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Made in se
Executing Exarch






So the full rules are here: http://imgur.com/a/XNwSg

What do you guys think? Looks to be some quite heavy nerfs, in many cases needed, in others not... tons of points raises. I don't know why Howling Banshees lost the "no overwatch" rule on their masks for example, it was fluffy and not too powerful. Twin-linked weapons doing double shots means a boost to vehicles. I'm disappointed in the Falcon though, the Pulse Laser is WORSE than a twin-linked Bright Lance and it can't transport as many models as a Wave Serpent. Meh. The Avatar is an absolute beast in melee! Much more survivable as well since he gets both a normal/invulnerable save and a special 5+ save after that. Rangers might see play now to snipe out characters. Shining Spears got an extra attack both otherwise the same... can't see them being much better in practice since you get no extra attack on the charge and that's the only time they're any good. Wraiths lost a point of toughness :(
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

2 wound Windriders are nice. Shame they became Fast attack choices. I guess I'll be using that detachment that allows FA are 'core'

Kinda pissed that the WK is OVER 500pts! It needed readjustment, but I was hoping for it to get toned down, not priced up. I have 3 that I'll never be able to take without it being my whole army.

   
Made in us
Missionary On A Mission



Eastern VA

A few big things: Windriders are FA with a 4+ save and no equivalent to Jink. Shining Spears have "Jink" - not by name, but a 4++ against shooting, plus 3+ armor save. JSJ is gone. Looks like Jetbikes can Fall Back from combat and then shoot, though. I think Spears actually look pretty good now, especially with their laser lances getting AP -4.

Scatter lasers are still beefy, but not as beefy as before. Scatpacks will now be hitting on 4+ (unless they sit still) and wounding on a 3+ against T4, which means they're now a lot worse against MEQs. SM and kin, CSM and Necrons can cheer now. Orks, too, since they get their T-shirt saves against them again. (Doesn't matter much, but something is better than nothing. And, err, anti-infantry gun kills light infantry? Say it ain't so!) No more JSJ afterward cuts down the frustration factor a lot.

Pulse laser is worse than a twin brightlance? Err, not quite - the fixed 3 damage is more predictable. Its maximum isn't as good, but it'll never hose you with 1-2 damage.

Otherwise, most of it looks good to me. We may actually see something other than "spam Windriders, Warp Spiders and Wraithknights". Yay!

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Windriders were always suppose to be FA choices. The only reason they were troops was because GW didn't want the 4th ed codex to invalidate Saim Hann Craftworld armies (which swapped the compulsories from Troops to FAs) and subsequent codex writers just never got the memo (it's why CSM Cult Troopers were troops in 4th edition and only 4th edition).

As for Banshees, I think this is an overall buff to them. They lost the deny overwatch ability but retained their "always strike first" thing (before it was just raising their initiative to 10). The 8" movement will mean that transports won't be that much of a priority for them, but it also helps that they can now assault out of a transport, making Banshees in wave serpents deadly. That +3 to charge distance is also awesome, as it means an average threat radius of 11"! And also the buff to power swords means that they're no longer restricted to just blending MEQs and hordes, but can actually threaten heavy-armored units (even if they're only wounding on a 5 or a 6).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

I am happy that wraithknight cost as much as an imperial knight. Good.
Mostly I like the points increases too.
Tables should feel bigger...
Banshees should ignore overwatch on a leadership -2.

This message was edited 1 time. Last update was at 2017/05/31 14:23:42


   
Made in us
Ancient Venerable Dark Angels Dreadnought





trying to wrap my head around the harlequins. 4+ invuln is nice, but it seems their cc weapons got worse (although applies to all attacks, not just 1 I guess). What is up with the neuro disruptor? It's terrible now and costs more than the fusion pistol. Otherwise, things looking fun right now.
   
Made in ca
Deathwing Terminator with Assault Cannon






Mostly looks good. 17 points per Dire Avenger makes them one of the worst units in the game though. I'd rather just take twice as many Guardian Defenders in most cases.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 jeff white wrote:
I am happy that wraithknight cost as much as an imperial knight. Good.

WKs are 80pts MORE than IKs now. For no reason whatsoever. And IKs come standard with a 5++ against ranged weapons.
WKs have to buy a 5++ and sacrifice their best shooting to do this.
Once weapons are added, IKs are ~400pts. WKs are over 500.

There is no reason for this to have happened. This is an egregious overcorrection.

-

This message was edited 1 time. Last update was at 2017/05/31 14:43:00


   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Galef wrote:
 jeff white wrote:
I am happy that wraithknight cost as much as an imperial knight. Good.

WKs are 80pts MORE than IKs now. For no reason whatsoever. And IKs come standard with a 5++ against ranged weapons.
WKs have to buy a 5++ and sacrifice their best shooting to do this.
Once weapons are added, IKs are ~400pts. WKs are over 500.

There is no reason for this to have happened. This is an egregious overcorrection.

-

Wraithknight still jump right?
And my stock knight will be almost 500 after weapons...

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

So far everything looks solid, but I did not play in 7th. I'm not sure how Craftworld stacks up with Ynnari though; Soulburst seems a lot better than Battle Focus.

I had no intention of playing jetbike spam anyways.

- Wayne
Formerly WayneTheGame 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 jeff white wrote:
 Galef wrote:
 jeff white wrote:
I am happy that wraithknight cost as much as an imperial knight. Good.

WKs are 80pts MORE than IKs now. For no reason whatsoever. And IKs come standard with a 5++ against ranged weapons.
WKs have to buy a 5++ and sacrifice their best shooting to do this.
Once weapons are added, IKs are ~400pts. WKs are over 500.

There is no reason for this to have happened. This is an egregious overcorrection.

-

Wraithknight still jump right?
And my stock knight will be almost 500 after weapons...

No, not Jump anymore (though it never really should have been). Their stats are almost identical, yet the IK comes with a better save and is MUCH less once you put weapons on it.
I honestly cannot think of why a WK is significantly more than an IK (other than to make non-Eldar players happy, which is a great way to piss off other players)

-

   
Made in us
Ancient Venerable Dark Angels Dreadnought





Are the movement characteristics different from IKs?
   
Made in us
Locked in the Tower of Amareo




I know eldar players aren't used to overcosted units, but i'll need to see all rules to determine if the new wk is fairly costed. Sounds much better than the way it is now. It's better for a unit to be slightly inefficient than be an auto-take.
   
Made in ca
Fresh-Faced New User





What is the deal with exarchs? Are they free upgrades and we only pay for thier equipment? Dire avengers seem over costed by them selves but run them with asurman and they seem really good. I like the changes to Phoenix lords and thier points seem far more reasonable. Really like the different combos that they provide to thier aspect warriors. Really like the new avatar. Wondering though if the character status is of set by being a monster. I like the idea of 30 avengers with Asurman and Avatar as a core foot army to build from.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

From what I've seen so far "small things" got cheaper and "big things" got more expensive.
Overall this is actually good for the game as you should be able to take tons of infantry compared to titan-like stuff.

I'm just a sad panda who has no logical use for these anymore:
Spoiler:


I made those back in 6E to be a pair of special Saim-Hann style WKs. They were my main anti-tank for the list. I made them with the intention of fielding them together
7E came and 1 WK was almost too much cheese for people to handle, so these (my favorite conversions I've ever done) had to be repurposed. I started using them as "counts as" Gk DreadKnights.
But the rules for DKs no longer seem to fit as the 'shunt' move is gone.
So I was hoping that 8E would make WKs fair to bring 2 again, but not so expensive that I can't bring the rest of my army.

No matter how 'balanced' these changes are (and overall I think they are), I am upset that it means I can't field the models I want without asking my opponent to play over 2000pts.

-

This message was edited 2 times. Last update was at 2017/05/31 16:44:16


   
Made in us
Powerful Phoenix Lord





While I don't play 8th, I can't argue with many of the changes. I'm glad WK are expensive. Even too expensive. Nice to see Jetbike guardians moved back to fast attack where they belong. Nice to see Banshees balanced vs. Scorpions (both being ideal for different purposes).

Glad to see Shining Spears actually serve a purpose.

Very glad to see Dark Reapers return to missile launchers (basically) --- I don't know how long they were stuck with toned down marine-spam weapons.

Phoenix Lords look amusing. Will take if I ever actually play 8th.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Kaughnor wrote:
What is the deal with exarchs? Are they free upgrades and we only pay for thier equipment? Dire avengers seem over costed by them selves but run them with asurman and they seem really good. I like the changes to Phoenix lords and thier points seem far more reasonable. Really like the different combos that they provide to thier aspect warriors. Really like the new avatar. Wondering though if the character status is of set by being a monster. I like the idea of 30 avengers with Asurman and Avatar as a core foot army to build from.



I am pretty sure Exarchs are just the unit leader (unless specified otherwise e.g. Crimson Hunter Exarch), they aren't extra and you pay for equipment.

For example, a squad of 5 dire avengers might be

5 Dire Avengers (exarch included) @ 10 points/model = 50 points (base unit)
4 Avenger Shuriken Catapults @ 7 points/model = 28 points (weapons)
Exarch w/Powerglaive (+4) and Shimmershield (+20)

Total of 102 points for the 5-man squad.

- Wayne
Formerly WayneTheGame 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I just realized something that made me die a little inside:

Windriders are not 20ppm....they're 30ppm. You have to add their 10ppm Twin catapults
If Shuricannons are only 12ppm, why the heck would you ever take Twin Cats? For only 2pts difference, you get more Str and twice the range.
Sure you go from 4 shots to 3, but by woundind thinks on 3+ instead of 4+ or even 5+ and by being able to stay farther away from assaults, I don't see that being an issue.
And 8E Shuricannon bikes are only 5pts more than 7E ones. easily worth the extra wound and less opponent complaining.

Let the age of the Shuricannon Bike begin!

-

This message was edited 2 times. Last update was at 2017/05/31 17:16:48


   
Made in us
Locked in the Tower of Amareo




 Galef wrote:
I just realized something that made me die a little inside:

Windriders are not 20ppm....they're 30ppm. You have to add their 10ppm Twin catapults
If Shuricannons are only 12ppm, why the heck would you ever take Twin Cats? For only 2pts difference, you get more Str and twice the range.
And 8E Shuricannon bikes are only 5pts more than 7E ones. easily worth the extra wound and less opponent complaining.

-


Seems like they should have started at 30ppm instead of 20ppm. But we'll see.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Yeah, the whole "stock model and purchase all upgrades" is a bit weird and I see a LOT of confusion/questions happening since all the unit entries state that they come with XYZ, but in matched play you ignore that line and you have to buy the upgrades even if it says they already have them in addition to any upgrades you purchase. I can see a lot of incorrect points due to that fact alone, and feel that should have needed clearer writing.

Luckily I was waiting to assemble my Jetbikes until I saw what the new rules were; now I think I'm going to go with two Shuriken Cannons and 1 Scatter Laser.

This message was edited 1 time. Last update was at 2017/05/31 17:28:37


- Wayne
Formerly WayneTheGame 
   
Made in us
Sneaky Striking Scorpion





WA, USA

Wayniac wrote:
Yeah, the whole "stock model and purchase all upgrades" is a bit weird and I see a LOT of confusion/questions happening since all the unit entries state that they come with XYZ, but in matched play you ignore that line and you have to buy the upgrades even if it says they already have them in addition to any upgrades you purchase. I can see a lot of incorrect points due to that fact alone, and feel that should have needed clearer writing.

Well... that is quite wierd and counterintuitive. I was just starting to wonder about this myself. It seems like such a strange thing to do.

Overall impressions are... the points seem all over the place and bizarre to say the least. Really want to see how this ends up playing, but Harlequins seem like they are going to have a bad time.

~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Galef wrote:
2 wound Windriders are nice. Shame they became Fast attack choices. I guess I'll be using that detachment that allows FA are 'core'

Kinda pissed that the WK is OVER 500pts! It needed readjustment, but I was hoping for it to get toned down, not priced up. I have 3 that I'll never be able to take without it being my whole army.


At leats he doesn't cost 900p barebones as a Stompa

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Screaming Shining Spear





USA

wow...I am sitting on 50+ dire avengers and still waiting for an edition that they are worth being the main aspect warriors for the elder

I hope some elder cheese will make them worthwhile....sigh

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in kw
Agile Revenant Titan




Florida

 admironheart wrote:
wow...I am sitting on 50+ dire avengers and still waiting for an edition that they are worth being the main aspect warriors for the elder

I hope some elder cheese will make them worthwhile....sigh


With Battle Focus and Asurman, looks like a durable core that is in range to shoot on turn 1.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Regular Dakkanaut




 Sarigar wrote:
 admironheart wrote:
wow...I am sitting on 50+ dire avengers and still waiting for an edition that they are worth being the main aspect warriors for the elder

I hope some elder cheese will make them worthwhile....sigh


With Battle Focus and Asurman, looks like a durable core that is in range to shoot on turn 1.


They still seem to get very expensive and while the ++ is nice they honestly still will die to bolter fire. We are still t3 w1 infantry.
   
Made in ca
Fresh-Faced New User





I think the Avengers will be ok if you build to thier strengths. The access to invul saves overwatch at 5+ and being able to fall back out of combat to set up other avenger squads to shoot sounds like there is opportunity for them to be played tactically. With Asurman and Avatar backing them up they have 4++ saves and ignore morale. Those two characters are solid counter attack beat sticks as well.


   
Made in us
Powerful Phoenix Lord





Dire Avengers also took it in the pants when Guardians magically become almost equivalent stat-line...which is fething stupid.
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

You check your units equipment, including the stuff that it comes equipped with by default.

You flip over to the points page with the point value for the corresponding weapon(ry).

You see what they cost, if anything.

That simple.

   
Made in us
Longtime Dakkanaut







I had my first stab at an Eldar List. This seems not too off-base for Eldar:

Vypers are move blockers, everything else shoots and stays in formation to soulburst. Farseer Guides the Rangers (who mostly are there to kill heavies/hidden autocannons) and saves Doom either for "large squads" (which the Reaper Launchers mess up) or for tanks.

Farseer w/ Singing Spear, Doom and Guide - 120
5 Rangers - 100
3 Shuriken Cannon Jetbikes - 96
3 Shuriken Cannon Jetbikes - 96
3 Shuriken Cannon Jetbikes - 96
3 Shuriken Cannon Jetbikes - 96
Vyper w/ 2 Shuriken Cannons - 88
Vyper w/ 2 Shuriken Cannons - 88
5 Rangers - 100
2 Dark Reapers & Exarch w/ Tempest Launcher - 110
2 Dark Reapers & Exarch w/ Tempest Launcher - 110

Total - 1000

This message was edited 3 times. Last update was at 2017/05/31 21:28:05


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I'm really happy Farseers get to pick powers again.

   
 
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