The Purge - Renegades
Arch Demagogue Ordnance Tyrant (with a rapier unit)
4 disciples with autocannon
Elites
Earthshaker Cannon
Earthshaker Cannon
Earthshaker Cannon
Earthshaker Cannon
Earthshaker Cannon
Earthshaker Cannon
Troops
Quad Mortar
Quad Mortar
Quad Mortar
Quad Mortar
18 Zombies
18 Zombies
18 Zombies
Heavy Support
3 Rapier Laser Destroyers with Militia training and 3 extra crew
3 Rapier Laser Destroyers with Militia training and 3 extra crew
2 Wyverns
Fortification
Skyshield landing pad
The Purge - Renegades
Arch Demagogue (with a rapier unit)
4 disciples with autocannon
Elites
3 Spawn
3 Spawn
3 Spawn
3 Spawn
3 Spawn
Cyclopia Cabal
Sorcerer with bike and Spell Familiar
Sorcerer with bike and Spell Familiar
Sorcerer with bike and Spell Familiar
Sorcerer with bike and Spell Familiar
Sorcerer with bike and Spell Familiar
1850pts
Different take on the previous list - a Sorcerer goes in each of the Spawn units and provides Psychic Shriek and ap3 or ap2 with their force weapons for the units. The spell Familiar means Shriek will be going off 75% of the time on 1 dice. It will also help with their formation bonus power.
The 6 Earthshakers, 4 Quad Mortars and Wyvern unit means that dangerous terrain can be placed in 11 different locations a turn.
3 zombie units to provide speed bumps. Since spawn and bike Sorcs are T5, shooting into combats (Ordnance Tyrant ability) won't be as much of a danger with the Earthshakers.
Rapiers go on the Skyshield for vantage point, the 4++ is just a bonus.
|