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Made in us
Locked in the Tower of Amareo




I wouldn't count on any of this yet. We haven't seen a SINGLE Eldar or Tau weapon system yet. GW will make all these announcements and then forget to mention that Eldar have -4 AP on all their guns because Eldar have to win.

This message was edited 1 time. Last update was at 2017/05/04 18:56:09


 
   
Made in us
Damsel of the Lady




GK Terminators, GK Terminators, GK Terminators, GK Terminators!
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Anything I want from my daemon army! Maybe alongside Magnus or Kharne or Lucius!!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

Kilakans, Deff dreads, terminators, vanguard veterans, assault marines, kabalite warriors, whyches, non op eldars.

* I have to say that NewGW impresses me a lot... 
   
Made in us
Auspicious Daemonic Herald





It would be nice to be able to run Pink Horrors as a gun line again
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Martel732 wrote:
I wouldn't count on any of this yet. We haven't seen a SINGLE Eldar or Tau weapon system yet. GW will make all these announcements and then forget to mention that Eldar have -4 AP on all their guns because Eldar have to win.


Don't be such a cynic Martel, you still have that fluff where they kill off your Blood Angels and my Space Wolves to look forwards to.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Locked in the Tower of Amareo




I can ignore that as I do most of the fluff as long as they keep making models.
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

I'm excited to use my Dark Eldar without the help of their craftworld cousins

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in gb
Swift Swooping Hawk





I'm looking forward to seeing what changes we get for the Phoenix Lords. They're guaranteed to get a major rule update here and they've been needing one for a long time.
   
Made in ie
Norn Queen






Dublin, Ireland

I simply want these guys to be usable and fun again. All of them.....


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Stalwart Veteran Guard Sergeant




Wales

I just want to try Necron Monoliths without being laughed at and being asked "why?"
Also, I want to use the C'Tan, especially the night bringer. I'm hoping for less lol-random powers and more OMGWTFBBQ powers of pure ownage. I really want pariahs to return too, as us Necrons really need some anti psyker stuff...

374th Mechanized 195pts 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Probably going to use Death Guard with some Nurgle Daemons to dip my toe into the edition, especially since they're in the starter.

But if all goes well I'd like to run some Speed Freaks or possibly Tyranids.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in au
Average Orc Boy





Aqshy, realm of Fire

Speedy Dark Eldar- Hellions, Jetbikes, Raiders, Venoms, and Kabalites packing heat in the form of dark lances.

Mainly I want army construction to be firmly intermingled with the Rule of Cool, which means a ravager and voidraven are future purchases

Unsure on grotesques/talos/haemonculi stuff as converting the former needs the second plus something decent to convert with. Maybe down the track once everything is painted. We haven't seen Xeno weapon profiles, have we?

This is where I'd put my signature...If I had one! 
   
Made in ca
Gargantuan Gargant






All the Ork walkers, mobz of boyz, normal nobz squads now that instant death is off the table, hopefully with some buffs like -1 rend for big choppas.
   
Made in nz
Beast of Nurgle




new zealand timaru

Running Land raiders again will be pretty awesome maybe even the Forgeworld proteus should be good for my plague marines . Also seems like my wide range of chaos walkers won't be as useless as they are at the moment
   
Made in ca
Commander of the Mysterious 2nd Legion





 plagueknight wrote:
Running Land raiders again will be pretty awesome maybe even the Forgeworld proteus should be good for my plague marines . Also seems like my wide range of chaos walkers won't be as useless as they are at the moment


I do think the godhammer land raider will suffer from it's useal problem of "anti tank weapons, when it would benifit from having anti infantry instead"

Opinions are not facts please don't confuse the two 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I have a bunch if unbuilt tactical marines waiting to be built. Was going to build a battle company, but now i might wait to see what is good with the new edition.

Part of me hopes power armoured marines are good, but part of me knows itll be the potato faced scouts. Again.

Maybe my Vindicators can come out of retirement. Or i can run a Land Raider with Terminators and Calgar without feeling like I gimped myself.

I own like ten Dreadnoughts. Being able to use them would be nice.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Freddy Kruger wrote:
I just want to try Necron Monoliths without being laughed at and being asked "why?"
Also, I want to use the C'Tan, especially the night bringer. I'm hoping for less lol-random powers and more OMGWTFBBQ powers of pure ownage. I really want pariahs to return too, as us Necrons really need some anti psyker stuff...


Necrons need a bit of what the Silent Sisters have.
Wytchfire - Null. Units with keyword Necrons cannot be targeted.
Malediction - Null. Units with keyword Necrons cannot be targeted.
Blessing - Null. Can't be activated within 12" of units with keyword Necrons. Cease to work within 3" of units with keyword Necrons.
Summoning - Null. Just for gaks and giggles, cannot be cast within 12" of units with keyword Necrons and cannot land within 12" of units with keyword Necrons.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in kw
Agile Revenant Titan




Florida

Multiple Wraith knights in a LoW detachment. I think this detachment will have to exist for the IK players. Maybe the detachment won't be faction specific.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran






 Sarigar wrote:
Multiple Wraith knights in a LoW detachment. I think this detachment will have to exist for the IK players. Maybe the detachment won't be faction specific.


if the LoW detachment is literally 2-5 LoW, 0-5 Troops and 0-3 of everything else, for no command points, assuming command points end up representing a real trade off, I would be fine with this. I have a friend who got into 40k because of IKs and owns 2 of the GW main Knights and 3 different FW knights. It would be a shame if he had to build a whole token allied force just to run his $1000 army.

This message was edited 1 time. Last update was at 2017/05/07 08:02:55


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in it
Regular Dakkanaut




 Dakka Wolf wrote:
 Freddy Kruger wrote:
I just want to try Necron Monoliths without being laughed at and being asked "why?"
Also, I want to use the C'Tan, especially the night bringer. I'm hoping for less lol-random powers and more OMGWTFBBQ powers of pure ownage. I really want pariahs to return too, as us Necrons really need some anti psyker stuff...


Necrons need a bit of what the Silent Sisters have.
Wytchfire - Null. Units with keyword Necrons cannot be targeted.
Malediction - Null. Units with keyword Necrons cannot be targeted.
Blessing - Null. Can't be activated within 12" of units with keyword Necrons. Cease to work within 3" of units with keyword Necrons.
Summoning - Null. Just for gaks and giggles, cannot be cast within 12" of units with keyword Necrons and cannot land within 12" of units with keyword Necrons.


I hope Necrons and/or Nids have some heavy anti-psy, I don't want to see 80% of HQ choices being Psykers like in 7ed.

   
Made in kw
Agile Revenant Titan




Florida

 Powerfisting wrote:
 Sarigar wrote:
Multiple Wraith knights in a LoW detachment. I think this detachment will have to exist for the IK players. Maybe the detachment won't be faction specific.


if the LoW detachment is literally 2-5 LoW, 0-5 Troops and 0-3 of everything else, for no command points, assuming command points end up representing a real trade off, I would be fine with this. I have a friend who got into 40k because of IKs and owns 2 of the GW main Knights and 3 different FW knights. It would be a shame if he had to build a whole token allied force just to run his $1000 army.


I do think it will exist. I agree the Command Points could be the real game changer. I have 4 Wraithknights and a FW Avatar I like to just try on the table. About 1500 points in the current system.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in fr
Regular Dakkanaut




Los Angeles

 Vryce wrote:
Heavy Rail Rifles. Heavy Rail Rifles as far as the eye can see...

Dual flamer XV-8's. More Breachers in more Devilfish. Squadrons of Hammerheads. Hell, squadrons of SKYRAYS!

Basically all the under-utilized options in my Tau codex. Not to say that I don't run some of these now (I had to make one of my XV-88 teams HRR, because they just look amazeballs!), but after seeing the preview of the Lascannon the other day, I started to salivate profusely that HRR's would have similar rules.


That's exactly everything I'm going for with this edition.

Flamers crisis everywhere and Skyrays backed up by pathfinders.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






The Deer Hunter wrote:
 Dakka Wolf wrote:
 Freddy Kruger wrote:
I just want to try Necron Monoliths without being laughed at and being asked "why?"
Also, I want to use the C'Tan, especially the night bringer. I'm hoping for less lol-random powers and more OMGWTFBBQ powers of pure ownage. I really want pariahs to return too, as us Necrons really need some anti psyker stuff...


Necrons need a bit of what the Silent Sisters have.
Wytchfire - Null. Units with keyword Necrons cannot be targeted.
Malediction - Null. Units with keyword Necrons cannot be targeted.
Blessing - Null. Can't be activated within 12" of units with keyword Necrons. Cease to work within 3" of units with keyword Necrons.
Summoning - Null. Just for gaks and giggles, cannot be cast within 12" of units with keyword Necrons and cannot land within 12" of units with keyword Necrons.


I hope Necrons and/or Nids have some heavy anti-psy, I don't want to see 80% of HQ choices being Psykers like in 7ed.



Shadow in the warp...
I've always read it as Psychic feedback that drives Psykers up the wall. Null doesn't quite fit, suggestions?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Average Orc Boy





Aqshy, realm of Fire

Maybe Necrons increase the casting value (or whathaveyou) for psykers to use their powers nearby, and the larger units such as the command barges, monoliths and lords themselves flat out create bubbles of no psychic abilities whatsoever.

Shadow in the warp always sounded like pressing the mute button on a tv. It's not negating the warp, just preventing it from being accessed due to the sheer psychic presence of the Hive Mind. Ruleswise, I'd expect both to work in the same way.

This is where I'd put my signature...If I had one! 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 SpinCycleDreadnought wrote:
Maybe Necrons increase the casting value (or whathaveyou) for psykers to use their powers nearby, and the larger units such as the command barges, monoliths and lords themselves flat out create bubbles of no psychic abilities whatsoever.

Shadow in the warp always sounded like pressing the mute button on a tv. It's not negating the warp, just preventing it from being accessed due to the sheer psychic presence of the Hive Mind. Ruleswise, I'd expect both to work in the same way.


I like that.
Making it harder to cast could get on people's nerves more than outright denying them. Failure sometimes cuts worse than not being able to try. Makes them feel like they've overcome something when they succeed too.

This message was edited 1 time. Last update was at 2017/05/07 10:04:51


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Average Orc Boy





Aqshy, realm of Fire

Yeah, I get that. But I'd rather there be a slim chance than no chance at all- knowing the "fan"base of 40k you'd have people crying that Necrons/Tyranids are OP because their SUPA-COMBO failed to work due to not being able to use said psychic powers. Or at least it would give an incentive to target said psychic-nullifying units first.

This is where I'd put my signature...If I had one! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Why would they be null to everything!? They are resistant to corrupting effects of it, they don't ignore Warp Lightning blasting them just because.

I'd rather they just bring back Crypteks back to 5th edition and give them their fancy necron magic technology that they had before but with more options.

This message was edited 1 time. Last update was at 2017/05/07 11:08:42


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Tanks. I have 4 Tau tanks and all I have used is a Devilfish here and there.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Mighty Vampire Count






UK

 Dakka Wolf wrote:
 Freddy Kruger wrote:
I just want to try Necron Monoliths without being laughed at and being asked "why?"
Also, I want to use the C'Tan, especially the night bringer. I'm hoping for less lol-random powers and more OMGWTFBBQ powers of pure ownage. I really want pariahs to return too, as us Necrons really need some anti psyker stuff...


Necrons need a bit of what the Silent Sisters have.
Wytchfire - Null. Units with keyword Necrons cannot be targeted.
Malediction - Null. Units with keyword Necrons cannot be targeted.
Blessing - Null. Can't be activated within 12" of units with keyword Necrons. Cease to work within 3" of units with keyword Necrons.
Summoning - Null. Just for gaks and giggles, cannot be cast within 12" of units with keyword Necrons and cannot land within 12" of units with keyword Necrons.


Tryanaids maybe with their "shadow in the Warp"

Pylons should have an effect as seen in the Gathering Storm. Otherwise Necrons are in the fluff pretty vulnerable to Pskyers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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