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![[Post New]](/s/i/i.gif) 2017/08/01 19:44:21
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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WrentheFaceless wrote:So my BAO list was:
Cawl
TPD - Volkite, Macro
Vanguard x5 no upgrades
Vanguard x 5 no upgrades
Rangers X 5 no upgrades (didnt have another 5 vanguard models, didnt want to buy more)
Rangers X5, 2 Arquebus, omnispex
Fulgurite Priests X10
Datasmith
Kastellan X3, phosphor/phosphor
Dunecrawler - Neutron/stubber, smoke
Dunecrawler - Icarrus/Smoke
Knight Crusader - Gatling/Battle Cannon, Stubber x2, heavy flamer
How did you do?
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![[Post New]](/s/i/i.gif) 2017/08/01 19:50:12
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote: WrentheFaceless wrote:So my BAO list was:
Cawl
TPD - Volkite, Macro
Vanguard x5 no upgrades
Vanguard x 5 no upgrades
Rangers X 5 no upgrades (didnt have another 5 vanguard models, didnt want to buy more)
Rangers X5, 2 Arquebus, omnispex
Fulgurite Priests X10
Datasmith
Kastellan X3, phosphor/phosphor
Dunecrawler - Neutron/stubber, smoke
Dunecrawler - Icarrus/Smoke
Knight Crusader - Gatling/Battle Cannon, Stubber x2, heavy flamer
How did you do?
Not too great due to some dumb mistakes and hard counters and crappy opponent draws. Learned a lot though about 8th
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![[Post New]](/s/i/i.gif) 2017/08/01 20:41:54
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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rvd1ofakind wrote:The last bit was mocking the one canticle I forgot for how utterly terrible it is. What, are you going to predict you will fail morale tests on your opponents turn? That'll just make decisions easier for him to just finish off every unit. Also morale is almost a non-factor for AdMech because of how small units are model wise. You only fail on a 6 or 5 at worst.
And our CC orientated units are all worse than other armies due to 0 mobility and survivability. Mobility/Survivability is actually a lot more important than damage for CC units. Index AdMech wants to sit and shoot and that's it. That may well change in the Codex but for now our CC unts are a complete joke.
Also I've yet to shoot a single relevant gun(read "Phosphor"/"Neutron"/"Icarus"/"Sniper rifle") not in range of Cawl
Also I'm active-agressive against what I consider to be bad advice for players reading a thread.
At least you recognise your tone is aggressive, thank you. Well I don't think I'm giving out BAD advice, I'm giving advice based on my experiences and own thinking, never have I said it was the truth to follow. Reading you, it feels like you do believe you're giving the absolute truth and undermine the opinions of others. That your advice is actually true or not is not relevant to my argument and I admit you have given good advice, it's just the tone that bothers me and so I had to say how I feel about it, it's not constructive to be aggressive and just drive people to be on the defensive while we're supposed to be objective.
Sorry guys about the rant, I'll move along now.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/08/02 00:28:36
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Ok so how do you splash another army anyway? What are the requirements?
Am I reading Battlescribe wrong that you get 1 Tempestus and 4 scions for 50pts the same price as a 5 man unit of naked blandguard?
Its 62s pt for a 5 man unit of scions, with 2 plasma guns, 2 hot shot lasguns, 1 tempestor with chainsword and hot shot laspistol. And I think they all get deepstrike and grenades?
Its 78 pts for 1 Vanguard Alpha, 2 Skiitari Vanguard, 2 Skiitari Vanguard with Plasma Caliver
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![[Post New]](/s/i/i.gif) 2017/08/02 03:19:30
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote:
That is almost the exact list I am running for my Week 4 today for the Escalation League at my shop. Probably a good sign they are similar (posted below). I honestly don't know about Dragoons, but the addition of them as a screen unit seems actually not bad. They aren't killing anything, just tying stuff up. Might have to give those a go.
I have not had any Vanguard in my lists since late June; I replaced them with 4-6 Dragoons. I think I have flogged the horse for awhile, but I cannot underscore how important a role they fill for our armies. They are cheap, mobile, tough, got a big base, and not afraid to get into a fight. Their job is not to kill things; that is what your Kastelans, Knights, and Crawlers do. They are to prevent early charges, grab objectives after artillery has softened them up, and tie up shooting units and characters. They are the quintessential force multiplier.
Jaynen wrote:Ok so how do you splash another army anyway? What are the requirements?
Am I reading Battlescribe wrong that you get 1 Tempestus and 4 scions for 50pts the same price as a 5 man unit of naked blandguard?
Its 62s pt for a 5 man unit of scions, with 2 plasma guns, 2 hot shot lasguns, 1 tempestor with chainsword and hot shot laspistol. And I think they all get deepstrike and grenades?
Its 78 pts for 1 Vanguard Alpha, 2 Skiitari Vanguard, 2 Skiitari Vanguard with Plasma Caliver
You just need to fulfill requirements for a SEPARATE detachment. (If you mix units into AdMech, you lose Canticles, which means no Shroudpsalm, which really sucks for you.)
For Scions, I usually take this detachment:
Patrol Detachment - 164
HQ - 40
1x Tempestor Prime - Tempestus Command Rod, Chainsword
Troops - 124
1x Tempestor - Hot-shot Laspistol, Chainsword
2x Militarum Tempestus Scions - 2x Plasma Gun
2x Militarum Tempestus Scions - 2x Hot-shot Lasgun
1x Tempestor - Hot-shot Laspistol, Chainsword
2x Militarum Tempestus Scions - 2x Plasma Gun
2x Militarum Tempestus Scions - 2x Hot-shot Lasgun
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This message was edited 1 time. Last update was at 2017/08/02 03:28:30
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![[Post New]](/s/i/i.gif) 2017/08/02 04:41:46
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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I am really new so can you explain more what you mean about separate detachment? Thats the things you have to fill up for CP or something?
Also I know you cant shroudpsalm the tempestus or you mean you lose those things entirely?
Also why not the scion command squad vs the 2 scions troops?
But you are not taking these to replace your dragoons, but you run a lot of dragoons, if doing a separate detachment anyway would rough riders or something else be worth it?
What about using the Taurox Prime that comes with the Tempestus Start collecting kit
Just financially I cant run Dragoons right now
I have 2 start collecting skiitari
and now 1 start collecting Tempestus on order
Belisarius Cawl on order
Unit of 5 fulgurites on order
I think my next thing needs to be a set of Kastellans with the data smith
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This message was edited 3 times. Last update was at 2017/08/02 05:32:51
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![[Post New]](/s/i/i.gif) 2017/08/02 07:04:13
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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Jaynen wrote:I am really new so can you explain more what you mean about separate detachment? Thats the things you have to fill up for CP or something?
Also I know you cant shroudpsalm the tempestus or you mean you lose those things entirely?
Also why not the scion command squad vs the 2 scions troops?
But you are not taking these to replace your dragoons, but you run a lot of dragoons, if doing a separate detachment anyway would rough riders or something else be worth it?
What about using the Taurox Prime that comes with the Tempestus Start collecting kit
Just financially I cant run Dragoons right now
I have 2 start collecting skiitari
and now 1 start collecting Tempestus on order
Belisarius Cawl on order
Unit of 5 fulgurites on order
I think my next thing needs to be a set of Kastellans with the data smith
Sure. Armies are made up of detachments. Detachments have requirements. For example, the Patrol Detachment that I referenced requires 1 HQ and 1 Troop. Here is an explanation from the Warhammer Community site: https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/
In AdMech armies, detachments must be 100% AdMech in order to use Canticles of the Omnissiah. This is because Canticles requires all units in a detachment to have the Canticles ability, and only AdMech units have it. Scions are not AdMech, so they do not have Canticles. Thus, Scions cannot benefit from Canticles, and Scions take Canticles away from units with Canticles if they are mixed into the same detachment as those units.
HOLY SMOKES. I just reread the Command Squad and realized that you don't need a Tempestor Prime anymore, and those guys can have FOUR plasma guns! Definitely do this instead:
Vanguard Detachment - 232
HQ - 40
1x Tempestor Prime - Tempestus Command Rod, Chainsword
Elites - 192
4x Militarum Tempestus Scions - 4x Plasma Gun
4x Militarum Tempestus Scions - 4x Plasma Gun
4x Militarum Tempestus Scions - 4x Plasma Gun
I have to find more plasma gun bits now...
I run Dragoons because I need a screening unit. They pair well with my Knight Crusader. Other screening units you can consider include 50-60 Conscripts with a Commissar (you have to commit to tabling the enemy though), 3x5 Vanguard, or 2x5 Fulgurites.
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This message was edited 4 times. Last update was at 2017/08/02 07:30:39
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![[Post New]](/s/i/i.gif) 2017/08/02 08:39:35
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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You'll need multiple Tempestors Prime, errata from the 1st FAQ:
ERRATA
Page 10 – Astra Militarum Army List
Add the following rule:
‘Matched Play – Command Squads
If you are playing a matched play game, a Battle-forged
army can include a maximum of one <Regiment>
Command Squad (pg 15) in a Detachment for each
<Regiment> Officer in that Detachment. Similarly,
if you are playing a matched play game, a Battleforged
army can include a maximum of one Militarum
Tempestus Command Squad (pg 51) in a Detachment
for each Tempestor Prime (pg 50) in that Detachment.’
They've been nerfed and justly so. Anyway, you'd still need one Tempestor per unit to give them the double orders (reroll 1s to Hit and reroll 1s to Wound). I've been running my unit with two plasmas and two meltas, the damage varies more greatly than with full Overcharge plasma but you may be able to deal up to 12 damage at AP-4 with a single salvo of the two meltas. If your guys survive a round miraculously you can even get them closer to shoot with the half-range bonus.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/08/02 08:51:47
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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Aaranis wrote:You'll need multiple Tempestors Prime, errata from the 1st FAQ:
ERRATA
Page 10 – Astra Militarum Army List
Add the following rule:
‘Matched Play – Command Squads
If you are playing a matched play game, a Battle-forged
army can include a maximum of one <Regiment>
Command Squad (pg 15) in a Detachment for each
<Regiment> Officer in that Detachment. Similarly,
if you are playing a matched play game, a Battleforged
army can include a maximum of one Militarum
Tempestus Command Squad (pg 51) in a Detachment
for each Tempestor Prime (pg 50) in that Detachment.’
They've been nerfed and justly so. Anyway, you'd still need one Tempestor per unit to give them the double orders (reroll 1s to Hit and reroll 1s to Wound). I've been running my unit with two plasmas and two meltas, the damage varies more greatly than with full Overcharge plasma but you may be able to deal up to 12 damage at AP-4 with a single salvo of the two meltas. If your guys survive a round miraculously you can even get them closer to shoot with the half-range bonus.
Ah. Thanks for that.
Interesting. The mathcraft seems to favor plasma guns though, especially since you would be in Rapid Fire range and have two orders. =\
Oh, and the detachment to go with would be this:
Patrol Detachment - 166
HQ - 40
1x Tempestor Prime - Tempestus Command Rod, Chainsword
Troop - 62
1x Tempestor - Hot-shot Laspistol, Chainsword
2x Militarum Tempestus Scions - 2x Plasma Gun
2x Militarum Tempestus Scions - 2x Hot-shot Lasgun
Elite - 64
4x Militarum Tempestus Scions - 4x Plasma Gun
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This message was edited 1 time. Last update was at 2017/08/02 08:53:30
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![[Post New]](/s/i/i.gif) 2017/08/02 10:02:45
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Been Around the Block
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I am running a Scions detachment though I went for a battalion because it can be filled cheap and an extra 3cp is not bad.
2x Tempestus Primes with Chainsword and command rod - 80pts
5 Scions, 2 plasma gun, 1 Power Sword - 66pts
5 Scions, 2 Plasma gun, 1 Plasma Pistol, 1 power fist - 76
5 Scions, no upgrades - 50
To be fair, you could drop the power swird and fist for 2 pladma guns in the third squad but. Thats the models I have.
Also how are you giving them re-roll hit and wound. I thought a unit can only benefit from 1 order? The command rod just allows you to give 2 orders? Did I miss the part about gicing 2 orders to the same unit?
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![[Post New]](/s/i/i.gif) 2017/08/02 11:47:51
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Suzuteo wrote: em_en_oh_pee wrote:
That is almost the exact list I am running for my Week 4 today for the Escalation League at my shop. Probably a good sign they are similar (posted below). I honestly don't know about Dragoons, but the addition of them as a screen unit seems actually not bad. They aren't killing anything, just tying stuff up. Might have to give those a go.
I have not had any Vanguard in my lists since late June; I replaced them with 4-6 Dragoons. I think I have flogged the horse for awhile, but I cannot underscore how important a role they fill for our armies. They are cheap, mobile, tough, got a big base, and not afraid to get into a fight. Their job is not to kill things; that is what your Kastelans, Knights, and Crawlers do. They are to prevent early charges, grab objectives after artillery has softened them up, and tie up shooting units and characters. They are the quintessential force multiplier.
I am going to have to give this a try, honestly. I think they would be much more effective at screening and preventing assaults because of their base size and cost. Blandguard just die. They never do anything else. For about 10pt more, I get a Dragoon. HIgher mobility, higher T, more wounds, and they have the Bionics, but also have Incense Cloud for added survival. And I think randomly that Taser Lance will kill something - a task my Skitarii have yet to do.
I think I will buy 2-3 this weekend.
And for reference, here is what I am thinking for my 1700pt Week 5 Escalation League list:
Spearhead Detachment +1
HQ:
Cawl
[250]
Elites:
Cybernetica Datasmith
Gamma, Power Fist
[52]
(5) Sicarian Infiltrators
Flechette & Tasers
[130]
Troops:
(5) Vanguard
2x Arc Rifles, Arc Maul
[63]
Fast Attack:
Sydonian Dragoon
Taser Lance, Phosphor Serpenta
[74]
Sydonian Dragoon
Taser Lance
[68]
Heavy:
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
Onager Dunecrawler
Neutron Laser & Cognis Heavy Stubber, Broad Spectrum Data-tether
[143]
Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]
Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]
[1700]
Insane amount of firepower right there. Those 108 shots from the Dakkastelans are just unbelievable (I saw what 90 did, I can only imagine 18 more will be unreal). The duo of Icarus should help me swat down flyers much better. I almost gutted one Stormraven in one turn with shooting, I think the two Icarus should be able to do it on their own generally. Neutronager is a duh. Going back to Infiltrators - my Fulgurites didn't get to do anything last game, but I will try them out another day. I think having their ability to pop up in the backfield is more valuable. The big change here is my two Dragoons - which will help screen and go take uncontested objectives late-game if they are alive. One squad of Vanguard just to give me a marginal extra layer of bodies should I need it.
Thoughts?
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This message was edited 1 time. Last update was at 2017/08/02 12:26:21
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![[Post New]](/s/i/i.gif) 2017/08/02 12:52:09
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Longtime Dakkanaut
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em_en_oh_pee wrote:Suzuteo wrote: em_en_oh_pee wrote:
That is almost the exact list I am running for my Week 4 today for the Escalation League at my shop. Probably a good sign they are similar (posted below). I honestly don't know about Dragoons, but the addition of them as a screen unit seems actually not bad. They aren't killing anything, just tying stuff up. Might have to give those a go.
I have not had any Vanguard in my lists since late June; I replaced them with 4-6 Dragoons. I think I have flogged the horse for awhile, but I cannot underscore how important a role they fill for our armies. They are cheap, mobile, tough, got a big base, and not afraid to get into a fight. Their job is not to kill things; that is what your Kastelans, Knights, and Crawlers do. They are to prevent early charges, grab objectives after artillery has softened them up, and tie up shooting units and characters. They are the quintessential force multiplier.
I am going to have to give this a try, honestly. I think they would be much more effective at screening and preventing assaults because of their base size and cost. Blandguard just die. They never do anything else. For about 10pt more, I get a Dragoon. HIgher mobility, higher T, more wounds, and they have the Bionics, but also have Incense Cloud for added survival. And I think randomly that Taser Lance will kill something - a task my Skitarii have yet to do.
I think I will buy 2-3 this weekend.
And for reference, here is what I am thinking for my 1700pt Week 5 Escalation League list:
Spearhead Detachment +1
HQ:
Cawl
[250]
Elites:
Cybernetica Datasmith
Gamma, Power Fist
[52]
(5) Sicarian Infiltrators
Flechette & Tasers
[130]
Troops:
(5) Vanguard
2x Arc Rifles, Arc Maul
[63]
Fast Attack:
Sydonian Dragoon
Taser Lance, Phosphor Serpenta
[74]
Sydonian Dragoon
Taser Lance
[68]
Heavy:
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
(2) Kastelan Robot
Triple Heavy Phosphor Blasters
[220]
Onager Dunecrawler
Neutron Laser & Cognis Heavy Stubber, Broad Spectrum Data-tether
[143]
Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]
Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether
[130]
[1700]
Insane amount of firepower right there. Those 108 shots from the Dakkastelans are just unbelievable (I saw what 90 did, I can only imagine 18 more will be unreal). The duo of Icarus should help me swat down flyers much better. I almost gutted one Stormraven in one turn with shooting, I think the two Icarus should be able to do it on their own generally. Neutronager is a duh. Going back to Infiltrators - my Fulgurites didn't get to do anything last game, but I will try them out another day. I think having their ability to pop up in the backfield is more valuable. The big change here is my two Dragoons - which will help screen and go take uncontested objectives late-game if they are alive. One squad of Vanguard just to give me a marginal extra layer of bodies should I need it.
Thoughts?
Pretty standard admech list. A 2k list would just be more troops, which is the problem with this one. I don't know your meta, but if you are assaulted turn 1 or 2 you are screwed.
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![[Post New]](/s/i/i.gif) 2017/08/02 12:59:11
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Yeaaaaa... pretty standard because that is really all we have.
There aren't a lot of armies that can actually pull off a T1 assault with any level of reliability. I think having the Dragoons as a screen will actually help immensely too - their big footprint should give a nice 9" no-go bubble and while under Shroudpsalm, they will be slightly harder to kill (slightly).
Turn 2 Assaults don't scare me so long as I am in Protector and have had at least one round of standard shooting (or better one round in Protector). 108 shots are simply withering with the re-rolls. Even a large mob of Boyz is going to fall to that. Same for Genestealers. Though a Podding Hive Tyrant scares the heck out of me.
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![[Post New]](/s/i/i.gif) 2017/08/02 14:22:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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I think I have enough models to make the 10-15 blandguard, I will have the 5 fulgurite but probably go to making that a unit of 10, I don't want them to die I want them to get that 3+ save so unsure I want to screen with them?
Why not take the Taurox Prime with the Scions? (I guess I am thinking because you have a model I know you cant embark admech on it)
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![[Post New]](/s/i/i.gif) 2017/08/02 16:48:01
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote:
I am going to have to give this a try, honestly. I think they would be much more effective at screening and preventing assaults because of their base size and cost. Blandguard just die. They never do anything else. For about 10pt more, I get a Dragoon. HIgher mobility, higher T, more wounds, and they have the Bionics, but also have Incense Cloud for added survival. And I think randomly that Taser Lance will kill something - a task my Skitarii have yet to do.
I think I will buy 2-3 this weekend.
And for reference, here is what I am thinking for my 1700pt Week 5 Escalation League list:
Insane amount of firepower right there. Those 108 shots from the Dakkastelans are just unbelievable (I saw what 90 did, I can only imagine 18 more will be unreal). The duo of Icarus should help me swat down flyers much better. I almost gutted one Stormraven in one turn with shooting, I think the two Icarus should be able to do it on their own generally. Neutronager is a duh. Going back to Infiltrators - my Fulgurites didn't get to do anything last game, but I will try them out another day. I think having their ability to pop up in the backfield is more valuable. The big change here is my two Dragoons - which will help screen and go take uncontested objectives late-game if they are alive. One squad of Vanguard just to give me a marginal extra layer of bodies should I need it.
Thoughts?
If you aren't sure if you want to commit to Dragoons, proxy them with your local game group. Buy the base (same as Cawl), tape some straws to it, tell them what it is and that you're trying something. I recommend 3 to start as a replacement for the Vanguard, with up to another 3 if you want them to do more objective grabbing. (Because make no mistake, they act as your pawns and will likely die horribly to some plasma weapon, but it's one plasma volley that your Kastelans and Crawlers won't be taking.)
I would always caution someone against adding too many Kastelans. They perform great at 2 and 4, but they start to get unwieldy around 6 and 8. It's difficult to maneuver and protect them.
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This message was edited 1 time. Last update was at 2017/08/02 16:51:34
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![[Post New]](/s/i/i.gif) 2017/08/02 16:55:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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So Kastellans,
One large unit or multiple smaller units?
3 units of 2 or 2 units of 3?
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![[Post New]](/s/i/i.gif) 2017/08/02 17:02:55
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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Well MSU is better for everything except first player, which you will not get anyway
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![[Post New]](/s/i/i.gif) 2017/08/02 17:10:38
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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rvd1ofakind wrote:Well MSU is better for everything except first player, which you will not get anyway
Going by the book no, but I play mainly ITC, which is still a dice roll
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![[Post New]](/s/i/i.gif) 2017/08/02 17:13:54
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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I know. By first player I meant "first player advantage" regardless of the ruleset you play with.
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![[Post New]](/s/i/i.gif) 2017/08/02 18:13:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Pewling Menial
KY, US
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I'd like to try to subscribe to the Dragoon Bubble-wrap theory, but jimmeny-crikets, shelling out $50 for 68pts is just killer.
Then again, there isn't a lot in admech that is nice on the "points-per-dollar" scale. (Kastelens are "ok")
@WrentheFaceless If running Kastelens, I would probably prefer 2 units of 3... much easier to keep in the Cawl bubble, and much easier to get *other* things in the Cawl bubble.
@em_en_oh_pee
List looks pretty alright, though I probably drop the upgrades from the vanguard and the phosphor serpenta from a dragoon to upgrade one of the Icarus Onagers to a Nuetron laser. That is probably a bit meta dependant though.
Tried out Infiltrators with Powerswords this week, they did more work for me than goads. To be fair, though, my meta is probably at least 75% marines at the moment.
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![[Post New]](/s/i/i.gif) 2017/08/02 22:07:39
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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Agree on the fact they cost way too much for a single cheap point-wise model, that's what's stopping me from using more of them. My lone Dragoon is just a kamikaze unit when I use it, and I don't use it any more given how nigh-useless it's been on the last games I played. They're probably good in small units but can't afford that. I'll wait for the codex before any more specific purchases, Just need myself more Fulgurites to have 10 and a Start Collecting and I'll be good to go for a while.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/08/03 02:49:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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You can get Dragoons on eBay anywhere from $35-$40.
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![[Post New]](/s/i/i.gif) 2017/08/03 04:23:11
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Fresh-Faced New User
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So my current tournament scene only allows 1 detachment. I was wondering is it worth it to give up Canticles to add some fast powerful imperium units like Celestine, a Stormraven/Stormwolf and perhaps other units I'm not thinking of. Thoughts?
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![[Post New]](/s/i/i.gif) 2017/08/03 04:35:59
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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Msolve wrote:So my current tournament scene only allows 1 detachment. I was wondering is it worth it to give up Canticles to add some fast powerful imperium units like Celestine, a Stormraven/Stormwolf and perhaps other units I'm not thinking of. Thoughts?
What. Ok, that's really dumb. Some armies are borderline unplayble in those conditions
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![[Post New]](/s/i/i.gif) 2017/08/03 08:59:39
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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Msolve wrote:So my current tournament scene only allows 1 detachment. I was wondering is it worth it to give up Canticles to add some fast powerful imperium units like Celestine, a Stormraven/Stormwolf and perhaps other units I'm not thinking of. Thoughts?
I honestly think all 2000 point tourneys should play RAW. GW is doing a much better job balancing for gameplay, and it seems really lame to tack on weird, ill-conceived house rules.
But yes, in a one detachment environment, taking Dunecrawlers is a good idea. They are great in all sorts of lists even without Canticles or rerolls; you won't be taking a TPD with you anyway. Icarus Crawlers are especially good at wiping airbourne units, battlesuits, bikes, and transports off the board.
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This message was edited 1 time. Last update was at 2017/08/03 09:03:31
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![[Post New]](/s/i/i.gif) 2017/08/03 12:27:08
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Suzuteo wrote:
If you aren't sure if you want to commit to Dragoons, proxy them with your local game group. Buy the base (same as Cawl), tape some straws to it, tell them what it is and that you're trying something. I recommend 3 to start as a replacement for the Vanguard, with up to another 3 if you want them to do more objective grabbing. (Because make no mistake, they act as your pawns and will likely die horribly to some plasma weapon, but it's one plasma volley that your Kastelans and Crawlers won't be taking.)
I would always caution someone against adding too many Kastelans. They perform great at 2 and 4, but they start to get unwieldy around 6 and 8. It's difficult to maneuver and protect them.
I own 7 and only one is partially built as a Ballistarii currently, so I am not sweating it.
As for Kastelans - I think that is really meta dependent. For me, going up to 8 will be fine, because I am playing against a lot of elite and gunline-style armies, not fast assault armies. Being able to toss 100+ shots at elite units to force failed saves is just great. Now, if I see an uptick in T1/T2 assault stuff, I will probably reconsider some things.
gally912 wrote:I'd like to try to subscribe to the Dragoon Bubble-wrap theory, but jimmeny-crikets, shelling out $50 for 68pts is just killer.
Then again, there isn't a lot in admech that is nice on the "points-per-dollar" scale. (Kastelens are "ok")
@WrentheFaceless If running Kastelens, I would probably prefer 2 units of 3... much easier to keep in the Cawl bubble, and much easier to get *other* things in the Cawl bubble.
@em_en_oh_pee
List looks pretty alright, though I probably drop the upgrades from the vanguard and the phosphor serpenta from a dragoon to upgrade one of the Icarus Onagers to a Nuetron laser. That is probably a bit meta dependant though.
Tried out Infiltrators with Powerswords this week, they did more work for me than goads. To be fair, though, my meta is probably at least 75% marines at the moment.
The Neutronager hasn't been much of an all-star for me, honestly. The S10 shots are nice, but the Icarus Onager was brilliant in my last game.
And I can't really drop the upgrades on my Vanguard without having to build/paint more Blandguard to fill the unit out. So that is a future planning thing for now - it only eats up 13pt total and that isn't hurting my list really ( imo).
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![[Post New]](/s/i/i.gif) 2017/08/03 14:31:22
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Where are you in NC I am in Raleigh.
I think I will just get going playing with what models I have an adjust from there. Ad Mech is still one of my favorite armies thematically. I have always liked the Tech Priest Aesthetic
I am trying to assembly line a bunch of vanguard. Ugh matching the legs to the torsos so the trenchcoats dont bind weird is annoying. And glueing the "off hand" to the weapon and the shoulder is also annoying for a newbie like myself
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This message was edited 1 time. Last update was at 2017/08/03 14:32:23
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![[Post New]](/s/i/i.gif) 2017/08/03 14:32:26
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enigmatic Chaos Sorcerer
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So I may have just come into an admech army, had a friend selling this for $100 (notes are his):
2 boxes kataphron in box
7-10 skitarii sprue semi put together.... Crap ton of bits for them.
Dominus
Enough for a second dominus with bits
2 dune crawlers with parts of a third. Not sure enough to make three full idr.
5 rust stalkers/infiltrators and added needed bits
Dragoon strider new on sprue
Crap ton random mechanicum/mechanicus/skitarii bits
Sounds like I could make a decent force out of this? I know Kataphrons aren't the hotness, but they look cool, so how can they be used?
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/08/03 14:46:11
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Jaynen wrote:Where are you in NC I am in Raleigh.
I think I will just get going playing with what models I have an adjust from there. Ad Mech is still one of my favorite armies thematically. I have always liked the Tech Priest Aesthetic
I am trying to assembly line a bunch of vanguard. Ugh matching the legs to the torsos so the trenchcoats dont bind weird is annoying. And glueing the "off hand" to the weapon and the shoulder is also annoying for a newbie like myself
I am in Aberdeen, near Fayetteville / Fort Bragg.
And seriously, completely hate the Skitarii models. Assembly and painting them is such a damn burden. The backpacks alone make me want to scream. And yea, the matching legs/robes thing is maddening.
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![[Post New]](/s/i/i.gif) 2017/08/03 15:36:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Wayniac wrote:So I may have just come into an admech army, had a friend selling this for $100 (notes are his):
2 boxes kataphron in box
7-10 skitarii sprue semi put together.... Crap ton of bits for them.
Dominus
Enough for a second dominus with bits
2 dune crawlers with parts of a third. Not sure enough to make three full idr.
5 rust stalkers/infiltrators and added needed bits
Dragoon strider new on sprue
Crap ton random mechanicum/mechanicus/skitarii bits
Sounds like I could make a decent force out of this? I know Kataphrons aren't the hotness, but they look cool, so how can they be used?
I mean it sounds like more than what you get in a start collecting box almost two so its a good deal
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