Switch Theme:

New Warhammer 40,000: Weapons Part 2 - Today's update!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Insect-Infested Nurgle Chaos Lord






Sooooo what does this mean for the humble Hurricane Bolter?

something like12/24 (forgot if it was 3 or 6 twin linked bolters) shots per sponson at 12"?

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut





Pancakey wrote:
What is the chance it will do 6 wounds?

To get 6 wounds, it needs to get 3 damage twice.
So 1/3 chance of getting 3 damage and everything but a 1 is at least twice...


(1/2 * 1/2 * 2/3 * 5/6 * 1/3 ) = 10/216 or 1/22 shots


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Longtime Dakkanaut






Also, a battlecannon only causing an average 1.75 hits is a bit disappointing.
   
Made in us
Mekboy on Kustom Deth Kopta






I for one am welcoming my dakkajets back to hopefully being useful. though I hope they are a bti more durable than tissue paper this edition

10000 points 7000
6000
5000
5000
2000
 
   
Made in ie
Norn Queen






Dublin, Ireland

Dakkadreads with double ACs might be decent now - pumping out 8 shots on a tough(ish) platform.
And Ork bikers now put out 6 str5 shots? Grab a mob of 10 of them and thats 60 shots?
Scats on Serpents now 8 shots a piece. Not too shabby either.

Grab those dice buckets.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Infiltrating Broodlord





Indiana

 Ratius wrote:
Dakkadreads with double ACs might be decent now - pumping out 8 shots on a tough(ish) platform.
And Ork bikers now put out 6 str5 shots? Grab a mob of 10 of them and thats 60 shots?
Scats on Serpents now 8 shots a piece. Not too shabby either.

Grab those dice buckets.


Mother of god...think of Tyranids! Spinefists are twin linked assault X... I need more spinefists. What's more, is that they are practically pistols... Raveners will be fun as well as the rest of the Warrior genus. Here's the BIG question. If they rule spinefists as pistols, and consider a pair as a single weapon for the cost of Gunslinger...that's roughly 12-16 shots per warrior genus that can be used outside and inside of CC.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Longtime Dakkanaut





 Nazrak wrote:
Also, a battlecannon only causing an average 1.75 hits is a bit disappointing.


Yea, but also 1/36 chance of straight up dealing 12 damage to an enemy Leman Russ

That's not "Never going to happen", That's "Happens every other game."

That's the chance of rolling Double 6s


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

I imagine we will have a lot of the weapon profiles adjusted to account for.....oddities like those. Or at least the points cost adjusted to be in line with it.


I dunno about tyranids man. I see spinefist becoming pistol weapons actually. The real question is twin-linked devourers on tyrants and carnifexes. Those could be absolutely lethal.

This message was edited 3 times. Last update was at 2017/05/10 16:26:15


Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Pancakey wrote:
Why doesn't potential matter? Is it not a consideration in game design?


Game design is about probability, and the probability of one shotting a morkanuat is so small that you might expect it to happen once in the entirety of 8th edition. Humans are running monkey firmware on lizard hardware so we are not well equipped to think of events less common than say 1 in 20, so when I tell you it's a 1 in 537,634 occurrence people tend to round up to a 1 in 20 or judge it to be impossible, when neither of those is really the case.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in au
Hissing Hybrid Metamorph






 Talamare wrote:
 Nazrak wrote:
Also, a battlecannon only causing an average 1.75 hits is a bit disappointing.


Yea, but also 1/36 chance of straight up dealing 12 damage to an enemy Leman Russ

That's not "Never going to happen", That's "Happens every other game."

That's the chance of rolling Double 6s


So if the Battle Cannon now takes the roll of, sort-if-anti-tank, what will a Vanquisher be like? And what will take the place of anti-squad? I really hope a basilisk will be dishing out more pain to Units
   
Made in us
Stalwart Veteran Guard Sergeant




So, what's the point of twin-linked anymore?

Take my Punisher Vulture 20 shots twin-linked means 40 shots! Why not just say it has 40 shots and be done with it, why do we need the special rule, and not just a change in stat line?

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in us
Furious Fire Dragon




A forest

So does this mean the battle cannon can kill at most 6 people or at most 18 people?
   
Made in us
Longtime Dakkanaut





 Tiberius501 wrote:
 Talamare wrote:
 Nazrak wrote:
Also, a battlecannon only causing an average 1.75 hits is a bit disappointing.


Yea, but also 1/36 chance of straight up dealing 12 damage to an enemy Leman Russ

That's not "Never going to happen", That's "Happens every other game."

That's the chance of rolling Double 6s


So if the Battle Cannon now takes the roll of, sort-if-anti-tank, what will a Vanquisher be like? And what will take the place of anti-squad? I really hope a basilisk will be dishing out more pain to Units


Battle Cannon has always taken the roll of "effective against everything"

Vanquisher has plenty of room to be more effective than a Battle Cannon at being Anti-Tank since the Battle Cannon is on average worse than even a Lascannon at being Anti-Tank.

The difference tho between a Lascannon and a Battle Cannon is what some people have been trying to convey...
POTENTIAL

A Lascannon at it's maximum Potential is only 6 damage
A Battlecannon at it's maximum potential is 18 damage

This message was edited 1 time. Last update was at 2017/05/10 16:36:19



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Grimgold wrote:
Stop picking on people that are bad at math, they suffer enough in life already. So battle cannon goes to ap -2, which we can assume is the same for ap 3 weapons, a heavy bolter is ap -1, and a melta is ap -4. So it looks like they are carrying ap straight across:

AP 4 = AP -1
AP 3 = AP -2
AP 2 = AP -3
AP 1 = AP -4

So now we can start thinking about nerfs and buffs.

I suspect that any weapons that currently have Rending or Bladstorm or similar rule might bump that up. For example an AP4 Assault cannon might actually be AP -2, or Shuriken weapons might be AP -1


Also, for those who are saying "What's the point in Twin-linked/Twin weapons? Just give us 2 guns", I think models will still be limited in the number of weapons they are allowed to fire per turn, so Twin weapons will only count as 1 for this purpose. Just a guess mind you.

-

This message was edited 1 time. Last update was at 2017/05/10 16:36:57


   
Made in us
Furious Fire Dragon





I think, to some extent, making the "twin-linked" version of a weapon its own entry will prohibit players from 'splitting' twin-linked weapons. So, for Twin-Linked Heavy Bolters, those 6 shots will all go to the same target. It will be the same, I imagine, for Hurricane Bolters and Quad Heavy Bolters, etc.
   
Made in us
Infiltrating Broodlord





Indiana

 Carnage43 wrote:
I imagine we will have a lot of the weapon profiles adjusted to account for.....oddities like those. Or at least the points cost adjusted to be in line with it.


I dunno about tyranids man. I see spinefist becoming pistol weapons actually. The real question is twin-linked devourers on tyrants and carnifexes. Those could be absolutely lethal.


Well, they are twin linked pairs...so I guess it would be 12 shots per pair. What's odd is that I don't feel like most people would auto take TMCs with 2 pairs though. I think people may start diversifying their bugs to take advantage of other bioweapons. Survivability hasn't really changed much for most infantry compared to the standard weapons for us, so it might be better for a flying hive tyrant to take only 1 pair and take something like a heavy venom cannon or stranglethorn.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Missionary On A Mission



Eastern VA

CommanderRednaxela wrote:
So, what's the point of twin-linked anymore?

Take my Punisher Vulture 20 shots twin-linked means 40 shots! Why not just say it has 40 shots and be done with it, why do we need the special rule, and not just a change in stat line?


In the one twin-linked weapon they showed a profile for, that's exactly what they did do. There's no "twin-linked" special rule at all, just a name with "twin" in it, and double the ROF.

ETA: As others have pointed out, there is one place where this makes a difference: a weapon with double the ROF can fire at one unit, while two of a kind can possibly fire at two separate units. That would make there be a point to being able to choose, like how Crisis Suits work right now for example, and two of a kind would be strictly superior to one twin-linked weapon provided you can fire them both. Of course, that's predicated on the idea that a single model will be able to fire two weapons of the same kind at different targets. (Like, say, multiple storm bolters on a Rhino).

This message was edited 1 time. Last update was at 2017/05/10 16:52:28


~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

TheLumberJack wrote:So does this mean the battle cannon can kill at most 6 people or at most 18 people?


6 people. 6 models hit, each taking D3 wounds. Wounds will not spill over between models. Eg. A lascannon will do D6 wounds, but only kill a single model, not 6 potentially. At least, that's how it's always worked with GW.


Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

CommanderRednaxela wrote:
So, what's the point of twin-linked anymore?

Take my Punisher Vulture 20 shots twin-linked means 40 shots! Why not just say it has 40 shots and be done with it, why do we need the special rule, and not just a change in stat line?


That is what they are doing, they are just adding Twin to the Twin Linked Heavy Bolter to show that it is not a normal Heavy Bolter.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Damsel of the Lady




 Anpu42 wrote:
CommanderRednaxela wrote:
So, what's the point of twin-linked anymore?

Take my Punisher Vulture 20 shots twin-linked means 40 shots! Why not just say it has 40 shots and be done with it, why do we need the special rule, and not just a change in stat line?


That is what they are doing, they are just adding Twin to the Twin Linked Heavy Bolter to show that it is not a normal Heavy Bolter.


Also, there may be spells or buffs that Twin-Link weapons so you'd need a rule for that. Same for if Twin-Linked is a purchasable upgrade and doesn't come standard.
   
Made in us
Potent Possessed Daemonvessel





 Talamare wrote:
Lascannon vs Russ
2/3 * 2/3 * 5/6 (2/3 Cover) = 20/54 (8/27)
12 / (3.5 * (20/54)) = 9.257
12 / (3.5 * (8/27)) = 11.571

Battle Cannon vs Russ (Assuming BS3)
1/2 * 1/2 * 2/3 (1/2 Cover) = 2/12 (1/8)
(12 / (2 * (2/12))) / 3.5 = 10.285
(12 / (2 * (1/8))) / 3.5 = 13.714

I don't know about you, but those values look alright to me.

Not to mention the 1/108 chance of Russ dealing 18 damage.
(1/2 * 1/2 * 2/3 * 1/6 * 1/3 )

Edit
And the fact that a Russ will 1 shot another Russ... Every 1/36 shots
(1/2 * 1/2 * 2/3 * 1/2 * 1/3 )


Your chances of doing 18 damage seems pretty far off. You would need to roll a 6 for chances to hit (1/6), hit with every single of those 6 shots (1/2^6), wound with every single of those 6 shots(against 1/2^6), and roll a 5+ for each of those 6 hits (1/3^6) so that would be 1/6*1/64*1/64*1/729= 1/17,915,904. Your probability is calculating for a single roll to hit and a single roll to wound. That would only work if the weapon did 2D6*1D3 wounds as its damage. Those are all the things that will need to go right for a russ to do 18 damage.

Mathhammer on things with random shots and random wounds is complex

You can simplify the average to 3.5*1/2* x * 2 for figuring out what to expect, but figuring out a specific value of wounds is terribly complicated

This message was edited 2 times. Last update was at 2017/05/10 17:07:57


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The battlecannon profile is...underwhelming.

It probably mirrors the current capability of the Battlecannon pretty well to be fair, except that more stuff will be getting saves against it, and it has been considered an underperforming weapon for at least 3 editions now.

More and more I'm thinking the classic Russ is going to be staying on shelves. Hopefully the variants show better and/or we see some other stuff change, but I don't see much reason to take the Battlecannon Russ, if the Exterminator for example gets 8 S7 AP -1 shots, even with only 1 Damage, it's going to be the generally superior platform.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Not as Good as a Minion





Astonished of Heck

Talamare wrote:Twin Linked change is a little disappointing

Yes, it's more powerful but the rule was designed to be different

If Twin Linked was just going to be 2 weapons... then they could represent that by... Just giving it 2 weapons...

There is no need for a "Twin Linked" Rule

Twin Linked Heavy Bolter = 2 Heavy Bolters.

CommanderRednaxela wrote:So, what's the point of twin-linked anymore?

Take my Punisher Vulture 20 shots twin-linked means 40 shots! Why not just say it has 40 shots and be done with it, why do we need the special rule, and not just a change in stat line?

I think some people missed the implications presented by the statements regarding the Combi-Weapons.

Firing 2 (and possibly more) Weapons will result in a -1 (and maybe more?) in your To Hit for both Weapons. Twin-Linking allows for firing both Weapons without this modifier. If you want a good reason for Twin-linking a Weapon and not splitting them, there you go. And it looks like EVERYONE will be able to do this (as noted by the inclusion of the Sternguard).

So, it looks like Tau Target Locks and Multitrackers are now useless in their old capacities. I wonder if they will be dropped or converted in to something new.

This also looks like we're back to pre-7th for Shooting so that we are not separating out the Weapons being fired, but that's just an assumption for now. Though, it could be operating under the same assumption as Ordnance was in 7th, that you had to announce you were going to shoot it, one way or another, as it affected all the Shooting the model made for that Phase.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Snord




Midwest USA

 Talamare wrote:
Twin Linked change is a little disappointing

Yes, it's more powerful but the rule was designed to be different

If Twin Linked was just going to be 2 weapons... then they could represent that by... Just giving it 2 weapons...

There is no need for a "Twin Linked" Rule

Twin Linked Heavy Bolter = 2 Heavy Bolters.
Unless each weapon has to fire at a given target. If a models can fire its different weapons at different targets, but not split up the attacks of the individual weapons, then this is a way to force more shots into a unit and not let it be as flexible as two separate weapons.

Oh, I have two lascannons? I fire one at that Leman Russ, and another at that Chimera.

Oh, I have a Twin-Lascannon? I fire it at the Leman Russ.
   
Made in us
Locked in the Tower of Amareo




 hippyjr wrote:
So combi-melta sternguard can fire a melta shot and poison bolter round every turn? Christ, that will destroy MCs


It's about time. Something has to.
   
Made in us
Potent Possessed Daemonvessel





Martel732 wrote:
 hippyjr wrote:
So combi-melta sternguard can fire a melta shot and poison bolter round every turn? Christ, that will destroy MCs


It's about time. Something has to.


it also only does so if combi-weapons aren't say 20 points each.
   
Made in ca
Longtime Dakkanaut





Sweet sweet Tau buffs.
   
Made in ca
Longtime Dakkanaut





 Vaktathi wrote:
The battlecannon profile is...underwhelming.

It probably mirrors the current capability of the Battlecannon pretty well to be fair, except that more stuff will be getting saves against it, and it has been considered an underperforming weapon for at least 3 editions now.

More and more I'm thinking the classic Russ is going to be staying on shelves. Hopefully the variants show better and/or we see some other stuff change, but I don't see much reason to take the Battlecannon Russ, if the Exterminator for example gets 8 S7 AP -1 shots, even with only 1 Damage, it's going to be the generally superior platform.


While it may have a low expected value, that just means that 50% of the time it does MORE damage than that, and 50% of the time it does LESS damage than that. The "less" part means that about half the time your Leman Russ is probably just dealing 0 or 1 wounds with the battle cannon, but the "high" side is that it's killing 3 dudes from a squad (good against heavy infantry), or dealing a whopping 8 or so wounds to something bigger.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Longtime Dakkanaut





These changes all make Deathwatch much more viable too. Granted it all depends on if they tone down grav or not.
   
Made in us
Hungry Little Ripper




Texas

 Carnage43 wrote:
TheLumberJack wrote:So does this mean the battle cannon can kill at most 6 people or at most 18 people?


6 people. 6 models hit, each taking D3 wounds. Wounds will not spill over between models. Eg. A lascannon will do D6 wounds, but only kill a single model, not 6 potentially. At least, that's how it's always worked with GW.



You would think that a weaponized laser would punch a hole through an infantryman and any of his hapless buddies unlucky enough to be in back of him. Also wouldn't be a single bolt but a beam you could drag across a area target making it effective anti infantry or anti armor if you concentrate the beam at one point.

Jesse

"Always keep fighting, it keeps you young." - Some guy. 
   
 
Forum Index » 40K General Discussion
Go to: