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Made in us
Potent Possessed Daemonvessel





SemperMortis wrote:
Voss wrote:
SemperMortis wrote:


Might of Heros: This is what annoys me. For WC6 select a unit 12in away and they get +1 attacks, +1 Strength and +1 Toughness.

A model. Not a unit. It does way less than you seem to think.

Still rather good on a melee dread or character.


Everyone else had crap reasons, you sir win the award. You are correct it does say Model, and with that I admit i was wrong


So librarians being more expensive and worse at casting is a crap reason for having better powers?
Applying those powers to larger units having more effect is also not valid?
   
Made in us
Longtime Dakkanaut




Breng77 wrote:


So librarians being more expensive and worse at casting is a crap reason for having better powers?
Applying those powers to larger units having more effect is also not valid?


You mean those librarians with 3+ armor compared to a weirdboyz 6+ armor? Who can sit in a piece of cover and get a 2+ save compared to the Weirdboy getting a 5+ save? or the same librarians who come stock with a Psychic hood? or better ballistic skills, movement and leadership? Or the same librarian who has access to 3 different CC weapons, 3 different Ranged weapons not including the Combi Weapons he can take.

Im just asking.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Nasty Nob






davou wrote:
 ZebioLizard2 wrote:
There's also the fact that the Weirdboy is a far better caster then the Librarian due to the +1 per 10 models, even with the chance of perils of 12+

Giving him powerful abilities and a near guaranteed chance of getting off powers would be a bit much no?


I agree with you entirely, but I fully expect someone to show up and call you an idiot because of how much more durable the librarian is, or hsince his car is cheaper


SemperMortis wrote:
Breng77 wrote:


So librarians being more expensive and worse at casting is a crap reason for having better powers?
Applying those powers to larger units having more effect is also not valid?


You mean those librarians with 3+ armor compared to a weirdboyz 6+ armor? Who can sit in a piece of cover and get a 2+ save compared to the Weirdboy getting a 5+ save? or the same librarians who come stock with a Psychic hood? or better ballistic skills, movement and leadership? Or the same librarian who has access to 3 different CC weapons, 3 different Ranged weapons not including the Combi Weapons he can take.

Im just asking.



Haha, ten points gryffindor!

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Potent Possessed Daemonvessel





SemperMortis wrote:
Breng77 wrote:


So librarians being more expensive and worse at casting is a crap reason for having better powers?
Applying those powers to larger units having more effect is also not valid?


You mean those librarians with 3+ armor compared to a weirdboyz 6+ armor? Who can sit in a piece of cover and get a 2+ save compared to the Weirdboy getting a 5+ save? or the same librarians who come stock with a Psychic hood? or better ballistic skills, movement and leadership? Or the same librarian who has access to 3 different CC weapons, 3 different Ranged weapons not including the Combi Weapons he can take.

Im just asking.


you mean a character that largely cannot be targeted? That needs to pay for those 3 different CC weapons making him even more expensive, same with the combi-weapons. If we are looking for a combat character plenty are better than the libby. IF we want a character casting buff powers, why do I want all that extra stuff? That is akin to saying grey knights are awesome because they get a ton of stuff for cheap.
   
Made in ru
!!Goffik Rocker!!






I can see myself using 'eadbanger in some situations. A lot of characters - even really strong ones - are t4. Most named marine characters, most elven aspect warrior characters. Celestine and many regular eldar and dark eldar characters are t3. And they cost a bunch of points. So, it's 5+ or 4+ to succeed. With a cp re-roll that's 5/9 or 3/4. Sure, you still need to cast but it might be worth it. Especially now with no restrictions to being locked in combat for both you and your target.

Also, 'eadbanger doesn't need to target the closest model - just the one within 9'.

Warpath and 'ere we go are still generally better but i'd not discard 'eadbanger in some cases. Especially for a 2-d or 3-d wierdboy =)

This message was edited 3 times. Last update was at 2017/06/16 18:45:19


 
   
Made in us
Battlewagon Driver with Charged Engine





I wish that were true..."closest visible enemy model".

However, with disembarkation and movement there is a fair chance of getting behind the screen.

Also....you may be able to park a truck so that it just blocks LOS against the side of the screen to hide them from the weirdboy. Expect an argument for trying that tactic!

(A possible refinement of this move...take 2 trucks and place them with a narrow gap between, just wide enough for the weirdboy to see through. Point the gap right between 2 models in the screen. The weirdboy can only see the character. Boom! Instant loss of friend. )

Fortunately we don't have to choose until we know the army we're facing. I might try it against a super elite army of T4s like GK.

This message was edited 3 times. Last update was at 2017/06/16 19:03:29


 
   
Made in us
Potent Possessed Daemonvessel





The issue with eadbanger is that you only get 1 power on your weirdboy, and I can never see a situation where I would take it over Warpath or da jump. It fills a similar role to smite, but smite is in general better. Better against single wound model units, better against anything t6 or higher, doesn't require as much work to target what you want (smart opponent will not have characters close and weirdboyz are slow)
   
Made in us
Krazed Killa Kan





Denver, Colorado

Breng77 wrote:
The issue with eadbanger is that you only get 1 power on your weirdboy, and I can never see a situation where I would take it over Warpath or da jump. It fills a similar role to smite, but smite is in general better. Better against single wound model units, better against anything t6 or higher, doesn't require as much work to target what you want (smart opponent will not have characters close and weirdboyz are slow)


Yup, 'eadbanger was, is, and shall forever be, a terrible and useless spell. Da jump and warpath are both solid, though.

This message was edited 1 time. Last update was at 2017/06/16 19:27:12


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut





Even if 'eadbanger said /ALL/ enemy models with 9" (max 10)

It would still be a little mediocre because of the stupid Toughness Test.
Note it says the result needs to be HIGHER than the Toughness of the target.
Meaning 4+ to kill a GEQ, and 5+ to kill a MEQ
Toughness 6 being immunity.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Longtime Dakkanaut




 koooaei wrote:
I can see myself using 'eadbanger in some situations. A lot of characters - even really strong ones - are t4. Most named marine characters, most elven aspect warrior characters. Celestine and many regular eldar and dark eldar characters are t3. And they cost a bunch of points. So, it's 5+ or 4+ to succeed. With a cp re-roll that's 5/9 or 3/4. Sure, you still need to cast but it might be worth it. Especially now with no restrictions to being locked in combat for both you and your target.

Also, 'eadbanger doesn't need to target the closest model - just the one within 9'.

Warpath and 'ere we go are still generally better but i'd not discard 'eadbanger in some cases. Especially for a 2-d or 3-d wierdboy =)


Eadbanger specifically says the closest model within 9' of the caster. And realistically that will happen once maybe twice a game and unless your opponent is a moron who wants his characters dead they won't be the target because they have bubble wrap while they cast powers or buff everyone nearby. In other words Eadbanger is still the most useless spell in our arsenal.




 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





I'm not really sure the purpose of 'Eadbanger. You want to use it on characters but you cannot due to the closest rule. You want to use it on things with many wounds but they tend to be T4+ and monsters are most likely outright immune at T6..

I do hope they give that psyker ability a good lookover later on because I think objectively it's one of the worst ones ingame right now. If anything they should return that to what happens when you overpeak with WAAAGH! energy (12+) and make it Warp Vomit instead so that they have a primary attack beyond smite.

This message was edited 1 time. Last update was at 2017/06/17 10:27:58


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Kap'n Krump wrote:
Breng77 wrote:
The issue with eadbanger is that you only get 1 power on your weirdboy, and I can never see a situation where I would take it over Warpath or da jump. It fills a similar role to smite, but smite is in general better. Better against single wound model units, better against anything t6 or higher, doesn't require as much work to target what you want (smart opponent will not have characters close and weirdboyz are slow)


Yup, 'eadbanger was, is, and shall forever be, a terrible and useless spell. Da jump and warpath are both solid, though.


To be fair, it's still better than in 5th edition, and arguably slightly better than the one from the last codex, as you had to roll to hit first, even if it had more range and could select the target.

I'd only ever pick it versus Eldar or Armies from the Imperium 2 Book (like Guard, Inquisition, Sisters), as their characters are pretty valuable and you can even try to snipe squad leaders or special weapons that way. Eldar farseers seem like a great target, as they can ignore mortal wounds on 5+.
Still, probably only on a second warphead.

Outside of that, the only reason to pick it would be fielding three warpheads.

This message was edited 1 time. Last update was at 2017/06/17 12:01:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






SemperMortis wrote:

Eadbanger specifically says the closest model within 9' of the caster. And realistically that will happen once maybe twice a game and unless your opponent is a moron who wants his characters dead they won't be the target because they have bubble wrap while they cast powers or buff everyone nearby. In other words Eadbanger is still the most useless spell in our arsenal.


Yeah, i missed that. Well, than it's not really that useful.
   
Made in us
Longtime Dakkanaut




 Talamare wrote:
Even if 'eadbanger said /ALL/ enemy models with 9" (max 10)

It would still be a little mediocre because of the stupid Toughness Test.
Note it says the result needs to be HIGHER than the Toughness of the target.
Meaning 4+ to kill a GEQ, and 5+ to kill a MEQ
Toughness 6 being immunity.

I think I'd occassionally take eadbanger if it was like this as it be good for horde armies. Whereas smite is better vs characters. Right now eadbanger will never be chosen over da jump or warpath.

This message was edited 2 times. Last update was at 2017/06/18 11:20:37


 
   
 
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