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2017/06/08 18:23:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Verviedi wrote: Wouldn't it be nice if they stopped calling Kastellans "Castellax", and the Magos Dominus "Archmagos"? Seriously, the GW plastic models don't deserve to be mistaken for the essence of perfection that is the resin FW Mechanicum ones.
Sticky has been added.
Automatically Appended Next Post: Also, I'll be stealing writing unit summaries tomorrow or late today.
I was joking but cool I mean, it's the truth :p
Although "massive" maybe is overstating it xD Kataphrons are great in a vacuum. But AdMech isn't a "vacuum" they are just worse and more expensive and cover the same roles as Kastelans and Onagers
Id say they compete with Robots for sure, not so much Onagers. Onagers is your vehicle killer or AA.
Either way, Robots are under coasted and or Destroyers are over coasted. Their role is to be heavy troop killers/light vehicles but the amount of shots robots get just overwhelms it by a large margin
2017/06/08 18:35:08
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
DjPyro3 wrote: I was thinking it over in my head on why 10 man squads were so bad, and then I remembered Battleshock and their awful leadership lol.
I'm kind of surprised they didn't give us more ways to re-roll or improve leadership beyond one piece of equipment and one canticle we can reliably use once.
Have you read the Dragoon, Ballistarii or Onager rules?
You have two pieces of equipment, one on infantry and one on vehicles that grant a LD benefit in a bubble.
2017/06/08 18:42:48
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Subscribers only for the vod though, so I'll be missing it
Automatically Appended Next Post: Ok, I've made a separate thread regarding this list as well, but it seems this thread is the place to be.
I am looking to get into 8th edition, so this will be my first army.
I originally looked to what I really wanted to play, and immediately fell for both AdMech and Imp Knights, so I'm merging the two.
So, I may be heading to the store tomorrow to pick up a few boxes, would love to know if this list COULD work, even though the unit count is low. From the many batreps I've watched, going after more than 2, maybe 3 objectives seems to be the norm, so I'm not that worried in regards to the unit count, but the bonus to being done with deployment first and getting that firtst round is big (as I see it)
So, with this said, here's the list, 1997 points of Admech ft. Imp Knights :
Cawl Fulgurite Electro-Priests (5)
Fulgurite Electro-Priests (5)
Cybernetica Datasmith
Kastelan Robots (4) triple heavy phosphor blasters
Knight Crusader, Avenger gatling cannon, heavy flamer, heavy stubber, meltagun, Rapid-fire battle cannon, stormspear rocket pod
Keeping the Priests in two units of 5 grants me an extra CP, and I don't really see a negative effect?
The plan for this list is to shoot most things off the table, and wade through the remains with the knights, as they can both shoot, and charge, and if in melee already, they can disengage, shoot and re-charge, if I've read the rules correctly, so its a huge damage potential.
I realize I have to be careful in regards to armor crackers and units with strong Mortal Wound capabilities, but my thinking is, those will be the focus of the long range guns, and the Robots can tear them to shreds with the rerolls from Cawl and Protector Protocol.
Having 7 unit placements should see me have a 5/6 average chance to go first against most opponents
Going up against Hordes should be OK with the 72 shots from the Robots plus the massive arsenal of the Knights, and with the range of my shooting I'll get the Alpha on most occasions.
The Priest units will try to stay out of sight until needed, to tie up a Horde unit or try to score a critical objective. Their damage potential is not to be scoffed at either, but I do realize their squishyness before they get a unit kill. (Of course they will get one, every time! )
I've chosen the Icarus Array to deal with flyers, like fast Bikes etc
Going for the Meltas is basically a way to deal with strong Character models before Melee, like 'Nids and Daemons, and those pesky tanks/transports that people bring
The Stormspear rocket pod seems like a good choice due to its armor cracking, but not totally sold on it
Are there any lists you'd see me struggle against? I realize objectives are held based on model count, but I should be able to clear them when needed, and I should be hard to move
Well, this post became longer than expected, but I'd love some Yay's or Nay's so I can make a choice on wether to rework it all or go get me some models
Regards
Nagorian
This message was edited 2 times. Last update was at 2017/06/08 22:23:52
2017/06/08 23:32:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Cephalobeard wrote: This may not be the right place, but have any of you robo-nerds noticed the FW Index for AM includes 40k rules for the Porphyrion?
Willing to bet that may be a fancy addition to Knights and/or Admech.
OH YES. I just ordered one too. Sadly, it is for my 30k Knight household and not my 40k House Raven.
And honestly, with a Crusader being 500+, that Acastus should be comfy at like 750+, which means it isn't getting into a lot of lists easily. Then again, if it is no-brainer good, I might wind up ordering one for House Raven after all!
Subscribers only for the vod though, so I'll be missing it
Automatically Appended Next Post: Ok, I've made a separate thread regarding this list as well, but it seems this thread is the place to be.
I am looking to get into 8th edition, so this will be my first army.
I originally looked to what I really wanted to play, and immediately fell for both AdMech and Imp Knights, so I'm merging the two.
So, I may be heading to the store tomorrow to pick up a few boxes, would love to know if this list COULD work, even though the unit count is low. From the many batreps I've watched, going after more than 2, maybe 3 objectives seems to be the norm, so I'm not that worried in regards to the unit count, but the bonus to being done with deployment first and getting that firtst round is big (as I see it)
So, with this said, here's the list, 1997 points of Admech ft. Imp Knights :
Spoiler:
Cawl Fulgurite Electro-Priests (5)
Fulgurite Electro-Priests (5)
Cybernetica Datasmith
Kastelan Robots (4) triple heavy phosphor blasters
Knight Crusader, Avenger gatling cannon, heavy flamer, heavy stubber, meltagun, Rapid-fire battle cannon, stormspear rocket pod
Keeping the Priests in two units of 5 grants me an extra CP, and I don't really see a negative effect?
The plan for this list is to shoot most things off the table, and wade through the remains with the knights, as they can both shoot, and charge, and if in melee already, they can disengage, shoot and re-charge, if I've read the rules correctly, so its a huge damage potential.
I realize I have to be careful in regards to armor crackers and units with strong Mortal Wound capabilities, but my thinking is, those will be the focus of the long range guns, and the Robots can tear them to shreds with the rerolls from Cawl and Protector Protocol.
Having 7 unit placements should see me have a 5/6 average chance to go first against most opponents
Going up against Hordes should be OK with the 72 shots from the Robots plus the massive arsenal of the Knights, and with the range of my shooting I'll get the Alpha on most occasions.
The Priest units will try to stay out of sight until needed, to tie up a Horde unit or try to score a critical objective. Their damage potential is not to be scoffed at either, but I do realize their squishyness before they get a unit kill. (Of course they will get one, every time! )
I've chosen the Icarus Array to deal with flyers, like fast Bikes etc
Going for the Meltas is basically a way to deal with strong Character models before Melee, like 'Nids and Daemons, and those pesky tanks/transports that people bring
The Stormspear rocket pod seems like a good choice due to its armor cracking, but not totally sold on it
Are there any lists you'd see me struggle against? I realize objectives are held based on model count, but I should be able to clear them when needed, and I should be hard to move
Well, this post became longer than expected, but I'd love some Yay's or Nay's so I can make a choice on wether to rework it all or go get me some models
Regards
Nagorian
Crusade: Battle cannon is over priced, melta is not needed since he's supposed to be in the back field and not 6'' away from anyone, and finally I think iron is better than storm due to having the same amount of inpact on the game and costing less.
You will have problems without Skitarii, dragoons and infiltrators. You need a way to get around and capture objectives. Which is why I go with just 1 knight to have pts to fill those roles.
This message was edited 1 time. Last update was at 2017/06/09 02:42:25
The Kastelan repulsor field says it reflects shots on a "6+" not a 6. The Shrouldpsalm Canticle increases the save by 1, and the Aegis Protocol also increases it by 1. Does this mean shots are reflected by rolling a 4 or better? I'm probably missing something but what?
okay so a short report on my game versus thousand sons/daemons. My opponent fielded Magnus, Kairos, Scarab Terminators, 2 Rubric Marine Squads, 2 10 Tzangoors, Brimstone Horrors with one blue, 2 Disc Heralds and some stuff. So a lot of smiting. He chose deployment zones which was xxx and he had 4 objectives on his side...ouch. But I had first turn so that worked out. I jumped the knight agressive onto the middle in order to charge his tzangoors. I did shroudpsalm and of course double tapping on the robots. He gave Magnus a 6+ FnP as warlord trait. I unloaded my whole army into magnus who survived thanks to 7 FnP saves. That sucked. And the charge did not went off. He flew Magnus and Kairos up front and warped his terminators in. All smites went into the knight who survived with 7 HP but went down in close combat vs magnus. I killed Magnus in the second round as well as a couple of tzangoors and the terminators. He casted +1t on kairos due to his lucky roles for that boon and smited away. basically it was a shoot off from my side. Since T8 on Kairos just sucked i shot my bullets at everything else and thinned down his lines. In round 3 I finally remembered that i got my infiltrators in reserve and dropped them in the backfield of my opponent to secure a objective for 3 points. After Kairos did not buff himself 1t I unloaded everything into him and left hin on 1 wound. It went to round 6. I killed Kairos , Rubrics, Tzangoors etc and in round 7 he called the game since it would have been a tabling. I lost: 2 units of vanguard, 2 dragoons, 3 more vanguard and the knight, won 15-5.
I still don't like the performance of the Dragoons but the rest was great although the TPD did basically nothing but block the drop of the terminators and hold an objective for about 7 rounds. All in all I shouldn't have jumped so aggressive with the knight but it was worth it. sure, loosing him round 1 sucks but on the other hand that dude sucked up so much damage that otherwise would have hit the rest of the army. can't complain.
Mass smiting just pisses me off. They scratch the D and "Invent" this crap -.-
2017/06/09 07:54:54
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
You don't choose the deployment zone, you roll for it. Even the game testers missed that bit of the rules. Read next to the maps.
You can't go double dakka mode until turn 2.
Smites are amazing except for the fact that they are unflavorful. You just have to get used to them. Positioning is even more important now. D was stupid
rvd1ofakind wrote: You don't choose the deployment zone, you roll for it. Even the game testers missed that bit of the rules. Read next to the maps.
You can't go double dakka mode until turn 2.
Smites are amazing except for the fact that they are unflavorful. You just have to get used to them. Positioning is even more important now. D was stupid
really missed that part on rolling for deplyoment. Thanks.
Why can't I go double dakka in round one? It states I can switch protocols at the start of the movement phase. Edit: From the start of the next battle round. Got it. Thanks as well.
I think smite is as dumb as D but thats caused by the mortal wounds mechanic. Which I think is just lazy design.
This message was edited 2 times. Last update was at 2017/06/09 08:09:38
2017/06/09 08:19:54
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
So, rules question : The Kastelan robots reflects shooting attacks when you roll a 6+
The Aegis Protocol does not lower the save to 4+, but you add 1 to your armor and invuln throws, so, under Aegis, if I roll 5's on my invuln and then add 1, they become 6'es and reflects?
4's become 5's, 5's become 6's and 6's become 7's
2017/06/09 08:26:35
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Nagorian wrote: So, rules question : The Kastelan robots reflects shooting attacks when you roll a 6+
The Aegis Protocol does not lower the save to 4+, but you add 1 to your armor and invuln throws, so, under Aegis, if I roll 5's on my invuln and then add 1, they become 6'es and reflects?
4's become 5's, 5's become 6's and 6's become 7's
Interesting and yes, it should work that way. Comparing it with supercharged plasma: If I shoot onto a unit that that gives -1 on my to hit roles, a role of 1 and 2 slays the model.
2017/06/09 08:31:09
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Nagorian wrote: So, rules question : The Kastelan robots reflects shooting attacks when you roll a 6+
The Aegis Protocol does not lower the save to 4+, but you add 1 to your armor and invuln throws, so, under Aegis, if I roll 5's on my invuln and then add 1, they become 6'es and reflects?
4's become 5's, 5's become 6's and 6's become 7's
Interesting and yes, it should work that way. Comparing it with supercharged plasma: If I shoot onto a unit that that gives -1 on my to hit roles, a role of 1 and 2 slays the model.
Which is why we should never supercharge without an unspent CP and an available reroll
2017/06/09 09:36:14
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Bit late to the leak party due to a business trip. Lots of cool stuff!
I am super glad that Skitarii and CM are now one, big happy <Forge World> family; sad that the Knights got left out, but I guess that's fair. Oh, except Cawl. But it's okay, we can all just say that we're from Mars. >_>
Ironstriders got a bit slower (relative to everyone else in 7th), but they seem to hit a lot harder and take more hits as well. TL Lascannon Ballistarii seem to be the ideal setup for tank hunters. And Taser Dragoons seem to be Primaris killers; though if I understand this correctly, it increases HITS to 3, so we're talking 6 damage here? The Jezzail Dragoons also seem okay for sniping characters, but they don't seem to be as crazy in this edition.
Crawlers are terrifying. Given how many things I have seen that Fly, Icarus Array might just be the default choice.
I am currently thinking Outrider Detachment with numerous small units of Dragoons, say 4 units of 2 or 3 units of 3. How worried should I be about friendly Explode? (Because I definitely think the opponent would worry.)
EDIT: Does anyone have a working spreadsheet? I just realized that it would probably be a bit easier than going through this by hand.
This message was edited 1 time. Last update was at 2017/06/09 09:40:29
2017/06/09 10:20:41
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - 8th Edition Initiation
Suzuteo wrote: Bit late to the leak party due to a business trip. Lots of cool stuff!
I am super glad that Skitarii and CM are now one, big happy <Forge World> family; sad that the Knights got left out, but I guess that's fair. Oh, except Cawl. But it's okay, we can all just say that we're from Mars. >_>
Ironstriders got a bit slower (relative to everyone else in 7th), but they seem to hit a lot harder and take more hits as well. TL Lascannon Ballistarii seem to be the ideal setup for tank hunters. And Taser Dragoons seem to be Primaris killers; though if I understand this correctly, it increases HITS to 3, so we're talking 6 damage here? The Jezzail Dragoons also seem okay for sniping characters, but they don't seem to be as crazy in this edition.
Crawlers are terrifying. Given how many things I have seen that Fly, Icarus Array might just be the default choice.
I am currently thinking Outrider Detachment with numerous small units of Dragoons, say 4 units of 2 or 3 units of 3. How worried should I be about friendly Explode? (Because I definitely think the opponent would worry.)
EDIT: Does anyone have a working spreadsheet? I just realized that it would probably be a bit easier than going through this by hand.
Nagorian wrote: So, rules question : The Kastelan robots reflects shooting attacks when you roll a 6+
The Aegis Protocol does not lower the save to 4+, but you add 1 to your armor and invuln throws, so, under Aegis, if I roll 5's on my invuln and then add 1, they become 6'es and reflects?
4's become 5's, 5's become 6's and 6's become 7's
Interesting and yes, it should work that way. Comparing it with supercharged plasma: If I shoot onto a unit that that gives -1 on my to hit roles, a role of 1 and 2 slays the model.
That didn't even occur to me. Wow, the Robots really are just one of our best units now.
Cephalobeard wrote: This may not be the right place, but have any of you robo-nerds noticed the FW Index for AM includes 40k rules for the Porphyrion?
Willing to bet that may be a fancy addition to Knights and/or Admech.
Where did you see their Index?
I feel like I've missed something.
The Chaos one for sure has a Renegade Acastus, so that will be out soon (6/17) and give us a fair idea of what to expect. I figure it will be in the next Imperial one after the Marine one, for sure.
Cephalobeard wrote: This may not be the right place, but have any of you robo-nerds noticed the FW Index for AM includes 40k rules for the Porphyrion?
Willing to bet that may be a fancy addition to Knights and/or Admech.
Where did you see their Index?
I feel like I've missed something.
The Chaos one for sure has a Renegade Acastus, so that will be out soon (6/17) and give us a fair idea of what to expect. I figure it will be in the next Imperial one after the Marine one, for sure.
It's in with the Astra Militarum one; with all the FW Knights.
Cephalobeard wrote: This may not be the right place, but have any of you robo-nerds noticed the FW Index for AM includes 40k rules for the Porphyrion?
Willing to bet that may be a fancy addition to Knights and/or Admech.
Where did you see their Index?
I feel like I've missed something.
The Chaos one for sure has a Renegade Acastus, so that will be out soon (6/17) and give us a fair idea of what to expect. I figure it will be in the next Imperial one after the Marine one, for sure.
It's in with the Astra Militarum one; with all the FW Knights.
Which hasn't been teased yet or anything that I am aware of. Do you have some links for us?
Yeah, you can't pre-order them yet... they're pending (listed as out-of-stock on the FW site... but they just aren't available yet). Look like paperbacks... 4 books, at a very reasonable price (15 pounds). Marines/Chaos/Other Imps/Xenos.
From the promo e-mail...
Xenos and Astra Militarum On the way later this month are two more Index books to complete the set. Index: Xenos contains rules for Aeldari of all types, Orks, Necrons, T'au Empire and Tyranids, while the vast forces of the Astra Militarum, the Adeptus Mechanicus and the Titan Legions are covered in Index: Forces of the Astra Millitarum
This message was edited 2 times. Last update was at 2017/06/09 13:37:38
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
Cephalobeard wrote: This may not be the right place, but have any of you robo-nerds noticed the FW Index for AM includes 40k rules for the Porphyrion?
Willing to bet that may be a fancy addition to Knights and/or Admech.
Where did you see their Index?
I feel like I've missed something.
The Chaos one for sure has a Renegade Acastus, so that will be out soon (6/17) and give us a fair idea of what to expect. I figure it will be in the next Imperial one after the Marine one, for sure.
It's in with the Astra Militarum one; with all the FW Knights.
Which hasn't been teased yet or anything that I am aware of. Do you have some links for us?
The indexes for their contents are literally shown on the forgeworld website.