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[1850] - Renegades and BL (Cyclopia Cabal) - Artillery Overload MKII - a different take  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in cn
Prophetic Blood Angel Librarian




The Purge - Renegades
Arch Demagogue Ordnance Tyrant (with a rapier unit)
4 disciples with autocannon

Elites
Earthshaker Cannon

Earthshaker Cannon

Earthshaker Cannon

Earthshaker Cannon

Earthshaker Cannon

Earthshaker Cannon

Troops
Quad Mortar

Quad Mortar

Quad Mortar

Quad Mortar

18 Zombies

18 Zombies

18 Zombies

Heavy Support
3 Rapier Laser Destroyers with Militia training and 3 extra crew

3 Rapier Laser Destroyers with Militia training and 3 extra crew

2 Wyverns

Fortification
Skyshield landing pad

The Purge - Renegades
Arch Demagogue (with a rapier unit)
4 disciples with autocannon

Elites
3 Spawn

3 Spawn

3 Spawn

3 Spawn

3 Spawn

Cyclopia Cabal
Sorcerer with bike and Spell Familiar

Sorcerer with bike and Spell Familiar

Sorcerer with bike and Spell Familiar

Sorcerer with bike and Spell Familiar

Sorcerer with bike and Spell Familiar

1850pts

Different take on the previous list - a Sorcerer goes in each of the Spawn units and provides Psychic Shriek and ap3 or ap2 with their force weapons for the units. The spell Familiar means Shriek will be going off 75% of the time on 1 dice. It will also help with their formation bonus power.
The 6 Earthshakers, 4 Quad Mortars and Wyvern unit means that dangerous terrain can be placed in 11 different locations a turn.
3 zombie units to provide speed bumps. Since spawn and bike Sorcs are T5, shooting into combats (Ordnance Tyrant ability) won't be as much of a danger with the Earthshakers.
Rapiers go on the Skyshield for vantage point, the 4++ is just a bonus.
   
Made in us
Dakka Veteran





I like your list. I bet on the wrong horse when i put my money on unending host...

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in cn
Prophetic Blood Angel Librarian




Thank you. Nah - Unending Host is still insanely powerful!
   
Made in gb
Pyromaniac Hellhound Pilot






Looks good. Could consider summoning some daemons with those sorcerers too?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in cn
Prophetic Blood Angel Librarian




Thanks. I'd considered it but the WC is just a bit too steep even with Spell Familiars. For a reasonable chance at success you'll want to be rolling 5 dice with the aid of a familiar. This list only gets 5+d6, so realistically only 1 cast. Whereas they should easily be getting 4 to 5 Shrieks off a turn with that many WC which should cause the opponent more headaches (no pun intended) than 1 summon.
   
 
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