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https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/

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I'm going to assume that there's a misprint when it says twin-linked weapons fire twice as many shots at half range, a bit of confusion between Rapid Fire and Twin-Linked?

Large blasts look to be very dangerous indeed, as does Melta!
   
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Twin-linked Weapons
In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range. - was removed - website changed. Now just double number of shots.

Combi-weapons
Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. no longer just one-hit-wonders with those shooting attacks.

Explosives
in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots. This represents either how many warriors are caught in the explosion, or how direct the hit is on a larger single-model target. Otherwise, these work exactly as any other shooting.

This message was edited 1 time. Last update was at 2017/05/10 14:45:15


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UK

So combi-melta sternguard can fire a melta shot and poison bolter round every turn? Christ, that will destroy MCs

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Here's my question. So what exactly is the difference between Rapid Fire and TL now??

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In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range.


So why is it Heavy 6 at 36" the profile ? I dont get it.

My Flyrant will fire 24 shots? hm i like it ^^
   
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Twin-linked plasma guns just got a lot more dangerous to their own users.

 
   
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UK

nordsturmking wrote:
So why is it Heavy 6 at 36" the profile ? I dont get it.

My Flyrant will fire 24 shots? hm i like it ^^


My guess would be that heavy bolters have been bumped up to 6 shots, so a TL heavy bolter would double that at half range to get 12 shots at 18 inches

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nordsturmking wrote:
In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range.


So why is it Heavy 6 at 36" the profile ? I dont get it.

My Flyrant will fire 24 shots? hm i like it ^^


At 18 it fires... 12 shots? Yikes.

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So on a good day a battle cannon can do 18 wounds in one go.

LOL at the morkanaughts "massive" 18 wounds. This is going to be the shootiest mcshootface one shot edition!

Good thing IC can't get one killed in one shot if they are under 11 wounds! Unless they are the cloest model , it's tuesday, you're name is jeff or randy, and you own your own flgs.

These rules stink of crowd sourcing.
   
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Metalica

They seem to have edited the article. It now says

twin-linked weapons instead get double the number of shots.


Just a flat doubling.

 
   
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 Purifier wrote:
They seem to have edited the article. It now says

twin-linked weapons instead get double the number of shots.


Just a flat doubling.

So that would be already in the profile for Twin Heavy Bolters, I guess.
   
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Warrington

Can someone please clarify if we still roll to hit with blasts weapons.

How I read it works is:
1) Roll a dice to see how many shots you get.
2) Roll to hit with those shots.
3) Roll to wound.
4) Roll D3 to see how much damage each wound does.

Is this right? if so Leman Russes with blast weapons may have just taken a big nerf, their one saving grace was they get past guards mediocre ballistic skill.

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 Purifier wrote:
They seem to have edited the article. It now says

twin-linked weapons instead get double the number of shots.


Just a flat doubling.


Yes that makes more sense.
   
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Oshawa Ontario

Oh boy. These are some BIG changes. I'll assume there's a typo or mistake in the information about double shots at half range.

First off;

WOW at the twin-linked changes. The Land Raider is going to be a complete beast. I assume they will stuff suffer the -1 to hit while firing heavy weapons on the move, but damn man, 4 lascannon and 6 heavy bolter shots that should be able to split fire? That serious business. The Crusader? Redeemer? I can't even imagine.

Combi-weapons. Well...I don't know about this. I feel if they are costed properly this will be okay, but I don't want to see "8th Edition, the combi-weapon terminator/sternguard deepstrike edition".

Battle cannon. D6 shots? I mean....eww. That's only going to average what, 1.75 hits per turn? That's not super amazing. This is a carry through for our big blast template now too. So, whirlwinds, vindicators....etc, are D6 shots now? Small blasts will be D3 I assume.

D3s are a thing again, so we can safely assume krak missile and most S8 and/or AP3 weapons will be D3 damage.

-4 AP is a thing, so it looks like the formula was right on target; (AP5 or 6 becomes AP0, AP4 = AP-1, AP3=-2, AP2=-3 and AP1 =-4)

Melta doing a D6 damage was a given, but I expected 2D6 at close range, the roll 2 pick highest isn't bad, but it means we won't be seeing anything bigger than a D6 for damage shy of a Super heavy "D" class weapon. This is an interesting upgrade for vehicle staying power. That Gorkanaught is going to take AT LEAST 5-6 heavy anti-tank shots to put it down.

Pancakey wrote:
So on a good day a battle cannon can do 18 wounds in one go.

LOL at the morkanaughts "massive" 18 wounds. This is going to be the shootiest mcshootface one shot edition!

Good thing IC can't get one killed in one shot if they are under 11 wounds! Unless they are the cloest model , it's tuesday, you're name is jeff or randy, and you own your own flgs.

These rules stink of crowd sourcing.


erm...yeah. Math.

I mean, you could potentially 1 shot vehicles in 7th edition by rolling that destroyed results. A battle cannon will average 1.16 wounds a turn. Only need to line up ~15 battle cannons to put it down in 1 turn. Real scary.

This message was edited 1 time. Last update was at 2017/05/10 14:50:14


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Pancakey wrote:
So on a good day a battle cannon can do 18 wounds in one go.

LOL at the morkanaughts "massive" 18 wounds. This is going to be the shootiest mcshootface one shot edition!

Good thing IC can't get one killed in one shot if they are under 11 wounds! Unless they are the cloest model , it's tuesday, you're name is jeff or randy, and you own your own flgs.

These rules stink of crowd sourcing.


And on average it'll do about 3.5 wounds before saves but don't let reality get in the way of your one-man crusade against 8th edition.
   
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Shoreline

Hmmm I guess new GW are giving Tau some love! Almost all of Tau's weapon are TL or can be TL! 16 shots from Broadsides!!! 2 Shots Railguns! Riptides Ion Accelerator will do tons of damage! Release 8th ed already!!!
   
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Denmark

The battlecannon sorta got nerfed. It now seems a ton better against single-model units but will be a lot worse then the 7 ed. kind against blobs.

Also hold on, I think thats the TWIN LINKED profile, so a twin-linked heavy bolter is heavy 6. Seems like the half range thing was a missprint and it's been edited

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I'm also wondering what happens to weapons that were Rapid Fire and Twin Linked? *Thinks about his plasma talons on Black Knights*

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Metalica

 Hanskrampf wrote:

So that would be already in the profile for Twin Heavy Bolters, I guess.

Well, we know Heavy Bolters have been Heavy 3 for the longest time, so that makes a lot of sense.

 FatBoyNoSlim wrote:
Can someone please clarify if we still roll to hit with blasts weapons.

How I read it works is:
1) Roll a dice to see how many shots you get.
2) Roll to hit with those shots.
3) Roll to wound.
4) Roll D3 to see how much damage each wound does.

Is this right? if so Leman Russes with blast weapons may have just taken a big nerf, their one saving grace was they get past guards mediocre ballistic skill.


And maybe one of the 7 orders that you can make automatically will make them beasts. We really can't know at this point if specific units are getting nerfed or buffed.

Slipspace wrote:
Pancakey wrote:
So on a good day a battle cannon can do 18 wounds in one go.

LOL at the morkanaughts "massive" 18 wounds. This is going to be the shootiest mcshootface one shot edition!

Good thing IC can't get one killed in one shot if they are under 11 wounds! Unless they are the cloest model , it's tuesday, you're name is jeff or randy, and you own your own flgs.

These rules stink of crowd sourcing.


And on average it'll do about 3.5 wounds before saves but don't let reality get in the way of your one-man crusade against 8th edition.


Because in 7th there is no way a lucky shot from a tank could take out a big machine in one shot, right?

This message was edited 1 time. Last update was at 2017/05/10 14:55:51


 
   
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Twin Linked change is a little disappointing

Yes, it's more powerful but the rule was designed to be different

If Twin Linked was just going to be 2 weapons... then they could represent that by... Just giving it 2 weapons...

There is no need for a "Twin Linked" Rule

Twin Linked Heavy Bolter = 2 Heavy Bolters.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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UK

so hang on, if a heavy bolter is now heavy 6, does that mean comparable weapons will see similar changes?

If that's the case, a dakkajet with 3TL supa shootas would be puting out 36 s6 shots O.o

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 Carnage43 wrote:
D3s are a thing again, so we can safely assume krak missile and most S8 and/or AP3 weapons will be D3 damage.


I don't think we can assume anything yet

The only thing it confirms is that d3 damage will exist for weapons.


Automatically Appended Next Post:
 hippyjr wrote:
so hang on, if a heavy bolter is now heavy 6, does that mean comparable weapons will see similar changes?

If that's the case, a dakkajet with 3TL supa shootas would be puting out 36 s6 shots O.o


Heavy Bolter is NOT Heavy 6

Twin Linked Heavy Bolter is Heavy 6, tho yea... Any existing Twin Linked Weapon is probably going to get a lot more shots.

This message was edited 1 time. Last update was at 2017/05/10 14:56:23



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Metalica

 hippyjr wrote:
so hang on, if a heavy bolter is now heavy 6, does that mean comparable weapons will see similar changes?

If that's the case, a dakkajet with 3TL supa shootas would be puting out 36 s6 shots O.o


No, a Heavy Bolter is Heavy 3, a Twin Linked Heavy Bolter is Heavy 6.

 
   
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How much you want to be that units that can take 2 weapons like tau suits with multitrackers can shot each weapon at a different target or choose to take twinlinked weapons to double the shots.

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 Talamare wrote:
Heavy Bolter is NOT Heavy 6

Twin Linked Heavy Bolter is Heavy 6, tho yea... Any existing Twin Linked Weapon is probably going to get a lot more shots.


Oh right, I didn't notice the name of the gun in the profile already covered the TL part my bad!

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xlDuke wrote:
I'm going to assume that there's a misprint when it says twin-linked weapons fire twice as many shots at half range, a bit of confusion between Rapid Fire and Twin-Linked?

Large blasts look to be very dangerous indeed, as does Melta!


It's a doubling for Twin-Linked at Half Range. Rapid Fire is ALSO a doubling at Half Range. Ergo; if you have a twin-linked Bolter (like on a Land Raider Crusader), you get 1 shot, but that goes up to FOUR shots at half-range!

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 Talamare wrote:
Twin Linked change is a little disappointing

Yes, it's more powerful but the rule was designed to be different

If Twin Linked was just going to be 2 weapons... then they could represent that by... Just giving it 2 weapons...

There is no need for a "Twin Linked" Rule

Twin Linked Heavy Bolter = 2 Heavy Bolters.


That's probably why they're called them "Twin" weapons now, rather than twinkinked. Most, if not all Twin-linked weapons are two weapons stuck together. It's not so much a rule, by the look of it, as the name for the weapon that is two weapons stuck together, with stats to work with it being two weapons
   
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JohnMarik wrote:
I'm also wondering what happens to weapons that were Rapid Fire and Twin Linked? *Thinks about his plasma talons on Black Knights*

Like I said, they just got many times more likely to kill YOU!

 
   
 
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