf4ZKATITPpFT4rWSU

4chans take:
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit#gid=0


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
Still the best looking necron flyer though.
Seeing that stupid gaping hole in the cockpit of the GW ones gives me a head ache.
"Oh dear, an enemy aircraft. Where oh where am I going to shoot it?!"


This guy has solved it:
https://www.dakkadakka.com/dakkaforum/posts/list/30/678468.page#8482163
   
Made in pl
Regular Dakkanaut




 Klowny wrote:
Requizen wrote:
 skoffs wrote:
I'd assume Kutlakh + Antakyr near a unit or two of Lychguard would be pretty disgusting.


Watching Reecius' latest 'Cron VS Guard match on twitch, he made an interesting point about Immortals.
That for 85 points, MSU Tesla squads are excellent little place-and-forget choices. They're able to operate pretty much autonomously, requiring very little help or management, while still managing to contribute decently to the game (semi-long distance harassment and Objective chasing).
Yeah, they're easier to kill than 10 man squads, but they're not THAT expensive, so you're going to be getting back your points investment throughout the course of the game.

I think a Brick of 15-20 Warriors supported by Cryptek plus a couple minimum sized T.Immortal units may be worth considering for a base/core of most army lists (at a minimum of 454 for those four units, it's definitely a reasonable way to fill a quarter or your points limit).

Also, in the same broadcast he mentioned that big groups of Tesla Tomb Blades and Rod Praetorians were units to be feared this edition... not sure how that would work out, but maybe worth investigating.


That's a good point about min Tesla units. You don't necessarily need MWBD on 10 to do good damage, especially if you're gonna throw it on HDs or Lychguard or Praets.

Still not sold on Tomb Blades. There's enough range in the game that they'll just pop. I kind of want to try Praets as well, but I'm not sure that game was the best indicator of their ability. The IG player made a lot of mistakes so it's a bit misleading imo.


I was toying with bringing a squad of 9 tesla TB against gaunt spam. 9 TB puts out 36 tesla shots a turn, on a more mobile and durable chassis than immortals, ignores the cover bonuses (which is critical for most armies in this edition). Run them with a screening unit of scarabs (so they can pick the combats/get the hell out of dodge if scary cc comes near them) and they are a nasty little unit. Run them near a CCB (can keep up with them very well, and provides his own CC threat/tesla platform), with the 12" command wave, and that unit is now hitting with the 36 tesla shots on 2+, proccing on 5+. They have the 'FLY' keyword so they can fall back and shoot, which immortals cannot. Stick them in cover, and they are also a 2+ save with 2 wounds.... . Point a stalker at the unit you want dead and they're now rerolling 1's. The buffs stack up, but it does eat a lot of the force. Even min with scarabs is 500 points odd for the unit and min. screen. And if you want the same but against elite/shooty armies, then put gauss on them. Ridiculous amount of shots of high quality, cover ignoring gauss. Also

Effective, flexible but expensive, so nowhere near as spammy as 7th, but they are a lot stronger units now considering the meta.


Tomb Blades looks great and first i also take it on my list but they havent got Infrantry key word!
So you cant use MWBD or WoC on blade.
You cant also give blade chronometr or use resurection orb.
They can only get Technomancer.

They are still good but not with CCB and immortal can be better with all boost.
   
Made in gb
Fresh-Faced New User





Any one recon it's a mistake in the IA xenos book about the double costing of the staff of light. ( it's listed in both the shooting and Melee section) both say 18 points.

Ask if it's a mistake as in norm book it's only listed once in the xenos book.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
 CthuluIsSpy wrote:
Still the best looking necron flyer though.
Seeing that stupid gaping hole in the cockpit of the GW ones gives me a head ache.
"Oh dear, an enemy aircraft. Where oh where am I going to shoot it?!"


This guy has solved it:
https://www.dakkadakka.com/dakkaforum/posts/list/30/678468.page#8482163


Yeah, that looks pretty nice.
I tried doing something like that with greenstuff and...it didn't quite work

This message was edited 1 time. Last update was at 2017/06/24 22:18:27


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Irked Necron Immortal





By the way, do you guys think that Immortals should be run in units of 10 whenever possible, or is it worth splitting them into 5s for MSU?
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
Still the best looking necron flyer though.
Seeing that stupid gaping hole in the cockpit of the GW ones gives me a head ache.
"Oh dear, an enemy aircraft. Where oh where am I going to shoot it?!"


This guy has solved it:
https://www.dakkadakka.com/dakkaforum/posts/list/30/678468.page#8482163


Yeah, that looks pretty nice.
I tried doing something like that with greenstuff and...it didn't quite work


I took screen mesh for paper mache and just domed it out from the cockpit hole. Painted the screen green to look like an energy grid.

 
   
Made in ie
Deranged Necron Destroyer





I used a Dispersion Shield from the lynchguard and put it on my Doom Scythe to block the hole. Saved me painting it.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Odrankt wrote:
I used a Dispersion Shield from the lynchguard and put it on my Doom Scythe to block the hole. Saved me painting it.


Oh that's a thought. I don't have any spare shields though :/

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Deranged Necron Destroyer





I will post a pic or 2 tomorrow. My necron stuff is currently at my brothers.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Hmm. Tomb Blades are about the only reason i'd consider using a Command Barge, but the idea does have some merit. A TB is only 8 points more than two Immortals for the same woudns and firepower, with the difference in T and Sv probably being a close to a wash. 5 TBs are just over 200 points and do put out a silly amount of firepower. Toss in some Scarabs and Wraiths and you have a nice mobile wing force.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Loyal Necron Lychguard




 Grimgold wrote:
Watched that same FLG batrep, though the real star of that bat rep was the scythe lychguard. Though it did get me to try out Praetorians andy they worked great against primaris marines killed two intercessor squads, two lieutenants, and finished off his hellblasters before he finally got them.


Honestly the real star of that Batrep was the AM doing questionable decisions like shooting all their firepower into the Warriors when the Basilisk could have easily iced the HDestroyers or any other number of more prominent targest. And then he ran all of his vehicles into charge/rapid fire range without doing any damage on the way in. Running up to the massive LoS blocking terrain that is hiding very strong, untouched melee units is bad at best.

I'm not saying that the Necrons were handed the game but it clearly could have gone much worse for them.

 TheFleshIsWeak wrote:
By the way, do you guys think that Immortals should be run in units of 10 whenever possible, or is it worth splitting them into 5s for MSU?


I think it depends. If you don't want to bring an Overlord and instead want to focus on Crypteks or DLords, units of 5 is good. Also, if you want the Battalion bonus and the solid Tesla shooting but don't want to dump 1/6 of your army into Troops, min units are fine too.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Kuguar6 wrote:

Tomb Blades looks great and first i also take it on my list but they havent got Infrantry key word!
So you cant use MWBD or WoC on blade.
You cant also give blade chronometr or use resurection orb.
They can only get Technomancer.

They are still good but not with CCB and immortal can be better with all boost.
Well there goes that idea. The whole point of Tesla is to explode it on a 5+. Oh well. As you were gentlemen.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in jp
Proud Triarch Praetorian





 Fenris-77 wrote:
Kuguar6 wrote:

Tomb Blades looks great and first i also take it on my list but they havent got Infrantry key word!
So you cant use MWBD or WoC on blade.
You cant also give blade chronometr or use resurection orb.
They can only get Technomancer.

They are still good but not with CCB and immortal can be better with all boost.
Well there goes that idea. The whole point of Tesla is to explode it on a 5+. Oh well. As you were gentlemen.

They can still benefit from a Stalker's reroll 1s buff, so that may be worth keeping in mind.
But yes, for the most part it would appear Tesla Tomb Blades are an autonomous place-and-forget unit (like MSU T.Immortals).

 
   
Made in us
Freaky Flayed One




I think TBs would work best with GBs. They have the speed to always be in rapid fire if they want to. 4 shots per TB with ap-2 you will force yoir opponent to respond or have a bad day.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

My main problem with TBs was, and remains, that they give the opponent a relatively soft target for multi-wound weapons. A DS Scion plasma squad will erase great chunks of a TB unit in one round of fire. That's why even with the movement bonus, most of my lists still go for immortals if I want Tesla - it is roughly the same wounds, but 1W models take some of the efficiency away from multi-wound weapons (as does QS).

The above is why I think Silver Tide with bulk QS vehicles is probably the most competitive Necron build we;ve talked about so far, at least if the mania for mullti-wound weapons we see on Dakka remains true of your local tournament scene.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Fenris-77 wrote:
My main problem with TBs was, and remains, that they give the opponent a relatively soft target for multi-wound weapons. A DS Scion plasma squad will erase great chunks of a TB unit in one round of fire. That's why even with the movement bonus, most of my lists still go for immortals if I want Tesla - it is roughly the same wounds, but 1W models take some of the efficiency away from multi-wound weapons (as does QS).

The above is why I think Silver Tide with bulk QS vehicles is probably the most competitive Necron build we;ve talked about so far, at least if the mania for mullti-wound weapons we see on Dakka remains true of your local tournament scene.


But deepstriking scion plasma squads are going for the arks and vehicles. I know they are spammy but remember any that don't wipe a squad now have to survive a round of necron shooting (which they won't) and then we RP back to health.

MSU is good to fill battalion slots, but big blobs are better for RP, depends on your list.

I still think if your going the set and forget route for tesla/gauss, TB beat immortals every time. While buffed Immortals are very good, unless you play them aggressively (and therefore put your squishy overlord in range for slay the warlord), your not getting as much out of them as you would TB. TB can grab objectives, have immortals 3+ cover save naturally, etc etc. considering how fast everything moves this edition the slower you are the more of a disadvantage you are.

I feel 40 warriors and a deceiver is a very good offence, 80 gauss shots per turn on very durable basic troops is scary for every army out there, and will distract them from the rest of your army. If they are supported by enourmous damage from TB, your looking at a T1 threat capable of wiping so much of an enemies front line most games.

12,000
 
   
Made in us
Irked Necron Immortal




I still haven't found a way to beat 18 Dark Lance's and 11 Blasters plus a bunch of Venoms from Dark Eldar, Ynnari with 3 units of Wraithguard in Wave Serpents supported by a Wraithknight and Eldrad, or Chaos with 2 Knights and Magnus and 80 Brimstone Horrors with a Changeling.

I'm looking into how to get 1-2 Pylons for cheap.
   
Made in us
Longtime Dakkanaut




Ute nation

Marshal_Gus wrote:
I still haven't found a way to beat 18 Dark Lance's and 11 Blasters plus a bunch of Venoms from Dark Eldar, Ynnari with 3 units of Wraithguard in Wave Serpents supported by a Wraithknight and Eldrad, or Chaos with 2 Knights and Magnus and 80 Brimstone Horrors with a Changeling.

I'm looking into how to get 1-2 Pylons for cheap.


Wraiths and silver tide? No mortal wounds in that group, all soft targets, and with weapons that are meh against wraiths and warriors/immortals. No need for heavy destroyers or a DDA, flayers and gauss blasters work fine on everything DE have. Probably a unit of deathmarks as well because scourges deserve to get ethereal intercepted. Haven't faced DE yet so I can't talk about the match up beyond the conceptual level, but deceiver bomb should also ruin their day, because they want to keep you at arm's length because of how fragile they are.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Regular Dakkanaut





 Grimgold wrote:

Wraiths and silver tide? No mortal wounds in that group, all soft targets, and with weapons that are meh against wraiths and warriors/immortals. No need for heavy destroyers or a DDA, flayers and gauss blasters work fine on everything DE have. Probably a unit of deathmarks as well because scourges deserve to get ethereal intercepted. Haven't faced DE yet so I can't talk about the match up beyond the conceptual level, but deceiver bomb should also ruin their day, because they want to keep you at arm's length because of how fragile they are.


I played against a not entirely optimised DE parking lot yesterday, let me tell you it's not as easy to crack as it looks. in fact, even with a DDA in attendance, I never did crack more than half his vehicles, and the cheerfully relentless firepower of a dozen dark lances, blasters and an unholy amount of splinter rifle's (open topped remember) on platforms with movement fast enough to make Necrons look like they're standing still allowed him to essentially pick a unit (or two in one case) and wipe it entirely off the board, or simply ignore the bulk of the army and focus on claiming objectives.

By the end of the game I still had almost half my army, but after four turns I was down 10 victory points, and I had killed a single venom outright and put wounds on almost everything else. But hitting on 3's, wounding on 5's and then them getting an armour save for their vehicles is a tough, tough nut to crack. A smart DE player is NEVER going to let you into rapid fire range, and fifteen shots per warrior blob is just not going to cut it.

I'm beginning to think that it is going to be essential to field a Necron army with a heavy deep strike component.

Oh last thought, Deceiver bomb doesn't work so well against parking lot, as deploying units in vehicles counts as one deployment, not two, meaning you will go second more often than you think. Even with a command point reroll, seizing the initiative is not a viable strategy.

Crypteks are the boss. Every warrior squad should have one.

This message was edited 1 time. Last update was at 2017/06/25 07:07:42


 
   
Made in gb
Irked Necron Immortal





Requizen wrote:
I think it depends. If you don't want to bring an Overlord and instead want to focus on Crypteks or DLords, units of 5 is good. Also, if you want the Battalion bonus and the solid Tesla shooting but don't want to dump 1/6 of your army into Troops, min units are fine too.


Thanks, that's a good guide.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So went against a 'Nid horde today.

My List:
Spoiler:
Spearhead detachment
1x Toholk the blind
1x Tesseract Ark
1x Monolith
1x DDA
1x Spyder w/ GP, FCA, TPB
1x Annihilation Barge
1x Sentry Pylon w/ Heat Ray
3x Scarabs
3x Scarabs

LOW detachment
1x Tesseract Vault


His List:
Spoiler:
1x Deathleaper
2x Flying Hive Tyrants
1x Old one eye
2x Carnifex's
3x Warriors
3x Lictors
1x Trygon (maybe a prime)
1x Mawloc
3x Zoanthrops
90x Hormagaunts (the shooty ones)


First off, tabled him my T4, and I had first turn. Also won 12-5 in objectives. I only lost a unit of scarabs the entire game, and all my vehicles did not lose an efficiency tier.

Things to note:

- Tesseract Vault is amazing against hordes. Stupid amount of tesla, brutal overwatch. He just didnt have the weaponry to kill that much AV, and with regen from the spyder and Toholk it was very effective.
- Tesseract Ark. Holy hell this is awesome. I screened it with scarabs as a front line vehicle, bottlenecked his army and just blasted them with this. Amazing shooting platform, with QS and a 5++ its super resilient. Legit purchasing one right now.
- Tesla in general is super effective, even without MBWD. Anni barge did alot of damage, vault, tesla on ark.
- Monolith is also super effective, couldn't even do wounds to it and it has enough dakka to force lots of squads into break tests.
- Heat ray sentry pylon. This thing. For 175 points you get a better shooting platform than the DDA. It puts out 6 shots a turn vs D3, still has a very good AP and D6 damage. It doesn't have the range but it only got charged once in the game. These are cheaper than DDA, and paired with a stalker would be BRUTAL. Park them midfield for very effective mid range damage.
- Scarab screens are amazing. Lock them in their turn, fall back and then blast them, but only fall back enough to deny the charge on your flyers.
- Fly keyword is so handy! It means your effectiveness is only slightly impaired and the amount of damage this list puts out is very, very good.
- Toholk didnt get the chance to reroll the seize, but his regen helped my DDA after a mawloc attack.

Off to Thailand tomorrow, but going to try and do a maxed TB squad vs Slaanesh and Tzeench demons when I get back.



Automatically Appended Next Post:
Im only 2 for 2 so far in games, but both times vehicles have won me the games. Against IG I had the objectives but needed to survive a tabling to win, which I did due to having too many wounds on my vehicles.

Second game they were too tough to crack. Not saying it would work against DE, but just spam pylons against armies like that, watch them die quick smart.

This message was edited 1 time. Last update was at 2017/06/25 09:45:06


12,000
 
   
Made in jp
Proud Triarch Praetorian





You know what would be kinda funny?
A Deceiver Bomb using multiple Tesseract Vaults/Obelisks.
"Gotta keep 24" away from all that Tesla... oh. Welp, now he's right on top of me with it."

Check it out:
Spoiler:
[Outrider] - 585
HQ
Toholk - 165
ELITE
Deceiver - 225
FAST
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39

[Super-Heavy] - 1413
Tes.Vault - 469
Tes.Vault - 469
G.Pylon - 475
= 1998 w/ 7 C.P

Probably something more that could be done with the points used on Scarabs, but just figured a bunch of cheap things to go after objectives wouldn't be a bad idea.
Maybe 5x3 might be better than 3x5?

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
You know what would be kinda funny?
A Deceiver Bomb using multiple Tesseract Vaults/Obelisks.
"Gotta keep 24" away from all that Tesla... oh. Welp, now he's right on top of me with it."

Check it out:
Spoiler:
[Outrider] - 585
HQ
Toholk - 165
ELITE
Deceiver - 225
FAST
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39

[Super-Heavy] - 1413
Tes.Vault - 469
Tes.Vault - 469
G.Pylon - 475
= 1998 w/ 7 C.P

Probably something more that could be done with the points used on Scarabs, but just figured a bunch of cheap things to go after objectives wouldn't be a bad idea.
Maybe 5x3 might be better than 3x5?


I found scarabs not too unsurvivable. They died to a particularly nasty trygon prime in one round of CC, but otherwise they went relatively unscathed before that, a mawloc and a couple of lictors.


Automatically Appended Next Post:
By the looks of the complaints on the FW threads, seems like we get the most out of it. The pylon is suuuuper strong against titans, hard counter to them infact, and one of the cheapest titan weapons.

On top of that, the pylons and ark are amazing! like solid as a rock, if supported by spyder and scarabs they are a potent weapon.

HQ's have very, very good abilities's considering their competition.

Even the rest of the canoptek equipment is good. Only thing thats bad is the Night Shroud

This message was edited 4 times. Last update was at 2017/06/25 12:26:22


12,000
 
   
Made in jp
Proud Triarch Praetorian





Actually, for keeping vehicles alive, what would work out better?
Toholk or a Fab.Claw Spyder?
A vehicle only regains 1-3 wounds a turn via Toholk, where as a vehicle next to a Spyder would regain 2-4 a turn (Claw + Living Metal).
Yes, Toholk has other Cryptek buffs he can give out, but they're all infantry buffs. If you're going vehicle heavy that's not going to be as useful.
Yes, you'll need an HQ to fulfill certain requirements, but a Sword-Lord + Spyder w/ Claw and Gloom Prism is the exact same price as just Toholk by himself.
...
Actually, looking at it again, I'm not seeing a point to taking him anymore.


Reexamining the list (joke, as it may be),
Spoiler:
[Outrider] - 586
HQ
Lord (sword) - 76
ELITE
Deceiver - 225
FAST
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
HEAVY
2 Spyders (claw) - 168

[Super-Heavy] - 1413
Tes.Vault - 469
Tes.Vault - 469
G.Pylon - 475
= 1999

This message was edited 1 time. Last update was at 2017/06/25 12:48:34


 
   
Made in gb
Irked Necron Immortal





Who's Toholk?
   
Made in gb
Tail-spinning Tomb Blade Pilot




 TheFleshIsWeak wrote:
Who's Toholk?


FW HQ Cryptek that doesn't have a model yet.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

sieGermans wrote:
 TheFleshIsWeak wrote:
Who's Toholk?


FW HQ Cryptek that doesn't have a model yet.


Im going to green stuff a rag tied over one of my cryptek's eye

This message was edited 1 time. Last update was at 2017/06/25 13:18:20


12,000
 
   
 
Forum Index » 40K General Discussion
Go to: