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2017/05/11 11:57:32
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Interesting. The predicted tanks,I suppose that's the ones we're guessing the profiles for?, are much better overall so I hope the numbers on them turn out different or they're going to need a big points hike.
Also how do you simulate the D6 shots? I can't fifure out how to do that without needing a size-adaptable spreadsheet
This message was edited 1 time. Last update was at 2017/05/11 11:58:18
2017/05/11 12:07:23
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
I'm pretty sure you don't allocate hits, likely you will need to allocate wounds. Whether they need to be on previously wounded models may depend on what you mean by that. My understanding is that you needed to pick a model to allocate wounds to and it would take wounds until dead, then move to the next model.
2017/05/11 12:09:14
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Breng77 wrote: I'm pretty sure you don't allocate hits, likely you will need to allocate wounds. Whether they need to be on previously wounded models may depend on what you mean by that. My understanding is that you needed to pick a model to allocate wounds to and it would take wounds until dead, then move to the next model.
Probably. Q is who picks order? If owner can pick order or attacker that has some impact.
2024 painted/bought: 109/109
2017/05/11 12:26:11
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Earth127 wrote: I doubt that, that would make multiwounds wonky. I don't think they can carry over between models.
They don't - confirmed on FB.
As for allocation, we don't know for sure yet, but my money is on owners choice barring special rules. Hopefully with a "choice of which models" mechanic that doesn't require a micrometer and a degree in rhetoric to argue out.
He knows that I know and you know that he actually doesn't know the rules at all.
2017/05/11 12:38:13
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Breng77 wrote: I'm pretty sure you don't allocate hits, likely you will need to allocate wounds. Whether they need to be on previously wounded models may depend on what you mean by that. My understanding is that you needed to pick a model to allocate wounds to and it would take wounds until dead, then move to the next model.
Probably. Q is who picks order? If owner can pick order or attacker that has some impact.
Yup it has an impact for units of mixed models (for instance a DE beastpack) where some models want to take the heavy fire and others the light arms. So if the attacker decides which wounds you start allocating they can somewhat force you to start on a particular model. It isn't huge necessarily, but it matters.
2017/05/11 12:44:43
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Earth127 wrote: Interesting. The predicted tanks,I suppose that's the ones we're guessing the profiles for?, are much better overall so I hope the numbers on them turn out different or they're going to need a big points hike.
Also how do you simulate the D6 shots? I can't fifure out how to do that without needing a size-adaptable spreadsheet
Predicted tanks are the ones we're guessing at, yes. I listed the statblock I used for their guns. Vq seems pretty fair, compared to LasPred.
For all the talk about Exterminator being a better multipurpose tank, though, the numbers aren't convincing me.
Column 1is Randbetween (1,6). I roll for all 6 potential shots, and if the shot # is greater then the value in column 1, I multiply the wounds it caused by 0.
Now I'm heading out, so if you have any more questions about my math, I'll try to get to answer them this evening.
This message was edited 2 times. Last update was at 2017/05/11 12:49:19
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/05/11 13:01:55
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Kataklysmic wrote: While we're talking about leman russes can we all just acknowledge how awesome the exterminator is now?
The main autocannon is now presumably 8 shots while hopefully heavy bolters are now slightly better, it's going to eat light vehicles alive.
I just posted the numbers I ran on that. It's less impressive than it sounds.
It reliably gets 2-4 wounds onto a squad, all of which can be different models, but not much more. I actually like the Vq and BT better, looking at the chart.
This message was edited 2 times. Last update was at 2017/05/11 13:16:59
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/05/11 13:27:52
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
So I'm starting to come around to the idea of the new Battle Cannon. I forgot that it'll be able to shoot all of its sponsons now as well. 3 Heavy Bolters dishing out 9, S5, AP-1 shots into the unit as well as that cannon profile actually seems pretty awesome.
Tiberius501 wrote: So I'm starting to come around to the idea of the new Battle Cannon. I forgot that it'll be able to shoot all of its sponsons now as well. 3 Heavy Bolters dishing out 9, S5, AP-1 shots into the unit as well as that cannon profile actually seems pretty awesome.
Seems like the base leman russ cannon is going to be kinda gak actually. Leman Russ has what, BS 3? So that should turn into a 4+ in 8th. That seems to lack a lot less "punch" compared to the current rules for lascannons.
“There is only one good, knowledge, and one evil, ignorance.”
2017/05/11 23:33:30
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
You hit with the battlecannons 1d6 hits = 4 hits. For 1,1,2,2 damage on my terminators. I choose to allocate out the wounds to my terminators as follows;
Terminator 1 gets a 1 wound followed by a 2 wound and dies.
Terminator 2 gets a 1 wound followed by a 2 wound and dies.
I have now allocated out all the hits and wounds you have told me you rolled. What I didn't choose your optimal 1 and 1 on first terminator, then 2 on second terminator and 2 on third terminator?
2017/05/12 00:06:05
Subject: Re:New Warhammer 40,000: Weapons Part 2 - Today's update!
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/05/12 01:44:17
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Youn wrote: So, here is an issue with allocating wounds.
You hit with the battlecannons 1d6 hits = 4 hits. For 1,1,2,2 damage on my terminators. I choose to allocate out the wounds to my terminators as follows;
Terminator 1 gets a 1 wound followed by a 2 wound and dies.
Terminator 2 gets a 1 wound followed by a 2 wound and dies.
I have now allocated out all the hits and wounds you have told me you rolled. What I didn't choose your optimal 1 and 1 on first terminator, then 2 on second terminator and 2 on third terminator?
Might be a rule that says to assign largest amount of wounds first then work you way down.
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2017/05/12 01:55:33
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Tiberius501 wrote: So I'm starting to come around to the idea of the new Battle Cannon. I forgot that it'll be able to shoot all of its sponsons now as well. 3 Heavy Bolters dishing out 9, S5, AP-1 shots into the unit as well as that cannon profile actually seems pretty awesome.
Just remember not move before Shooting, or you'll be back to Shap Firing those 3 Heavy Bolters.
...Maybe.
I mean we already know that at most (unless Leman Russes have a special rule saying otherwise) it'll be a -1 To Hit penalty if they move.
Given Russes are Heavy now I wouldn't be surprised if like Rubric Maines they had a rule removing that penalty.
2017/05/12 02:24:33
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
And then the announcement today makes all that mathammer not matter. Rubric Marines get an addition save against weapons that only do one wound. I would hazard there are a other units like this. So we have no idea what weight to add to doing more than one wound. I think I'll join the "wait for more rules first" camp.
2017/05/12 03:18:48
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Also, currently the tracker decides which wounds are allocated first (for rending shots,, as an example) therefore it may be safe to assume the attacker dictates which wound pile is taken first while the defender chooses which models takes the wounds with the caveat that sounded models must always take wounds first.
Tiberius501 wrote: So I'm starting to come around to the idea of the new Battle Cannon. I forgot that it'll be able to shoot all of its sponsons now as well. 3 Heavy Bolters dishing out 9, S5, AP-1 shots into the unit as well as that cannon profile actually seems pretty awesome.
Just remember not move before Shooting, or you'll be back to Shap Firing those 3 Heavy Bolters.
...Maybe.
I mean we already know that at most (unless Leman Russes have a special rule saying otherwise) it'll be a -1 To Hit penalty if they move.
Given Russes are Heavy now I wouldn't be surprised if like Rubric Maines they had a rule removing that penalty.
That's part of the "Maybe". We also don't know how Vehicles in general, or the Leman Russ specifically, will be treated any differently in firing multiple Weapons than Infantry.
Gloomfang wrote:And then the announcement today makes all that mathammer not matter. Rubric Marines get an addition save against weapons that only do one wound. I would hazard there are a other units like this. So we have no idea what weight to add to doing more than one wound. I think I'll join the "wait for more rules first" camp.
Actually its a Save modifier, a reverse AP if you will, than an additional Save. They do get an additional Save, though, in the form of their Invulnerable.
This message was edited 1 time. Last update was at 2017/05/12 05:51:09
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2017/05/12 08:07:02
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
Tiberius501 wrote: So I'm starting to come around to the idea of the new Battle Cannon. I forgot that it'll be able to shoot all of its sponsons now as well. 3 Heavy Bolters dishing out 9, S5, AP-1 shots into the unit as well as that cannon profile actually seems pretty awesome.
Just remember not move before Shooting, or you'll be back to Shap Firing those 3 Heavy Bolters.
...Maybe.
I mean we already know that at most (unless Leman Russes have a special rule saying otherwise) it'll be a -1 To Hit penalty if they move.
Given Russes are Heavy now I wouldn't be surprised if like Rubric Maines they had a rule removing that penalty.
That's part of the "Maybe". We also don't know how Vehicles in general, or the Leman Russ specifically, will be treated any differently in firing multiple Weapons than Infantry.
Gloomfang wrote:And then the announcement today makes all that mathammer not matter. Rubric Marines get an addition save against weapons that only do one wound. I would hazard there are a other units like this. So we have no idea what weight to add to doing more than one wound. I think I'll join the "wait for more rules first" camp.
Actually its a Save modifier, a reverse AP if you will, than an additional Save. They do get an additional Save, though, in the form of their Invulnerable.
There's been so many threads it's hard to catch everything, where was it confirmed that invulnerable's are now taken after a wound is failed? That's interesting!
2017/05/12 17:46:28
Subject: New Warhammer 40,000: Weapons Part 2 - Today's update!
digital-animal wrote: There's been so many threads it's hard to catch everything, where was it confirmed that invulnerable's are now taken after a wound is failed? That's interesting!
I didn't mean to imply that Invuls will be allowed after taking an Armor Save, more that they have access to more than one Save over all. Honestly, I think it will pretty much be an anti-Mortal Wound Save or usable against anything that will AP their Save past 5+. In other words, pretty much like how people use Invul Saves now.
Still, it could end up that way. WHFB ran Armour Saves and Ward Saves that way (but Ward Saves and Regeneration competed). They don't have any general rule for Ward Saves in AoS, but there are some individuals who can still take Saves against Moral Wounds.
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2017/05/12 20:33:07
Subject: Re:New Warhammer 40,000: Weapons Part 2 - Today's update!
Gloomfang wrote:And then the announcement today makes all that mathammer not matter. Rubric Marines get an addition save against weapons that only do one wound. I would hazard there are a other units like this. So we have no idea what weight to add to doing more than one wound. I think I'll join the "wait for more rules first" camp.
Actually its a Save modifier, a reverse AP if you will, than an additional Save. They do get an additional Save, though, in the form of their Invulnerable.
So now the question is: do the Rubric Marines get a +1 Armor save when in cover and being shot by those weapons? Bum bum BUUUM!
2017/05/12 20:48:24
Subject: Re:New Warhammer 40,000: Weapons Part 2 - Today's update!
While I do love Star Wars, I would go with a Monty Python reference: "My brain hurts!" -Gumby
Hey, I made some pretty graphs to display my data so it wouldn't make your brain hurt!
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/05/12 20:55:14
Subject: Re:New Warhammer 40,000: Weapons Part 2 - Today's update!