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![[Post New]](/s/i/i.gif) 2017/06/05 12:37:13
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Nasty Nob
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Nostromodamus wrote:In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .
Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.
You roll for all embarked, and get to apply wounds to the chaff units.
Space marines now fighting over who gets to hold the melta gun when they get inside the rhino
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This message was edited 1 time. Last update was at 2017/06/05 12:37:37
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/06/05 12:38:36
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Fixture of Dakka
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davou wrote: Nostromodamus wrote:In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .
Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.
You roll for all embarked, and get to apply wounds to the chaff units.
Space marines now fighting over who gets to hold the melta gun when they get inside the rhino 
Good catch!  But it is 1's that kill, not 6's. Same chance though.
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This message was edited 1 time. Last update was at 2017/06/05 12:39:44
"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2017/06/05 12:46:24
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Chaplain with Hate to Spare
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davou wrote: Nostromodamus wrote:In the rules for Transports, when one is destroyed the occupants disembark and you roll a die for each model. On a 1, that model is slain. .
Important to note that while you do roll a dice for each model, sixes only slay A model, not THAT model.
You roll for all embarked, and get to apply wounds to the chaff units.
Space marines now fighting over who gets to hold the melta gun when they get inside the rhino 
Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.
Now, when the Sergeant strangely keeps out of harms way while his dudes keep dying, that is another story. I guess that is the substitute for Look Out Sir.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/05 12:58:19
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Nasty Nob
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casvalremdeikun wrote:Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.
wait where did you see that?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:04:45
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Repentia Mistress
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davou wrote: casvalremdeikun wrote:Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.
wait where did you see that?
They were abstracting what the rule represents.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:06:53
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Chaplain with Hate to Spare
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davou wrote: casvalremdeikun wrote:Or when the dude with the Meltagun dies, his squad doesn't just leave the Meltagun on the ground, but pick it up and keep going.
wait where did you see that?
What the above poster said.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/05 13:13:14
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Longtime Dakkanaut
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Surprised people are upset by the vehicle explodes rule. I guess for Terminators and 2+ armoured friends its bad but for MEQ its about the same and for everyone else it is considerably less lethal than before.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:25:39
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Warning From Magnus? Not Listening!
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Ha! I now feel good about my lack of transports.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:26:57
Subject: 40k New Edition Summary - 4th June 17: Starter Pre-orders/FW Index Contents (all info in OP)
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Sneaky Kommando
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tneva82 wrote: H.B.M.C. wrote:Another alternate to the Gravraider. This one goes for a "more is more" approach.
That HAS to be joke right? Compared to that first is downright sensible and beautifull.
How same company can produce death guard and that...thing...
Is this real?
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![[Post New]](/s/i/i.gif) 2017/06/05 13:28:24
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Pestilent Plague Marine with Blight Grenade
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Pity the poor Chaos transports, one stray shot from a combi-plasma will not only nuke the transport in one shot (regardless of the vehicle!) but also carries the 1/6 chance of evaporating a passenger
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![[Post New]](/s/i/i.gif) 2017/06/05 13:29:43
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Warning From Magnus? Not Listening!
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Huh? Dont transports have multiple wounds?
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![[Post New]](/s/i/i.gif) 2017/06/05 13:34:12
Subject: 40k New Edition Summary - 4th June 17: Starter Pre-orders/FW Index Contents (all info in OP)
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Dakka Veteran
Colorado Springs
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Megaknob wrote:tneva82 wrote: H.B.M.C. wrote:Another alternate to the Gravraider. This one goes for a "more is more" approach.
That HAS to be joke right? Compared to that first is downright sensible and beautifull.
How same company can produce death guard and that...thing...
Is this real?
No, they forgot to swap the Techmarine for a Mek.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:36:44
Subject: 40k New Edition Summary - 4th June 17: Starter Pre-orders/FW Index Contents (all info in OP)
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Longtime Dakkanaut
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Megaknob wrote:tneva82 wrote: H.B.M.C. wrote:Another alternate to the Gravraider. This one goes for a "more is more" approach.
That HAS to be joke right? Compared to that first is downright sensible and beautifull.
How same company can produce death guard and that...thing...
Is this real?
Yep. Totally 100% legit.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:38:54
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Longtime Dakkanaut
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Yeah, I assume they are either unaware of the new vehicle stats or just being hyperbolic. Unless they got a hold of the dreadclaw rules early and those are made of tissue paper or something.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:40:19
Subject: 40k New Edition Summary - 4th June 17: Starter Pre-orders/FW Index Contents (all info in OP)
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Pragmatic Primus Commanding Cult Forces
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nintura wrote: Megaknob wrote:tneva82 wrote: H.B.M.C. wrote:Another alternate to the Gravraider. This one goes for a "more is more" approach.
That HAS to be joke right? Compared to that first is downright sensible and beautifull.
How same company can produce death guard and that...thing...
Is this real?
Yep. Totally 100% legit.
Yep. And there's an even more upgunned variant that adds a pair of overhead missile racks and a hull-mounted demolisher cannon, per my GW source.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:44:10
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Battlewagon Driver with Charged Engine
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Gets Hot removes the model, no wounds, no saves allowed.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:50:17
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Decrepit Dakkanaut
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Chrysis wrote:
Exploding vehicles now deal Mortal Wounds, so Terminator or Grot you die all the same.
Terminators have 2 wounds. The odds of 1 dying is 11%.
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![[Post New]](/s/i/i.gif) 2017/06/05 13:51:44
Subject: 40k New Edition Summary - 4th June 17: Starter Pre-orders/FW Index Contents (all info in OP)
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Haughty Harad Serpent Rider
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nintura wrote: Megaknob wrote:tneva82 wrote: H.B.M.C. wrote:Another alternate to the Gravraider. This one goes for a "more is more" approach.
That HAS to be joke right? Compared to that first is downright sensible and beautifull.
How same company can produce death guard and that...thing...
Is this real?
Yep. Totally 100% legit.
You guys are tremendously bad at spotting gakky photoshopping.
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2017/06/05 13:58:09
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Dakka Veteran
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Yes, but in their wisdom, CSM decided it would be cool to strap combi-weapons onto their vehicles. As combi-weapons were meant for infantry, the combi-plasma removes the "model" on a roll of a 1, unlike most vehicle based plama which does 1 mortal wound on a 1. TL;DR: Don't strap combi-plasma to your CSM vehicles, and if you do, don't overcharge it.
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![[Post New]](/s/i/i.gif) 2017/06/05 14:01:33
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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[DCM]
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Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
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![[Post New]](/s/i/i.gif) 2017/06/05 14:06:26
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Trazyn's Museum Curator
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Pretty sure that's not universal and depends on the datasheet. Remember that of the weapons used by the unit is listed, so they can make it different for each unit.
You also have the option of making it supercharged; you dont have to roll for gets hot.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/06/05 14:07:12
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Dakka Veteran
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Alpharius wrote:Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
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![[Post New]](/s/i/i.gif) 2017/06/05 14:07:15
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Warning From Magnus? Not Listening!
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Does it remove the transport? As in, if I had a stern guard squad in a rhino, and one of them shot a plasma weapon out the top hatch, and I rolled a 1 for my Gets Hot!, would the rhino be removed?
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![[Post New]](/s/i/i.gif) 2017/06/05 14:08:26
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Chaplain with Hate to Spare
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EmberlordofFire8 wrote:
Does it remove the transport? As in, if I had a stern guard squad in a rhino, and one of them shot a plasma weapon out the top hatch, and I rolled a 1 for my Gets Hot!, would the rhino be removed?
You can't shoot out of a Rhino.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/05 14:09:55
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Deathwing Terminator with Assault Cannon
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skarsol wrote: Alpharius wrote:Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
The Leman Russ Demolisher's Plasma Cannon sponsons flat out destroy the tank if any of the to hit rolls are ones.
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This message was edited 1 time. Last update was at 2017/06/05 14:10:50
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![[Post New]](/s/i/i.gif) 2017/06/05 14:10:58
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Lieutenant General
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skarsol wrote: Alpharius wrote:Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
Except the Primaris Rhino, Leman Russ Demolisher and Leman Russ all have plasma weapons which will kill the model on a 'To Hit' roll of 1 when supercharged.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/05 14:12:24
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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The Razorback's plasma also destroys it.
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![[Post New]](/s/i/i.gif) 2017/06/05 14:13:06
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Dakka Veteran
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Asmodai wrote:skarsol wrote: Alpharius wrote:Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
The Leman Russ Demolisher's Plasma Cannon sponsons flat out destroy the tank if any of the to hit rolls are ones.
Hah, nice. Interesting that that one is actually on the data sheet and not an artifact of referencing an external table like the CSM issue. Automatically Appended Next Post: Ghaz wrote:skarsol wrote: Alpharius wrote:Wait - vehicles don't ignore the 'gets hot' part of plasma in 8th edition?
They do not. Plasma weapons that are intended to go on vehicles all do 1 mortal wound on a to hit of 1 (as far as I've seen). EG: Helbrute Plasma Cannon does 1 mortal wound on a 1.
Except the Primaris Rhino, Leman Russ Demolisher and Leman Russ all have plasma weapons which will kill the model on a 'To Hit' roll of 1 when supercharged.
Obviously a rhino shooting overcharged plasma was OP so they had to balance it.
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This message was edited 1 time. Last update was at 2017/06/05 14:14:00
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![[Post New]](/s/i/i.gif) 2017/06/05 14:14:01
Subject: Re:40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Chaplain with Hate to Spare
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Razorbacks with the Lascannon and Twin Plasmagun can blow themselves up as well.
The real question is, when you overheat a plasma weapon on a transport, do they still Explode?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/05 14:15:08
Subject: 40k New Edition Summary - 4th June 17: Frontline Gaming Q&A Summary (all info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Interesting enough the Land Speeder Vengeance's Plasma Battery (had to double check on that) does not destroy it but does 3 mortal wounds to it.
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This message was edited 1 time. Last update was at 2017/06/05 14:15:45
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