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Made in gb
Regular Dakkanaut




Spoiler:
Vorian wrote:
Jacob29 wrote:
Someone want to explain this to me;

Guardian - 8pts a model
Dire Avenger - 10pts a model
Tac Marine - 13pts a model

All well and good, perhaps Tacticals overcosted a touch there.

Shuriken Catapult - free.
Boltgun - free.


Avenger Shuriken Catapult - 7 points per model!!!!!!!!

Anyone can explain to me how 6" is worked out into SEVEN points? Makes Avengers basically useless without spamming them with Asurmen for the invul.


Certainly looks like an error, I don't think I've seen any other basic weapon with a points cost. Weird


It makes very little sense especially when Dire Avengers are only Power 3 similar to Guardians and yet they cost more than double the points.
   
Made in us
Boosting Space Marine Biker





A Dark Place

 Necros wrote:
Any screenshots popped up for Genestealer Cults rules yet? too many replies to keep track of so I might have missed it.. I saw the one article on warhammer community, just wondering if there was anything else...


http://mystecore.imgur.com/

Almost got the main rules done too

   
Made in us
Drone without a Controller






 casvalremdeikun wrote:
 CthuluIsSpy wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get gak on?


HAHA!
Where's your advanced tech now, cowpeople!
Crisis Suit: Look at us, we have jet packs and cool armor and dual-wield guns like maniacs...what is that...OH GREATER GOOD NO!
*BRAP* *BRAP* *BRAP*
Inceptors 1: Hey, Brother, do you know what that was?
Inceptors 2: *shrugs* I dunno. Looked like a bad Gundam cosplayer. Oh well. What he is now is a dead pile of blue goo.
*Rockets off*


By the way, you might be interested to know Tau also lost the ability to jump-shoot-jump. No more jet pack movement at all. Suits cost more than Inceptors, and are worse in almost every single way, hahaha
   
Made in se
Been Around the Block




Anyone know how reservs work in matched play.
Do you chose what turn you want them to come in. Or do you still need to roll like in narrative game?
   
Made in ie
Crazed Spirit of the Defiler




Ireland

The oddest (and personally quite cool) thing about the Chaos Index is that Chaos Lords are overall, pretty poor. I don't really see much point in taking a Chaos Lord in Terminator Armour over Abaddon in most scenarios.
100~pts on top of the cost of a Chaos Lord for that 12" auto pass Morale bubble for all Heretic Astartes, as well as the 6" reroll failed to hits for Black Legion along with his own, not unimpressive Close Combat ability and halving of damage received seems like a bit of a steal.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in fr
Regular Dakkanaut



France

Eyjio wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get shafted?

Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.


oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match

40: 10 000 Orks, 3000 Tau, 2000 Deathwatch
AOS: 2000 Kharadrons Overlords 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Raikoh wrote:
 casvalremdeikun wrote:
 CthuluIsSpy wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get gak on?


HAHA!
Where's your advanced tech now, cowpeople!
Crisis Suit: Look at us, we have jet packs and cool armor and dual-wield guns like maniacs...what is that...OH GREATER GOOD NO!
*BRAP* *BRAP* *BRAP*
Inceptors 1: Hey, Brother, do you know what that was?
Inceptors 2: *shrugs* I dunno. Looked like a bad Gundam cosplayer. Oh well. What he is now is a dead pile of blue goo.
*Rockets off*


By the way, you might be interested to know Tau also lost the ability to jump-shoot-jump. No more jet pack movement at all. Suits cost more than Inceptors, and are worse in almost every single way, hahaha
I wish these keywords like Jump Pack and Jet Pack said what they would do. Jump Pack allows you to ignore intervening models when moving, what does Jet Pack do?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut





*sigh* And the problem with a huge leak like this is tons of people tossing proverbial gak on the wall while the rest are still processing information to counter it.

Take some friggin' time to review everything properly. Don't just look at one datasheet and come to complain.
   
Made in gb
Longtime Dakkanaut




little-killer wrote:
Eyjio wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get shafted?

Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.


oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match


Seems like that's how units of flamers are treated, the Wraithguard have the same
   
Made in us
Drone without a Controller






little-killer wrote:
Eyjio wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get shafted?

Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.


oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match


Yeah, 10d3 auto hits is terrible. /sarcasm. They are cheap and easily spamable, that's why theyre d3. If they were d6, they would cost a lot more, and therefor be less spamable, which is not very orky
   
Made in fi
Jervis Johnson






 casvalremdeikun wrote:
Did anyone notice that they cut the price of the Assassin's in HALF? Culexus looks like it will still do its job well, as will the Vindicare. I did not look at the others yet, but I think I want to get the rest of an Execution Force.


Yeah. A great boon for all things Imperial. Culexus Assassins are dirt cheap and can't be targeted because of the character rule. Take two to create anti-psychic bubbles around your army.
   
Made in gb
Regular Dakkanaut




 Raikoh wrote:
little-killer wrote:
Eyjio wrote:
 Raikoh wrote:
Ok, am I missing something???

Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.

Is it just me or did the Tau just get shafted?

Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.


oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match


Yeah, 10d3 auto hits is terrible. /sarcasm. They are cheap and easily spamable, that's why theyre d3. If they were d6, they would cost a lot more, and therefor be less spamable, which is not very orky


They're not that cheap at all. 14 points a model isn't cheap, especially when they have a Trukk/Wagon tax as Burna's on foot will be useless.
   
Made in us
Boosting Space Marine Biker





A Dark Place

Right, that's all 6 books up. Huge thanks to WildDuck* for those!
http://mystecore.imgur.com/

*I think that was the username, so many pages now.

   
Made in us
Longtime Dakkanaut




Before there are to many pages of tears, this isn't all GWs fault as many of you would love to blame it on.

A lot of how stuff is from this edition is from ITC players. Soooo the community is equally to blame for anyone who is upset as well.

Its a million times better then 7th ever was.

While im not thrilled on the weapons of AdMech, id rather play games first before QQing
   
Made in us
Powerful Phoenix Lord





Just glanced at the full Eldar release. Some nice fixes, and some stuff that I can see being quite abused/over-powered and may have been overlooked.

Also, quite a few grammatical errors which is sad to see. Proof-reading isn't terribly difficult.
   
Made in gb
Regular Dakkanaut




 Elbows wrote:
Just glanced at the full Eldar release. Some nice fixes, and some stuff that I can see being quite abused/over-powered and may have been overlooked.

Also, quite a few grammatical errors which is sad to see. Proof-reading isn't terribly difficult.


What do you personally think will be abused?

Not a lot of Eldar talk on here.

Personally Storm Guardians are looking pretty damn value. Wave Serps still look great.
   
Made in fi
Jervis Johnson






A Razorback with twin assault cannon is 100 points.

T7 10 wounds 3+ save. So a T7 3+ save wound costs 10 points a pop. And it comes with a gun that shoots 12 times S6 AP1

Yeah boiiii...
   
Made in gb
Sneaky Kommando






I am over joyed with the orks new rules they just heap attacks on top of attacks and there's layer upon layer of moral defence the 30 blob is back dreads are viable nobz are viable wired boyz are for the first time in history useful and not just a ball of hilarity to throw into a friendly game they seem to me like they are now the best HQ, I feel I must take one, that said I feel the same way about a lot of the ork units, I'm going to be able to take a variety of models and still be able to win.

The meta has completely changed and for the good your going to see models that no body used to field, by that you will get to buy and own plus feel good about your new shiny toys, while GW make even more profit which in return means more money pumped into developing the game it's good for us it's good for them.

One thing for sure though get ready to see ork army's with at least 60 ork boys minimum.

My only gripe where are the ard boys?
Or did I miss that bit.

 
   
Made in us
Moustache-twirling Princeps





PDX

Liberal_Perturabo wrote:
Oh great, my AdMech army just got gutted for the most part. Thanks GW.
Rangers and vanguard received a huge nerf with massive leadership reduction and no longer being able to shield them with Dominus or Cawl. Not to mention that AP4 galvanic rifles now only get a whopping -1 AP on 6s to wound, while scout sniper rifles throw out mortal wounds.
Doctrina imperatives are no more, while canticles got reduced in power.
Ruststalkers and infiltrators did get a cost reduction, while having most of their neat special rules removed, which was the very point of taking them.
Servitors did get +1 wound, but got significantly more expencive. Not to mention that heavy arc rifle is now some sick joke of a weapon, wounding most of the vehicles on 5+, while torsion cannon is just a worse version of multimelta. So much for technological superiority I guess.
The only units that received a clear buff are the units that were fine in the first place - techpriest dominus, dunecrawlers and a certain unit of extremely ugly robots.
There is one exeption though. Ironstriders and dragoons are now viable. That was a good change.


Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.

I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!

Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Matt.Kingsley wrote:
 Mymearan wrote:
 DarkStarSabre wrote:
 Matt.Kingsley wrote:
Lord Kragan wrote:
 DarkStarSabre wrote:
So now that the cat is out of the bag.....

Ugh.

Death Guard army list choices are TERRIBLE.

No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.

And no Chaos Terminators.

WAT.

Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....


Which is why they have a specific incoming unit of terminators.


Also no bikes, no Warp Talons, no Mutilators, no Chosen

...and no Sorcerers on Palanquins for some reason.


My new Legion, using the name 'God Damnit GW, Did You Forget Death Guard Utilised Havoc And Terminator Squads Extensively During The Heresy?' and 'Nurgle' will fix the problems.


Death Guard will be getting a new codex within a couple of months at the most, I'd say out of all the factions they have the least to worry about.


I dunno.
They might get some unique units (like unique terminators), but if they aren't getting non-Defiler Daemon Engines or Bikes in the index I doubt they will in their codex.

This literally dumpstered the local Death Guard player's army. All he has left that he can use are his Plague Marines, Rhinos & DP.


It literally dumpstered my army.

I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.

Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(



Now only a CSM player. 
   
Made in us
Decrepit Dakkanaut





 em_en_oh_pee wrote:

Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.

I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!

Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?


People are going to have to put models on the table to feel it out at this point. I think 2K at a minimum.
   
Made in gb
Fully-charged Electropriest



UK

 Mymearan wrote:


Death Guard will be getting a new codex within a couple of months at the most, I'd say out of all the factions they have the least to worry about.


If Primaris and Death Guard don't get a codex by the end of July I will be shocked.

 
   
Made in gb
Towering Hierophant Bio-Titan






 Therion wrote:
A Razorback with twin assault cannon is 100 points.

T7 10 wounds 3+ save. So a T7 3+ save wound costs 10 points a pop. And it comes with a gun that shoots 12 times S6 AP1

Yeah boiiii...


FWIW, a Carnifex isn't too far off. T7 W8, can do 12 S6 AP0 shots or 12 S7 AP1 shots, way better in combat and slightly cheaper.
   
Made in us
Decrepit Dakkanaut





 DarkStarSabre wrote:


It literally dumpstered my army.

I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.

Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(



These are temporary get you by rules. They level set everything (as best as they are able, anyway).

I mean my exalted sorcerers look fairly useless right now - they don't even have any weapon options!
   
Made in us
Damsel of the Lady




 Flood wrote:
Right, that's all 6 books up. Huge thanks to WildDuck* for those!
http://mystecore.imgur.com/

*I think that was the username, so many pages now.


Thank you both!

This message was edited 1 time. Last update was at 2017/05/31 13:34:41


 
   
Made in au
Regular Dakkanaut





 DarkStarSabre wrote:
 Matt.Kingsley wrote:
 Mymearan wrote:
 DarkStarSabre wrote:
 Matt.Kingsley wrote:
Lord Kragan wrote:
 DarkStarSabre wrote:
So now that the cat is out of the bag.....

Ugh.

Death Guard army list choices are TERRIBLE.

No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.

And no Chaos Terminators.

WAT.

Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....


Which is why they have a specific incoming unit of terminators.


Also no bikes, no Warp Talons, no Mutilators, no Chosen

...and no Sorcerers on Palanquins for some reason.


My new Legion, using the name 'God Damnit GW, Did You Forget Death Guard Utilised Havoc And Terminator Squads Extensively During The Heresy?' and 'Nurgle' will fix the problems.


Death Guard will be getting a new codex within a couple of months at the most, I'd say out of all the factions they have the least to worry about.


I dunno.
They might get some unique units (like unique terminators), but if they aren't getting non-Defiler Daemon Engines or Bikes in the index I doubt they will in their codex.

This literally dumpstered the local Death Guard player's army. All he has left that he can use are his Plague Marines, Rhinos & DP.


It literally dumpstered my army.

I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.

Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(



Detachments are the answer
   
Made in us
Regular Dakkanaut






 lolman1c wrote:
 theharrower wrote:
 Kharne the Befriender wrote:
 Ghaz wrote:
 axisofentropy wrote:
Canhammer is leaking again, here's Genestealer Cult https://www.instagram.com/p/BUvfIOEAoi6/

Better yet, Necrons! In English!

https://www.instagram.com/p/BUvf6Vkg0DK/?taken-by=canhammer_yt


I'm both externally and internally squealing like a child, you sir are wonderful


Wow gauss sucks. So much for one of the greatest weapons in 40K.


Wtf are you on about? You guys now get eternal reanimation protocol, are pretty cheap at 120pts with a -1 ap... Necrons look badass in 8th ed. I'm freaked out to play against a faction that always scared me before. Now factions like Orks, who won't do very much shooting damage to you, basically can't take you out if you role lucky.


I'm on about how gauss sucks. What are Necrons supposed to do against vehicles and large models? That's what gauss was more now it's gone. Reanimation doesn't mean much if you can't hurt tanks. Not sure where the "you guys" came from. Necrons is NOT my army.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in de
Pile of Necron Spare Parts




Random Tomb World

Don't know how to feel about all of this for my Necron army, but it looks decent so far. Although the new RP rule do worry me a little bit.
   
Made in fi
Courageous Space Marine Captain






Well feth, inquisitors no longer can get power armour or hellrifles... That's all my inquisitor models invalidated then...

I hate when they completely remove options. It sucks if thing you liked to use get nerfed and is not as good as it used to be, but it sucks way more if you just simply cannot use your models any more. Aren't there several official models of inquisitors in power armour, why it is not included?

   
Made in fi
Jervis Johnson






 em_en_oh_pee wrote:
Liberal_Perturabo wrote:
Oh great, my AdMech army just got gutted for the most part. Thanks GW.
Rangers and vanguard received a huge nerf with massive leadership reduction and no longer being able to shield them with Dominus or Cawl. Not to mention that AP4 galvanic rifles now only get a whopping -1 AP on 6s to wound, while scout sniper rifles throw out mortal wounds.
Doctrina imperatives are no more, while canticles got reduced in power.
Ruststalkers and infiltrators did get a cost reduction, while having most of their neat special rules removed, which was the very point of taking them.
Servitors did get +1 wound, but got significantly more expencive. Not to mention that heavy arc rifle is now some sick joke of a weapon, wounding most of the vehicles on 5+, while torsion cannon is just a worse version of multimelta. So much for technological superiority I guess.
The only units that received a clear buff are the units that were fine in the first place - techpriest dominus, dunecrawlers and a certain unit of extremely ugly robots.
There is one exeption though. Ironstriders and dragoons are now viable. That was a good change.


Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.

I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!

Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?


Personally I think the points are a bit off. Some units are wildly expensive. A Wraithknight comes in at 502 points for 24 T8 3+ wounds. Yet for 500 points you can take 5 Razorbacks with twin assault cannons, for 50 T7 3+ wounds. Sure, the Wraithknight shoots 4 times with his mega lascannons, but the Razorbacks shoot 60 times with S6 guns and are twice as durable AND can move other guys around. I'm just not seeing what the 500+ price point is supposed to be buying. No special close combat rules, no feel no pain or other fancy rules. Just a 500+ point guy with 4 lascannons and a couple 'power fist' attacks.
   
 
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