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![[Post New]](/s/i/i.gif) 2017/05/02 10:51:25
Subject: Would the game be more fun if shooting ranges where random ?
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Longtime Dakkanaut
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There seems to be a lot of support for assault ranges to be post target randomized allowing seemingly sure charges to fail giving lucky players that seemingly impossible charge.
Would it also be a good thing if shooting units where allowed similar post target flails and lucky shots to shooting by randomizing the shooting distance of all weapons ?
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/05/02 10:52:06
Subject: Would the game be more fun if shooting ranges where random ?
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Longtime Dakkanaut
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Ain't nobody got time for that
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/05/02 11:00:30
Subject: Re:Would the game be more fun if shooting ranges where random ?
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Lord of the Fleet
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Where's that gif of Mad Max: Fury Road where he shakes his head and points out "That's bait" when you need it.
Did make me chuckle though.
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This message was edited 1 time. Last update was at 2017/05/02 11:00:46
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2017/05/02 11:45:17
Subject: Would the game be more fun if shooting ranges where random ?
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[DCM]
Sentient OverBear
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Several Yellow Triangles of Friendship on this thread.
Seems a bit like stirring the pot, but if it stays civil, we'll leave it open for now.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2017/05/02 11:47:22
Subject: Would the game be more fun if shooting ranges where random ?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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I mean it would be fair but...
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![[Post New]](/s/i/i.gif) 2017/05/02 12:16:44
Subject: Would the game be more fun if shooting ranges where random ?
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Implacable Black Templar Initiate
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I dont think we should have weapons profiles at all. Just randomly roll to hit and wound. Everything should be random.
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5500 pt 3500 1500 2000 3500 pt 3500pt 1500 pt 1000 2000 |
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![[Post New]](/s/i/i.gif) 2017/05/02 12:25:47
Subject: Would the game be more fun if shooting ranges where random ?
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Longtime Dakkanaut
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It isn't such a strange idea, when you give it some more thought. Shooting and assaults both used to be equally uncertain for a long time due to errors in guesswork. This all changed when by pemeasuring was induced. Assault got more uncertain with the added randomness, while shooting became always successful due to fixed ranges. Close combat certainly needs relative buff so why not fix this discrepancy by making shooting ranges more uncertain. Sure it will add some die rolls to the game. It will most likely take ~10- 15 rolls of 2d6 or whatever you use for randomization of the random part a turn but this will most likely cost minutes not tens of minutes a game that I would gladly trade if it somehow fixed some of the balance issues.
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This message was edited 1 time. Last update was at 2017/05/02 12:33:36
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/05/02 12:29:12
Subject: Would the game be more fun if shooting ranges where random ?
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Librarian with Freaky Familiar
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This is an awful, awful, horrible idea.
It just adds another mechanic that you need to roll for, to determine randomness. Just no, there are other ways to balance the game, this is not one of them.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2017/05/02 12:48:43
Subject: Would the game be more fun if shooting ranges where random ?
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Cackling Chaos Conscript
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Also make it impossible to shoot through other units, and forbid firing any weapons on the first game turn or after arriving from reserves.
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![[Post New]](/s/i/i.gif) 2017/05/02 12:50:56
Subject: Would the game be more fun if shooting ranges where random ?
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Decrepit Dakkanaut
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I want a streamlined game, not more random stuff.
No thanks.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2017/05/02 13:07:31
Subject: Would the game be more fun if shooting ranges where random ?
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Martial Arts Fiday
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I see your point. I hope premeasure and random assault get gone. Doubtful since its in AoS but who knows at this point...
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
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EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2017/05/02 13:12:36
Subject: Re:Would the game be more fun if shooting ranges where random ?
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Regular Dakkanaut
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Oddly, this would actually result in less dice rolls overall as a single out of range shooting attempt could remove handfuls of dice from the game.
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![[Post New]](/s/i/i.gif) 2017/05/02 13:18:15
Subject: Would the game be more fun if shooting ranges where random ?
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Omnipotent Necron Overlord
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Random is bad. We already have random with dicerolls to determine literally everything! We don't need random events to occur to find out if we roll dice or not.
IMO all random aspects of the game need to be removed outside of dicing hits/wounds/saves/leaderships. This includes psychic powers (you should chose and pay for them)/charge distances/shooting ranges/objective cards/ warlord traits/ even seize the initiative. The game would be more fun.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/05/02 19:55:54
Subject: Would the game be more fun if shooting ranges where random ?
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Terminator with Assault Cannon
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I think that the OP makes a good point:
If you're in favor of random assaults, then why not random shooting?
I'm in favor of making both non-random. Tie assault movements to the movement characteristic. Just make the assault move a regular move.
You have a movement characteristic of 6? That's how far you can assault.
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![[Post New]](/s/i/i.gif) 2017/05/02 19:56:34
Subject: Would the game be more fun if shooting ranges where random ?
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Gore-Soaked Lunatic Witchhunter
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Short answer: No.
Long answer: F*** no.
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![[Post New]](/s/i/i.gif) 2017/05/02 20:00:18
Subject: Would the game be more fun if shooting ranges where random ?
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Mekboy on Kustom Deth Kopta
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it already is to hit my harlies  well when the power goes off
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2017/05/02 20:11:48
Subject: Would the game be more fun if shooting ranges where random ?
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Longtime Dakkanaut
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Traditio wrote:I think that the OP makes a good point:
If you're in favor of random assaults, then why not random shooting?
I'm in favor of making both non-random. Tie assault movements to the movement characteristic. Just make the assault move a regular move.
You have a movement characteristic of 6? That's how far you can assault.
The 2 things aren't equivalent, besides there is a LOT more shooting every turn than there are assaults. It would take much longer to complete games.
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This message was edited 1 time. Last update was at 2017/05/02 20:28:00
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/05/02 20:17:00
Subject: Re:Would the game be more fun if shooting ranges where random ?
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[DCM]
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"Pic Only" posts are considered spam here - please be sure to add more to a post going forward.
Additionally, RULE #1 - Be Polite - is quite important here.
Mandatory, in fact.
Thanks!
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![[Post New]](/s/i/i.gif) 2017/05/02 20:17:29
Subject: Would the game be more fun if shooting ranges where random ?
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Terminator with Assault Cannon
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Actually, even better:
Make run movements standard also. Run = half of movement characteristic.
And allow units to run and charge in the same turn.
Example:
Space marine moves 6. Runs 3. Charges 6.
See how easy that is?
Automatically Appended Next Post:
Alternatively, if that's too fast, then just remove running from the game altogether, and collapse assaults and running together into the same thing.
Make the assault phase a second movement phase.
Example:
Space marine moves 6 in the movement phase. In the assault phase, if he hasn't shot a rapidfire, salvo or heavy weapon, he EITHER charges 6 OR runs 6.
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This message was edited 5 times. Last update was at 2017/05/02 20:24:47
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![[Post New]](/s/i/i.gif) 2017/05/02 20:24:21
Subject: Would the game be more fun if shooting ranges where random ?
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Pious Palatine
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They should just drop close combat all together. It's boring and makes the fluff seem even goofier than it is.
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![[Post New]](/s/i/i.gif) 2017/05/02 20:24:45
Subject: Would the game be more fun if shooting ranges where random ?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Variable distance charges are there for a reason. Assault is intended to be riskier, hence why it has historically been bloodier and more decisive than shooting once it occurs and has some strong advantages (e.g. hitting on vehicle rear armor, Sweeping Advance, ignoring cover saves with all attacks, locking an opposing unit's actions, etc). Some of this may change, we'll see, but that has been the historical tradeoff. When we didnt have premeasuring, we had fixed assault distances, now that we do have premeasuring we have randomized distances.
Likewise, the 2d6" charge nets both a higher average and longer possible charge distance over the old 6" charge move, which often seems to be forgotten. Yeah, you will fail assaults that would have been guaranteed in 4th or 5th, but you'll also be able to reach things that would have been impossible in those earlier editions, and have a longer average assault threat bubble in general with an average range of 7".
This is an artefact of some game mechanics being model centric while others are unit centric, in addition to other aspects of CC not present in most other games.
As for shooting attacks, random range makes zero sense, it's a property of the weapon, not movement the way the 2d6 assault move is. CC attacks do not have a variable range either, just the movement.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/05/02 20:32:44
Subject: Would the game be more fun if shooting ranges where random ?
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Clousseau
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They should rename the "New Topic" button to "I'm Upset"
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/05/02 20:52:06
Subject: Would the game be more fun if shooting ranges where random ?
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Resentful Grot With a Plan
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And if you declare you are shooting at a unit they get a return fire overwatch, or if they have a rule like Zeal they can surge forwards.
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![[Post New]](/s/i/i.gif) 2017/05/02 20:52:15
Subject: Re:Would the game be more fun if shooting ranges where random ?
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[DCM]
.
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AGAIN - RULE #1.
So, in short, if you really don't have anything to say that isn't impolite, don't say it.
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![[Post New]](/s/i/i.gif) 2017/05/02 20:55:21
Subject: Would the game be more fun if shooting ranges where random ?
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Longtime Dakkanaut
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emptyhat wrote:And if you declare you are shooting at a unit they get a return fire overwatch
I heard you like overwatching... So you can now overwatch an overwatch when an overwatch is overwatching you
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/05/02 20:58:57
Subject: Would the game be more fun if shooting ranges where random ?
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Resolute Ultramarine Honor Guard
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IMO... one of the two need to be random (shooting or charge). Otherwise we have the UGOIGO mechanic potentially bogging down as one faction shuffles back and forth and then charges without anything the other can do to utilize rapid fire or shorter ranged weapons.
So if one needs to be random... which one is the better one to randomize? Shooting happens way more often than charging. Gun ranges tend to be more reliable than a being rushing over terrain. Charging a gunner is typically more risky than shooting a gun.
Therefore... randomize charges
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
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One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2017/05/02 21:04:00
Subject: Would the game be more fun if shooting ranges where random ?
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Terminator with Assault Cannon
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Lobukia wrote:IMO... one of the two need to be random (shooting or charge). Otherwise we have the UGOIGO mechanic potentially bogging down as one faction shuffles back and forth and then charges without anything the other can do to utilize rapid fire or shorter ranged weapons.
Explain this?
I don't understand the reasoning for this idea.
Why would standard charge distances and standard shooting distances bog anything down or prevent the use of short to mid range weapons?
If you move 6 in the movement phase and 6 in the assault phase, I still have 12 inches on you with a boltgun.
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![[Post New]](/s/i/i.gif) 2017/05/02 21:09:44
Subject: Would the game be more fun if shooting ranges where random ?
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Resolute Ultramarine Honor Guard
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Traditio wrote:
Explain this?
I don't understand the reasoning for this idea.
Why would standard charge distances and standard shooting distances bog anything down or prevent the use of short to mid range weapons?
If you move 6 in the movement phase and 6 in the assault phase, I still have 12 inches on you with a boltgun.
Except you don't... I only need to get within 1" ...so I start outside short range and rapid fire... and ignore your weapons, cross your entire firing area with impunity and only have to deal with overwatch before butchering you. If random.. there's risk. Wargames run off of Risk/Reward. An appropriate amount of randomizing puts the risk in there... too much and its just throwing die around forever.... not enough and a slight edge in skill or list building and a win is too certain.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2017/05/02 21:10:46
Subject: Re:Would the game be more fun if shooting ranges where random ?
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Mekboy Hammerin' Somethin'
Alaska
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Is it going to be picking a unit to charge and then rolling to see if successful like it is now, or rolling and then picking a unit within range to charge like in AoS? (At least, that's my understanding of how it works in AoS.)
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/05/02 21:17:03
Subject: Re:Would the game be more fun if shooting ranges where random ?
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Resolute Ultramarine Honor Guard
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Dakka Flakka Flame wrote:Is it going to be picking a unit to charge and then rolling to see if successful like it is now, or rolling and then picking a unit within range to charge like in AoS? (At least, that's my understanding of how it works in AoS.)
I don't know if its been made clear. I'm guessing the the former, hoping for the latter
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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