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How Much Are You Changing?
I'm not changing my army even a little.
I'm leaving my army largely the same, except for minor changes.
My army is undergoing significant changes.
TIME FOR A NEW ARMY!

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Made in us
Contagious Dreadnought of Nurgle






Only thing I'm doing is adding more heavy flamers to counter infantry and characters.

 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Gonna need to put stuff on GW 8th standard bases.

   
Made in us
Longtime Dakkanaut






Oh lord, according to your list, grey Knights would essentially be even more punished. Grey Knights are basically either Death Star of doom, or dread Knights...

If they nerfed grey Knights more and made psykic powers suck and made us be punished for running our only option, then like, I guess it's down to being nid' levels of bad.

I'd probably paint and keep my Knights, and wait for a new day when they can finally be be good again. In the mean time I may go back to my tau or space marines. Launcher spam, ho!

Also perhaps my 100 fire warriors will get some use again.

This message was edited 2 times. Last update was at 2017/05/04 16:44:26


 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I got into this because I wanted to get back into art. When I was younger I used to do a lot of drawing and painting on a 2D surface. When I moved out on my own I had very little disposable income so I stopped. Later hunting/fishing/camping became my hobby and still is an occasional fun outing but after spending thousands there isn't much more I needed to get. With new disposable income in hand a few yrs I decided to get back into art again. Here I am, slowly painting a diorama in the same way some folks do a big rail road scene.

I wouldn't change armies no matter what rules they toss around. The game is a distant second in priority for me. At most it's an excuse to show off my army and it would be an exceptional year if I ever bothered with more then 5 games. Which hasn't happened yet. Besides I picked up another hobby during nice weather, I like to golf. Painting and table games have been moved to rainy days if I have no chores to do.
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

My Tau will remain largely unaffected. I have a solid 2k force now that works, and have put all purchasing on hold until 8th hits, then will see whats what. I wont change anything currently in my army, but I wont have a problem adding different units as time goes on to give me a bit more options.

GK are still being built atm, so again, no change there. And it sounds like the army I wanted to build is getting significant buffs (an all GKT army), so that's a bonus.

CSM will probably change the most, but, like my GK, it is in the early building stages, so just my original build idea is getting modified.

The reality is, at almost every edition change, most armies have to change somewhat. I remember the change from 4th-5th CSM, I had to change many, many things in my army. Even more when we got the bland as water 5th ed CSM 'dex. So this poll is a bit pointless, as most people will almost certainly have to alter their armies somewhat, as points costs will change, etc. They may not have to alter any currently built models, but they may have to alter composition.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Shadowy Grot Kommittee Memba






I've been playing since forever, basically uncompetitively. The only thing the new edition will change is I'll dust off a different set of models and put up a new set of shelfwarmers.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Traditio, are you doing some master degree study about the wargaming community on Dakka? Because you do a lot of polls and debate topics and then you keep asking people like a lab researcher
Not that is a bad thing, I just find it curious.

About my armies... I just make things that I like. I'm now wanting to buy some Deathwing Knights to my Dark Angels. I really don't mind if they suck or don't in the next edition.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Eastern CT

I've been playing 40K since 3rd edition. I've got a deep enough collection of my primary army to adjust to whatever rules change Nu40K throws at us.

And I've got plenty of missile launchers. Back in 3rd-4th ed, Dev squads with missile launchers were the stuff.

Check out my brand new 40K/gaming blog: Crafting Cave Games 
   
Made in us
Legendary Master of the Chapter






 gummyofallbears wrote:
I think overwelming amount of people here like the armies they play, and very few are waac players that chase the meta. It's not worth trying to bait an entire forum when you have the reputation you do.

Also- the 'gimmicky' 'low model count' armies are usually pretty bad (grey knights, harlequins, etc etc)


think about how many people actually play 40k then how many of those people post here, then how many people here are actually Waacs

they exist but its probably not that many

i wouldn't bother dropping my army at all. if something new pops up that ascetically pleases me then i will just get a new army. disposable income hoooooooooooo.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

The guardsman cares not for special or independent characters, so mine will have little change, and I have more than enough plasma, melta, missiles, mortars, etc to do what I need to switch out. Infact, I would dare say that guardsman can probably play with very little change at all if you stick to tons of MSU units and lots of tanks. Heres hoping our neglected elites get a new lease on life! Id like to see ogryns, scions, rough riders and hellhounds get some more table time

This message was edited 1 time. Last update was at 2017/05/04 18:00:43


17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Shas'la with Pulse Carbine





Florida

I'm worried because I play Khorne Daemonkin and Chaos Daemons, both which work because of the summoning mechanic and the latter also leans heavily on the psychic phase. If we go to Age of Sigmar style summoning then I don't really see how these armies can compete against a gunline army (Tau, Eldar, AM, Cult Mechanicus). But I shall wait and see.

I wouldn't quit the game, but I might keep enough daemons for Age of Sigmar and sell the rest to buy Tyranids. I'm most hopeful for them in 8th and I've always wanted to paint them.

This message was edited 1 time. Last update was at 2017/05/04 17:40:24


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Snord




Midwest USA

 Galas wrote:
Traditio, are you doing some master degree study about the wargaming community on Dakka? Because you do a lot of polls and debate topics and then you keep asking people like a lab researcher
Not that is a bad thing, I just find it curious.
I actually DID incorporate wargaming in my Master's Degree research

On topic:

With the current points values, I have access to about 15,000 points of Imperium forces (Space Marines, Space Wolves, Imperial Guard, Skitarii, Assassins, and Knights) between my and my brother's collection (he left it with me when heading to school), with about that much again partially painted and/or on sprue, with 3 old Armor Cast Titans. I also have a decent 3500 points of Necrons in various stages of completion (mostly complete though) and I could play my brother's small Ork and Eldar armies.

No, I am not getting out of my armies. I have literally spent too much money and time with these models, and I am not going to rage-quit over an edition change. My brother and I have written up dozens documents and tens of thousands of words of fluff and characters in these armies, and have worked on campaign ideas for them all and how they interact. The game, to me, was never about the rules, but rather the narrative and emotional experience of having fun and enjoying a hobby with other people.

I haven't played my Guard army since early 6th edition, and I went from Space Wolves to Space Marines in 7th, and am just collecting the other armies right now. Will I stick with my Space Marines or jump into a new army based on the rules? I have no idea. But I do know that I will seek to have fun in all my games, and I will continue to "Forge the Narrative" as my Imperial Forces continue to fight against Chaos.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 D6Damager wrote:
I'm worried because I play Khorne Daemonkin and Chaos Daemons, both which work because of the summoning mechanic and the latter also leans heavily on the psychic phase. If we go to Age of Sigmar style summoning then I don't really see how these armies can compete against a gunline army (Tau, Eldar, AM, Cult Mechanicus). But I shall wait and see.

I wouldn't quit the game, but I might keep enough daemons for Age of Sigmar and sell the rest to buy Tyranids. I'm most hopeful for them in 8th and I've always wanted to paint them.


Don't be worried at all! Take a look at the blades of khorne blood tithe table, it has almost no summoning on it and its all based around army buffs (rerolling charge, extra attacks, stopping spells, etc) I've played against it and it added a whole new layer to the khorne list

edit: Also I should mention that summoning armies work fine for the most part in AoS for point cost because its not too hard to cast the spells and think of them less as free units and more as a sideboard where you can summon the unit that you need for the time you need it. Need a speedbump to stop that rampaging CC unit? grab some nurglings, need some more shoointg? grab some pink horrors or a skull cannon or need some more CC to take advantage of a weak flank or Tau? bring down bloodletters and go to town.

This message was edited 1 time. Last update was at 2017/05/04 18:15:04


17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Sneaky Striking Scorpion





WA, USA

If GW made my Craftworlders trash... well, I would still keep collecting them, because they are my favorite, but I would likely start playing the Harlequins and Dark Eldar that I am already putting armies together for.

If GW makes all three of my armies trash... I wait and hope FW makes Corsairs at least passable, but just slog through. Or else I just focus on painting models

~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in us
Lone Wolf Sentinel Pilot






I've got IG, and my Ork army has been underway since well before 8th was known about. I'm totally set for this hypothetical situation.

But I answered that I'd make minor changes to my army, by spamming out Rough Riders and crying "Forth Eorlingas!" every match louder than an Ork player yells WAAAGH.

The time of cavalry dominating the meta is now.

This message was edited 1 time. Last update was at 2017/05/05 00:26:25


Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Consigned to the Grim Darkness





USA

Why would I?

With the exception of the ICs rule, none of the numbered list you provided effects any of my armies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I plan on bringing back a lot of items that I removed from my armies. My Crimson Fists are getting their Lascannon Devastators back. I am probably going to run my Tactical Squads instead of Scouts. My Blood Angels are going to get two Assault Squads with Special Pistols galore. I would never do that in 7E because special pistols suck in 7E. Being able to fire them in CC is going to quite fun.

So yeah, I am modifying my lists some, but it is actually to bring back things I liked, but removed so I could run better units.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Oozing Plague Marine Terminator





the armies are staying the same, but i have lots of bitz left over for future conversions.

here's to hoping things like power swords, heavy bolters, and missile launchers become useful for my CSM or Loyalists!

And maybe the ork Battlewagon will finally see a table top again!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I'm using the new edition as a chance to set aside my Sisters and build a Scouringg era crusade of Black Trmplars in MkIII and MkIV armour. While I could continue to wield my "'Eavy Metal" army (and I'm not talking about the paint job quality) in the new edition, Marines are always a safe choice to build from and this gives me a chance to not only build a Marine army I really like but one that eskews normal Marine focus of shooting to being a little more punch heavy. Plus I have hopes for the return of the Black Tide build.

Basically this is just an excuse to build an army I've been planning on building for a while and look forward to fielding in force in the future.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Even if Orks and/or Astra Militarum became the OP crazy armies like Eldar are in 7th edition, I wouldn't play them. Y'know why? Because I have no interest in having to shell out hundreds of dollars just to have my huge waves of infantry and be a top tier player. I didn't buy into the Eldar hotness, so I wouldn't buy into those armies either. Orks and AM are crazy expensive due to the number of infantry bodies you need, to say nothing about what a slog it would be to paint all those very samey models.

Now, I might, just might, change some weapon loadouts on my existing armies. I do have a lot of grav on my Dark Angels currently, so if grav gets nerfed into the ground I'll need to swap them out, or else buy a few new models and put better guns on them (like MLs in Traditio's example scenario). My Tau would be okay, as my Crisis suits are magnetized and so can swap weapons easily. If hordes became more of a thing, I might start running bigger blobs of Fire Warriors and stuff, but I already have quite a few of those. My Daemonkin would love it if hordes became powerful. Big blobs of Flesh Hounds and Bloodletters for days!

I voted minor changes, as that's all I would really make. Ultimately I play this game to have fun, not to win everything. I'm not a good enough player at this point to win tournaments even if I had an OP cheese army unless I got really lucky.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Terminator with Assault Cannon





 Luciferian wrote:
Only thing I'm doing is adding more heavy flamers to counter infantry and characters.


Assault 1d6, auto hit, S5 and rend -1 in all likelihood.

To what models are you likely to add them?
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Not gonna change my armies or the direction I am taking them, I am not planning on changing anything in my armies or change my future purchases that I've put off for a while.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Terminator with Assault Cannon





ZergSmasher wrote:like MLs in Traditio's example scenario


For the record, I'm not pulling this out of thin air. We already know how MLs compare to Lascannons in Shadow War, and we already have the lascannon profile for 8th.

I think that missile launchers well might be one of the most viable heavy weapons in the space marine armory, and will be a threat to terminator, tanks and hordes alike.

If flyers still have the hard to hit rule, and MLs still have flak, I think that flakk's probably going to have rend -1, which is probably going to be pretty viable.

My Daemonkin would love it if hordes became powerful. Big blobs of Flesh Hounds and Bloodletters for days!


Flesh hounds were viable in 7th, weren't they? Best troop in the KDK codex?

This message was edited 2 times. Last update was at 2017/05/05 02:41:04


 
   
Made in us
Contagious Dreadnought of Nurgle






 Traditio wrote:
 Luciferian wrote:
Only thing I'm doing is adding more heavy flamers to counter infantry and characters.


Assault 1d6, auto hit, S5 and rend -1 in all likelihood.

To what models are you likely to add them?


Speeders - magnetized to switch out between either two heavy flamers or two multimeltas.

 
   
Made in us
Terminator with Assault Cannon





Luciferian wrote:Speeders - magnetized to switch out between either two heavy flamers or two multimeltas.


I think that the multi-meltas will be the better option, if only because 1. they'll have a better rend value (I'm guessing -4) and 2. they'll likely deal multiple wounds.

Also, range is a thing.

This message was edited 2 times. Last update was at 2017/05/05 03:58:05


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Traditio wrote:
ZergSmasher wrote:like MLs in Traditio's example scenario


For the record, I'm not pulling this out of thin air. We already know how MLs compare to Lascannons in Shadow War, and we already have the lascannon profile for 8th.

I think that missile launchers well might be one of the most viable heavy weapons in the space marine armory, and will be a threat to terminator, tanks and hordes alike.

If flyers still have the hard to hit rule, and MLs still have flak, I think that flakk's probably going to have rend -1, which is probably going to be pretty viable.

If this is true, I might have to get myself some new ML devastators or something. I've thought about doing that anyway, but in 7th they aren't that great. Still, its not like I have to change my whole army or anything.

 Traditio wrote:
My Daemonkin would love it if hordes became powerful. Big blobs of Flesh Hounds and Bloodletters for days!


Flesh hounds were viable in 7th, weren't they? Best troop in the KDK codex?

Flesh hounds are indeed viable in 7th, and possibly the best unit in KDK. They arent necessarily good in huge units currently, as KDK tends to favor MSU builds to generate more Blood Tithe points. If huge units become the hip and happening thing, Hounds can do it as they can be taken in units of up to 20. Whether this will outweight the Blood Tithe potential of small units, we shall see.

My biggest concern for Khorne Daemonkin is that they could be squatted. Many have said that the army was only created by GW to push sales of their new Bloodthirster kit, a kit that is no longer new and therefore doesn't need a lot of promotion like it did. I'm not sure if I believe that, and I'm not going to lose a lot of sleep over the slight possibility of the army vanishing, but the possibility is there and it bothers me a little.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in au
Liche Priest Hierophant







I'm not changing my Daemons at all really.
I'll probably switch more of my focus to the Nurgle side though if plastic Blight Drones are indeed a thing... and if Epidemius becomes useful again.

Other than that at some point down the line I might start a different army (probably IG for something a bit different). Won't be anytime really soon though as Daemons and my 30k Word Bearers are my main 40k/30k projects at the moment.

This message was edited 1 time. Last update was at 2017/05/05 04:08:59


 
   
Made in us
Terminator with Assault Cannon





ZergSmasher wrote:Flesh hounds are indeed viable in 7th, and possibly the best unit in KDK. They arent necessarily good in huge units currently, as KDK tends to favor MSU builds to generate more Blood Tithe points. If huge units become the hip and happening thing, Hounds can do it as they can be taken in units of up to 20. Whether this will outweight the Blood Tithe potential of small units, we shall see.

My biggest concern for Khorne Daemonkin is that they could be squatted. Many have said that the army was only created by GW to push sales of their new Bloodthirster kit, a kit that is no longer new and therefore doesn't need a lot of promotion like it did. I'm not sure if I believe that, and I'm not going to lose a lot of sleep over the slight possibility of the army vanishing, but the possibility is there and it bothers me a little.


I recommend reading up on the Chaos and Daemons warscrolls respectively from Age of Sigmar.

Obviously, there probably won't be a one to one correspondence, but it may provide some insight into how things are going to be.

This message was edited 1 time. Last update was at 2017/05/05 04:23:07


 
   
Made in us
Contagious Dreadnought of Nurgle






 Traditio wrote:
Luciferian wrote:Speeders - magnetized to switch out between either two heavy flamers or two multimeltas.


I think that the multi-meltas will be the better option, if only because 1. they'll have a better rend value (I'm guessing -4) and 2. they'll likely deal multiple wounds.

Also, range is a thing.


All true, but that's what the magnets are for. Also, dual HF comes with a cost of but 5 points compared to 25 for the MM.

 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

No change to my armies. If the FREE 8E rules don't work for me, I'll be going back to my Grim Darkness ruleset and ignoring GW for the foreseeable future.

It never ends well 
   
 
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