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2017/05/31 13:08:05
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Necros wrote: Any screenshots popped up for Genestealer Cults rules yet? too many replies to keep track of so I might have missed it.. I saw the one article on warhammer community, just wondering if there was anything else...
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get gak on?
HAHA!
Where's your advanced tech now, cowpeople!
Crisis Suit: Look at us, we have jet packs and cool armor and dual-wield guns like maniacs...what is that...OH GREATER GOOD NO!
*BRAP* *BRAP* *BRAP*
Inceptors 1: Hey, Brother, do you know what that was?
Inceptors 2: *shrugs* I dunno. Looked like a bad Gundam cosplayer. Oh well. What he is now is a dead pile of blue goo.
*Rockets off*
By the way, you might be interested to know Tau also lost the ability to jump-shoot-jump. No more jet pack movement at all. Suits cost more than Inceptors, and are worse in almost every single way, hahaha
2017/05/31 13:09:53
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
The oddest (and personally quite cool) thing about the Chaos Index is that Chaos Lords are overall, pretty poor. I don't really see much point in taking a Chaos Lord in Terminator Armour over Abaddon in most scenarios.
100~pts on top of the cost of a Chaos Lord for that 12" auto pass Morale bubble for all Heretic Astartes, as well as the 6" reroll failed to hits for Black Legion along with his own, not unimpressive Close Combat ability and halving of damage received seems like a bit of a steal.
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2017/05/31 13:10:43
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get shafted?
Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.
oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get gak on?
HAHA!
Where's your advanced tech now, cowpeople!
Crisis Suit: Look at us, we have jet packs and cool armor and dual-wield guns like maniacs...what is that...OH GREATER GOOD NO!
*BRAP* *BRAP* *BRAP*
Inceptors 1: Hey, Brother, do you know what that was?
Inceptors 2: *shrugs* I dunno. Looked like a bad Gundam cosplayer. Oh well. What he is now is a dead pile of blue goo.
*Rockets off*
By the way, you might be interested to know Tau also lost the ability to jump-shoot-jump. No more jet pack movement at all. Suits cost more than Inceptors, and are worse in almost every single way, hahaha
I wish these keywords like Jump Pack and Jet Pack said what they would do. Jump Pack allows you to ignore intervening models when moving, what does Jet Pack do?
*sigh* And the problem with a huge leak like this is tons of people tossing proverbial gak on the wall while the rest are still processing information to counter it.
Take some friggin' time to review everything properly. Don't just look at one datasheet and come to complain.
2017/05/31 13:13:20
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get shafted?
Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.
oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match
Seems like that's how units of flamers are treated, the Wraithguard have the same
2017/05/31 13:13:38
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get shafted?
Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.
oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match
Yeah, 10d3 auto hits is terrible. /sarcasm. They are cheap and easily spamable, that's why theyre d3. If they were d6, they would cost a lot more, and therefor be less spamable, which is not very orky
2017/05/31 13:14:18
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
casvalremdeikun wrote: Did anyone notice that they cut the price of the Assassin's in HALF? Culexus looks like it will still do its job well, as will the Vindicare. I did not look at the others yet, but I think I want to get the rest of an Execution Force.
Yeah. A great boon for all things Imperial. Culexus Assassins are dirt cheap and can't be targeted because of the character rule. Take two to create anti-psychic bubbles around your army.
2017/05/31 13:15:50
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Tau plasma guns vs imperial plasma guns.
Neither get hot.
Tau is S6... imperium is S7. Imperium has the added flexibility of being able to overcharge it.
....Imperium plasma costs less.
Is it just me or did the Tau just get shafted?
Think that's bad, look at what they did to poor old Ork Burnas! D3 shots instead of the D6 everyone gets, and you roll once for the whole unit.
oh god, rip burnas d3 hit, oh my god it's a flamer, not a tiny match
Yeah, 10d3 auto hits is terrible. /sarcasm. They are cheap and easily spamable, that's why theyre d3. If they were d6, they would cost a lot more, and therefor be less spamable, which is not very orky
They're not that cheap at all. 14 points a model isn't cheap, especially when they have a Trukk/Wagon tax as Burna's on foot will be useless.
2017/05/31 13:16:02
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Elbows wrote: Just glanced at the full Eldar release. Some nice fixes, and some stuff that I can see being quite abused/over-powered and may have been overlooked.
Also, quite a few grammatical errors which is sad to see. Proof-reading isn't terribly difficult.
What do you personally think will be abused?
Not a lot of Eldar talk on here.
Personally Storm Guardians are looking pretty damn value. Wave Serps still look great.
2017/05/31 13:22:52
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
I am over joyed with the orks new rules they just heap attacks on top of attacks and there's layer upon layer of moral defence the 30 blob is back dreads are viable nobz are viable wired boyz are for the first time in history useful and not just a ball of hilarity to throw into a friendly game they seem to me like they are now the best HQ, I feel I must take one, that said I feel the same way about a lot of the ork units, I'm going to be able to take a variety of models and still be able to win.
The meta has completely changed and for the good your going to see models that no body used to field, by that you will get to buy and own plus feel good about your new shiny toys, while GW make even more profit which in return means more money pumped into developing the game it's good for us it's good for them.
One thing for sure though get ready to see ork army's with at least 60 ork boys minimum.
My only gripe where are the ard boys?
Or did I miss that bit.
2017/05/31 13:26:05
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Liberal_Perturabo wrote: Oh great, my AdMech army just got gutted for the most part. Thanks GW.
Rangers and vanguard received a huge nerf with massive leadership reduction and no longer being able to shield them with Dominus or Cawl. Not to mention that AP4 galvanic rifles now only get a whopping -1 AP on 6s to wound, while scout sniper rifles throw out mortal wounds.
Doctrina imperatives are no more, while canticles got reduced in power.
Ruststalkers and infiltrators did get a cost reduction, while having most of their neat special rules removed, which was the very point of taking them.
Servitors did get +1 wound, but got significantly more expencive. Not to mention that heavy arc rifle is now some sick joke of a weapon, wounding most of the vehicles on 5+, while torsion cannon is just a worse version of multimelta. So much for technological superiority I guess.
The only units that received a clear buff are the units that were fine in the first place - techpriest dominus, dunecrawlers and a certain unit of extremely ugly robots.
There is one exeption though. Ironstriders and dragoons are now viable. That was a good change.
Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.
I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!
Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?
No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.
And no Chaos Terminators.
WAT.
Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....
Which is why they have a specific incoming unit of terminators.
Also no bikes, no Warp Talons, no Mutilators, no Chosen
...and no Sorcerers on Palanquins for some reason.
My new Legion, using the name 'God Damnit GW, Did You Forget Death Guard Utilised Havoc And Terminator Squads Extensively During The Heresy?' and 'Nurgle' will fix the problems.
Death Guard will be getting a new codex within a couple of months at the most, I'd say out of all the factions they have the least to worry about.
I dunno.
They might get some unique units (like unique terminators), but if they aren't getting non-Defiler Daemon Engines or Bikes in the index I doubt they will in their codex.
This literally dumpstered the local Death Guard player's army. All he has left that he can use are his Plague Marines, Rhinos & DP.
It literally dumpstered my army.
I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.
Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(
Now only a CSM player.
2017/05/31 13:31:43
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.
I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!
Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?
People are going to have to put models on the table to feel it out at this point. I think 2K at a minimum.
2017/05/31 13:32:10
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.
Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(
These are temporary get you by rules. They level set everything (as best as they are able, anyway).
I mean my exalted sorcerers look fairly useless right now - they don't even have any weapon options!
2017/05/31 13:34:34
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.
And no Chaos Terminators.
WAT.
Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....
Which is why they have a specific incoming unit of terminators.
Also no bikes, no Warp Talons, no Mutilators, no Chosen
...and no Sorcerers on Palanquins for some reason.
My new Legion, using the name 'God Damnit GW, Did You Forget Death Guard Utilised Havoc And Terminator Squads Extensively During The Heresy?' and 'Nurgle' will fix the problems.
Death Guard will be getting a new codex within a couple of months at the most, I'd say out of all the factions they have the least to worry about.
I dunno.
They might get some unique units (like unique terminators), but if they aren't getting non-Defiler Daemon Engines or Bikes in the index I doubt they will in their codex.
This literally dumpstered the local Death Guard player's army. All he has left that he can use are his Plague Marines, Rhinos & DP.
It literally dumpstered my army.
I now have 3 Terminator Squads, a squad of Obliterators with attendant warp smith, a squad of Raptors with attendant jump lord and 2 havoc squads who now get to awkwardly not fit in the army at all.
Ah well, since there's no real perks to running specific precise armies yet it means I'm just going to say screw it and throw in a few things like Fabulous Bill. We'll just run Chaos and regret the fact that our army was actually rather fluffy and themed well. They could have literally put a page or a table of Legion (and Chapter) traits in the respective books :(
Detachments are the answer
2017/05/31 13:38:14
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+Grey Knight leaks + more(all info in OP)
I'm both externally and internally squealing like a child, you sir are wonderful
Wow gauss sucks. So much for one of the greatest weapons in 40K.
Wtf are you on about? You guys now get eternal reanimation protocol, are pretty cheap at 120pts with a -1 ap... Necrons look badass in 8th ed. I'm freaked out to play against a faction that always scared me before. Now factions like Orks, who won't do very much shooting damage to you, basically can't take you out if you role lucky.
I'm on about how gauss sucks. What are Necrons supposed to do against vehicles and large models? That's what gauss was more now it's gone. Reanimation doesn't mean much if you can't hurt tanks. Not sure where the "you guys" came from. Necrons is NOT my army.
–The Harrower Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com
2017/05/31 13:38:46
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
Well feth, inquisitors no longer can get power armour or hellrifles... That's all my inquisitor models invalidated then...
I hate when they completely remove options. It sucks if thing you liked to use get nerfed and is not as good as it used to be, but it sucks way more if you just simply cannot use your models any more. Aren't there several official models of inquisitors in power armour, why it is not included?
Liberal_Perturabo wrote: Oh great, my AdMech army just got gutted for the most part. Thanks GW.
Rangers and vanguard received a huge nerf with massive leadership reduction and no longer being able to shield them with Dominus or Cawl. Not to mention that AP4 galvanic rifles now only get a whopping -1 AP on 6s to wound, while scout sniper rifles throw out mortal wounds.
Doctrina imperatives are no more, while canticles got reduced in power.
Ruststalkers and infiltrators did get a cost reduction, while having most of their neat special rules removed, which was the very point of taking them.
Servitors did get +1 wound, but got significantly more expencive. Not to mention that heavy arc rifle is now some sick joke of a weapon, wounding most of the vehicles on 5+, while torsion cannon is just a worse version of multimelta. So much for technological superiority I guess.
The only units that received a clear buff are the units that were fine in the first place - techpriest dominus, dunecrawlers and a certain unit of extremely ugly robots.
There is one exeption though. Ironstriders and dragoons are now viable. That was a good change.
Right? It is like they heard people complain about the WarConvo, but didn't realize it was literally only the formation that was the issue, not the army or its rules.
I am hopeful that when we get a proper Codex, with whatever <FORGE WORLD> options are included, it gives us a bit more. I still love the army, because the models are gorgeous, but sheesh we took a nerfbat!
Also, looking through everything - what didn't go up in price for most folks? Seems like everything got real expensive now. Is the game going to stay at 1850-2000 with less on the table or go up to 2250-2500 to accommodate the price hikes?
Personally I think the points are a bit off. Some units are wildly expensive. A Wraithknight comes in at 502 points for 24 T8 3+ wounds. Yet for 500 points you can take 5 Razorbacks with twin assault cannons, for 50 T7 3+ wounds. Sure, the Wraithknight shoots 4 times with his mega lascannons, but the Razorbacks shoot 60 times with S6 guns and are twice as durable AND can move other guys around. I'm just not seeing what the 500+ price point is supposed to be buying. No special close combat rules, no feel no pain or other fancy rules. Just a 500+ point guy with 4 lascannons and a couple 'power fist' attacks.