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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Deep Fryer of Mount Doom

 EnTyme wrote:

Oaka wrote:
Spoiler:


So this is a preview of a product that will be made to fix the problems in a product that hasn't been released yet?


I see it more as admitting that they no there will be things missed in playtesting and letting the players know they plan to fix the issues.


Day 0 Tabletop DLC announcement... but, hey, at least we get 12 pages of rules for free, amirite?! I get the feeling that this will be both the Bucket o' Dice edition as well as the Nickel and Dime edition.

This message was edited 1 time. Last update was at 2017/06/02 14:42:28


 
   
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Archmagos Veneratus Extremis




On the Internet

 Rippy wrote:
Name is appropriate, that thing is repulsive

Really? I think it looks a lot like the old Grav Rhino art.
   
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Germany, Frankfurt area

AnthonyXYZ wrote:
I'm sure this is already covered earlier in this mega-thread.. but I haven't seen it mentioned much.

Upon reading the rules leaks, it appears you can be shot in combat now. Provided you are not within 1 inch of an enemy model.. can't bode well for the back of a large nid/ork blob?

I'm surprised this hasn't created more uproar.


No, the unit may not be within of 1" of the enemy, not the model.

 
   
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skarsol wrote:
 GI_Redshirt wrote:
Ragnar69 wrote:
Save is per hit, stuff like FnP is per damaga


Not sure how Disgustingly Resilient is worded, but Tau Stimulant Injectors (our FnP) specifically calls out wounds, not damage. Anytime a model with Stim suffers a wound or mortal wound, roll a D6. On a 6, that wound is ignored. So unless Nurgle FnP is worded completely differently, new FnP is rolled for the wound, not the damage. If you make the roll you ignore any damage you would take from the wound, if you fail you take full damage.


DR is "each time a model loses a wound" which happens after you roll for/assign damage. They played it correctly. If you hit with a D3 damage weapon, you assign the hit, they make their save, you roll for damage and get a 2, 2 wounds are assigned, you roll Stim/DR twice to prevent those wounds.


Except that Stim is worded differently. The exact wording is "Roll a dice each time a model with a stimulant injector suffers a wound or mortal wound. On a roll of 6, ignore it." It doesn't say lose a wound, but suffers a wound. You suffer a wound after failing a save, but you only lose a wound after taking damage. That means that, going by the wording of Stim, you would roll the D6 prior to rolling for damage.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


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On the Internet

 CthuluIsSpy wrote:
Now the question is, does that mean every one else in the imperium gets a grav tank now? Or is Cawl just going to go "nuh uh, my tank. Get your own plans"

I hooe he shares, I want to put Custodes in it so they can finally get their Grav Rhino style ride back.

As for e boxes of missiles, the could be something like the grenade launchers on a Land Raider, or the Fire Barrels on a Taurox: just another means of giving the vehicle a round 1 melee attack in combat.
   
Made in us
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 GI_Redshirt wrote:
skarsol wrote:
 GI_Redshirt wrote:
Ragnar69 wrote:
Save is per hit, stuff like FnP is per damaga


Not sure how Disgustingly Resilient is worded, but Tau Stimulant Injectors (our FnP) specifically calls out wounds, not damage. Anytime a model with Stim suffers a wound or mortal wound, roll a D6. On a 6, that wound is ignored. So unless Nurgle FnP is worded completely differently, new FnP is rolled for the wound, not the damage. If you make the roll you ignore any damage you would take from the wound, if you fail you take full damage.


DR is "each time a model loses a wound" which happens after you roll for/assign damage. They played it correctly. If you hit with a D3 damage weapon, you assign the hit, they make their save, you roll for damage and get a 2, 2 wounds are assigned, you roll Stim/DR twice to prevent those wounds.


Except that Stim is worded differently. The exact wording is "Roll a dice each time a model with a stimulant injector suffers a wound or mortal wound. On a roll of 6, ignore it." It doesn't say lose a wound, but suffers a wound. You suffer a wound after failing a save, but you only lose a wound after taking damage. That means that, going by the wording of Stim, you would roll the D6 prior to rolling for damage.


Models never "suffer a wound".

3. Allocate Wound: "If an attack successfully wounds the target, the player commanding the target unit allocates the wound..." - The unit get a wound, the player allocates the wound to a model.
4. Saving Throw: "... then the damage is prevented... [otherwise]... the model suffers damage..." - The model saves the wound, if not saved, the wound assigns damage.
5. Inflict Damage: "A model loses one wound for each point of damage it suffers." - The model takes/suffers a wound for every damage.

This message was edited 1 time. Last update was at 2017/06/02 14:56:31


 
   
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On the Internet

 CthuluIsSpy wrote:
 Shadow Walker wrote:
 CthuluIsSpy wrote:
Fair enough, its just kind of amusing they are advertising the CA book this soon.
Then again, I guess it does make sense as they already have a tank to put into it. Though why it's not in the index is beyond me.

What would be the selling point of this book if you had all new toys already in the indexes?


The new tank was released right after the index. In fact the Index isn't technically out yet; the release date is scheduled for June 3rd.
They could have included the tank in the index, and place any new releases from the following 6 months into the Chapter Approved book.
Its actually really odd considering the timing.
The core rulebook says all rules will be on the box for new models, and it's likely to be in the Marine codex that's coming since we know they're likely first out of the gate this time.
   
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The Repulsor is pretty cool. If you are going to roll out +1 Marines it seems a suitable tank for the job. More advanced, a coldwar tank to most of the imperium's interwar/WWII.

Variations in the fine points of feel no pain type rules is already showing that maybe universal special rules were not so evil after all.

This message was edited 2 times. Last update was at 2017/06/02 14:56:27


 
   
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 Roleplayer wrote:
I REALLY hate the new direction the Imperium Lore is going, so the only way O can still play 40k with friends, is to play my Sisters of Battle, have them them waging a war against Gulliman and his band of heretics.

At least that way, everytime a dumb hover tank rolls out I can nod and be like "The heresy is further confirmed" and then the Sisters can scorch some Primarius Marines as the mutant they are.

Gulliman died on Ultramar.

A Xenos puppet commands the Imperium.

Death to the False Prophet. Rise up, true servants of the Emperor!


Now thats a narrative i like.
   
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One of the best parts of 40k is that the fluff is inherently malleable, because everybody is an unreliable narrator.
   
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AnthonyXYZ wrote:
Edit: ignore me
how about
Spoiler:
Anyways, so if there is now a Grav Tank, does anyone suspect that the Custodes Vehicles are now playable in 40k too?

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New Faction Focus for fans of Magnus and Co

https://www.warhammer-community.com/2017/06/02/warhammer-40000-faction-focus-thousand-sons/
   
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Happy We Found Our Primarch




Repulsor back from a twitter feed:
   
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The Shadowlands of Nagarythe

This is a serious question actually - why would it have exhausts?

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
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 Lithlandis Stormcrow wrote:
This is a serious question actually - why would it have exhausts?


Probably the same reason a Land speeder does - the grav plates just provide lift, while the engines in the back provide thrust.
   
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UK



Disappointing that they are repeating info already shared to be honest - they already showed the whole data card with Rubrics. maybe they felt that as its already all leaked why try very hard.


I AM A MARINE PLAYER

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 Lithlandis Stormcrow wrote:
This is a serious question actually - why would it have exhausts?
Because most engines produce waste of some sort. Well that's the practical reason, real reason is "Because space marine vehicles have exhaust."

   
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On the Internet

 Lithlandis Stormcrow wrote:
This is a serious question actually - why would it have exhausts?

For the air conditioning?

Or perhaps it has some kind of generator for the on board systems and grav that is seperate from the thrusters.
   
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Connecticut

I love this damn thing. It's not as good as the dreadnought, but it's good.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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uk

The way all those missile pods are positioned, along with the little lenses makes me wonder if they are supposed to be some sort of defensive aids for the tank. Shooting down incoming projectiles etc. Guess we'll see when the rules drop.

Masochist: Hit me!
Sadist: No.

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The Rock

Grav tank ftw!!! WANT!

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
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Most importantly, Win or Lose, always try to have fun.
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Portugal

 carabine wrote:
 Lithlandis Stormcrow wrote:
This is a serious question actually - why would it have exhausts?
Because most engines produce waste of some sort. Well that's the practical reason, real reason is "Because space marine vehicles have exhaust."


It's the Imperium! Any engine they create will produce waste like no tomorrow: They aren't focused on efficiency or sleek design, more like "Brute force solutions always work!"

This message was edited 2 times. Last update was at 2017/06/02 15:29:44


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
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On the Internet

 TheDraconicLord wrote:
 carabine wrote:
 Lithlandis Stormcrow wrote:
This is a serious question actually - why would it have exhausts?
Because most engines produce waste of some sort. Well that's the practical reason, real reason is "Because space marine vehicles have exhaust."


It's the Imperium! Any engine they produce will produce waste like no tomorrow: They aren't focused on efficiency or sleek design, more like "Brute force solutions always work!"

Which is how the Thunderhawk works: by falling towards the horizon faster than it falls down.

EDIT: More on topic, I love the design, but can agree that perhaps the lids for the boxes would be better sealed shut instead of open.

And it does look like the round thing in the back might be the latest version of the smoke launcher. IIRC it was in the new Dreadnought too, correct?

This message was edited 1 time. Last update was at 2017/06/02 15:33:27


 
   
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England

Looks like another you love it or you hate it model. The front looks pretty disgusting, too much metallic on there. The back looks like it belongs on a different model, though I can't put my finger on which. Either way I'm not a fan, hopefully I'll warm up to it. Disappointing after being pretty happy about the Primaris Marines.

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Models never "suffer a wound".


So the thing specifically called out by the rules as happening never happens?

3. Allocate Wound: "If an attack successfully wounds the target, the player commanding the target unit allocates the wound..." - The unit get a wound, the player allocates the wound to a model.
4. Saving Throw: "... then the damage is prevented... [otherwise]... the model suffers damage..." - The model saves the wound, if not saved, the wound assigns damage.
5. Inflict Damage: "A model loses one wound for each point of damage it suffers." - The model takes/suffers a wound for every damage.


So do models suffer wounds or not? Because in here you, in your own words, describe the rules by saying that models suffer wounds. By failing to save a wound, the target unit suffers a wound. That wound then inflicts damage equal to its damage value as indicated by the weapon stat line. When you have successfully wounded a target, that target must then make saving throws. For every failed saving throw, that unit suffers a wound. You then allocate damage to the unit based on the number of wounds suffered. You don't jump straight from failed saving throw to damage, you must determine the number of wounds suffered, THEN determine the damage suffered. If you toss out that step of determining wounds suffered/failed to save against, as you are indicating, then the process breaks down.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
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Somewhere in the dark...

Is there any word on whether models in terminator armour ignore the -1 to hit with heavy weapons? I ask because in the grey knights Wargear, terminators pay more than PA guys for heavy weapons so I'd expect them to be better...



 
   
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On the Internet

 WarbossDakka wrote:
Looks like another you love it or you hate it model. The front looks pretty disgusting, too much metallic on there. The back looks like it belongs on a different model, though I can't put my finger on which. Either way I'm not a fan, hopefully I'll warm up to it. Disappointing after being pretty happy about the Primaris Marines.

I think the Grav Plates would work better in a dark metal color like Screaming Bell with some highlights. Then again I tend to like my metals darker than most.


Automatically Appended Next Post:
 ColdSadHungry wrote:
Is there any word on whether models in terminator armour ignore the -1 to hit with heavy weapons? I ask because in the grey knights Wargear, terminators pay more than PA guys for heavy weapons so I'd expect them to be better...

Nope. Instead you have extra wounds and a teleport strike (which all GK have, but I'm speaking of the general upgrade over power armour) All "relentless" style rules are all bespoke and would be in the unit profile.

Of, and now Storm Bolters are double bolters to Termis have double shots over regular Marines as well.

This message was edited 1 time. Last update was at 2017/06/02 15:42:50


 
   
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 GI_Redshirt wrote:
Models never "suffer a wound".


So the thing specifically called out by the rules as happening never happens?

3. Allocate Wound: "If an attack successfully wounds the target, the player commanding the target unit allocates the wound..." - The unit get a wound, the player allocates the wound to a model.
4. Saving Throw: "... then the damage is prevented... [otherwise]... the model suffers damage..." - The model saves the wound, if not saved, the wound assigns damage.
5. Inflict Damage: "A model loses one wound for each point of damage it suffers." - The model takes/suffers a wound for every damage.


So do models suffer wounds or not? Because in here you, in your own words, describe the rules by saying that models suffer wounds. By failing to save a wound, the target unit suffers a wound. That wound then inflicts damage equal to its damage value as indicated by the weapon stat line. When you have successfully wounded a target, that target must then make saving throws. For every failed saving throw, that unit suffers a wound. You then allocate damage to the unit based on the number of wounds suffered. You don't jump straight from failed saving throw to damage, you must determine the number of wounds suffered, THEN determine the damage suffered. If you toss out that step of determining wounds suffered/failed to save against, as you are indicating, then the process breaks down.


Suffer was my own words. Models never "suffer a wound" in the core rules. If you want to RAW, then we can say Stims never do anything because models never suffer wounds, they just lose them.
   
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Something didn't look quite right with the Repulsor so I fixed it.


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Artist, Game Designer, and Wargame Veteran

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Colorado

I have a question about points. Do special characters like Kaptin Badrukk have to pay for their wargear separately like all the other models?
   
 
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