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![[Post New]](/s/i/i.gif) 2017/05/22 10:10:11
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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Warhams-77 wrote:Any more news from shops whether preorders for 8th will start this saturday?
For what it's worth, Warhammer Fest this weekend would make the perfect time for a preorder announcement. Also at the current rate, faction preview articles would all be covered by June 10th which lines up perfectly with the two week pre-order period for a new edition.
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![[Post New]](/s/i/i.gif) 2017/05/22 10:11:35
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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No new info so far :(
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![[Post New]](/s/i/i.gif) 2017/05/22 10:13:41
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Khorne Chosen Marine Riding a Juggernaut
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xttz wrote:Warhams-77 wrote:Any more news from shops whether preorders for 8th will start this saturday?
For what it's worth, Warhammer Fest this weekend would make the perfect time for a preorder announcement. Also at the current rate, faction preview articles would all be covered by June 10th which lines up perfectly with the two week pre-order period for a new edition.
Yea i expect they might even have preview games going on. I'm thinking 17th june release.
Also heard gw managers meeting to go over new rules so they can run demo games is soon.
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![[Post New]](/s/i/i.gif) 2017/05/22 10:14:57
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ladies Love the Vibro-Cannon Operator
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Sidstyler wrote:Man, vehicles might as well be useless now. First they made it so land raiders could be killed by lasguns, now this?!
I'm gonna burn my models!
What is then the focus of the new edition. Its not on vehicles.
Is it on basic infantry (troops)?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/22 10:18:15
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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wuestenfux wrote: Sidstyler wrote:Man, vehicles might as well be useless now. First they made it so land raiders could be killed by lasguns, now this?!
I'm gonna burn my models!
What is then the focus of the new edition. Its not on vehicles.
Is it on basic infantry (troops)?
The focus is making previously useless models useful. Ogryns, Sentinels, Biovores (or Pyrovores, or w/e), Dreadnoughts, Aspect Warriors, etc.
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![[Post New]](/s/i/i.gif) 2017/05/22 10:18:39
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ancient Chaos Terminator
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wuestenfux wrote: Sidstyler wrote:Man, vehicles might as well be useless now. First they made it so land raiders could be killed by lasguns, now this?!
I'm gonna burn my models!
What is then the focus of the new edition. Its not on vehicles.
Is it on basic infantry (troops)?
Focus is on balance; bring what you want, it's all viable, though balance your build to deal with anything
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![[Post New]](/s/i/i.gif) 2017/05/22 10:20:50
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Regular Dakkanaut
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This is what CP's are for. It reduces the risk of losing a Character from a damaged transport to a minuscule probability.
Edit: We also don't know how Characters buff auras will work. If they work inside a transport and use the transport as the auras point of origin, this rule becomes more balanced.
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This message was edited 1 time. Last update was at 2017/05/22 10:37:08
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![[Post New]](/s/i/i.gif) 2017/05/22 10:59:44
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Median Trace wrote:This is what CP's are for. It reduces the risk of losing a Character from a damaged transport to a minuscule probability.
Edit: We also don't know how Characters buff auras will work. If they work inside a transport and use the transport as the auras point of origin, this rule becomes more balanced.
Considering that so far they have copied AoS transport rules, and in AoS a model inside a transport is specified to be out of the game for all purposes, i doubt that auras will extend outside.
"Embarked units cannot normally do anything or
be affected in any way whilst they are embarked.
Unless specifically stated, abilities that affect other
units within a certain range have no effect on a
unit that is embarked or whilst the unit that has the
ability is embarked, and you cannot measure from
or to an embarked unit"
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![[Post New]](/s/i/i.gif) 2017/05/22 11:05:20
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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I leave for like a week and it turns out the guys at FLG are playtesting everything.
I'm so tempted to get back into 40k now. Tyranids sound fun to play! Wonder how the Orks are changed.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2017/05/22 11:21:56
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Spoletta wrote:Median Trace wrote:This is what CP's are for. It reduces the risk of losing a Character from a damaged transport to a minuscule probability.
Edit: We also don't know how Characters buff auras will work. If they work inside a transport and use the transport as the auras point of origin, this rule becomes more balanced.
Considering that so far they have copied AoS transport rules, and in AoS a model inside a transport is specified to be out of the game for all purposes, i doubt that auras will extend outside.
"Embarked units cannot normally do anything or
be affected in any way whilst they are embarked.
Unless specifically stated, abilities that affect other
units within a certain range have no effect on a
unit that is embarked or whilst the unit that has the
ability is embarked, and you cannot measure from
or to an embarked unit"
That's always been such a gamey rule. Just because the model isn't on the board doesn't mean the -unit- isn't on the board, and it's pretty tortured logic to think otherwise.
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![[Post New]](/s/i/i.gif) 2017/05/22 11:38:20
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Veteran Inquisitorial Tyranid Xenokiller
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Spoletta wrote:Median Trace wrote:This is what CP's are for. It reduces the risk of losing a Character from a damaged transport to a minuscule probability.
Edit: We also don't know how Characters buff auras will work. If they work inside a transport and use the transport as the auras point of origin, this rule becomes more balanced.
Considering that so far they have copied AoS transport rules, and in AoS a model inside a transport is specified to be out of the game for all purposes, i doubt that auras will extend outside.
"Embarked units cannot normally do anything or
be affected in any way whilst they are embarked.
Unless specifically stated, abilities that affect other
units within a certain range have no effect on a
unit that is embarked or whilst the unit that has the
ability is embarked, and you cannot measure from
or to an embarked unit"
Well the 40k rules for transports are already different, it's been started that you can shoot from inside a vehicle.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2017/05/22 11:38:55
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Decrepit Dakkanaut
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changemod wrote:Spoletta wrote:Median Trace wrote:This is what CP's are for. It reduces the risk of losing a Character from a damaged transport to a minuscule probability.
Edit: We also don't know how Characters buff auras will work. If they work inside a transport and use the transport as the auras point of origin, this rule becomes more balanced.
Considering that so far they have copied AoS transport rules, and in AoS a model inside a transport is specified to be out of the game for all purposes, i doubt that auras will extend outside.
"Embarked units cannot normally do anything or
be affected in any way whilst they are embarked.
Unless specifically stated, abilities that affect other
units within a certain range have no effect on a
unit that is embarked or whilst the unit that has the
ability is embarked, and you cannot measure from
or to an embarked unit"
That's always been such a gamey rule. Just because the model isn't on the board doesn't mean the -unit- isn't on the board, and it's pretty tortured logic to think otherwise.
If you want to use your special purpose, you have to expose yourself.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2017/05/22 11:58:05
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Chaplain with Hate to Spare
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I spoke to my GW manager yesterday, and apparently he is going to Dallas, TX this week for a big seminar on 8th edition. So we should be finding out a lot more soon depending on how tight-lipped some managers are or are not.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:03:00
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Resolute Ultramarine Honor Guard
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How do exploding transports work in AoS? Because until I'm told different, I'm assuming that I pick up as many dice as I have models, roll, and then remove roughly 1/6... my choice. Because that makes good sense and keeps the game moving... allegedly the top criteria of 8E.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:05:08
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Locked in the Tower of Amareo
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changemod wrote:That's always been such a gamey rule. Just because the model isn't on the board doesn't mean the -unit- isn't on the board, and it's pretty tortured logic to think otherwise.
Problem being without that the bubble effect becomes weirdly big. Character is suddenly in many places at once.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:05:23
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Lobukia wrote:How do exploding transports work in AoS? Because until I'm told different, I'm assuming that I pick up as many dice as I have models, roll, and then remove roughly 1/6... my choice. Because that makes good sense and keeps the game moving... allegedly the top criteria of 8E.
That seems to be the case:
"If the Arkanaut Frigate is destroyed, the passengers
immediately bail out: roll a dice for each model
embarked within it. For each roll of 1, a model
from that model’s unit (your choice) is slain. The
embarked units must then disembark before the
vessel is removed." Automatically Appended Next Post: That said, you roll for each unit, and characters are units on their own, so...
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This message was edited 1 time. Last update was at 2017/05/22 12:06:22
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![[Post New]](/s/i/i.gif) 2017/05/22 12:06:24
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Lethal Lhamean
Birmingham
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Lobukia wrote:How do exploding transports work in AoS? Because until I'm told different, I'm assuming that I pick up as many dice as I have models, roll, and then remove roughly 1/6... my choice. Because that makes good sense and keeps the game moving... allegedly the top criteria of 8E.
I believe thats exactly how it works in AoS.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:08:58
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Long-Range Land Speeder Pilot
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Lobukia wrote:How do exploding transports work in AoS? Because until I'm told different, I'm assuming that I pick up as many dice as I have models, roll, and then remove roughly 1/6... my choice. Because that makes good sense and keeps the game moving... allegedly the top criteria of 8E.
This is exactly how I read it as well.
On Characters in vehicles. It would be a pity if My CCS Chimera looses it's Command Tank rule
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![[Post New]](/s/i/i.gif) 2017/05/22 12:11:42
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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tneva82 wrote:changemod wrote:That's always been such a gamey rule. Just because the model isn't on the board doesn't mean the -unit- isn't on the board, and it's pretty tortured logic to think otherwise.
Problem being without that the bubble effect becomes weirdly big. Character is suddenly in many places at once.
Exactly. It got even more broken when you embark a unit inside a fortification and have a nigh-invulnerable unit making everything nearby more effective. Until they FAQ'd it Malanthropes were especially bad for this when taken alongside a cheap bastion; a bigger Shrouded and Synapse bubble suddenly protected by AV14.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:14:24
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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[DCM]
.
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This thread is turning into a bit of a train wreck, and people seem to think that ignoring the rules of the site is OK too.
It isn't.
GENERAL IN THREAD WARNING TIME!
STOP with the personal attacks - UNDERSTAND that people are probably going to have different opinions than you - and that you'll probably NOT be able to convice them otherwise.
STAY on topic.
Check the thread title before posting in case you are confused as to what the TOPIC might be.
Feel free to create a separate thread if you want to discuss a DIFFERENT topic.
This thread has become a massive pain in terms of the amount of work it is generating.
It is a useful thread though, so we'd like to keep it up and running.
So, from this point on, people are going to start getting warnings and/or suspensions.
Patience is at an end, tolerance is gone.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:20:55
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Stealthy Grot Snipa
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We may end up seeing a rule for heroes (or the more tanky heroes/IC's) where the explosion only causes a mortal wound.
For example, it may be that if I roll a 1 on my weirdboy he goes poof. and if I do so on my warboss he takes 1 mortal wound. But we dont know yet.
We also dont know if we have to apply them per unit. As we can have multiple units in a wagon (20 slots) we could just end up rolling 20 dice and choosing 1/6 models to die. Can AoS have multiple units in a transport? I assume they can if people are putting heroes in them?
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:21:56
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Chaplain with Hate to Spare
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I forgot to mention, my GW manager said to expect 8th the second weekend in June.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:23:03
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Alpharius wrote:STAY on topic.
Check the thread title before posting in case you are confused as to what the TOPIC might be.
To be fair, and this is noting general trends of topic drift and warnings happening over and over, it actually isn't all that clear what is and isn't defined as on topic. The upcoming edition and all facets of it is an extremely wide topic with a very broad range of sub-topics.
Some direction beyond simply that this is the 8th edition previews thread might not be amiss, honestly, because the line is very blurry.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:24:22
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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With 1 or 2 weeks of pre-order time?
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![[Post New]](/s/i/i.gif) 2017/05/22 12:25:02
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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Solar Shock wrote:We may end up seeing a rule for heroes (or the more tanky heroes/ IC's) where the explosion only causes a mortal wound.
For example, it may be that if I roll a 1 on my weirdboy he goes poof. and if I do so on my warboss he takes 1 mortal wound. But we dont know yet.
We also dont know if we have to apply them per unit. As we can have multiple units in a wagon (20 slots) we could just end up rolling 20 dice and choosing 1/6 models to die. Can AoS have multiple units in a transport? I assume they can if people are putting heroes in them?
Regardless of how the wounds get applied, it's pretty likely you'll be able to use your command point reroll to try and avoid the result. They are basically designed for situations like this.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:25:57
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Regular Dakkanaut
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Bottle wrote: Rippy wrote:What is confusing here sorry? Attacker rolls to hit and wound on the weapon against the squad of his choice.
Defender then chooses who in that squad takes the wound, though has to start with the wounded model.
The attacker has to declare all targets from weapons within in squad prior to start shooting though.(Ie 6 bolters against that squad, multi-melta against that tank etc)
The confusion is as follows:
I shoot with my Battlecannon at Tyranid Warriors and get 6 shots. All wounds. All saves failed. I roll for damage and get 1,2,2,3,3,3 wounds from the D3 rolls.
Does the Tyranid player get to choose the order the 1,2,2,3,3,3 get applied? And so chooses 3,3 (waste 2 wounds), 3,2 (waste 1 wound), 2,1 (resulting in 2 dead Warriors and one on a single wound remaining).
If it's the case it leads to split fire being beneficial to pick off multiple wounded models across multiple units and then split firing again from a second unit to maximise damage potential (as per my example above).
You roll for damage after a model fails a save. Why would you roll damage prior?
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–The Harrower
Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:26:16
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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[DCM]
.
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changemod wrote: Alpharius wrote:STAY on topic.
Check the thread title before posting in case you are confused as to what the TOPIC might be.
To be fair, and this is noting general trends of topic drift and warnings happening over and over, it actually isn't all that clear what is and isn't defined as on topic. The upcoming edition and all facets of it is an extremely wide topic with a very broad range of sub-topics.
Some direction beyond simply that this is the 8th edition previews thread might not be amiss, honestly, because the line is very blurry.
Alpharius wrote:I disagree.
For example:
1) Insulting other users? NOT ON TOPIC
2) Complaining about complaints? NOT ON TOPIC
3) Posting "PIC ONLY LULZ" stuff? NOT ON TOPIC
4) Etc.
Feel free to take this discussion to PMs if you want as well, because, you guessed it, it is OFF TOPIC.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:49:23
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Decrepit Dakkanaut
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H.B.M.C. wrote:You say that, but when Abaddon or Calgar goes POP 'cause you rolled a 1 you'll be pretty annoyed that the rule isn't a little more nuanced.
*shrug* Make sure you have CP available.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:49:24
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Chaplain with Hate to Spare
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He didn't say. I won't be able to get my copy from there anyway since I won't be in town. He said he should know more after this week's seminar in Texas.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/22 12:49:59
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Impassive Inquisitorial Interrogator
U.K.
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UK managers are at nottingham today, its to talk about 8th ed release
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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