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Made in us
Irked Necron Immortal




https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/

Woohoo!
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

They've changed. There is talk there of CAD-variants, but yeah, formations as we know them are gone.

This message was edited 1 time. Last update was at 2017/05/05 14:55:16


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Made in us
Longtime Dakkanaut





Plot Twist - Formations aren't REALLY gone

It's just that now everyone has access to the exact same Formations


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I very much doubt formations are actually gone, rather they have just renamed formations to detachments so you can't use them unbound, we'll most likely still see all the formation madness we've come to love over this amazing edition.

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Longtime Dakkanaut





The 3 example Detachments... SUUUUUUUCK

It's basically... Everyone will be in Battalion unless you manage to squeeze enough in for Brigade.

I don't even see the point of them even existing.
Especially the Patrol Detachment, It's so bad it shouldn't exist.

This message was edited 1 time. Last update was at 2017/05/05 14:48:24



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I love this. I hope the other detachments allow for themed like all elites or whatnot.

- Wayne
Formerly WayneTheGame 
   
Made in au
Hissing Hybrid Metamorph






Awww yeeee. This makes me happy. If they add them in the future, at least it won't escalate to the madness it is today for a while. This has made my day
   
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Irked Necron Immortal




 Talamare wrote:
Plot Twist - Formations aren't REALLY gone

It's just that now everyone has access to the exact same Formations


The new detachments seem fairly straight forward to me. First, no free stuff. Second, the detachments (at least the ones shown) and meant to scale with the game. Small game plays with the Patrol Detachment and if you want a huge game play the Battalion.

The devil in the detail is the Command Points and what you can use them for. I'd expect to have universal abilities as well as Faction specific abilities. The larger the game the more Command Points you get the more you can effect the game.

This will put armies on a far more even playing ground. Of course they can always add faction specific detachments that do other things, but at least initially we will have an even playing field.
   
Made in us
Abel





Washington State

You know what I got out of that press release?

Replace all references to "formations" with the word "detachments".

The statement that formations are now gone is 100% accurate. There are no more formations.

"Check out this awesome, cool, new rule that allows you to group units of models together and get army wide bonuses! We call it... detachments!"


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Regular Dakkanaut




My first thought:
What would prevent someone just having multiple Battalion detachments and getting as many (or more)command points as someone using a Brigade detachment, but without having to bring as many units?

Also taxi service detachments won't be as easy with Dedicated transport role units needing another unit to be used at all.
And if they keep the Only Faction (X) can start the game in a transport of Faction (X) that they put in the 7th edition Faq then it may even die completely

This message was edited 1 time. Last update was at 2017/05/05 15:00:06


 
   
Made in us
Automated Rubric Marine of Tzeentch




 Talamare wrote:
The 3 example Detachments... SUUUUUUUCK

It's basically... Everyone will be in Battalion unless you manage to squeeze enough in for Brigade.

I don't even see the point of them even existing.
Especially the Patrol Detachment, It's so bad it shouldn't exist.


Or, you know, they're just fine at different point levels because not everyone plays with the same amount of points?


Automatically Appended Next Post:
 Tamwulf wrote:
You know what I got out of that press release?

Replace all references to "formations" with the word "detachments".

The statement that formations are now gone is 100% accurate. There are no more formations.

"Check out this awesome, cool, new rule that allows you to group units of models together and get army wide bonuses! We call it... detachments!"



We knew detachments were staying - and the ones shown aren't like formations as we've known them. No free vehicles (yet), no extra rules (yet), just Force org charts with variations. Which is what we knew were coming.


Automatically Appended Next Post:
Jbz` wrote:
My first thought:
What would prevent someone just having multiple Battalion detachments and getting as many (or more)command points as someone using a Brigade detachment, but without having to bring as many units?


Potentially whatever "competitive rules" they include - they mentioned something of that, and we don't know what it is yet.

This message was edited 2 times. Last update was at 2017/05/05 14:59:46


 
   
Made in us
Not as Good as a Minion





Astonished of Heck

A rather foolish decision, imo. The biggest problem of Formations has been the Special Rules that come with them. There are a couple of exceptions to that, but broken units are broken units.

I also wonder how/if Allies will figure in to this. Dropping Formations is a huge step, and will definitely affect some collections as much as this would.

Anyone else notice that Dedicated Transports are no longer automatically a part of the unit's choice? I wonder how this will affect units like Crusader Squads taking Land Raider Crusaders.

Talamare wrote:Plot Twist - Formations aren't REALLY gone

It's just that now everyone has access to the exact same Formations

Not true. Formations have set unit lists. These are Role-based detachments. Not the same at all.

Talamare wrote:The 3 example Detachments... SUUUUUUUCK

It's basically... Everyone will be in Battalion unless you manage to squeeze enough in for Brigade.

I don't even see the point of them even existing.
Especially the Patrol Detachment, It's so bad it shouldn't exist.

Oddly enough, the Patrol Detachment is based on the AD, just missing Objective Secured. I think that is the reason for the PD, though. To add in units that wouldn't fit in the larger detachments.

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Wayniac wrote:
I love this. I hope the other detachments allow for themed like all elites or whatnot.


I hope for this as well. I find the fact that there are 11 we haven't seen to be very interesting and intriguing.
   
Made in us
Longtime Dakkanaut





Jacksmiles wrote:
 Talamare wrote:
The 3 example Detachments... SUUUUUUUCK

It's basically... Everyone will be in Battalion unless you manage to squeeze enough in for Brigade.

I don't even see the point of them even existing.
Especially the Patrol Detachment, It's so bad it shouldn't exist.


Or, you know, they're just fine at different point levels because not everyone plays with the same amount of points?



No, the 3 examples do suck. It doesn't reveal anything remotely interesting.
They could have given us a much more exciting example, like they Heavy Weapons Detachment. (If there even is one).
But no, they gave us 3 insanely boring vanilla examples.

Even at really low point games, you should be able to easily fit in 2 HQ and 3 Troops to be able to get the Battalion bonus for +3 Command points. Now we just need to wait and see if those command points are even worth the bother.


Automatically Appended Next Post:
Jbz` wrote:
My first thought:
What would prevent someone just having multiple Battalion detachments and getting as many (or more)command points as someone using a Brigade detachment, but without having to bring as many units?


You're going to end up with a lot of HQ and Troops if you do at least.

6 HQ and 9 Troops minimal, tho that does sound like it would cost WAY less than being FORCED to take 3 Elites, 3 Fasts, and 3 Heavies

This message was edited 4 times. Last update was at 2017/05/05 15:12:38



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Pyromaniac Hellhound Pilot






Interesting how none of the mentioned detachments include slots for lords of war. I wonder how they will be fielded?

Fortifications too for that matter...

This message was edited 1 time. Last update was at 2017/05/05 15:14:51


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Made in us
Contagious Dreadnought of Nurgle






My army can't even take troop choices as an option in 7th, so here's hoping they thought of me for 8th...

 
   
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Dark Angels Librarian with Book of Secrets






 DoomMouse wrote:
Interesting how none of the mentioned detachments include slots for lords of war. I wonder how they will be fielded?

Fortifications too for that matter...


Probably a large detachment, I.E. take 3 Patrols and unlock 1 Lord of War.

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 Talamare wrote:
Jacksmiles wrote:
 Talamare wrote:
The 3 example Detachments... SUUUUUUUCK

It's basically... Everyone will be in Battalion unless you manage to squeeze enough in for Brigade.

I don't even see the point of them even existing.
Especially the Patrol Detachment, It's so bad it shouldn't exist.


Or, you know, they're just fine at different point levels because not everyone plays with the same amount of points?



No, the 3 examples do suck. It doesn't reveal anything remotely interesting.
They could have given us a much more exciting example, like they Heavy Weapons Detachment. (If there even is one).
But no, they gave us 3 insanely boring vanilla examples.

Even at really low point games, you should be able to easily fit in 2 HQ and 3 Troops to be able to get the Battalion bonus for +3 Command points. Now we just need to wait and see if those command points are even worth the bother.



I imagine they are trying to provide the broadest possible examples.

-three orange whips 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Glad formations are gone. Looking forward to the rest of the new detachments.

Definitely a step in the right direction for balance.

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Made in us
Longtime Dakkanaut





 Charistoph wrote:

Not true. Formations have set unit lists. These are Role-based detachments. Not the same at all.
.


There are more than a few Core formations that are pretty open about what you can bring.

They just took that to the next step. Core Formations that are pretty open, and bland... about what you can bring.

This message was edited 1 time. Last update was at 2017/05/05 15:22:47



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Almost enough to overcome disappointingly due previous announcements.
Just hope it stays this way.

This message was edited 1 time. Last update was at 2017/05/05 15:27:17


   
Made in us
Dakka Veteran




Looking at the ones that they have posted. My Grey Knights generally will take Patrols and my Marine force will take Battalions.

I just don't have enough Grey Knights to actually field a Battalion without all of those troops being strike squads.


My Eldar force could easily fill out the brigade if rangers are still considered troops.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Thank god. "No extra cost" Formations were the worst thing ever to grace the game. I will never understand how anyone could even think that unevenly distributed power multipliers in an already unbalanced game is anywhere close to a good idea.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Formations, as they existed in 7E, do indeed appear to be gone.

And nothing of value was lost.

Not one thing.

The new detachments, at this point, appear to be variations of the old tradition FOC/CAD with generic command benefits, available to all. This is fine, thus far I have no problem with it.

No more "hey take 3 aspect warrior units you were gonna take anyway and theyre all magically BS5" or "get a dozen free vehicles" garbage and the like.




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Powerful Phoenix Lord





The ones shown in the preview are simply highlighting how the game scales. They're not opposite detachments or options really. As the game gets larger, you must bring X number more troop units, etc. By doing so you unlock command points (I guess that's more important in larger games).

They also mentioned, what, 14 actual "detachment" styles included in the main rules? So you'll have fast-attack minded ones, heavy support minded ones etc. I wouldn't worry till you actually see all of the options.

PS: Glad to see anything like the garbage formations destroyed and tossed in the bin.
   
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Not as Good as a Minion





Astonished of Heck

Talamare wrote:
 Charistoph wrote:

Not true. Formations have set unit lists. These are Role-based detachments. Not the same at all.
.

There are more than a few Core formations that are pretty open about what you can bring.

They just took that to the next step. Core Formations that are pretty open, and bland... about what you can bring.

They were still set unit lists. Sure, there were a few 0-X options across the Core Formations, but they still listed specific units as opposed to just giving the number of Roles to fill. These are the descendants of CADs, and have no association to Formations or Strike Forces.

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Hyperspace

This makes me happy. I wonder where the LoWs are?



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Astonished of Heck

 Verviedi wrote:
This makes me happy. I wonder where the LoWs are?

There will probably be ones that are just set for Lords of War. Either that or Imperial Knights just changed Factions!

Are you a Wolf, a Sheep, or a Hound?
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Flashy Flashgitz




Armageddon

These are 3 of the most basic ones out of 14. There's going to be ELEVEN MORE. I think we can all relax and not panic everyone. Or, if you are going to panic, at least set fire to some things. Make an experience out of it you know?

Its very very fascinating to see fliers not being fast attack. That means there should be options for bike armies (minimum 1 HQ 2 fast attack). Heck I could even make an ork warbuggy army. Sounds awesome.

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I really hope some of the new detachments are like some of the old formations. Not in terms of bonuses, but being able to take 4 units of Ogryn and 4 units of Bullgryn. Basically, the freedom of Unbound without people freaking out over the idea of an Unbound army.

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