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Made in us
Nasty Nob






 Nostromodamus wrote:
In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .


Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.

You roll for all embarked, and get to apply wounds to the chaff units.

Space marines now fighting over who gets to hold the melta gun when they get inside the rhino

This message was edited 1 time. Last update was at 2017/06/05 12:37:37


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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Fixture of Dakka






 davou wrote:
 Nostromodamus wrote:
In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .


Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.

You roll for all embarked, and get to apply wounds to the chaff units.

Space marines now fighting over who gets to hold the melta gun when they get inside the rhino


Good catch! But it is 1's that kill, not 6's. Same chance though.

This message was edited 1 time. Last update was at 2017/06/05 12:39:44


"The Omnissiah is my Moderati" 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 davou wrote:
 Nostromodamus wrote:
In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .


Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.

You roll for all embarked, and get to apply wounds to the chaff units.

Space marines now fighting over who gets to hold the melta gun when they get inside the rhino
Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.

Now, when the Sergeant strangely keeps out of harms way while his dudes keep dying, that is another story. I guess that is the substitute for Look Out Sir.

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 casvalremdeikun wrote:
Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.



wait where did you see that?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Repentia Mistress





 davou wrote:
 casvalremdeikun wrote:
Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.



wait where did you see that?


They were abstracting what the rule represents.
   
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Sioux Falls, SD

 davou wrote:
 casvalremdeikun wrote:
Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.



wait where did you see that?
What the above poster said.

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Surprised people are upset by the vehicle explodes rule. I guess for Terminators and 2+ armoured friends its bad but for MEQ its about the same and for everyone else it is considerably less lethal than before.
   
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Warning From Magnus? Not Listening!





Holy Terra.

Ha! I now feel good about my lack of transports.

   
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Sneaky Kommando






tneva82 wrote:
 H.B.M.C. wrote:
Another alternate to the Gravraider. This one goes for a "more is more" approach.

Spoiler:


That HAS to be joke right? Compared to that first is downright sensible and beautifull.

How same company can produce death guard and that...thing...


Is this real?

 
   
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Pestilent Plague Marine with Blight Grenade





Pity the poor Chaos transports, one stray shot from a combi-plasma will not only nuke the transport in one shot (regardless of the vehicle!) but also carries the 1/6 chance of evaporating a passenger

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
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Holy Terra.

Huh? Dont transports have multiple wounds?

   
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Colorado Springs

 Megaknob wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Another alternate to the Gravraider. This one goes for a "more is more" approach.

Spoiler:


That HAS to be joke right? Compared to that first is downright sensible and beautifull.

How same company can produce death guard and that...thing...


Is this real?


No, they forgot to swap the Techmarine for a Mek.
   
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Chillicothe, OH

 Megaknob wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Another alternate to the Gravraider. This one goes for a "more is more" approach.

Spoiler:


That HAS to be joke right? Compared to that first is downright sensible and beautifull.

How same company can produce death guard and that...thing...


Is this real?


Yep. Totally 100% legit.

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 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?


Yeah, I assume they are either unaware of the new vehicle stats or just being hyperbolic. Unless they got a hold of the dreadclaw rules early and those are made of tissue paper or something.
   
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Southeastern PA, USA

 nintura wrote:
 Megaknob wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Another alternate to the Gravraider. This one goes for a "more is more" approach.

Spoiler:


That HAS to be joke right? Compared to that first is downright sensible and beautifull.

How same company can produce death guard and that...thing...


Is this real?


Yep. Totally 100% legit.


Yep. And there's an even more upgunned variant that adds a pair of overhead missile racks and a hull-mounted demolisher cannon, per my GW source.

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 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?

Gets Hot removes the model, no wounds, no saves allowed.
   
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Chrysis wrote:


Exploding vehicles now deal Mortal Wounds, so Terminator or Grot you die all the same.


Terminators have 2 wounds. The odds of 1 dying is 11%.
   
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Richmond, VA

 nintura wrote:
 Megaknob wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Another alternate to the Gravraider. This one goes for a "more is more" approach.

Spoiler:


That HAS to be joke right? Compared to that first is downright sensible and beautifull.

How same company can produce death guard and that...thing...


Is this real?


Yep. Totally 100% legit.


You guys are tremendously bad at spotting gakky photoshopping.

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 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?


Yes, but in their wisdom, CSM decided it would be cool to strap combi-weapons onto their vehicles. As combi-weapons were meant for infantry, the combi-plasma removes the "model" on a roll of a 1, unlike most vehicle based plama which does 1 mortal wound on a 1. TL;DR: Don't strap combi-plasma to your CSM vehicles, and if you do, don't overcharge it.
   
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Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
   
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on the forum. Obviously

 JimOnMars wrote:
 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?

Gets Hot removes the model, no wounds, no saves allowed.


Pretty sure that's not universal and depends on the datasheet. Remember that of the weapons used by the unit is listed, so they can make it different for each unit.
You also have the option of making it supercharged; you dont have to roll for gets hot.

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 Alpharius wrote:
Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?


They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

 JimOnMars wrote:
 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?

Gets Hot removes the model, no wounds, no saves allowed.


Does it remove the transport? As in, if I had a stern guard squad in a rhino, and one of them shot a plasma weapon out the top hatch, and I rolled a 1 for my Gets Hot!, would the rhino be removed?

   
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Sioux Falls, SD

 EmberlordofFire8 wrote:
 JimOnMars wrote:
 EmberlordofFire8 wrote:
Huh? Dont transports have multiple wounds?

Gets Hot removes the model, no wounds, no saves allowed.


Does it remove the transport? As in, if I had a stern guard squad in a rhino, and one of them shot a plasma weapon out the top hatch, and I rolled a 1 for my Gets Hot!, would the rhino be removed?
You can't shoot out of a Rhino.

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skarsol wrote:
 Alpharius wrote:
Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?


They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.



The Leman Russ Demolisher's Plasma Cannon sponsons flat out destroy the tank if any of the to hit rolls are ones.

This message was edited 1 time. Last update was at 2017/06/05 14:10:50


 
   
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Lieutenant General





Florence, KY

skarsol wrote:
 Alpharius wrote:
Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?


They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.

Except the Primaris Rhino, Leman Russ Demolisher and Leman Russ all have plasma weapons which will kill the model on a 'To Hit' roll of 1 when supercharged.

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The Razorback's plasma also destroys it.

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 Asmodai wrote:
skarsol wrote:
 Alpharius wrote:
Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?


They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.



The Leman Russ Demolisher's Plasma Cannon sponsons flat out destroy the tank if any of the to hit rolls are ones.


Hah, nice. Interesting that that one is actually on the data sheet and not an artifact of referencing an external table like the CSM issue.


Automatically Appended Next Post:
 Ghaz wrote:
skarsol wrote:
 Alpharius wrote:
Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?


They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.

Except the Primaris Rhino, Leman Russ Demolisher and Leman Russ all have plasma weapons which will kill the model on a 'To Hit' roll of 1 when supercharged.


Obviously a rhino shooting overcharged plasma was OP so they had to balance it.

This message was edited 1 time. Last update was at 2017/06/05 14:14:00


 
   
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Sioux Falls, SD

Razorbacks with the Lascannon and Twin Plasmagun can blow themselves up as well.

The real question is, when you overheat a plasma weapon on a transport, do they still Explode?

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Interesting enough the Land Speeder Vengeance's Plasma Battery (had to double check on that) does not destroy it but does 3 mortal wounds to it.

This message was edited 1 time. Last update was at 2017/06/05 14:15:45


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