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Made in us
Humming Great Unclean One of Nurgle






The funny thing is that Bonesplittaz are actually among the most well-balanced armies if Kunnin' Rukk is taken out.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Galas wrote:
Warhammer has always have a bad problem of poor internal ballance in factions.

That the army of the God of War that despise magic and ranged combat its only viable with a specific Forgeworld Sorcerer and with Skaven Artillery its a big red flag that something is wrong.
I'm with Auticus in this. We need a good internal balance to make all units viable, not against the same foes and all the time, but don't make a One-Trick Faction like the Kunnin Ruk and the Beastclaw Raiders.

I want variety! I don't expect perfect balance, but even the posibility to run 3-4 diferent list will be a huge improvement.

And I think that GW should relax in the importance of Mortal Wounds. That today a army need to make a good amount of Mortal Wounds or its just bad means that something that was meant to be "special" and "deadly" has become a necesity.

Having mortal wounds should be a plus. Now, not having them its just very bad.

Khorne don't need ranged damage, he need more reliable sources to make his meele troops... reach meele. And protect them from ranged attacks.


Yup, they need something on the vein of Ironjawz. Added mobility. Like, my army isn't top-dog or anything but point for point my ardboyz are far more efficient than the bloodwarriors, since they have a means to actually reach meelee with their usual 2d6+4'' movement, and have very easy access to rend.

They need to do a retool of all the army. Just minor rules tweaks will do to bring them in line. Not necessarily MW but better quality/quantity.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I never like the "just lower point costs" that way we end with the scale creep in the number of models in a game.

Sometimes a slight reduction of costs its apropiate, but I always prefer if things that are undercosted are nerfed in their rules, and not just become more expensive. The same in the inverse, don't lower costs, just make them better.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 NinthMusketeer wrote:
The funny thing is that Bonesplittaz are actually among the most well-balanced armies if Kunnin' Rukk is taken out.
Not even then. The only time I find Kunnin' Rukk to be a problem is if you spam it entirely with Arrer boyz. They really shouldn't have been available as an option for it.
   
Made in au
Speed Drybrushing





Newcastle NSW

Khorne don't need any more help, at the local GW a guy run's Khorne and is nigh on unbeatable.

Not a GW apologist  
   
Made in us
Clousseau




I'd be interested to hear a more detailed assessment on why you feel they don't need any more help and exactly how they are on par with the more modern books like stormcast, sylvaneth, and the orruks.
   
Made in us
Humming Great Unclean One of Nurgle






 Galas wrote:
I never like the "just lower point costs" that way we end with the scale creep in the number of models in a game.

Sometimes a slight reduction of costs its apropiate, but I always prefer if things that are undercosted are nerfed in their rules, and not just become more expensive. The same in the inverse, don't lower costs, just make them better.
The thing is, there's been months of people gaining experience with the current rules for a given warscroll, tons of data to figure out where the point cost should be. Change the rules and you make people have to learn the new ones and also throw the previous data away. It's much easier to adjust a.point cost to a scroll than adjust a scroll to a cost, and the latter will be wrong far more often.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Stealthy Sanctus Slipping in His Blade





 Rolsheen wrote:
Khorne don't need any more help, at the local GW a guy run's Khorne and is nigh on unbeatable.


Player, not the game?

This message was edited 1 time. Last update was at 2017/03/22 04:37:00


PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Humming Great Unclean One of Nurgle






I do have to say that AoS has proven to have a surprising degree of skill given the rules length. I was playing a few trial games of warmahordes mark 3 and it was jarring to go back to an 8th-ed WHFB level of complexity. If GW can nail the Stormcast-Khorne balance perfectly and have everything else along similar lines AoS could really be something.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I think the big problem with it is that GW isn't consistent. Stormcast and Khorne may get balanced well, but then something else will come along and not be balanced, and something else will come along and be underpowered. They are never consistent with it, so it ends up ruining the game because its a crap shoot if the faction you want will be cheesy or garbage.

This message was edited 1 time. Last update was at 2017/03/22 12:24:21


- Wayne
Formerly WayneTheGame 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Wayniac wrote:
I think the big problem with it is that GW isn't consistent. Stormcast and Khorne may get balanced well, but then something else will come along and not be balanced, and something else will come along and be underpowered. They are never consistent with it, so it ends up ruining the game because its a crap shoot if the faction you want will be cheesy or garbage.
As long as they attempt to balance this one things'll be better, the problem with 40k and WHFB is that.. well, there was never truly any sort of lookover after, you'll get some stuff that are really strong that end up breaking the balance until the next edition. If something is underpowered it's a lesser evil as that codex won't break barriers but it won't shatter the ceiling either.

The problem with 40k is that the balance has shattered the ceiling and the upper levels as well with specific codex.
   
Made in gb
Master Engineer with a Brace of Pistols






The best thing about AoS is how much easier it is to maintain the balance with the living rules. Some factions are more powerful than others yes but not to a terrible degree. They could still take each other on. Only minor tweaks required rather than a complete overhaul like 40k would need.
   
Made in us
Clousseau




Overall I agree however some of the builds are extreme and unless you are taking an extreme build you won't have much of a chance.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Blood Warriors and Bloodreavers can be very effective if used properly. Particularly with a Bloodsecrator or Bloodstoker nearby.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 NinthMusketeer wrote:
 Galas wrote:
I never like the "just lower point costs" that way we end with the scale creep in the number of models in a game.

Sometimes a slight reduction of costs its apropiate, but I always prefer if things that are undercosted are nerfed in their rules, and not just become more expensive. The same in the inverse, don't lower costs, just make them better.
The thing is, there's been months of people gaining experience with the current rules for a given warscroll, tons of data to figure out where the point cost should be. Change the rules and you make people have to learn the new ones and also throw the previous data away. It's much easier to adjust a.point cost to a scroll than adjust a scroll to a cost, and the latter will be wrong far more often.


You are right, but in most cases the problem is with the rules, like BloodCrushers hiting like a wet sponge in the charge. When a Warscrol fails to represent the fantasy a unit should impersonate, just touching their point costs will not help them.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Dakka Veteran





They might well upgrade some units in small ways as they did that with the tzeench book.
   
Made in gb
Master Engineer with a Brace of Pistols






Ah yes, Blood and Skullcrushers. In my last game, my Skullcrushers failed their Murderous Charge roll and thus got bogged down fighting some Liberators and a Lord something or other instead of crashing through them. What I would hope for is that it's changed so that it's automatic, and the Brass Stampede just increases the amount of damage instead. The steam tank's Steel Behemoth rule is a much better way to do it.

Same for Gorefists for Blood Warriors. We have no shooting attacks except for a Korgorath's tentacles and the Slaughterpriests prayer, so we're already at a disadvantage. So when we get into combat, there's no time for messing around.
   
Made in us
Clousseau




I think a lot of that is that different writers do different lists and because of that you're going to get some writers be more cautious and others more OP and the two don't mix very well.
   
Made in us
Auspicious Aspiring Champion of Chaos






Speaking of units in need of a upgrade, how the feth does Scyla only do 1 wound with his Brutal Fists? His fists are the size of Bloodreavers!

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 EnTyme wrote:
Speaking of units in need of a upgrade, how the feth does Scyla only do 1 wound with his Brutal Fists? His fists are the size of Bloodreavers!


Yeah. Thit its the kind of problem that its not solved with just lowering points and making things cheaper (Or more expensive).

I don't want my Skullcrushers to be cheaper! I want them to be expensive and feell like abominations of flesh and metal stampeding trought enemy lines and munchin Skulls and Bones like Khorne-flakes!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Master Engineer with a Brace of Pistols






Yeah, make things worth their price rather than keeping them mediocre with a points decrease!

Here's what I would like to see:

Skullcrushers automatically inflict D3 mortal wounds on 1 unit within 1" after a successful charge rather than what they currently have. The Brass Stampede is D6 mortal wounds instead...or something.

Bloodwarrior Gorefists automatically inflict a mortal wound if they make a save, rather than needing another roll afterwards.

Some sort of battletrait that rewards us for fighting in melee. Since we don't do shooting, our combat should be outstanding.


   
Made in us
Humming Great Unclean One of Nurgle






Compared to the mortal wound on charge abilities of other units like chariots or mournfangs juggernaut cavalry are pretty standard. Each model has 4-6 attacks apiece with good hit/wound values. They have 4/5 wounds each with a 4+ save. These guys ARE brutal melee combatants, if they are doing poorly it isn't a problem with the warscroll. A point cost change is entirely appropriate here rather than a minor change to the warscroll; that's exactly what I meant when I said that altering warscrolls as a baseline is a poor choice. If an ability is downright bad (Gorefists do come to mind here) or game breaking (Knight Azyros) a warscroll change can be appropriate but it should not be the go-to method. That doesn't even get into the trouble of the community being on different pages with updates, the hassle of re-learning rules instead of just writing a different number, etc.


Automatically Appended Next Post:
 Future War Cultist wrote:
Some sort of battletrait that rewards us for fighting in melee. Since we don't do shooting, our combat should be outstanding.
Something like giving units free movement from taking casualties at range alongside a chance for bonuses to hit (or another benefit) for taking casualties in melee would be a very Khornate way to addressing the faction's issues.

This message was edited 1 time. Last update was at 2017/03/22 23:38:48


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Well, this is more a diferent point of view in the unit.

In the TGA forum, someone says that the problem with heavy cavalry in Age of Sigmar its that its more like a tank unit made to soap damage.
To me, thats its totally against the nature of what heavy cavalry should be. A less movile force that light cavalry made to hit like a truck with charges for the flanks (Ok, in AoS we don't have flanks, etc... but you understand me) but that can be grilled down in a long meele battle.

To me the damage output of Skullcrushers and Bloodcrushers its nowere near I imagine them. The same goes with the Demigryphs knights. I don't want them to be made cheaper, I want them to be beasts in combat and to punish the player that its outplayed by the Demigryph/Skullcrushers owner with a charge that creates total destruction.

But I agre with you, changin the point costs its the easy way to do this kind of things, and the most secure. Its just that I don't like how all the GW games end with things costing less and less points and the number of miniatures per battle just go up and up.

And you are correct that the Bloodcrushers rules with the charge are similar to other units, but in general I feel that the charges of chariots and heavy cavalry in Age of Sigmar are not strong enough.

This message was edited 3 times. Last update was at 2017/03/22 23:50:45


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Humming Great Unclean One of Nurgle






Having played with/against both Juggernaut varients in 8th WHFB I would say that their performance was translated very well into AoS. They were good on the charge but the distinguishing feature was that they did much better in prolonged combat than conventional cavalry; they were often part of the main line both tanking and putting out solid amounts of damage. But more to the point they are beastly in combat; compare their stat lines to the infantry and cavalry of other factions. They may not seem too great when compared to Stormcast or other Khorne models, but these are both factions well away from the average when it comes to elite troops.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Auspicious Aspiring Champion of Chaos






For those not following the New and Rumors thread, looks like preorders open next weekend!



2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Master Engineer with a Brace of Pistols






The next two weeks are going to be hell.

Just the waiting...

This message was edited 1 time. Last update was at 2017/03/25 16:23:40


 
   
Made in us
Auspicious Aspiring Champion of Chaos






 Future War Cultist wrote:
The next two weeks are going to be hell.

Just the waiting...


I'm considering pulling a Cartman and cryogenically freezing myself, but there aren't any mountains nearby.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Master Engineer with a Brace of Pistols






 EnTyme wrote:
 Future War Cultist wrote:
The next two weeks are going to be hell.

Just the waiting...


I'm considering pulling a Cartman and cryogenically freezing myself, but there aren't any mountains nearby.


You know what's better than a mountain? The ice cream freezer at your local store:



You'd have to pay for the ice cream though.
   
Made in us
Beautiful and Deadly Keeper of Secrets





So now we know what the Allegiance Ability shall be.

   
Made in us
Lieutenant General





Florence, KY

Table of contents for Blades of Khorne, from the Age of Sigmar FB page:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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