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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MasterSlowPoke wrote:
I wonder how the Tau drones will interact with cover. They didn't have the Infantry keyword, maybe Drone applies to more that just them and they have their own category?

Well, Drone definitely was a keyword there but we also know that there is a keyword "Battlesuit" as well.

Might be special category within the Tau Empire armory/listings?
   
Made in us
Been Around the Block




Okay but the article specifically states that infantry models (which most people seem to have the most problem with) use area terrain instead of True Line of Sight, which is reserved for monsters and vehicles. Personally, that feels like a decent compromise between granularity and ease of play - micromanaging infantry positioning seems to be something GW are really pushing hard against in the new edition.

I am glad Cities of Death is back in (I wonder if the old Planetstrike expansion is being folded into Stronghold Assault). Scenario play produces some of the best games.
   
Made in us
Decrepit Dakkanaut




 Lithlandis Stormcrow wrote:
 Deadshot wrote:
changemod wrote:
Sounds like true line of sight is only getting stronger. Shame, I can't think of anything that causes more arguments on the tabletop.



Its a simple enough system. Can the model see the unit? If not sure, then no. If yes then shoot. You either see the unit or you don't see the unit. If you can sorta see, then you can see.


It can look simple, yes, but it won't be.

How do conversions figure into this? Imagine you want to convert an extra tall Dreadnought? Are you going to get penalized by it?

Additionally, Imagine that you have a wall that is just high enough to cover an old school RT Marine but not high enough to cover one of the more recent marines - how does that work?

And those are just the simpler questions - I won't even delve into some of the discussions I've seen over TLS.

Conversions are actually easy. Just have a point of reference.

For example, I wanted to build a Death Guard Raptor Lord jumping off the ruins off a destroyed Elder War Walker (that's gonna be a cramped base!). So what I could do is measure the overall height of Raptors and different Jump Pack HQ's that are sold, and make that the height of the leftover War Walker. Or have a regular model on hand for when you need to show the regular height.

It REALLY is not difficult.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sunday and Monday Facebook Q&As:

Transports
Q: I know you guys or person managing warhammers facebook must be sick of it but... We've been asking for necron faction focus loads of time too but... You dont understand b0ss I NEEDS THE NECRON FOCUS B0SS PLEASE B0SS EVEN SOME NEW PICTURES OF NECRONS WILL DO B0SS PLS
A: Ha! Arda, you ask about this after every article, and once again, I will reassure you that there is one on the way! We haven't forgotten about the Necrons, we promise!

Epic levels of perseverance, though!

Q: Dayum, a Land Raider as a taxi? That would be rad indeed! Traffic wouldn't be a problem at all!
A: I ran a Death Guard Land Raider taxi service once. It was a nightmare. Had to get it cleaned,like, twice a day.

Q: Warhammer 40,000 great news for my Rhinos Are we gonna see some new transport vehicle for Primaris Space Marines?
A: That would be super cool! Watch this space for any news if and when we get it.

Q: Warhammer 40,000 Will we see a Black Templars focus one day?
A: We will look at the Black Templars and indeed, all Space Marines in the future.

Q: When a transport "dies" do the embarked models get placed in its footprint, or is there a disembarkation move?
A: More details on the specifics coming later, [REDACTED]

Q: Warhammer 40,000 please tell me how Dark Eldar Raiders are going to work!!!!! Want that Incubi assault to be devastating!
A: [REDACTED] - there is more to come. But let us tell you this. Raiders are AMAZING on a charge.

Q: Looks good (for armies that like transports, unlike my poor, poor Nids), but I do have one question. Why is it that a model only has a 1 in 6 chance to die if they're inside an exploding transport? That seems very unrealistic and like a way to make sure that you sell a ton of transports at the expense of game balance. Even if I vaporize that Land Raider, five out of six Marines are still coming at me from the point at which they stopped...There's basically nothing I can do to hurt them until they disembark or I force them to by destroying their transport. What am I supposed to do when some tournament player puts all his Marines inside transports and just blitzes for all my important models?
A: That's fair feedback, [REDACTED]. I'm afraid we can't comment on the realism of this as we have never actually witnessed the real effect that an exploding 80-tonne battle tank has on real Space Marines.

But, we can say that's it's worth trying playing with transports in the new edition to really see how they play. Don't forget, everything will be pointed appropriately now too. If our playtesters thought they are immense, they will cost a lot more points.

Q: This didn't really answer much... will assault vehicles (ie the landraider) still allow the vehicle to move and have the troops assault out of it and into combat?

The rule of exiting at the start of the movement phase would seem to make it stupidly easy for the other side to simply kite away...
A: It's a fair enough comment. Well, the enemy can indeed walk away, but then you will get out of the transport, move towards them. and then have your 2D6 charge move. There's not many units that can simply walk away that far...

Q: You said multiple units can fit in a transport. Are we going to be able to purchase say 9 tactical marines and put an IC with them in the rhino for matched play? Your example of the rubric marines had us purchasing them in groups of 5.
A: Hey guys - so, let's say a Rhino has a transport capacity of ten models. It can carry any number of units,so long as that capacity is not breached. You could, for example, carry:

- 1 unit of 10 Tactical Marines
- 1 unit of 5 Tactical Marines and 1 unit of5 Devastators
- A Space Marine Captain and his Command Squad of 5 models.
- 10 Individual heroes!

Q: So if limitations are different, does that mean I can put Terminators in a Rhino like in 2nd ed?
A: You will have to wait and see! While there is no unversal "Bulky" rule, it will say on the Terminators datasheet if there are any restrictions on going into Transports.

Q: Can multiple units sit inside a transport? It was mentioned in an earlier article that only transport capacity is acknowledged for what can embark, but does that mean two squads of Havocs can sit inside a Chaos Rhino?
A: Yes indeed you can.

Q: Sounds like you no longer really want to put shooting units in transports, because you can no longer drive up, jump out, rapid fire. Bad news for the Imperial Guard Armoured fist squads and the like.

On the other hand, transports are now far more useful for things that actually want to get into combat.
A: It just means you have to think a little more about it now. You can still get out of the tank and rapid fire,just not after you have bombed it forwards. Shooting units in transports will very much have a place going forwards.

Q: Faction Focus Ultramarines incoming? Does that mean, there might also be a chance for more infos on the Black Templars? And do they get back some more personal treatment?
A: THERE SHOULD BE! While I imagine that people only want to hear about Ultramarines, given as they are the best Chapter and all, perhaps we might have to be a bit more subtle and call it "Faction Focus Space Marines" instead. - Nick

Q: Faction Focus Dark Angels *cough cough* Dark Angels *cough wheeze*
A: Sure thing! It's right here https://www.warhammer-community.com/2017/05/07/faction-focus-chaos-space-marines/

Q1: So, Warhammer 40,000 how many people can go in a Starwevaer? It doesn't say?
A1: Well, it wouldn't be a teaser if we just showed you everything, would it now...
Q2: Warhammer 40,000 damn you! But but, there is so much unknown about harlies as it is, surely dropping 1 number won't hurt :p

It's not like you're telling us if we're getting a HQ, or how a Death jesters abilities will work, or how much more potent our assault phase will be, or whether our Voidweaver will be something to fear and not just a slot filler :p

Pretty please?

How about I bribe you with a kitten? (picture)
Spoiler:

A2: Ok, seeing as it's you and there is a kitten involved, we will present this as a Harlequin would understand:

"My number is less that on hundred and more than one;
We would tell you now, but then that's no fun.
Count all the stars and subtract the sand granules on a beach,
Once you have done this, my number you will reach".

I think that's about as clear as we can be on that one.

Q: Dark Eldar are seeming better and better now!
A: Oh yes. Have the Raider charge in before the Wyches do and soak up the over watch? Yes please...

Q: Ultramar....yawn
A: Ooh... Oh, I see.... you're... you're one of the bad guys? Dude, I'm sorry for you. It must be lame to keep losing in all the background? - Nick

*LET ME BELIEVE*

Q: And what about drop pods?
A: What about them? They are transport vehicles like any other, except they arrive on the table in a different way.

Q: Is "jink" still a thing in #NewHammer?
A: Remember, Ryan, there are no universal special rules in the new edition. If a unit can do anything that resembled the jink move of old, it will be specifically written on it's datasheet.

Faction Focus Tyranids
Q: The only good bug is a dead bug! (So excited to see bugs on the table again, then kill them, and actually be terrified by them!) THANKS GW
A: Drop a Deathstrike missile down a 'Nid hole, you got a lot of dead 'Nids

Q: Dear God... The Swarmlord was always one of my fav models in 40K. With those stats how does anyone stand a chance? And the Genestealers! Ouch! My poor Blood Angels... I think Baal is done for...
A: Never! Baal will stand eternal! What are you on about, heretic?!
*checks Swarmlord's stats again*
Ooooooooooh.

Q: I only read this to see inevitable Pyrovore mention. I'm somewhat impressed with the sheer dogged determination it takes to justify what is (was?) the worst unit in the game.
A: But everything has changed now.... and... and just wow.

Q: Thank you GW for the Nids article! Your continuous feedback has been great! A question: any idea how Nids will deal with the big vehicles and wraith knights? Will carnifex be able to get into combat quick enough and eat some nommies? Very excited about the Nids changes!
A: We would love to reveal everything all at once... but we just can't! More on it's way soon!

Q: why in the name of all that is holy did you buff the pyrovore. Now we can't make silly memes about how it is the worst unit in the game xD
A: We're expecting all new Pyrovore memes. Don't let us down, now...

Q: Immunity to moral is great for the Great Devorer. The inhabitants of our galaxy will face fear itself
Also good point on improving their mobility.
Will Tyranids get Pistol weapons (I am looking at you Spinefists)?
A: Perhaps? All will be revealed in time...

Q: And the beast?? What about the beast?? Come on faction focus Orks Mork damn you!!
A: We's savin da best fer later....

Q: So with an average deployment zone gap of 18", and some missions having a maximum potential enemy distance of 18", that means that Tyranids are going to have Turn 1 charges as standard (assuming they can roll a 1 on two dice).
A: That's some fast bugs for sure....

Q: Remember Guardsman Perkins, after you have shot the eyes out of the 'Swarmlord' with your Titan-Killing Lasgun you are to affix bayonets and stab the completely ineffectual 'Genestealer' until it stops moving.
A: Sounds like another segment taken from the beloved Infantryman's Uplifting Primer. Such glory.

Q: So with the Synapse rule, are there any negatives for beimg out of Synapse range or only positives when your inside of it? Because if it is only positives being inside of it that might cause me to get a Tyranid army again.
A: Well, not being inside it is negative enough! But more on this coming in the future.

Q: We have seen our beloved parents (genestealers) how much do their children need to wait to see our rules?

The cult will rise!
A: The Faction Focus article for Genstealer Cult is ready... it's just hiding in the shadows somewhere. As soon as we find it, it's yours!

Q1:
A1: I would like to know more.
Q2: I love this New company. Look how much fun everyone is having with GW engaged with the community. This should be one the greatest business turn around failure into blooming sucess stories. This should be in Forbes, top 500, and everything else
A2: Wasn't "Forbes' 500" that famous Rough Rider company who were wiped out to a man at the Siege of Thrankx IV?

Q1: Cant you stop being so goddamn awesome GW! [APPLAUSE EMOJIS]
A1: We tried once. It didn't go so well...
Q2: Warhammer 40,000 I have no idea how to get your attention, but i guess persistence is worth a shot can you pls look at the issue with Tyranid warriors? You have previously given a very certain statement that they (tyranid warriors) would have more than the current 3 wounds. Is there an error in todays faction focus?
A2: Hmmm - we will look into that for you.

Q: Will the Silent King be coming to stop them?
A: Well, we tried asking him. But he just wouldn't answer a single question. So rude. It's always the quiet ones...

Q: will you guys be doing any demo videos of the new rules please?
A: Sounds like a great idea! Watch this space.

Q:
A: *consults Uplifting Primer*

"There.... there is no training for this!"

Q1: You've realling dragging this out. Interest waning
A1: Sorry to hear that; we can stop telling you guys stuff if you'd prefer?!

Q2: How about some real reveals, instead of the most mundane parts of the new edition broken out piecemeal? Oh boy can’t wait until tomorrow to learn how grot blasters work in the new 40k
A2: Wooah, spoiler alert! How did you know that was tomorrow's article?! It was going to be the first of a week-long series of segments entitled "Grot Blasters and You: The Real Warhammer 40,000".

Looks like we'll have to cancel that now and replace it with it with something else...

Q: Genestealer units in the 8th edition..

A: That awkward moment when your remember you left that Tyranid egg-sac in your regulation wash-kit.

Q: Space Wolves next please!
A: Not like a Fenrisian to be impatient! It's bounding it's this way with all the speed of a Thunderwolf on feeding day. Not long to wait!

Cities of Death
Q: Warhammer 40,000, will we get a teaser article for Artillery and barrage weapons? Any chance it might include a taste of what's to come for the conceptually-most-awesome-gun-platform-in-the-galaxy?*

*AKA The Vibro Cannon, former Wrecker of Tanks and Ranks.
A: That's a great suggestion, Warren - we will see what we can do,

Q: LOVE the new cover rules - now can we PLEASE just get the new rules? Please? Or at least a release date? Or a date WHEN you are going to announce a release date? Please. Anything. A clue. A little clue. A riddle. Something....
A: A riddle, you say? We do like riddles...

Q: don't tell me we are keeping the bloody stupid terrain rules from 7th... It bogged down to game to no end needing to have special rules for every bloody ruin
A: These are optional rules for your game - you don't have to play with them if you don't want to!

Q: So all the expansion rules are going to be part of the 8th Edition core rules now?
A: Expansions are are optional cool rules, and will be up to players if they want to use them in their games.

Q: The 500 worlds had better be high on his to do list. If he calls one more staff meeting with out letting us go do work I am going to let Tiggy melt his brain.
A: We LOVE your posts, Lord Macragge!

Q: Commissar-kun, Commissar-kun, notice me sempai! Nyaa~ commit heresy with me please?

Is there ANY hope of getting a Renegades rule-set with the new edition OR the Imperial Guard book being functional with Chaos? Need to level these cities for Nurgle.
A: We notice you! Forge World have committed to releasing rules for all of the models they currently have on sale, so the Renegades will indeed get rules. What they look like, and how they function... well, we haven't seen that yet...

Q: Can we have the necron spotlight? They like to fight in cities
A: It's on the way, [REDACTED]!
   
Made in us
Decrepit Dakkanaut





 Deadshot wrote:


Its not that simple. If both are a modifier to the roll, they'll cancel out, as AP-1 and Cover +1 will cancel out. But if cover modifies the actual value of the armour save, and AP is just a modifier then that presents a different issue.

For example, take a 2+ save in +1 cover getting shot by a -2 weapon.

Apply the +1 to armour first, and assuming that saves are capped at 2+, this does nothing. Roll and get a 3. The AP-2 brings this to a 1 and the model takes a wound.


However, if both are a modifier

Roll your armour save of 2+ and get a 3. Now, AP-2 would bring this down to a 1, so should fail, but does the +1 from cover bring this back to a 2 and then pass it?





The order makes a clear difference here. If cover improves the Sv Characteristic, its useless for 2+ models. But if both are simple modifiers to the roll made, they can cancel out.


Obviously a natural 1 will always fail.


But it is that simple.

Rend is a modifier to the Save characteristic itself. Cover is a modifier to the "Save Roll".

"I shot you with a rend 2 weapon. You have 2+ armor so your save roll is now 4+. "
"Ok, but I am in cover so I get a +2 to my roll."
*Rolls a 3*
"3 plus 2 is 5 so I beat my Save and I am safe."

   
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Lone Wolf Sentinel Pilot






Where is there mention of a grenade buff? Didn't see it in any of the links on the front page, but I suppose it's in an article as more of an afterthought rather than the main topic?

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Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
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2 week preorder period starts this weekend with "some rules available soon".

This news is hitting store staff today so you should see further confirmations soon
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Daedalus81 wrote:
 Deadshot wrote:


Its not that simple. If both are a modifier to the roll, they'll cancel out, as AP-1 and Cover +1 will cancel out. But if cover modifies the actual value of the armour save, and AP is just a modifier then that presents a different issue.

For example, take a 2+ save in +1 cover getting shot by a -2 weapon.

Apply the +1 to armour first, and assuming that saves are capped at 2+, this does nothing. Roll and get a 3. The AP-2 brings this to a 1 and the model takes a wound.


However, if both are a modifier

Roll your armour save of 2+ and get a 3. Now, AP-2 would bring this down to a 1, so should fail, but does the +1 from cover bring this back to a 2 and then pass it?





The order makes a clear difference here. If cover improves the Sv Characteristic, its useless for 2+ models. But if both are simple modifiers to the roll made, they can cancel out.


Obviously a natural 1 will always fail.


But it is that simple.

Rend is a modifier to the Save characteristic itself. Cover is a modifier to the "Save Roll".

"I shot you with a rend 2 weapon. You have 2+ armor so your save roll is now 4+. "
"Ok, but I am in cover so I get a +2 to my roll."
*Rolls a 3*
"3 plus 2 is 5 so I beat my Save and I am safe."



I havent seen anything to say which one is which and unless I'm missing explicit statement somewhere that says this works like this and that works like that, we dont know how these two modifiers interact.

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 xttz wrote:
2 week preorder period starts this weekend with "some rules available soon".

This news is hitting store staff today so you should see further confirmations soon
good info. who's your source?

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
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 Deadshot wrote:

I havent seen anything to say which one is which and unless I'm missing explicit statement somewhere that says this works like this and that works like that, we dont know how these two modifiers interact.


Yea, sorry, i'm speaking with more surety than it warranted.
   
Made in us
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New Orleans, LA

Q: You said multiple units can fit in a transport. Are we going to be able to purchase say 9 tactical marines and put an IC with them in the rhino for matched play? Your example of the rubric marines had us purchasing them in groups of 5.
A: Hey guys - so, let's say a Rhino has a transport capacity of ten models. It can carry any number of units,so long as that capacity is not breached. You could, for example, carry:

- 1 unit of 10 Tactical Marines
- 1 unit of 5 Tactical Marines and 1 unit of5 Devastators
- A Space Marine Captain and his Command Squad of 5 models.
- 10 Individual heroes!



Well then. Weeeelllll then! Ok. Rock and roll.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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 kronk wrote:
Q: You said multiple units can fit in a transport. Are we going to be able to purchase say 9 tactical marines and put an IC with them in the rhino for matched play? Your example of the rubric marines had us purchasing them in groups of 5.
A: Hey guys - so, let's say a Rhino has a transport capacity of ten models. It can carry any number of units,so long as that capacity is not breached. You could, for example, carry:

- 1 unit of 10 Tactical Marines
- 1 unit of 5 Tactical Marines and 1 unit of5 Devastators
- A Space Marine Captain and his Command Squad of 5 models.
- 10 Individual heroes!



Well then. Weeeelllll then! Ok. Rock and roll.


And this is why that roll of 1 applies to characters.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

In a earlier article it stated that a lascannon could just punch though cover (-3)

Cover save +1
Bonus of +1 for being infantry in COD mission
AP -3 for lascannon

So in this example it should be Dice Roll -1( +1 +1 -3)

Cover and AP cancel each other out, is the logical interpretation from what they've shown so far. Cover is not an invulnerable save anymore.


   
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 axisofentropy wrote:
 xttz wrote:
2 week preorder period starts this weekend with "some rules available soon".

This news is hitting store staff today so you should see further confirmations soon
good info. who's your source?


A GW staff member.

The free rules won't include any points or armywide special rules, just unit datasheets (and presumably power levels).

This message was edited 1 time. Last update was at 2017/05/22 17:33:56


 
   
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 KommissarKiln wrote:
Where is there mention of a grenade buff? Didn't see it in any of the links on the front page, but I suppose it's in an article as more of an afterthought rather than the main topic?


In the cities of death article:

It’s not going all Infantry’s way of course. There are solutions to dug-in enemies. Grenades for example. Any Grenade thrown at a unit in ruins will always count as having rolled the maximum number of shots (6, in the case of a frag grenade) and can reroll to wound thanks to the “Fire in the Hole” mission rule.

–The Harrower
Artist, Game Designer, and Wargame Veteran

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 xttz wrote:
 axisofentropy wrote:
 xttz wrote:
2 week preorder period starts this weekend with "some rules available soon".

This news is hitting store staff today so you should see further confirmations soon
good info. who's your source?


A GW staff member.

The free rules won't include any points or armywide special rules, just unit datasheets (and presumably power levels).


Ok, well, we'll tar and feather you if it's wrong!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 KommissarKiln wrote:
Where is there mention of a grenade buff? Didn't see it in any of the links on the front page, but I suppose it's in an article as more of an afterthought rather than the main topic?

EDIT: Ninja'd.

The way you can use transports means we could see the Primaris Marines running 2 squads to a Rhino I guess.

This message was edited 1 time. Last update was at 2017/05/22 17:40:06


 
   
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Colorado Springs

Can GW please just do the Necron focus article next so the players stop gumming up the Q&A incessantly?
   
Made in us
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New Bedford, MA USA

Just including the power levels, and not points, is a slick move by GW. The models would be playable, with power points, from day 1 for free, but you would have to invest in the rulebooks for matched play.

I also suspect that part of the reason for the White Dwarf Delay is that the 16 page 40K core rules will be included with the White Dwarf, like they did with AOS.

This message was edited 1 time. Last update was at 2017/05/22 17:41:32


   
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UK

Didn't the basic rules and warscrolls for age of sigmar go up before the release of the box? That's going to be exciting, if they do the same thing here.

Dead account, no takesy-backsies 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Q: Dark Eldar are seeming better and better now!
A: Oh yes. Have the Raider charge in before the Wyches do and soak up the over watch? Yes please...

Now GW becomes nuts!
In each edition some of the rules are ridiculous and here we are.

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 wuestenfux wrote:
Q: Dark Eldar are seeming better and better now!
A: Oh yes. Have the Raider charge in before the Wyches do and soak up the over watch? Yes please...

Now GW becomes nuts!
In each edition some of the rules are ridiculous and here we are.


I'm not sure I follow... why is it ridiculous?

This message was edited 1 time. Last update was at 2017/05/22 18:05:05


 
   
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 wuestenfux wrote:
Q: Dark Eldar are seeming better and better now!
A: Oh yes. Have the Raider charge in before the Wyches do and soak up the over watch? Yes please...

Now GW becomes nuts!
In each edition some of the rules are ridiculous and here we are.


Are you mad about this? I honestly cant tell. That's the point of transports. Drive your troops into the thick of it all so they arrive alive, then they jump out and attack. Makes sense to me.

While everything (except rolling for each model when a transport blows up) is a good rule thus far, all I care about is wound allocation. Something they haven't talked about. Only thing I see as a make or break this edition
   
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Devon, UK

 Bull0 wrote:
Didn't the basic rules and warscrolls for age of sigmar go up before the release of the box? That's going to be exciting, if they do the same thing here.


New edition stuff nearly always goes on sale a month or two before a boxed starter, normally, one would assume, to maximize sales of large, full size, rule books as much as anything. Now that's not a thing, it might differ, but I'm guessing not.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Barnstaple Slayers Club 
   
Made in fi
Locked in the Tower of Amareo





str00dles1 wrote:
That's the point of transports. Drive your troops into the thick of it all so they arrive alive, then they jump out and attack. Makes sense to me.


Point in where? Not real world at least where transports dn't drive ahead of troops that unloaded before right into middle of enemy.

2024 painted/bought: 109/109 
   
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Depraved Slaanesh Chaos Lord




Inside Yvraine

 wuestenfux wrote:
Q: Dark Eldar are seeming better and better now!
A: Oh yes. Have the Raider charge in before the Wyches do and soak up the over watch? Yes please...

Now GW becomes nuts!
In each edition some of the rules are ridiculous and here we are.
Sounds completely balanced, frankly. If you don't want a vehicle soaking up your overwatch, destroy the vehicle?
   
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Thermo-Optical Hac Tao





Gosport, UK

 Azreal13 wrote:
 Bull0 wrote:
Didn't the basic rules and warscrolls for age of sigmar go up before the release of the box? That's going to be exciting, if they do the same thing here.


New edition stuff nearly always goes on sale a month or two before a boxed starter, normally, one would assume, to maximize sales of large, full size, rule books as much as anything. Now that's not a thing, it might differ, but I'm guessing not.


The AoS starter was out from the start, but then, it was effectively a brand new game.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Plus, of course, there wasn't big shiny rule book to sell.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
str00dles1 wrote:
That's the point of transports. Drive your troops into the thick of it all so they arrive alive, then they jump out and attack. Makes sense to me.


Point in where? Not real world at least where transports dn't drive ahead of troops that unloaded before right into middle of enemy.


Are there many real life soldiers in APCs armed with swords?
   
Made in us
[DCM]
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Let's move on from the 'real life' comparisons please.

   
 
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