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Made in us
Fresh-Faced New User




https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/

It's up. What do you guys think?

2800 
   
Made in it
Dakka Veteran




OP as usual
   
Made in fi
Locked in the Tower of Amareo





Too many "mortal wounds" there.

That should be hyper limited. If it's spammable easily basically all that rely on T and/or armour save will be in serious trouble as those ignore both. Hit and it's wound through.

Glaive looks nasty but remains to be seen does he get to use it. Killiness or lack of it has never been problem with h2h. Ability to actually get to use it has been. So far apart from rumoured can charge from transport(how? what drawbacks?) there's been scarily little help for that compared to new drawbacks.

2024 painted/bought: 109/109 
   
Made in ie
Norn Queen






Dublin, Ireland

Not a lot of info as per these preview faction articles.
Confirms army wide special rules, the Avatar should be a beatstick and unloved units ala scorps and banshees might be usable now.
Ho hum for me until we get the full details.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Clousseau





East Bay, Ca, US

I do not like this article.

1. Mortal wounds are un-savable! Boom, Eldar can save them.

2. Charging unit strikes first! ...Unless you're charging Eldar! Which is insane because:

3. Eldar move much faster! which means they have a much easier time getting into position and controlling the fight.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Swift Swooping Hawk





*squees at mention of the Phoenix Lords getting re-costed and re-statted*

I literally do not care what else they do as long as the Phoenix Lords become the demigods of war they should be.
   
Made in gb
Mighty Vampire Count






UK

Hopefully all other units have been brought up to the Eldar level and they have not been increased in power even more than they are already.

Be a shame if they have not addressed known issues - they acknowledge Scat bikes in the post - but have they done anything to mitigate them? We they still be armour 3+ for no good reason for instance.

I guess this is where the tournament playtesters came in and hopefully pointed out and tried to fix the "Eldar issue" (if they were listened to)

I AM A MARINE PLAYER

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www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Confessor Of Sins




WA, USA

 Marmatag wrote:
I do not like this article.

1. Mortal wounds are un-savable! Boom, Eldar can save them.

2. Charging unit strikes first! ...Unless you're charging Eldar! Which is insane because:

3. Eldar move much faster! which means they have a much easier time getting into position and controlling the fight.


AoS has mortal-wound ignoring mechanics through many armies, generally they are 5+ or 6+, I would expect much the same across the new 40k. For example, I could see the Sisters' Shield of Faith being a 6+ 'ignore mortal wound' roll. Deep breaths, this is not some fantastic new territory.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Swift Swooping Hawk





I laughed at the bit where the Avatar of Khaine would 'make Roboute Guilliman tread carefully' given that it already stomps him flat in the current edition thanks to him being completely unable to hurt it in melee.
   
Made in nl
Longtime Dakkanaut






It makes me look forward to have him explain all the other factions to us. However I also doubt if eldar become less broken now after reading this ; )

Inactive, user. New profile might pop up in a while 
   
Made in gb
Regular Dakkanaut




 Robin5t wrote:
I laughed at the bit where the Avatar of Khaine would 'make Roboute Guilliman tread carefully' given that it already stomps him flat in the current edition thanks to him being completely unable to hurt it in melee.

Well it doesn't "stomp him flat" because of Guilliman's insane defences.
"It slowly beats him to a pulp while laughing at his sword" would be more accurate
   
Made in us
Clousseau





East Bay, Ca, US

 Robin5t wrote:
I laughed at the bit where the Avatar of Khaine would 'make Roboute Guilliman tread carefully' given that it already stomps him flat in the current edition thanks to him being completely unable to hurt it in melee.


Eh, my interpretation is that strength D no longer uses the weapon's profile when inflicting wounds.

For instance, strength D doesn't benefit from armourbane, so why would it benefit from soul blaze.


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut





Not enough information!

Also, Mortal Wounds... Only for Mortals it seems


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Sneaky Lictor




Sacramento, CA

 Marmatag wrote:
I do not like this article.

1. Mortal wounds are un-savable! Boom, Eldar can save them.

2. Charging unit strikes first! ...Unless you're charging Eldar! Which is insane because:

3. Eldar move much faster! which means they have a much easier time getting into position and controlling the fight.

1. Didn't article say just Avatar ignores them and Asurman has a (likely small/limited) bubble for it?
2. Didn't article say just Banshees ASF?
3. Didn't article say just Banshees are faster? Didn't the article only say re: Eldar as a whole that it maintains its mobility?

So generalize less, maybe?

Anyway, I'm kind of excited b/c i'm a prospective Eldar player (committed to buying a local guy's lot he's selling) who will probably go w/ a Biel-Tan theme. And the improved PL's are nice w/ my fluff.

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





not much info in that article. I'm more curios to see how Ynnari now fit into the system. I have small collections of Iyanden, harlequins, wych cult and some corsairs led by Yrilel......which made the Fracture of Biel Tan book look like it was written for my collection. I would like to add some more aspects though, I've had an idea how to do them for a long, long time.
   
Made in us
Sneaky Lictor




Sacramento, CA

 oldzoggy wrote:
It makes me look forward to have him explain all the other factions to us. However I also doubt if eldar become less broken now after reading this ; )

I met Reece like 7 years ago very briefly (he wouldn't remember me, but he's obviously big in the local community). Dude is very enthusiastic about 40k and actually really kind. I didn't read his AM article, but now may just to see how colorful his writing style is

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in au
Lady of the Lake






These focuses have really not been worth more than skimming so far.

   
Made in us
Hellacious Havoc




Oklahoma

Mortal wound Mandiblasters that hit before anyone actually swings in the fight sounds like too much. That's the only thing that really bugs me.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Didn't all Phoenix Lords already have 2+ armor saves?
   
Made in ca
Longtime Dakkanaut





 Talamare wrote:
Not enough information!

Also, Mortal Wounds... Only for Mortals it seems


Nice. That was funny. Loved it.

Yeah, I think too many people are falsely calling cheese too early. The Eldar should be about disrupting your opponent's plans because they move about and strike faster than you. I just hope that the Eldar are a bit "squishier" than they currently are. I like the Harlequins because they're fast and hit hard, but they have practically no defensive ability. I hope to see Eldar more like THAT. These, so found, sound like that. Fast, hard-hitting, fast, but if you catch them they go pop. And hell yeah Banshees should go first. They got the Banshee Mask! Sounded like, outside the Banshees, not a lot of "go first" stuff here.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Didn't all Phoenix Lords already have 2+ armor saves?


Yup they did =/

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Swift Swooping Hawk





 BlaxicanX wrote:
Didn't all Phoenix Lords already have 2+ armor saves?
Yep.
   
Made in ca
Longtime Dakkanaut





If all factions don't have some way of generating mortal wounds they will become bottom tier much like in AoS. That's a big part of the meta there.

So when all I see is mortal wounds and the ability to ignore them all I can think of is OP.

However that is probably a premature assessment. I hope.
   
Made in nl
Longtime Dakkanaut






 Yarium wrote:
 Talamare wrote:
Not enough information!

Also, Mortal Wounds... Only for Mortals it seems


Nice. That was funny. Loved it.

Yeah, I think too many people are falsely calling cheese too early. The Eldar should be about disrupting your opponent's plans because they move about and strike faster than you. I just hope that the Eldar are a bit "squishier" than they currently are. I like the Harlequins because they're fast and hit hard, but they have practically no defensive ability. I hope to see Eldar more like THAT. These, so found, sound like that. Fast, hard-hitting, fast, but if you catch them they go pop. And hell yeah Banshees should go first. They got the Banshee Mask! Sounded like, outside the Banshees, not a lot of "go first" stuff here.


The thing is that eldar already have rule evading rules even before their codex is released.We can't know if they are OP, but its no good news for the balance in the game if a faction has an exception to most rules to start with : \

This message was edited 1 time. Last update was at 2017/05/11 17:23:56


Inactive, user. New profile might pop up in a while 
   
Made in ca
Longtime Dakkanaut





 oldzoggy wrote:
The thing is that eldar already have rule evading rules even before their codex is released, its not good news for the balance in the game if a faction has an exception to most rules to start with : \
Ehhh.... I don't think I agree. To me, this was a clear as day "some things are going to do this" from the moment I heard that charging units strike first. It's why, when that was spoiled, I said that I hope Harlequins and maybe Genestealers get this kind of rule, because that's "their thing". The fact that it's only on the Howling Banshees (as far as well know) kind of cements that as something they're willing to do when it's a unit's "special thing". Even for Harlequins (who are at LEAST Initiative 6, but often even initiative 7), they may only choose to give that rule to the Solitaire (who is Initiative 10). But there will certainly be more people who will have that rule.

As for the Mortal Wound ignoring thing? Someone already stated that this exists in AoS already, so I wouldn't be surprised to see it here to. The Avatar definitely seems like the kind of creature that might have that. If it can ignore Mortal Wounds some of the time, I bet we'll see that same thing on Necrons (at least the C'Tan and Monolith), Primarchs, and maybe Assassins (not sure what else).

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Dakka Veteran





Practically information-free, save for a few meaningless tidbits.

I'm not demanding GW spoil all of the rules and I don't care if they don't release any information at all. But why waste our time with these previews that are 99% worthless? Do people really like reading advertising? Baffling.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Powerful Phoenix Lord





Yep, not really much of anything given away in that preview. It's odd that Striking Scorpions may be dealing an ultra-devastating attack with their mandiblasters (it was never "that" powerful).

Banshees striking first and moving fast...as they should.

Avatar should be powerful and pointed to represent that. Phoenix Lords should also be powerful. Maybe not Primarch powerful, but a very reasonable level. Overall, meh. Not much there to really inform players.
   
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Dakka Veteran




 Marmatag wrote:
I do not like this article.

1. Mortal wounds are un-savable! Boom, Eldar can save them.

2. Charging unit strikes first! ...Unless you're charging Eldar! Which is insane because:

3. Eldar move much faster! which means they have a much easier time getting into position and controlling the fight.

Amen. I pretty fething sick of eldar and I PLAY THEM. Or well I splash into them since I still like friends.
I really hope this edition isn't geared to keep the same armies on top of the pile. I would have preferred "eldar have great rules ignoring stuff but now they cost appropriately and have rules to represent their dying race" and "scatbikes are still strong, in spite of the nerfs we needed to give them".
   
Made in nl
Longtime Dakkanaut






It is actually quite informative it tells the players that they can most likely build the army they really want to build without having to fear that it doesn't work.

Inactive, user. New profile might pop up in a while 
   
Made in us
Sinewy Scourge




Boulder, Colorado

tneva82 wrote:
Too many "mortal wounds" there.

That should be hyper limited. If it's spammable easily basically all that rely on T and/or armour save will be in serious trouble as those ignore both. Hit and it's wound through.

Glaive looks nasty but remains to be seen does he get to use it. Killiness or lack of it has never been problem with h2h. Ability to actually get to use it has been. So far apart from rumoured can charge from transport(how? what drawbacks?) there's been scarily little help for that compared to new drawbacks.


Well, in sigmar a faction focusses on mortal wounds... to be fair they are probably the most OP faction out there, but its balance-able.

   
 
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