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![[Post New]](/s/i/i.gif) 2017/06/07 14:38:34
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Blood Angel Chapter Master with Wings
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Trust in Goodwin.
(That's what I keep telling myself anyways, despite those janky tiny-legged new dreads)
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![[Post New]](/s/i/i.gif) 2017/06/07 15:38:05
Subject: Re:40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Longtime Dakkanaut
Indiana
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After starting to read dark imperium a lot of my fluff concerns were covered relatively quickly.
I think that it is super cool that having mixed chapter livery for primaris marines is perfectly reasonable. If I want a squad with a Space Wolf, an Imperial Fist, and an Dark Angel painted in that livery it would fit the fluff. That seems super cool and fun to me as a hobbyist and fluff enthusiast. They have all of the quirks of their gene seed without the history of conflict and old grudges. For those wondering about how the repulsor hovers? It does use grav technology as a poor enthusiastic Iron Warrior found out the fun way.
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This message was edited 2 times. Last update was at 2017/06/07 15:39:18
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![[Post New]](/s/i/i.gif) 2017/06/07 15:40:47
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Towering Hierophant Bio-Titan
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Wow they finally ticked the clock over to M42. I thought we were going to sit with every event simultaneously happening on the last day of 40,999 forever like some manic episode of 24.
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![[Post New]](/s/i/i.gif) 2017/06/07 16:08:52
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Longtime Dakkanaut
Indiana
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xttz wrote:Wow they finally ticked the clock over to M42. I thought we were going to sit with every event simultaneously happening on the last day of 40,999 forever like some manic episode of 24.
Covered in the book as well.
Because of the bastardization of the emperors imperial calendar as well as the effects of the warp on time. It could be anywhere between M41 and M42. Covers things nicely how sometimes the dates dont line up, or everything seems to be happening at the same time.
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![[Post New]](/s/i/i.gif) 2017/06/07 16:57:32
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Did Fulgrim Just Behead Ferrus?
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So, someone forgot to adjust their clocks for Warp Saving Time on a galactic level?
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This message was edited 1 time. Last update was at 2017/06/07 16:58:12
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2017/06/07 17:06:28
Subject: Re:40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Sneaky Kommando
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That list is basically how I have my army planned for 8th I'm on painting my morkanaut now I must watch the video!
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![[Post New]](/s/i/i.gif) 2017/06/07 17:32:20
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Major
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Where's my daily dose of Duncan? Hopefully working on guides for the starter contents!
I'm definitely excited to see all the multi part kits, though i'm a bit sad it looks like we won't be getting Primaris foot troops with meltas/flamers/grav guns....I could be wrong though..just going off the rumors. It would be cool if the foetid bloat drone had its own customizable kit, with cool bits...I need more cool little nurgle bits.
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This message was edited 1 time. Last update was at 2017/06/07 17:35:05
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![[Post New]](/s/i/i.gif) 2017/06/07 17:43:11
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Trazyn's Museum Curator
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Thargrim wrote:Where's my daily dose of Duncan? Hopefully working on guides for the starter contents!
I'm definitely excited to see all the multi part kits, though i'm a bit sad it looks like we won't be getting Primaris foot troops with meltas/flamers/grav guns....I could be wrong though..just going off the rumors. It would be cool if the foetid bloat drone had its own customizable kit, with cool bits...I need more cool little nurgle bits.
Yeah, where is Duncan? I haven't seen him in my feed for a while.
I was expecting something from Dark Millenium by now.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/06/07 17:50:43
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Lieutenant General
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CthuluIsSpy wrote: Thargrim wrote:Where's my daily dose of Duncan? Hopefully working on guides for the starter contents!
I'm definitely excited to see all the multi part kits, though i'm a bit sad it looks like we won't be getting Primaris foot troops with meltas/flamers/grav guns....I could be wrong though..just going off the rumors. It would be cool if the foetid bloat drone had its own customizable kit, with cool bits...I need more cool little nurgle bits.
Yeah, where is Duncan? I haven't seen him in my feed for a while.
I was expecting something from Dark Millenium by now.
I don't believe Duncan has ever done a tutorial on a model before its been released.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/07 17:52:33
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Longtime Dakkanaut
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I'm sure they're releasing painting tutorials for not only the DG start of the Box, but the Primaris, as well as the new Primaris Dread, Vehicles, Mortarion, etc.
Same as all major releases, we're just getting a lot at once.
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This message was edited 1 time. Last update was at 2017/06/07 17:52:41
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/06/07 18:02:09
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Courageous Space Marine Captain
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Ghaz wrote:
I don't believe Duncan has ever done a tutorial on a model before its been released.
He did one on Yvraine's cat.
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![[Post New]](/s/i/i.gif) 2017/06/07 18:21:43
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Lieutenant General
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Crimson wrote: Ghaz wrote:
I don't believe Duncan has ever done a tutorial on a model before its been released.
He did one on Yvraine's cat.
So he did one on a part of a kit, without telling us what kit it belonged to. Perhaps we can get a tutorial on a Primaris marine's left foot
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/07 18:36:04
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Longtime Dakkanaut
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Ghaz wrote:
So he did one on a part of a kit, without telling us what kit it belonged to. Perhaps we can get a tutorial on a Primaris marine's left foot
Or pick a foot on this one ..
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![[Post New]](/s/i/i.gif) 2017/06/07 20:13:28
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Stealthy Space Wolves Scout
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1 Power = 20 points seems a very good approximation. I did a 100 Power Space Wolves army and then calculated the points. It came to 1964 points but I could have included a few more plasma pistols and hunter killer missiles upgrades if I would have the models.
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![[Post New]](/s/i/i.gif) 2017/06/07 20:36:51
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Ultramarine Terminator with Assault Cannon
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I made three lists and see approximately the same thing.
Space Marines: 1991 points / 109 power
AdMech: 1998 points / 99 power
Eldar: 1488 points / 68 power
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![[Post New]](/s/i/i.gif) 2017/06/07 21:06:51
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Using Object Source Lighting
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I think it works pretty well in that direction because people tend to take reasonable upgrades, but encourages piling on the upgrades, at which point things get pretty screwy-- I played around with the numbers and IIRC kitted out tactical marines were closer to 30 pts:1 power
And, in Oni's example, while it kinda' looks fine on paper, expanding it to what we're used to, what if the admech player showed up with another 200 points over the 2k space wolf list, would that still feel as okay?
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![[Post New]](/s/i/i.gif) 2017/06/07 21:56:52
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Pious Palatine
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spiralingcadaver wrote:I think it works pretty well in that direction because people tend to take reasonable upgrades, but encourages piling on the upgrades, at which point things get pretty screwy-- I played around with the numbers and IIRC kitted out tactical marines were closer to 30 pts:1 power
And, in Oni's example, while it kinda' looks fine on paper, expanding it to what we're used to, what if the admech player showed up with another 200 points over the 2k space wolf list, would that still feel as okay?
Meh, the type of game that you use powerlevels for doesn't really have to worry about a 10% swing one way or another and besides, it's not like bring 200 points of stuff always gives you 200 points of effectiveness.
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![[Post New]](/s/i/i.gif) 2017/06/07 21:58:13
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Fixture of Dakka
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spiralingcadaver wrote:I think it works pretty well in that direction because people tend to take reasonable upgrades, but encourages piling on the upgrades, at which point things get pretty screwy-- I played around with the numbers and IIRC kitted out tactical marines were closer to 30 pts:1 power
And, in Oni's example, while it kinda' looks fine on paper, expanding it to what we're used to, what if the admech player showed up with another 200 points over the 2k space wolf list, would that still feel as okay?
Yeah I'm not sure why people are seemingly okay with unequal power levels yet were not okay with unequal points. At the end of the day it feels like the point system was tacked up and Jervis & Friends never wanted it. If so they could have made a more concise 1 power level = 20 points formula with upgrades also costing power level. Instead we get indexs which are incredibly frustrating to read, a summoning system that doesn't even allow for point values and power levels which seem fine in friendly games but will still cause people feeling like the point/power limit was unbalanced.
Granularity does have a benefit in miniature games.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2017/06/07 22:11:51
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Dakka Veteran
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The indexes aren't bad at all. I find them fairly intuitive. Having upgrades cost power level would have required current power level values to be multiplied by at least 10 to allow for the required granularity, which practically gets us back to a points system anyway, so I'm not sure what you mean.
As for Summoning, it costs way too much to be useful, so weather or not it allows for point values is fairly irrelevant (it's not like you don't have to pay the points).
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![[Post New]](/s/i/i.gif) 2017/06/07 22:31:13
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Fixture of Dakka
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skarsol wrote:The indexes aren't bad at all. I find them fairly intuitive. Having upgrades cost power level would have required current power level values to be multiplied by at least 10 to allow for the required granularity, which practically gets us back to a points system anyway, so I'm not sure what you mean.
As for Summoning, it costs way too much to be useful, so weather or not it allows for point values is fairly irrelevant (it's not like you don't have to pay the points). 
How in the world do you find it intuitive to have to flip to random sections in the book and then to the very back just to find point costs for units + weapons? The fact that people are creating their own indexes proves that is it NOT easy to use. They should have done Power level + point cost all in the same unit sheet (but again GW seems to not like the idea of points).
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2017/06/07 22:35:00
Subject: Re:40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Dakka Veteran
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How in the world do you find it intuitive to have to flip to random sections in the book and then to the very back just to find point costs for units + weapons? The fact that people are creating their own indexes proves that is it NOT easy to use. They should have done Power level + point cost all in the same unit sheet (but again GW seems to not like the idea of points).
Its so they can print updated points lists in the future without having to print the entire book.
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![[Post New]](/s/i/i.gif) 2017/06/07 22:38:40
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Angelic Adepta Sororitas
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Kirasu wrote:skarsol wrote:The indexes aren't bad at all. I find them fairly intuitive. Having upgrades cost power level would have required current power level values to be multiplied by at least 10 to allow for the required granularity, which practically gets us back to a points system anyway, so I'm not sure what you mean.
As for Summoning, it costs way too much to be useful, so weather or not it allows for point values is fairly irrelevant (it's not like you don't have to pay the points). 
How in the world do you find it intuitive to have to flip to random sections in the book and then to the very back just to find point costs for units + weapons? The fact that people are creating their own indexes proves that is it NOT easy to use. They should have done Power level + point cost all in the same unit sheet (but again GW seems to not like the idea of points).
Also, when you include points on each datasheet, you can potenetially limit the amount of equipment a unit/character/etc can take due to simple lack of space. At least thats another point Ive read in support of putting points at the back. However, I'll take a quicker response to balancing via points at the back over convience of flipping any day as rebalancing is important to this game's vitality in the long run.
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![[Post New]](/s/i/i.gif) 2017/06/07 22:55:49
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Dakka Veteran
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Within weeks there'll be web/app/program army builders galore anyway, it's not like paper and pen is the primary way to build lists anymore. At that point the advantages of having the points split far outweighs the negatives.
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![[Post New]](/s/i/i.gif) 2017/06/07 23:08:02
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Using Object Source Lighting
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ERJAK wrote:Meh, the type of game that you use powerlevels for doesn't really have to worry about a 10% swing one way or another and besides, it's not like bring 200 points of stuff always gives you 200 points of effectiveness.
1- let's go with a really, really basic hypothetical, involving your basic, uncreative spamming. Guy A happens to make a really average list, an equivalent of 20:1, so has basically a 2k points list. Guy B likes his kitted out tac squads, takes a bunch, ends up with a ratio of closer to 30:1, for a list of a bit under 3k points. That's okay?
2- is
not like bring 200 points of stuff always gives you 200 points of effectiveness
really the way you want to think of the game? Are we, before the edition's even been officially launched, assuming that the points values are simultaneously balanced enough to not be concerned and that they're completely irrelevant/we shouldn't expect to get something's game presence to be at least approximately equivalent to its cost?
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![[Post New]](/s/i/i.gif) 2017/06/08 00:11:41
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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People, stop comparing Power Level with Points. If you are comparing that, is clear that Power Level aren't for you, and thats totally fine.
If you can't understand why someone could use Power Level instead of points, again, is totally fine. Nobody is forcing anyone to use something they don't want.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/08 00:31:40
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Longtime Dakkanaut
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Also, never had an issue with uneven point totals.
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![[Post New]](/s/i/i.gif) 2017/06/08 01:07:20
Subject: 40k New Edition Summary - 6th June 17: Vox-Cast (behind the scenes) episode 1+2 (all info in OP)
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Stalwart Strike Squad Grey Knight
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Cephalobeard wrote:I'm sure they're releasing painting tutorials for not only the DG start of the Box, but the Primaris, as well as the new Primaris Dread, Vehicles, Mortarion, etc.
Same as all major releases, we're just getting a lot at once.
That said, we some times do not get a *full* painting tutorial on a new release. Out of the Gathering Storm big boxes, only four of the models - Saint Celestine, Belisarius Cawl, Inquisitor Grayfax and The Yncarne, Avatar of Ynnead - got a full painting tutorial from base coat to finished model. Yvraine, The Visarch, Roboute Guilliman, Cypher, and Grand Master Voldus only got painting tutorials that only cover certain areas of the model. I'm not sure if there were competing releases.
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![[Post New]](/s/i/i.gif) 2017/06/08 03:51:26
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Pious Palatine
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spiralingcadaver wrote:ERJAK wrote:Meh, the type of game that you use powerlevels for doesn't really have to worry about a 10% swing one way or another and besides, it's not like bring 200 points of stuff always gives you 200 points of effectiveness.
1- let's go with a really, really basic hypothetical, involving your basic, uncreative spamming. Guy A happens to make a really average list, an equivalent of 20:1, so has basically a 2k points list. Guy B likes his kitted out tac squads, takes a bunch, ends up with a ratio of closer to 30:1, for a list of a bit under 3k points. That's okay?
2- is
not like bring 200 points of stuff always gives you 200 points of effectiveness
really the way you want to think of the game? Are we, before the edition's even been officially launched, assuming that the points values are simultaneously balanced enough to not be concerned and that they're completely irrelevant/we shouldn't expect to get something's game presence to be at least approximately equivalent to its cost?
Oh look, straw manning! And no that first example doesn't matter because in a game like that those two guys would go 'huh, I think this is too strong, for the next game I'll use X instead of Y. Because the types of games and gamers that use powerlevels care more about having a good game then winning.
As for points, points don't balance the game. They're resources to be spent. They create constraints the player must work within. Then the player does their level best to get around those constraints and build his list in such a way that his efficiency is greater than the player mean before he even hits the table. A good point system will keep the variance low enough that he doesn't just auto win but someone who spends a significant amount of time list building will always have an advantage over someone who just throws models at the table. That's just the way the game works.
Don't make points something mythical, they're just a system to be bent by skilled players, like everything else.
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![[Post New]](/s/i/i.gif) 2017/06/08 03:53:27
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Ancient Chaos Terminator
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Please take Points Vs Power Levels discussions to a new thread, in fact I think there is already a couple of them in the general
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![[Post New]](/s/i/i.gif) 2017/06/08 05:21:22
Subject: 40k New Edition Summary - 7th June 17: Vox-Cast (behind the scenes) episode 3 (info in OP)
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Lord of the Fleet
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spiralingcadaver wrote:ERJAK wrote:Meh, the type of game that you use powerlevels for doesn't really have to worry about a 10% swing one way or another and besides, it's not like bring 200 points of stuff always gives you 200 points of effectiveness.
1- let's go with a really, really basic hypothetical, involving your basic, uncreative spamming. Guy A happens to make a really average list, an equivalent of 20:1, so has basically a 2k points list. Guy B likes his kitted out tac squads, takes a bunch, ends up with a ratio of closer to 30:1, for a list of a bit under 3k points. That's okay?
If A knows that B likes to optimize like that then they should be playing matched play.
If B is a stranger to A then they should be playing matched play.
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