Switch Theme:

X-wing wave 11 and Armada wave 6 announced  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Charing Cold One Knight





Sticksville, Texas

 Turnip Jedi wrote:
 NH Gunsmith wrote:
 Riquende wrote:
I don't think Unguided rockets and Guidance chips work together (with a good fluff justification!)

I missed on first reading that you don't discard the UR card. I'd be tempted with Tomax, Crackshot and these; but it's vulnerable to anything that denies the focus token (weaponised stress, bumping, having to do a BR, having to do a red move etc) and I don't think it's strong enough to build a list around powering it from a 3rd party.


The way I am reading it, it does as long as I spend a focus it allows the dice to be modified.


I think the wording means that the only way you can modify is via use of Focus to turn eyeballs to hits, I really can't see these being used, yep it upguns bombers and punishers to 3 dice, but generic interceptors have always had 3 and better dials and survival possibilty yet dont see play, add to that all the token draining in the game like Hotshot Co Pilot etc and this is quite a poor weapon


Ah, upon reading it again, I do believe you guys are correct. I don't think Guidance Chips will work with it.


Automatically Appended Next Post:
I see your point about token draining, but if your running five Bombers with Unguided Missiles and Lightweight Frame, is it too big of a deal if one or MAYBE two is forced to fire it's primaries instead during a turn? I plan to explore this more since I already have four Bombers. It would be fun to find a better way to use them instead of running them in a brick formation like I do now if I use all four.

I have noticed that they can get some work done as Gamma Squadron Veterans with Guidance Chips, Deadeye, Extra Munitions and Plasma Torpedoes by themselves. I would like to see if that is solely due to rolling four dice with the torpedoes, having the free dice mod from the chips, and the extra shield stripped on a hit. Or if just sheer weight of three dice attacks at different attack angles can be as effective. I understand that the Bombers will never be a top tier ship, but I absolutely love them. And when I do run a pure Bombers list, only three of the four can have Plasma Torpedoes if I want to put Deadeye on them and take Jonus.

Now, I love the idea of a bunch of stripped down TIE Bomber missile boats. I would like to get a fifth one in there using the new missile. I am tempted to try out the new missile on Gamma Squadron Pilots but I really want to slap Lightweight Frame on them to help offset being forced to use my focus for attacks. It is also a toss up of taking Seismic Charges on all the Bombers with the new missiles as well, but then I would lose the potential defense bonus of Lightweight Frame for Bombs that I might not get to use. Hmm, it is a tough decision on how to use Unguided Missiles.

This message was edited 2 times. Last update was at 2017/03/15 21:17:27


 
   
Made in us
Douglas Bader






First impressions:

Auzituck: boring jousting ship. Plenty of HP with reinforce, a 3-dice gun with a 180* arc, and not much else. Maybe it's better than b-wings in a BBBBZ type list? Maybe not? Either way I can't get excited about this, at all.

Wookiee commandos: trash. Spending two crew slots to re-roll eyes, and only on defense? No thank you. Wired isn't even a good EPT and it works on both offense and defense for the same cost. Maybe there will be a situation where you throw this on a ship that otherwise wouldn't be using its crew slots, but I can't imagine ever wanting to take this.

Scurg H-6: now we're getting somewhere. Scum need a heavy bomber like the k-wing, and now they get it. No SLAM, but a decent stat line and upgrade bar. So it's going to be much less effective at dropping conner nets, but maybe useful with other bombs, and a better jousting ship? The pilot abilities and details of the new upgrades are probably going to be the deciding factor on whether this is a legitimate competitor to Sabine k-wings or just an interesting idea to speculate about but never use like poor Emon.

Havoc: a zero-point title that actually forces an interesting choice on whether to take it or not! In pure slot efficiency terms trading a crew slot for FCS/AS and a salvaged astromech is probably a fair deal. FCS + R4-B11 is an obvious (and painful) combo, and this thing has the HP to survive a few Genius drops. The issue of course is with the rebel version, where Sabine is such an obvious choice otherwise. Want that FCS/AS slot? No Sabine for you. As painful as it is, I like that the choice exists.

Bomblet generator: based on the fluff and existence of unguided rockets this is clearly some form of unlimited bombs. Hard to say more without any other information, but it's an interesting idea. Double bomb slots and extra munitions is usually enough, but you could go really aggressive with dropping bombs if you don't even have to think about the possibility of running out. It's probably going to take up double bombs, but if it isn't H-6 only Sabine k-wings can take one and still have a pair of conner nets available.

Mine-something: pretty clearly "discard any number of bomb tokens to place them during setup". Depending on the point cost and limits on where you place the bombs this could either be terrible or amazing. You might completely cripple your opponent as soon as the game begins, or you might spend a bunch of points to get bomb deployment that is less effective than an advanced SLAM k-wing. But it has the potential to be a game-changing upgrade.

TIE aggressor: UGH. Another bottom of the barrel EU TIE design that would be better of forgotten, instead of the assault gunboat. It's an imperial y-wing, garbage base stats and the assumption that you're taking it as a missile/turret platform. Needless to say this means that it will carry a TLT, and with lightweight frame it looks like it will do so pretty efficiently. Are you excited about all three factions having the ability to bring the endless fun of TLT spam? I know I am!

Synced turret: why does this exist? TLT is just so much better for a small point increase. The target lock requirement is obnoxious, the firepower is limited, and really just take a TLT. Even an ion turret is going to do about as much damage at the same ranges, and have the brutal punishment of ion tokens.

Unguided rockets: another trash upgrade from a disappointing ship. You effectively increase your primary weapon value to 3, except it doesn't get a bonus die at range 1, can't be used if you don't have a focus token, can't be modified by re-rolls/expertise/etc, and only makes up for these crippling drawbacks with the ability to ignore the bonus die at range 3. At that point just take a ship with a natural 3-dice gun and do it right. The closest thing to a viable use for this is the Tomax + crack shot combo, and even that is pretty bad. Unless one of the unique pilots has a specific interaction with this card it's a complete waste of paper.

Intensity: we only have the "spend a focus/evade token at the end of the turn to flip this" drawback side, but presumably the benefit side gives some kind of action economy in exchange for flipping at end of turn. Perhaps an interesting alternative to PTL? It's clearly worse if you're taking actions every turn, but for a "hit and run" type ship where you wreck something and then disengage for a couple turns it might be interesting.



Automatically Appended Next Post:
 NH Gunsmith wrote:
I see your point about token draining, but if your running five Bombers with Unguided Missiles and Lightweight Frame, is it too big of a deal if one or MAYBE two is forced to fire it's primaries instead during a turn?


Yes, because at that point you could just take a swarm of LWF TIE strikers or autothruster interceptors instead. They have less raw HP, but far better maneuverability to avoid damage and they get a 3-dice gun at all times.

This message was edited 1 time. Last update was at 2017/03/15 23:59:38


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






Is that first slot on the H-6 a turret slot?
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 Peregrine wrote:


Automatically Appended Next Post:
 NH Gunsmith wrote:
I see your point about token draining, but if your running five Bombers with Unguided Missiles and Lightweight Frame, is it too big of a deal if one or MAYBE two is forced to fire it's primaries instead during a turn?


Yes, because at that point you could just take a swarm of LWF TIE strikers or autothruster interceptors instead. They have less raw HP, but far better maneuverability to avoid damage and they get a 3-dice gun at all times.


Hah, I already have five Strikers, I just love the Bomber, and they drop their ordnance load so quickly they way I run them now that I am excited that between Ordnance Failure not being in the Force Awakens damage deck, and an upgrade that allows them to dump missiles on missiles on missiles. Never said it was top tier or logical, just fun.
   
Made in us
Douglas Bader






 streamdragon wrote:
Is that first slot on the H-6 a turret slot?


Yes.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Huge Hierodule






Outflanking

 Peregrine wrote:

Wookiee commandos: trash. Spending two crew slots to re-roll eyes, and only on defense? No thank you. Wired isn't even a good EPT and it works on both offense and defense for the same cost. Maybe there will be a situation where you throw this on a ship that otherwise wouldn't be using its crew slots, but I can't imagine ever wanting to take this.


It looks like a card custom-designed for the Wookie Gunship. It works when attacking, not defending, so the idea seems to be to Reinforce, then Re-roll when attacking. This configuration comes out to exactly 25 points, meaning that you can run 4 Wookie Gunships. This is basically the only place it may see use.


Havoc: a zero-point title that actually forces an interesting choice on whether to take it or not! In pure slot efficiency terms trading a crew slot for FCS/AS and a salvaged astromech is probably a fair deal. FCS + R4-B11 is an obvious (and painful) combo, and this thing has the HP to survive a few Genius drops. The issue of course is with the rebel version, where Sabine is such an obvious choice otherwise. Want that FCS/AS slot? No Sabine for you. As painful as it is, I like that the choice exists.


I suspect that there might be some bombspam list somewhere that involves Sabine in one ship, Havoc on another for Rebels.


Synced turret: why does this exist? TLT is just so much better for a small point increase. The target lock requirement is obnoxious, the firepower is limited, and really just take a TLT. Even an ion turret is going to do about as much damage at the same ranges, and have the brutal punishment of ion tokens.


Well, this does do more damage VS Agility 2- ships than an ion cannon, saves a point, and has potential to work with some ships like Kavil or Scum HWK's. Unlike the Dorsal or Blaster Turret, this is a viable option if you are short on points for a TLT. Not great, but not trash. I know that I have some lists where the 2-point savings may allow me to buy something else that more than compensates. It has also gotten me to take a look at Han [Crew] as a semi-viable choice for an oddball list.


Unguided rockets: another trash upgrade from a disappointing ship. You effectively increase your primary weapon value to 3, except it doesn't get a bonus die at range 1, can't be used if you don't have a focus token, can't be modified by re-rolls/expertise/etc, and only makes up for these crippling drawbacks with the ability to ignore the bonus die at range 3. At that point just take a ship with a natural 3-dice gun and do it right. The closest thing to a viable use for this is the Tomax + crack shot combo, and even that is pretty bad. Unless one of the unique pilots has a specific interaction with this card it's a complete waste of paper.


Alternative Text would read: TIE Bomber/TIE Punisher only. This ship is not trash post Alpha-strike. It's a 2-point upgrade to make any bomber you run not dead weight by turn 4. Taking it as your only missile is foolish. Using it to move a Bomber from "Useless" to "Underwhelming" after firing torpedoes is a good idea.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

What we needed in our imperial olives was five punishers with ion turrets*, clearly.

This message was edited 1 time. Last update was at 2017/03/16 05:57:02


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Douglas Bader






 Crazy_Carnifex wrote:
It looks like a card custom-designed for the Wookie Gunship. It works when attacking, not defending, so the idea seems to be to Reinforce, then Re-roll when attacking. This configuration comes out to exactly 25 points, meaning that you can run 4 Wookie Gunships. This is basically the only place it may see use.


Yeah, but in that case the value is coming from "1-point upgrade that matters at all" rather than the upgrade being good. It's a very limited effect, but I suppose if you've only got one point and your only upgrade slots are 2x crew then it's better than taking a single intelligence agent or whatever. If the base cost was less and you could afford better crew upgrades in a 4-gunship list you'd probably never waste space on the commandos.

I suspect that there might be some bombspam list somewhere that involves Sabine in one ship, Havoc on another for Rebels.


Possibly, if you're committed to a 3K list. But I'm not sure how the points are going to work out, with the Havoc costing more than a k-wing.

Well, this does do more damage VS Agility 2- ships than an ion cannon, saves a point, and has potential to work with some ships like Kavil or Scum HWK's. Unlike the Dorsal or Blaster Turret, this is a viable option if you are short on points for a TLT. Not great, but not trash. I know that I have some lists where the 2-point savings may allow me to buy something else that more than compensates. It has also gotten me to take a look at Han [Crew] as a semi-viable choice for an oddball list.


I actually dispute the extra damage. Yeah, the average math for the dice rolls might be a little better, but that ion token making your target predictable tends to translate into more damage next turn. Maybe there's a niche role use where that 1-2 points you save over ion or TLT buys you something really amazing, and you aren't willing to accept the range limits of an autoblaster turret, but that doesn't seem like it will be very common. TLTs are just too good for such a small point increase.

Alternative Text would read: TIE Bomber/TIE Punisher only. This ship is not trash post Alpha-strike. It's a 2-point upgrade to make any bomber you run not dead weight by turn 4. Taking it as your only missile is foolish. Using it to move a Bomber from "Useless" to "Underwhelming" after firing torpedoes is a good idea.


The problem is that bombers don't usually survive long enough for that to matter. It's a fragile ship with nasty ordnance, you kill it ASAP (and if you don't that bomber already earned its points back). And if you're confident in your ability to keep the bomber alive for more than two missile shots you might as well spend another 4 points for two more 4-dice shots instead of 2 points for two 3-dice shots. The chances of getting more than four good shots with a bomber just aren't high enough to worry about what happens once that last missile is gone.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Legendary Dogfighter





England

Synched Turret + deadeye = win. If that onyx squadron has the elite talent slot needed and comes in at 20 points that means four of them is doable in a list.

The trick would be to get your targets in arc more often than not for the re-rolls, so the manoeuvre dial would be important.

No love for the model, but I see possibilities.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

I rather like the Wookie model and the bomber. The TIE looks like yet another variation on "Let's cut random bits out of the wings, that'll make it look different".

Having Chewbacca in the Falcon supported by his Wookie pals would certainly be cool. Most things are improved by more Wookies.
   
Made in us
Douglas Bader






 Tamereth wrote:
Synched Turret + deadeye = win. If that onyx squadron has the elite talent slot needed and comes in at 20 points that means four of them is doable in a list.


I'm not really seeing the win here. At 5 points for the turret + deadeye you almost have a TLT, and at 25 points you're paying enough to buy a ship with a natural 3-dice gun and the ability to stack focus + re-roll with predator. Is the mediocre out-of-arc ability really worth suffering a poor stat line? I mean, at 25 points I can't think of a single situation where I'd rather have that than Omega Leader, just to give the obvious example. And if you're going to spam them I'd much rather have the TLT + LWF option.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Legendary Dogfighter





England

TLT does at most 2 points of damage a turn, and given how easy it is for ships to be rolling high numbers of defence dice or stack tokens (or both) it rarely does that these days. I'd rather take one attack with a high chance of doing damage. That it also has the 360` arc as a back up against arc dodgers is icing on the cake.
Yes you can take a natural 3 dice attack ship with predator, but it doesn't have that 360` failsafe.
A lot depends on the dial, and as I said if the onyx squadron even has the elite talent slot to make it possible, most turret ships don't have one. Needing a target lock would reduce the usefulness a lot, and make the re-rolls redundant.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Errr... I don't know if you tried the TLT spam against the token stack of token stacks, Palp Defenders (pre-nerf). It was the easiest of wins.

You're right, a single TLT does at most 2 points of damage a turn, but rather reliably. That's 8 points of damage, and all of those rolls force your opponent to spent tokens, bits at a time. You're getting 8 attacks against a single target, good luck using Palpatine now...

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Executing Exarch





 Mathieu Raymond wrote:
Errr... I don't know if you tried the TLT spam against the token stack of token stacks, Palp Defenders (pre-nerf). It was the easiest of wins.

You're right, a single TLT does at most 2 points of damage a turn, but rather reliably. That's 8 points of damage, and all of those rolls force your opponent to spent tokens, bits at a time. You're getting 8 attacks against a single target, good luck using Palpatine now...


exactly this TLT's are as I've said before depressingly consistent at just grinding things down, yes it only plinks away 1 at a time but having it split over two rolls means more chances for the green dice to betray you, the S will reliably land 2-3 but most token stackers can soak that for either 0 or 1, same as TLT, but the TLT then has another shot and assuming unmodified red will eventually trump green, that said the Synched might be worth testing on a BTL stresshog

This message was edited 1 time. Last update was at 2017/03/17 16:09:52


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Well than, the real question is what can each faction do to fight the upcoming wave of more TLT's?
   
Made in gb
Executing Exarch





Bring big solid Bricks ? Or Autothrusters, they tend to let you win a TLT race

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in au
Missionary On A Mission





Australia

Or, like I did on Thursday, I ran D title tractor beam defenders against a tlt spam list. They can't hit you with the tlt if youbdestroy them first....

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Bum rush em'. Most things that have TLT are slow, or have cruddy dials, making it easy to nestle inside that range 1 spot it can't hit. This is why I started running my Ys with one autoblaster turret and one tlt to complement each other. It's worked out better for me then both being either or.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
Battleship Captain




 Peregrine wrote:
 Tamereth wrote:
Synched Turret + deadeye = win. If that onyx squadron has the elite talent slot needed and comes in at 20 points that means four of them is doable in a list.


I'm not really seeing the win here. At 5 points for the turret + deadeye you almost have a TLT, and at 25 points you're paying enough to buy a ship with a natural 3-dice gun and the ability to stack focus + re-roll with predator. Is the mediocre out-of-arc ability really worth suffering a poor stat line? I mean, at 25 points I can't think of a single situation where I'd rather have that than Omega Leader, just to give the obvious example. And if you're going to spam them I'd much rather have the TLT + LWF option.


especially as you wont get the syched turret rerolls without a target lock...

the scurrg should make for a nice heavy fighter, too. Synched turret isnt really a turret - I mean, it is, but a three dice normal attack which is goingto trigger autothrusters is okay but essentially it's not much better than a blaster turret. Inaide your arc of fire, its essentially the predator eliye upgrade in a turret slot: assuming the higher ps generic scurrg has an EPT, synched turrets and either long range scanners or k4 droids might be interesting....

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Executing Exarch





 captain bloody fists wrote:
Or, like I did on Thursday, I ran D title tractor beam defenders against a tlt spam list. They can't hit you with the tlt if youbdestroy them first....


yep spanking one of the TLT ships off the table ASAP is one of the best ways to deal with the spam, will be interesting to see if TIE/D title sees more play following the X/7 fix

This message was edited 1 time. Last update was at 2017/03/18 07:58:36


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in au
Missionary On A Mission





Australia

I would say so, It's still a lethal ship with the D title on.

I know I'll be running it next weekend in a non standard tournament along side a phantom (of which you may also start to see more of as well).

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'll be getting both Wave 6 models for Armada for sure. My 60-year old father is surprisingly into it, and it gives us something do do together when I need to escape the kids.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Does your father have you purchase both fleets, or does he own his how ships and squadrons?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 KingmanHighborn wrote:
I like the new tie and the bomber, but I correct me if I'm wrong, but didn't the wookies get squashed hard by the imperials? I didn't think outside of a few outliers like Chewy most of their race was in chains by the time the civil war started up.....unless this is a ship we might be seeing in the Last Jedi...


The Wookies have been pretty oppressed by the Empire, but I don't believe Kashyyk was ever under total control. The Wookies could still manufacture their own stuff in isolated areas. A good chunk of their species was enslaved, but not the entirety.

And enough Wookies are tooling around the Galaxy for there to be outside manufacturing locations. And wookies affiliated with the Rebellion might be manufacturing stuff. They are quite tech-savvy as a species.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fr
Battleship Captain




http://starwars.wikia.com/wiki/Auzituck_anti-slaver_gunship

you'd laugh at the idea of wooden spaceships if it wasn't for the sort of bloody trees they grow on kashyyk....

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Wood is airtight and can be quite strong depending on the type. Its pretty reasonable that you could make a space ship out of it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Missionary On A Mission





Australia

Wooden ships remind me of a book series called "Saga of seven Suns" by Kevin J Anderson. they had sentient tree ships.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The only real problems I can see with making a ship out of wood would be,

1) You're not going to be able to travel between space and a planet's surface. Reentry friction is going to burn it up.

2) In the event of some impacts, the wood would be prone to fractures leading to air leaks. And replacement parts could be difficult to manufacture.

So wood wouldn't be a particularly ideal material from a repair and maintenance viewpoint, but it would at least fit the basic requirements.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
[MOD]
Villanous Scum







Isnt the interior made of wood? like the internal bulk heads and panneling of rooms, cant see any issues with that and would expect every luxury yacht to have the same.


Automatically Appended Next Post:
Yep, just checked the link. The whole ship is not wooden.

This message was edited 1 time. Last update was at 2017/03/20 22:20:42


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Mathieu Raymond wrote:
Does your father have you purchase both fleets, or does he own his how ships and squadrons?


Nah, I own both fleets. More for me, my precious! In order to get any gaming done, other than with my buddy who owns lots of his own X-Wing ships, I always end up buying and painting multiple armies. It's been that way for 20 years.

Also my fleets are an investment for when my son's older and I do my damnedest to get him into gaming. It helps that my goal is to get most of my ships for 30-40% off you less it's a splurge of a 20 dollar ship or squadrons from the LGS.

This message was edited 1 time. Last update was at 2017/03/20 23:33:45




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: