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Made in it
Contagious Dreadnought of Nurgle





 Luciferian wrote:
If you look at my posts just above that's pretty much exactly what I plan to do. 14 PM with 9 Bubotic Axes, 2 Flails and 2 Blight Launchers, with a DP and Tallyman for hit and wound rerolls, Plaguecaster for Blades of Putrefaction and Putrescent Vitality, and stratagems like Veterans of the Long War. Good to hear that yours did well.

i use thypus and a normal sorcerer for preiscence

++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings

Typhus: Miasma of Pestilence, Putrescent Vitality

+ Troops +

Plague Marines
. Plague Champion: Plaguesword, Plasma gun
. 3x Plague Marine w/ boltgun
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers: 18x Poxwalker

Poxwalkers: 18x Poxwalker

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Daemon Prince with Wings: Malefic talon
. Tzeentch: Warptime

Sorcerer: Bolt pistol, Force stave, Mark of Tzeentch, Prescience, Warptime

+ Troops +

Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Tzeentch
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Tzeentch
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Tzeentch
. Cultist Champion: Autogun

+ Heavy Support +

Obliterators: Mark of Slaanesh, 3x Obliterator

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) ++

+ Lord of War +

Mortarion: Blades of Putrefaction, Curse of the Leper, Miasma of Pestilence


that's what i played

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Made in us
Contagious Dreadnought of Nurgle






Looks like a pretty solid list. Man does it suck that we don't get warptime or prescience. I don't want to give up my drones or characters!

 
   
Made in fi
Fresh-Faced New User




Hi, a while ago I posted an army lista here and wrote a little about my thoughts on Dreadclaws and Poxwalkers. I got no replys there so I'm gonna copypaste it here since I'd like to hear some input from more experienced players.


What comes to Dreadclaws themselves, on paper they are bonkers. Deepstriking flying Rhino that shoots heavy flamers on steroids and ties pesky enemies in CC. Combine that with the fact that the rest of my army is flying 15" a turn, suddenly I can take my troops with me and hit the enemy with everything on turn 2.

I am still in the process of acquiring the models but on paper the idea of dropping the Poxwalkers feels like a no-brainer. Instead of using the gimmicky strat of undying horde of Cultists Walkers and Typhus footslogging through the battlefield for three turns, burning all your CP and costing more points and relying on you going first, I get to drop the right in front (or even better, behind) my enemies. Typhus gets to fight once in a while instead of going 5" a turn and being 175pt buff aura. And if your opponent commits on taking down all your Walkers before they get to CC good for you, that's a lot of fire power used on 120pts worth of chaff instead of going on Mortarion or Drones. And lastly in case your opponent either ignores them or fails to take them all down you can pop Dead Walk Again on turn 2, walk next to your opponents infantry line and let the rest of your army do the heavy lifting, suddenly your one lone Poxwalker turns into a horde surrounding all of his army.


What do you guys think?
   
Made in it
Contagious Dreadnought of Nurgle





 Luciferian wrote:
Looks like a pretty solid list. Man does it suck that we don't get warptime or prescience. I don't want to give up my drones or characters!

i know that's why i use alpha legion detachment, without warp time mortarion become less dangerous.

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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I hate doing the alpha legion "Nurgle Insurrection" list just to get warptime.

I found out yesterday Blightlords are amazing. I played 1500 points against the new Blood Angels. Opponent had a min/maxed army with lots of MSU, two battalions, and 15 death company with librarian, lemartes and priest. He wiped out a unit of 19 poxwalkers first turn. I teleported in Blightlords equipped cheaply with 1x flail, 1x blight launcher, 1x combi-plasma, 2x combi-bolter, 3x axe 1x sword. Gave them Blades of Putrefaction and Putrescent Vitality and used Veterans of the Long War. With mortals on 5+ and extra -1 AP on 4+, wiped out 14 of his death company in one round. That same unit later ate the priest, lemartes and a captain. They are going to be a mainstay in all my lists I think. My Deathshroud didn't perform quite as well, but I did teleport them into my opponent's deployment area (he had mostly a static gunline) so they wiped out a tactical squad, drew the rest of his army's firepower and were wiped out, but they served their purpose.

Moving forward I'm thinking of taking 3 drones: I've been using two with 2x Plaguespitters, I'm thinking I should add a third with Fleshmower to back them up. My 2k list still needs some work as I have about 250 points left to spend and I have no idea on what. The current list is (going off of using ITC rules so using less than 20 models to deny 2 points for the secondary objective that requires you to wipe out a unit of 10+ models):

Spoiler:

++ Battalion Detachment +3CP (Chaos - Death Guard) [95 PL, 1748pts] ++

+ Heavy Support +

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings

Malignant Plaguecaster [6 PL, 110pts]: Miasma of Pestilence, Putrescent Vitality

+ Elites +

Blightlord Terminators [14 PL, 250pts]
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator Champion: Balesword, Combi-bolter

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

+ Troops +

Plague Marines [7 PL, 124pts]
. Plague Champion: Plague knife, Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 124pts]
. Plague Champion: Plague knife, Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 108pts]: 18x Poxwalker

Poxwalkers [6 PL, 108pts]: 18x Poxwalker

- Wayne
Formerly WayneTheGame 
   
Made in it
Contagious Dreadnought of Nurgle





blightlord must charge then not always they get it without warptime, and yes they are great and durable but if they cant get into melee well... equipped like that they wont worth they cost i played them in large units+lord for rr and they performed nice but i played 9 with 8 plasma 1 flail

what about this?

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) ++

+ Lord of War +

Mortarion: Blades of Putrefaction, Curse of the Leper, Miasma of Pestilence

++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings

Malignant Plaguecaster: Blades of Putrefaction, Miasma of Pestilence

Typhus: Miasma of Pestilence, Putrescent Vitality

+ Troops +

Chaos Cultists: 19x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Plague Marines
. Plague Champion: Boltgun, Plague knife
. 3x Plague Marine w/ boltgun
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers: 20x Poxwalker

++ Vanguard Detachment +1CP (Chaos - Death Guard) ++

+ HQ +

Chaos Lord: Balesword, Bolt pistol

+ Elites +

Biologus Putrifier: Plague knife

Blightlord Terminators
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator Champion: Bubotic Axe, Combi-plasma

Tallyman: Plasma pistol
Morty and Dp aggressively move forward, termies supporting them wreaking havocs, the slower infantry bubble spread on the table grabbing obj and bringing plagues in charge range.

This message was edited 1 time. Last update was at 2017/12/10 18:34:18


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Made in us
Contagious Dreadnought of Nurgle






That is also pretty similar to my list, but in my opinion poxwalkers are not worthwhile unless you go all out with Typhus or Necrosius, and I would rather have Blight Drones than Blightlords.

 
   
Made in it
Contagious Dreadnought of Nurgle





poxwalkers grows up when cultists die and protect plague marines,i think this list wont need more than 20,it is not based on them

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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I think that going all out in the Blightlords is potentially a trap. Going all combi-plasma is a ton of points in a unit. I prefer to go cheaply on them to keep the cost down. Use them to take out key infantry, either with shooting or with combat depending on what you are shooting. Take advantage of the 18" rapid fire range that Death Guard get to pump a ton of bolter shots into something, and then charge in and tear it apart if you buff them. You aren't putting a huge number of points into a unit that can still be reasonably killed, but they are providing enough of a threat to deal with what you want.

This message was edited 1 time. Last update was at 2017/12/11 14:32:35


- Wayne
Formerly WayneTheGame 
   
Made in gb
Fresh-Faced New User




Baconjuice wrote:
Hi, a while ago I posted an army lista here and wrote a little about my thoughts on Dreadclaws and Poxwalkers. I got no replys there so I'm gonna copypaste it here since I'd like to hear some input from more experienced players.


What comes to Dreadclaws themselves, on paper they are bonkers. Deepstriking flying Rhino that shoots heavy flamers on steroids and ties pesky enemies in CC. Combine that with the fact that the rest of my army is flying 15" a turn, suddenly I can take my troops with me and hit the enemy with everything on turn 2.

I am still in the process of acquiring the models but on paper the idea of dropping the Poxwalkers feels like a no-brainer. Instead of using the gimmicky strat of undying horde of Cultists Walkers and Typhus footslogging through the battlefield for three turns, burning all your CP and costing more points and relying on you going first, I get to drop the right in front (or even better, behind) my enemies. Typhus gets to fight once in a while instead of going 5" a turn and being 175pt buff aura. And if your opponent commits on taking down all your Walkers before they get to CC good for you, that's a lot of fire power used on 120pts worth of chaff instead of going on Mortarion or Drones. And lastly in case your opponent either ignores them or fails to take them all down you can pop Dead Walk Again on turn 2, walk next to your opponents infantry line and let the rest of your army do the heavy lifting, suddenly your one lone Poxwalker turns into a horde surrounding all of his army.




What do you guys think?


Unless I am mistaken can you only take 10 models in a dread claw? I am not sure 10 models is enough to justify the dreadclaw points cost.


   
Made in it
Contagious Dreadnought of Nurgle





the main problem is.... in current 40k many top armies runs veichles (at least in etc circuit) and with str 4 for combibolter you cant touch them, if you want take advantage of 18" with movement of 4" then dream on to charge something valuable...If i must then choose something else i play obliterators 3 of them cost 195 and do tons of damage more then 5-6 combi bolters blighlords (242 pts ), imho

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Made in gb
Fresh-Faced New User




I wanted to check how people placed models added to a poxwalkers squad via curse of the poxwalkers? I managed to kill 10 guard models and used the 10 poxwalkers to daisy chain halfway across the board by spacing them 2 inches a part .Seemed legit to me but wanted to check as was very powerful .
   
Made in gb
Longtime Dakkanaut




Typhusjnr wrote:
Baconjuice wrote:
Hi, a while ago I posted an army lista here and wrote a little about my thoughts on Dreadclaws and Poxwalkers. I got no replys there so I'm gonna copypaste it here since I'd like to hear some input from more experienced players.


What comes to Dreadclaws themselves, on paper they are bonkers. Deepstriking flying Rhino that shoots heavy flamers on steroids and ties pesky enemies in CC. Combine that with the fact that the rest of my army is flying 15" a turn, suddenly I can take my troops with me and hit the enemy with everything on turn 2.

I am still in the process of acquiring the models but on paper the idea of dropping the Poxwalkers feels like a no-brainer. Instead of using the gimmicky strat of undying horde of Cultists Walkers and Typhus footslogging through the battlefield for three turns, burning all your CP and costing more points and relying on you going first, I get to drop the right in front (or even better, behind) my enemies. Typhus gets to fight once in a while instead of going 5" a turn and being 175pt buff aura. And if your opponent commits on taking down all your Walkers before they get to CC good for you, that's a lot of fire power used on 120pts worth of chaff instead of going on Mortarion or Drones. And lastly in case your opponent either ignores them or fails to take them all down you can pop Dead Walk Again on turn 2, walk next to your opponents infantry line and let the rest of your army do the heavy lifting, suddenly your one lone Poxwalker turns into a horde surrounding all of his army.



What do you guys think?


Unless I am mistaken can you only take 10 models in a dread claw? I am not sure 10 models is enough to justify the dreadclaw points cost.




My biggest problem with dreadclaws and poxwalkers is you can't put the 'start of movement phase' strategems you want on them until the turn after they have deployed.



Automatically Appended Next Post:
Typhusjnr wrote:
I wanted to check how people placed models added to a poxwalkers squad via curse of the poxwalkers? I managed to kill 10 guard models and used the 10 poxwalkers to daisy chain halfway across the board by spacing them 2 inches a part .Seemed legit to me but wanted to check as was very powerful .


Its in one of the FAQs (Rulebook). new models added to a unit can be placed within coherency from another model which was in the unit at the start of the phase and not within 1" of an enemy model. No daisy chaining.

This message was edited 2 times. Last update was at 2017/12/11 16:09:19


DFTT 
   
Made in gb
Brain-Dead Zombie of Nurgle





UK

 blackmage wrote:
the main problem is.... in current 40k many top armies runs veichles (at least in etc circuit) and with str 4 for combibolter you cant touch them, if you want take advantage of 18" with movement of 4" then dream on to charge something valuable...If i must then choose something else i play obliterators 3 of them cost 195 and do tons of damage more then 5-6 combi bolters blighlords (242 pts ), imho


But Death Guard don't get obliterators you'd have to take them as a separate detachment. They wouldn't get the 18" advantage cos they're not DG - or am I missing something?
   
Made in it
Contagious Dreadnought of Nurgle





Wayniac wrote:
I think that going all out in the Blightlords is potentially a trap. Going all combi-plasma is a ton of points in a unit. I prefer to go cheaply on them to keep the cost down. Use them to take out key infantry, either with shooting or with combat depending on what you are shooting. Take advantage of the 18" rapid fire range that Death Guard get to pump a ton of bolter shots into something, and then charge in and tear it apart if you buff them. You aren't putting a huge number of points into a unit that can still be reasonably killed, but they are providing enough of a threat to deal with what you want.


the main problem is.... in current 40k many top armies runs veichles (at least in etc circuit) and with str 4 for combibolter you cant touch them, if you want take advantage of 18" with movement of 4" then dream on to charge something valuable...If i must then choose something else i play obliterators 3 of them cost 195 and do tons of damage more then 5-6 combi bolters blighlords (242 pts ), imho


Automatically Appended Next Post:
 spoonlamp wrote:
 blackmage wrote:
the main problem is.... in current 40k many top armies runs veichles (at least in etc circuit) and with str 4 for combibolter you cant touch them, if you want take advantage of 18" with movement of 4" then dream on to charge something valuable...If i must then choose something else i play obliterators 3 of them cost 195 and do tons of damage more then 5-6 combi bolters blighlords (242 pts ), imho


But Death Guard don't get obliterators you'd have to take them as a separate detachment. They wouldn't get the 18" advantage cos they're not DG - or am I missing something?

alpha legion oblys stay at 24" throw 12 hits str 7-9 ap -1-3 d 1-3 and get -1 to be hitand last but not least they can shoot twice if marked slaanesh so....

This message was edited 2 times. Last update was at 2017/12/11 16:18:56


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Enigmatic Chaos Sorcerer




Tampa, FL

I don't see the problem; Blightlords aren't meant to go after vehicles anyways, they go after infantry. If you want to wreck vehicles, take Deathshroud.

- Wayne
Formerly WayneTheGame 
   
Made in us
Oozing Plague Marine Terminator






Automatically Appended Next Post:
Typhusjnr wrote:
I wanted to check how people placed models added to a poxwalkers squad via curse of the poxwalkers? I managed to kill 10 guard models and used the 10 poxwalkers to daisy chain halfway across the board by spacing them 2 inches a part .Seemed legit to me but wanted to check as was very powerful .



Hmmm. I've had this question also. I haven't daisy chained... Seems like a cheeky thing to do, but was wondering the official ruling. I've been playing it as adding to the unit, but no further out than the farthest model. Kinda like how pivoting a vehicle isn't supposed to give you extra movement.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Has anyone had any competitive success with blightlord terminators? I'm thinking a base unit with combi-bolters and axes could be a perfect unit to teleport next to a flying DP as a hammer unit.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Q: Some rules allow me to add models to a unit during the
battle (e.g. the Poxwalker’s Curse of the Walking Pox ability).
Where are those models set up?

A: Unless otherwise stated, these new models are placed
anywhere that is more than 1" from any enemy model
and still within unit coherency of a model in its own unit
that was itself on the battlefield at the start of the phase
in which the new model was created. Note that if you
cannot set up a new model on the battlefield because
there is no room, it is simply not set up.

Source: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en.pdf

So yes, you can get some "free movement" out of it, but no more than 2"+pox walker base per phase.
You cannot daisy-chain models created during the same phase, but when you use the "The Dead Walk again" stratagem you can add one "row" for each phase in which infantry is killed near them. Most likely you'll only add models during shooting, psychic phase, fight phase and moral phase though, as abilities that kill unit during movement and charge are rare.

Most of the time it's not any more powerful than using Grandfather's Blessings to "rebirth" a plague marine and increase their charge distance by 3".

This message was edited 1 time. Last update was at 2017/12/11 21:36:22


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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
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Tampa, FL

 buddha wrote:
Has anyone had any competitive success with blightlord terminators? I'm thinking a base unit with combi-bolters and axes could be a perfect unit to teleport next to a flying DP as a hammer unit.


This is exactly my plan to use them with (my normal squad loadout is outlined previously). I Have yet to play them in a truly "competitive" environment yet as it's not really my interest.

- Wayne
Formerly WayneTheGame 
   
Made in it
Contagious Dreadnought of Nurgle





Wayniac wrote:
 buddha wrote:
Has anyone had any competitive success with blightlord terminators? I'm thinking a base unit with combi-bolters and axes could be a perfect unit to teleport next to a flying DP as a hammer unit.


This is exactly my plan to use them with (my normal squad loadout is outlined previously). I Have yet to play them in a truly "competitive" environment yet as it's not really my interest.

as i said above in a truly competitive enviroment, in my experience blightlord with only bolters havent the punch needed for a elite unit like that, 40 hits at str 4 seems a lot but they are not. If you find a full mechanized eldar 3-4 waves, with a basic 5 men squad what you do with combolters, nothing, against marines in cover how many dead you think to get? more or less two? for 223 pts? for me isn't fair. if i want keep just pure death guard blightlords are fine, or obliterators wins, they are less durable but just 3 of them wreak havocs against anything and cost just 195. i played tournaments with both of them. Bligthlord have the superior melee power (with blades of putrefaction and VOTLW they can kill almost anything), but they must get into worthwile melees, not always so easy. then i love blightlord and how durable they are when i play Dg i like play them, but always tried plasma squad.

This message was edited 4 times. Last update was at 2017/12/11 22:06:40


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 Jidmah wrote:
Q: Some rules allow me to add models to a unit during the
battle (e.g. the Poxwalker’s Curse of the Walking Pox ability).
Where are those models set up?

A: Unless otherwise stated, these new models are placed
anywhere that is more than 1" from any enemy model
and still within unit coherency of a model in its own unit
that was itself on the battlefield at the start of the phase
in which the new model was created. Note that if you
cannot set up a new model on the battlefield because
there is no room, it is simply not set up.

Source: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en.pdf

So yes, you can get some "free movement" out of it, but no more than 2"+pox walker base per phase.
You cannot daisy-chain models created during the same phase, but when you use the "The Dead Walk again" stratagem you can add one "row" for each phase in which infantry is killed near them. Most likely you'll only add models during shooting, psychic phase, fight phase and moral phase though, as abilities that kill unit during movement and charge are rare.

Most of the time it's not any more powerful than using Grandfather's Blessings to "rebirth" a plague marine and increase their charge distance by 3".



So 2 inches from TDW Pox unit in the phase for all of them, not individually. Makes sense. I was imagining some scenario where 5 guys gives a 10 inch conga line of movement. A 2 Inch bump isnt as bad,

This message was edited 2 times. Last update was at 2017/12/12 03:38:14


 
   
Made in gb
Brain-Dead Zombie of Nurgle





UK

 blackmage wrote:

alpha legion oblys stay at 24" throw 12 hits str 7-9 ap -1-3 d 1-3 and get -1 to be hitand last but not least they can shoot twice if marked slaanesh so....


I need to read moar rules - that is some excellent dakka
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





My DG army got some battle experience last sunday. They were disgustingly resilient against WE and BA. MvP was daemon prince of nurgle with wings, suppurating plate, 4+ DR WT. IT was sick how it denied a 16 damage from the DC dread's blood talons in the last turn and secured a tie for me.

Also worth mentioning that BA player's stormraven with twin assault cannon, twin heavy bolter and 2x hurricane bolters shot my 5man plague marines squad which was on the open trying to secure the comet from the open war mission. SR shoots 50 bullets/turn with those guns and it did it in two turns in a roll. So 100 shots from the SR inside the rapid fire range killed total of 2 plague marines

T5 is awesome!

In the melee BA had the advantage, because of the red thirst +1 to wound CT. then the plague marines were a lack luster and the buffed 7 attack, 4 dam s10 -4ap flying librarian dreadnought took foul blightspawn, biologus putrifier and couple melee PM's in a multi-charge. I killed ~7 DC on the charge I they got into DC blob, but when remaining DC started swinging PM got wiped, first the DC and then the multi-charging librarian dread.

Against WE we got a crazy open war, +1 attack to every model in the game and no no man's land between the deployment zones. 6 objectives and one might be the supply cache which is the only victory condition. After the above game setup that favored WE I was quite sure that it'll be a rough game. In the end I lost only 1 PM squad. Smite spam and above daemon prince of nurgle were beasts. Took out the heldrake. Smite dropped Kharn. 3 units of zerkers got tons of attacks and more attack from the double tap, then 1 attack from the mission and 1 attack from the butcher's nails. but still only 1 5 PM squad died to their attacks. rapid firing plasma from plasma squad's within chaos lord's buff were great as well. Had two 3x plasma squads moving with a lord with fugaris helm and plasma pistol & balesword.

My 7man melee PM squad threw the 7x blight grenades, but have to say S4 wasn't that great, so took like 2-3 zerkers with the whole strat and biologus putrifier combo. Foul blightspawns plague sprayer were a downer, because even with CP reroll best I got was S6 with maybe two times I managed to get in range with it.

Foetid bloat-drone was as resilient as always.

T4 supply cache was finally discovered, dunno what happens in that mission if you don't get the 6 roll before T5 ends,, Enemy had two helbrutes like 30"+ away and I was already sitting with my melee PM on it. WE had also maybe one wounded exalted champion on table, so he shook hands.

When counting power levels, I got fewer and I had a Ruse-card in hand, which would have let me bring from reserves any one died unit Oh, you killed my super resilient DP. guess what, it's coming back at full strength. Well, never needed it really.

Had
DP with wings, suppurating plate, 4+ DR
Malignant plaguecaster
Chaos lord, plasma pistol, balesword, fugaris helm

5man PM 3x plasma
5man PM 3x plasma
7man PM flail, mace & axe, axe & knife, PF & plaguesword, 3 dual knives

Biologus putrifier, plaguebringer
foul blightspawn
tallyman

chaos rhino

foetid bloat-drone, plaguespitters

In either games I didn't see a problem that my threat range was so short. Although I didn't play against gunlines and my enemy wanted to get close too.

Man, that 100 shots 2 dead PM will be remembered for long

This message was edited 2 times. Last update was at 2017/12/12 09:32:28


 
   
Made in us
Contagious Dreadnought of Nurgle





Xirax wrote:
My DG army got some battle experience last sunday. They were disgustingly resilient against WE and BA. MvP was daemon prince of nurgle with wings, suppurating plate, 4+ DR WT. IT was sick how it denied a 16 damage from the DC dread's blood talons in the last turn and secured a tie for me.

Also worth mentioning that BA player's stormraven with twin assault cannon, twin heavy bolter and 2x hurricane bolters shot my 5man plague marines squad which was on the open trying to secure the comet from the open war mission. SR shoots 50 bullets/turn with those guns and it did it in two turns in a roll. So 100 shots from the SR inside the rapid fire range killed total of 2 plague marines

T5 is awesome!

In the melee BA had the advantage, because of the red thirst +1 to wound CT. then the plague marines were a lack luster and the buffed 7 attack, 4 dam s10 -4ap flying librarian dreadnought took foul blightspawn, biologus putrifier and couple melee PM's in a multi-charge. I killed ~7 DC on the charge I they got into DC blob, but when remaining DC started swinging PM got wiped, first the DC and then the multi-charging librarian dread.

Against WE we got a crazy open war, +1 attack to every model in the game and no no man's land between the deployment zones. 6 objectives and one might be the supply cache which is the only victory condition. After the above game setup that favored WE I was quite sure that it'll be a rough game. In the end I lost only 1 PM squad. Smite spam and above daemon prince of nurgle were beasts. Took out the heldrake. Smite dropped Kharn. 3 units of zerkers got tons of attacks and more attack from the double tap, then 1 attack from the mission and 1 attack from the butcher's nails. but still only 1 5 PM squad died to their attacks. rapid firing plasma from plasma squad's within chaos lord's buff were great as well. Had two 3x plasma squads moving with a lord with fugaris helm and plasma pistol & balesword.

My 7man melee PM squad threw the 7x blight grenades, but have to say S4 wasn't that great, so took like 2-3 zerkers with the whole strat and biologus putrifier combo. Foul blightspawns plague sprayer were a downer, because even with CP reroll best I got was S6 with maybe two times I managed to get in range with it.

Foetid bloat-drone was as resilient as always.

T4 supply cache was finally discovered, dunno what happens in that mission if you don't get the 6 roll before T5 ends,, Enemy had two helbrutes like 30"+ away and I was already sitting with my melee PM on it. WE had also maybe one wounded exalted champion on table, so he shook hands.

When counting power levels, I got fewer and I had a Ruse-card in hand, which would have let me bring from reserves any one died unit Oh, you killed my super resilient DP. guess what, it's coming back at full strength. Well, never needed it really.

Had
DP with wings, suppurating plate, 4+ DR
Malignant plaguecaster
Chaos lord, plasma pistol, balesword, fugaris helm

5man PM 3x plasma
5man PM 3x plasma
7man PM flail, mace & axe, axe & knife, PF & plaguesword, 3 dual knives

Biologus putrifier, plaguebringer
foul blightspawn
tallyman

chaos rhino

foetid bloat-drone, plaguespitters

In either games I didn't see a problem that my threat range was so short. Although I didn't play against gunlines and my enemy wanted to get close too.

Man, that 100 shots 2 dead PM will be remembered for long

play some cultists and a big blob of Pm's with cloud of flies and you wont worry of what opponent has... he cant target them

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02-25-2019 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 spoonlamp wrote:
 blackmage wrote:

alpha legion oblys stay at 24" throw 12 hits str 7-9 ap -1-3 d 1-3 and get -1 to be hitand last but not least they can shoot twice if marked slaanesh so....


I need to read moar rules - that is some excellent dakka


Every single time I bring a CSM detachment, I forget to give them a legion... I need to get on my game.

   
Made in gb
Towering Hierophant Bio-Titan



UK

How exactly does this Death Guard grenade spam work, the one that produces lots of mortal wounds?

Or has this found to be a false promise aha

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Oozing Plague Marine Terminator





Razerous wrote:
How exactly does this Death Guard grenade spam work, the one that produces lots of mortal wounds?

Or has this found to be a false promise aha


Big unit of plague Marines and the grenade guy. Then the Strategem, plus VOTLW. (I was gonna say add Blades of Putrefaction, but I think that's Fight Phase only) Added bonus for arch contaminator warlord nearby for some extra rerolls.
   
Made in us
Regular Dakkanaut




Southern California

Yeah blades is only fight phase.

Add Foul Blightspawn for extra boom too
   
Made in gb
Towering Hierophant Bio-Titan



UK

 Nightlord1987 wrote:
Razerous wrote:
How exactly does this Death Guard grenade spam work, the one that produces lots of mortal wounds?

Or has this found to be a false promise aha


Big unit of plague Marines and the grenade guy. Then the Strategem, plus VOTLW. (I was gonna say add Blades of Putrefaction, but I think that's Fight Phase only) Added bonus for arch contaminator warlord nearby for some extra rerolls.
Good good, just trying to learn the intricacy's for a friend.

The grenade guy? I didn't realise Death Guard had VotLW. I thought they just had Death to the False Emperor doo-thingy. Annd finally what does Arch Contaminator do (please & thank you!)

For context I bought the codex for this friend but I only had the chance to skim quickly before the drive home.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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