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![[Post New]](/s/i/i.gif) 2017/08/28 13:57:09
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
Fort Worth, Tx
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Played a 2000 point game on saturday versus a khorne list as follows:
kharn
3x8 berserkers - power fist champ, 2x plasma pistols, all chain axes
10 cultists - shotgun champ, heavy stubber
decimator - butcher cannon
blood slaughterer
renegade knight lancer
3x rhino (zerkers and kharn here)
So I went 2nd, which wasn't too big of a deal, as he didn't have much shooting. What did make a difference is my complete inability to blow up kharn's rhino T1. I shot my nuetron, 3 plasma kataphrons, avenger gattling cannon and icarus autocannon at it and it still had 2w left  I was a tad peeved at my lack of ability to kill stuff this game. If I could have knocked out his rhino T1, I could have focused on killing the other rhinos the next turn. I caught a squad of zerkers in the open on T2 and obliterated them, but the others got to stay inside their boxes until they jumped out and charged. We all know how that went...  zerkers fighting twice is NUTS. Made a mistake with cawl and got him charged by some zerkers and they didn't even need their second fight phase to kill him. I had my knight on 1w and a TPD on 4w at the end when we called it. It was a kill point game.
I think kastellans would have done WONDERS in this game. all those s6 shots would have openned up the boxes for sure, and helped kill the stuff inside once it got out. I probably won't run the warden again, as the AGC didn't really do much for me. Next game I'm going to try the thermal cannon and an errant with the gauntlet and stormspear pod.
I am starting to think that I need to get over my dislike of balistarii and dragoons. I don't have much mobility and my little infantry gets killed too fast.
Any suggestions going forward, let me know
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2017/08/28 17:26:58
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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So what list did you run? Dakkastellans in protector are great just so many dice to roll forces a lot of saves and that was just with a TPD and not even Cawl when I played them
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![[Post New]](/s/i/i.gif) 2017/08/28 17:34:53
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
Fort Worth, Tx
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Sorry I had posted the list up on this page:
dominus - volkite, phosphor serpentia
dominus - eradication, phosphor serpentia
Cawl
3 kataphrons - plasma/phosphor blasters
3 kataphrons - plasma/phosphor blasters
5 rangers - 2 arquebus, omnispex
10 vanguard - 3 plasma calivers, enhanced data tether / alpha with arc maul
dunecrawler - neutron laser, extra heavy stubber, BSDT
dunecrawler - icarus array, BSDT
Knight warden w/gauntlet, stormspear rocket pod
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2017/08/28 18:58:48
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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But you did not run the stormspear or the gauntlet? Or you did but you would run a cheaper errant instead?
Definitely would say that you are running a very odd list with 3 HQ and none of our arguably best unit (the Dakastellans)
Doesn't battallion only require 2 HQ? why the second TPD?
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This message was edited 1 time. Last update was at 2017/08/28 18:59:13
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![[Post New]](/s/i/i.gif) 2017/08/28 19:28:43
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
Fort Worth, Tx
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This is pretty much my whole collection (I discussed expansion earlier in the thread) and how I don't have kastellans right now, or dragoons (balistarii). I love the dominus unit as they are a great all-around buffer to the army, and I had just put Cawl together (whom I might drop next game) so I wanted to run him.
I ran the warden with gauntlet and autocannon, but next game I'm going to go with the melta cannon and see how that does.
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2017/08/28 19:34:50
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Gotcha yeah I am limited by my collection also
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![[Post New]](/s/i/i.gif) 2017/08/28 20:14:04
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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So judging by the WD leaks, doesnt look like we're getting anything new. Shame
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![[Post New]](/s/i/i.gif) 2017/08/28 20:17:29
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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I didn't think we would. Point adjustments will suffice for me, plus the inevitable Fires of Cyraxus.
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![[Post New]](/s/i/i.gif) 2017/08/28 20:32:47
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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em_en_oh_pee wrote:
I didn't think we would. Point adjustments will suffice for me, plus the inevitable Fires of Cyraxus.
I didn't think we'd get anything major, but a Skitarii Prime as a cheap HQ, even if not the fluffiest thing ever made, wouldn't be unappreciated. Also, FoC has been coming out for 2 years, so I expect it by Christmas 2020.
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![[Post New]](/s/i/i.gif) 2017/08/28 20:44:48
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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I heard people over the Codex Mechanicus thread saying that Forge World confirmed they were waiting for the T'au and AdMech codices to go out before launching FoC. And that T'au will follow AdMech pretty closely.
I'll be really disappointed if they don't release anything this year for us. I would've been happy to have a plastic transport, dropping 100€ for the Triaros Armoured Conveyer (if in Omnissiah's name we're able to take it with FoC) would hurt pretty bad.
Here's to hoping we'll soon have the Forge World tactics in previews, as well as a drastic point adjustement in our army (like, cheaper Servitors ? And not ugly ?).
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/08/28 20:56:11
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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Octovol wrote:So I'm relatively new to admech but I've played 4 or 5 games of 8th so far and primarily with my local gaming group, I probably won't ever go to a tournament' except one we had here at WW where friend points multiplied your winnings. We like to win, but at the cost of enjoyment for everyone involved. Anyway, being a returning 40k player from about 15 years ago I've essentially started from scratch with admech models and love their steampunk/cyberpunk aesthetic. What I've been playing so far is relatively small games for everyone to get used to 8th, mainly 50PL games but also because I don't have enough models to field more lol. With varying degrees of success:
Standouts for me are definitely onagers and kastellans but also the snipers. I work on a multiple layers of significant threat, robots and onagers are an obvious threat. Being able to hide the onagers first turn makes them indispensable, I need at least another one of those. I'm thinking going forward we'll be mainly playing 1500 point games so I don't have a massive amount to go with if I want any kind of CP bank for the codex. I'm really hoping for cheaper HQ choices, Cawl feels like a tax at the sort of power lvl/points I'm working with, I can get 2 TPD almost for the same cost and invariably our HQ choices are pretty much aura buffers and repairers anyway so they just sit back with the onagers and kastellans.
Anyway to the point of this post: I'm thinking of running something like this:
Idea being that Ive found CP to be indispensable for stuff like re rolling hits on neutrons etc and it's set to be even more important once we get codex strategms in the mix. So battalion feels like a minimum. Working on the multiple threat layers something at the front to distract from onagers and robots and vanguard/rangers are no threat going forward. So instead I've found the snipers great for taking out stuff like warlocks/farseers, commissars and sorcerers etc. So why not just sit 3 squads of them on my objectives? 6 snipers is a significant threat and with a TPD bubble and omnispex there's not really anywhere for characters to hide in plain sight. Plus they're almost guaranteed to benefit from cover even without shroudpsalm.
Then I'm left with what to put at the front that's reasonable cheap but also represents some form of threat and can take some hits. Corpuscarii seem like an obvious choice to me they put out a lot of shots and a lot of attacks in melee at good strength and have much better survivalists than vangaurd. With the added benefit of drowning something in dice if they get close enough. Which is almost a benefit, people may choose to ignore them because of the short range but they still have the charging mortal wounds shenanigans and exploding dice in both shooting and melee. I like the psychological impact they represent.
I notice people fielding 3 dakkastellans in a squad...is that using the understrength squad ruling? Because the index says +2 or +4 in a squad.
I may consider taser chickens (ironstriders) instead of the priests,lack of shooting puts me off but the mobility and the fact they pretty much wound everything on a 2 or 3 presents a good target for someone to need to deal with them, but I want to wait and see what the codex brings before I buy any priests or chickens as they're expensive as all hell to buy compared to everything else.
Course if the new strategms are arse then I'll probably look at fielding more robots, but for me any more than 2 squads feels cheap. Our gaming group runs an unofficial DBAD rule, we're all there to have fun if I bring 6 robots and just sit at the back and blow everything apart with dice sure, I might win but I'll soon get bored and my opponent won't want to go against me any time soon. I don't want to win at the expense of having a good time with my mates.
What do we with think of a 6 sniper line for objectives and added precision dakka? In my group I'm up against several flavours of power armour, 1ksons, Eldar and DEldar, tau and orks and imperial knights. There's a high degree diversity so the current tournament meta isn't all that representative I don't think.
Thanks in advance.
Yeah, the ability to hide the Crawlers, then move and shoot is extremely important. And until we get forgeworld tactics, Cawl is stictly stronger than two TPDs (which are themselves extremely expensive for what they do most of the game), and one Spearhead is ideal.
Skitarii with special weapons are great in low point games. But once you get into the 1500+ range, their appeal starts fading fast. Too much effective anti-horde. The Arquebuses can be good, but I often see that they don't make their points back quickly enough.
You can run 3 Kastelans in a squadron; "up to 2" means that even if you run 1 robot, you have to increase power rating equivalent to 2 robots.
Yeah, Dragoons are expensive and annoying to build to boot. But they're pretty much the only fast, cheap CC unit we have access to.
If your meta has Eldar, Deldar, and Tau, you are going to want Icarus Crawlers. Practically everything in those armies is weak to Icarus.
Castellan Alaric wrote:Played a 2000 point game on saturday versus a khorne list as follows:
kharn
3x8 berserkers - power fist champ, 2x plasma pistols, all chain axes
10 cultists - shotgun champ, heavy stubber
decimator - butcher cannon
blood slaughterer
renegade knight lancer
3x rhino (zerkers and kharn here)
So I went 2nd, which wasn't too big of a deal, as he didn't have much shooting. What did make a difference is my complete inability to blow up kharn's rhino T1. I shot my nuetron, 3 plasma kataphrons, avenger gattling cannon and icarus autocannon at it and it still had 2w left  I was a tad peeved at my lack of ability to kill stuff this game. If I could have knocked out his rhino T1, I could have focused on killing the other rhinos the next turn. I caught a squad of zerkers in the open on T2 and obliterated them, but the others got to stay inside their boxes until they jumped out and charged. We all know how that went...  zerkers fighting twice is NUTS. Made a mistake with cawl and got him charged by some zerkers and they didn't even need their second fight phase to kill him. I had my knight on 1w and a TPD on 4w at the end when we called it. It was a kill point game.
I think kastellans would have done WONDERS in this game. all those s6 shots would have openned up the boxes for sure, and helped kill the stuff inside once it got out. I probably won't run the warden again, as the AGC didn't really do much for me. Next game I'm going to try the thermal cannon and an errant with the gauntlet and stormspear pod.
I am starting to think that I need to get over my dislike of balistarii and dragoons. I don't have much mobility and my little infantry gets killed too fast.
Any suggestions going forward, let me know
The nice thing about Dragoons is that they can tie up a few Rhinos without killing them. This forces them to fall back or disembark their infantry before they can get into CC with your artillery.
And yeah, Berserkers pretty much kill everything in CC. I would be perfectly okay sacrificing Cawl and Dominus to keep them off my Kastelans and Crawlers though. =\
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![[Post New]](/s/i/i.gif) 2017/08/28 22:11:35
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Aaranis wrote:I heard people over the Codex Mechanicus thread saying that Forge World confirmed they were waiting for the T'au and AdMech codices to go out before launching FoC. And that T'au will follow AdMech pretty closely.
I'll be really disappointed if they don't release anything this year for us. I would've been happy to have a plastic transport, dropping 100€ for the Triaros Armoured Conveyer (if in Omnissiah's name we're able to take it with FoC) would hurt pretty bad.
Here's to hoping we'll soon have the Forge World tactics in previews, as well as a drastic point adjustement in our army (like, cheaper Servitors ? And not ugly ?).
If they're waiting on T'au codex, it won't be this year then. It's pretty much all but confirmed that this year is Imperium/Chaos with Xenos next year.
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![[Post New]](/s/i/i.gif) 2017/08/28 22:41:03
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
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Jackal444 wrote:
I didn't think we'd get anything major, but a Skitarii Prime as a cheap HQ, even if not the fluffiest thing ever made, wouldn't be unappreciated. Also, FoC has been coming out for 2 years, so I expect it by Christmas 2020.
What they could easily do is allow us to field an alpha as an HQ choice. There were specific traits in the Skitarii 7th codex for having an alpha as your warlord. Requires no additional models, just a different datasheet for the HQ version...more wounds and fnp on the hq for example.
Maybe different forge worlds could optionally field certain units as HQ? I know I'm fishing for false hope here though. Its not like I feel my TPD aren't any good, it's just that for the points I only ever use them to repair crawlers and and allow stuff to re-roll ones. They don't have a shiny role. Other army HQ are really good at melee or are psykers or have loads of mobility or something, they have something special. Ours don't feel special because you would never ever have a means to deliver one in any strategic sense, they just wait for stuff to get in range and plink away with their neutered weapons. Volkite needs some proper rules and the Beamer needs to be cheaper on a model that's already expensive.
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![[Post New]](/s/i/i.gif) 2017/08/28 23:26:25
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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Octovol wrote:Jackal444 wrote:
I didn't think we'd get anything major, but a Skitarii Prime as a cheap HQ, even if not the fluffiest thing ever made, wouldn't be unappreciated. Also, FoC has been coming out for 2 years, so I expect it by Christmas 2020.
What they could easily do is allow us to field an alpha as an HQ choice. There were specific traits in the Skitarii 7th codex for having an alpha as your warlord. Requires no additional models, just a different datasheet for the HQ version...more wounds and fnp on the hq for example.
Maybe different forge worlds could optionally field certain units as HQ? I know I'm fishing for false hope here though. Its not like I feel my TPD aren't any good, it's just that for the points I only ever use them to repair crawlers and and allow stuff to re-roll ones. They don't have a shiny role. Other army HQ are really good at melee or are psykers or have loads of mobility or something, they have something special. Ours don't feel special because you would never ever have a means to deliver one in any strategic sense, they just wait for stuff to get in range and plink away with their neutered weapons. Volkite needs some proper rules and the Beamer needs to be cheaper on a model that's already expensive.
If they do Skitarii Prime, it may be like how Tempestors work. You take the Alpha as your HQ, and you have a 4-man special weapons command team to go with it.
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![[Post New]](/s/i/i.gif) 2017/08/29 01:12:02
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Suzuteo wrote:Octovol wrote:
If they do Skitarii Prime, it may be like how Tempestors work. You take the Alpha as your HQ, and you have a 4-man special weapons command team to go with it.
That would be nice. I had hoped for that. There are at least two crested heads too, one could be confirmed as the Alpha. But I am not holding my breath either.
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![[Post New]](/s/i/i.gif) 2017/08/29 03:27:03
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Mysterious Techpriest
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What do you mean we didn't get anything new?
What about separate Cawl :^)
We also got these revealed:
2 CP to take another Canticle - fringe uses due to the price, maybe Cover on the opponent's turn and offensive on your turn?
1 free VP after turn 1 Tactical objective if you run Cawl (aka if you roll for your Canticle WHICH CONFIRMS: pick OR roll EVERY TURN! Huzzah, the non-argument about it has ended)
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This message was edited 1 time. Last update was at 2017/08/29 03:31:16
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![[Post New]](/s/i/i.gif) 2017/08/29 08:28:15
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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rvd1ofakind wrote:What do you mean we didn't get anything new?
What about separate Cawl :^)
We also got these revealed:
2 CP to take another Canticle - fringe uses due to the price, maybe Cover on the opponent's turn and offensive on your turn?
1 free VP after turn 1 Tactical objective if you run Cawl (aka if you roll for your Canticle WHICH CONFIRMS: pick OR roll EVERY TURN! Huzzah, the non-argument about it has ended)
You can Litany of the Electromancer immediately after fighting maybe?
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![[Post New]](/s/i/i.gif) 2017/08/29 09:35:22
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
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Suzuteo wrote:
You can Litany of the Electromancer immediately after fighting maybe?
If only the canticles themselves got a revision to make some of them worth using!
Litany has almost won me a match incidentally, needed to take out two units on turn 7 one of which was warlord. Rolled two 6s on my litany roll and enough mortal wounds to kill warlord and take out the other unit. Earned me 7 vp on the last turn. Still lost 15 to 14 though >.<
The dice gods favoured me that day for sure.
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![[Post New]](/s/i/i.gif) 2017/08/29 13:21:46
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
Fort Worth, Tx
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Castellan Alaric wrote:Played a 2000 point game on saturday versus a khorne list as follows:
kharn
3x8 berserkers - power fist champ, 2x plasma pistols, all chain axes
10 cultists - shotgun champ, heavy stubber
decimator - butcher cannon
blood slaughterer
renegade knight lancer
3x rhino (zerkers and kharn here)
So I went 2nd, which wasn't too big of a deal, as he didn't have much shooting. What did make a difference is my complete inability to blow up kharn's rhino T1. I shot my nuetron, 3 plasma kataphrons, avenger gattling cannon and icarus autocannon at it and it still had 2w left  I was a tad peeved at my lack of ability to kill stuff this game. If I could have knocked out his rhino T1, I could have focused on killing the other rhinos the next turn. I caught a squad of zerkers in the open on T2 and obliterated them, but the others got to stay inside their boxes until they jumped out and charged. We all know how that went...  zerkers fighting twice is NUTS. Made a mistake with cawl and got him charged by some zerkers and they didn't even need their second fight phase to kill him. I had my knight on 1w and a TPD on 4w at the end when we called it. It was a kill point game.
I think kastellans would have done WONDERS in this game. all those s6 shots would have openned up the boxes for sure, and helped kill the stuff inside once it got out. I probably won't run the warden again, as the AGC didn't really do much for me. Next game I'm going to try the thermal cannon and an errant with the gauntlet and stormspear pod.
I am starting to think that I need to get over my dislike of balistarii and dragoons. I don't have much mobility and my little infantry gets killed too fast.
Any suggestions going forward, let me know
The nice thing about Dragoons is that they can tie up a few Rhinos without killing them. This forces them to fall back or disembark their infantry before they can get into CC with your artillery.
And yeah, Berserkers pretty much kill everything in CC. I would be perfectly okay sacrificing Cawl and Dominus to keep them off my Kastelans and Crawlers though. =\
Ya I'm starting to think I need to get over my prejudice about the silly looking balistarii and dragoon models and drink the coolaid with 4-6 of them and some kastellans as well. I was thinking of bringing a spearhead of marines with a captain and some lascannon devastators, but I could just run balistarii and stay admech. Plus they're a bit more survivable and are much more mobile
Good suggestions for sure boss.
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2017/08/29 13:44:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Alaric, you might as well wait a bit before investing more into AdMech. Who knows what the Codex will shake up.
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![[Post New]](/s/i/i.gif) 2017/08/29 14:45:39
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Decrepit Dakkanaut
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I'm (finally) getting Kastelans, now that my order for Castle-pattern pauldrons and heads is on its way.
I have 3 Onagers, 2x Kastelans (unordered), a Datasmith (unordered), 2x5 Rangers w/ 2x Arquebus each, about 30 Vanguard (mostly unbuilt, only 3 have plasma), 2x Dominii, Cawl, 5x Infiltrators, 5x unbuilt Sicarians, and a Knight Crusader. Mostly holding off on loadouts until the codex is coming, but it seems that I have a solid force right now.
My assembly and painting progress has ground to a halt, however, new codices will do that. I'm not sure what to do right now, other than paint other things.
I'm hoping Power Sword Infiltrators and Transonic Blade Ruststalkers get better, I like them far more than chordclaw/razor.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/08/29 14:49:23
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Consigned to the Grim Darkness
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That's pretty neat. Unique tactical objective and stratagem spotted in the news section of 40k. Stratagem is 2cp to at any time immediately change which Canticle you're using, or choose to roll randomly for one. Tactical objective is "score one victory point if you picked your Canticle at random". Wonder what the rest of the stratagems will be?
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This message was edited 1 time. Last update was at 2017/08/29 14:50:10
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/08/29 16:12:51
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Enginseer with a Wrench
Fort Worth, Tx
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em_en_oh_pee wrote:Alaric, you might as well wait a bit before investing more into AdMech. Who knows what the Codex will shake up.
Ya I'm not buying anything right now, I'm just thinking through was good forward progress will be. I don't see kastellans going down in utility, do you? Maybe a points fluctuation but they'll still be solid. It would be nice to have a sort of skitarii alpha HQ that'd be cheaper than a dominus that maybe just granted rerolls to skitarii units, but I think that's wishlisting too much lol
cheers
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2017/08/29 16:48:53
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Moustache-twirling Princeps
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Castellan Alaric wrote: em_en_oh_pee wrote:Alaric, you might as well wait a bit before investing more into AdMech. Who knows what the Codex will shake up.
Ya I'm not buying anything right now, I'm just thinking through was good forward progress will be. I don't see kastellans going down in utility, do you? Maybe a points fluctuation but they'll still be solid. It would be nice to have a sort of skitarii alpha HQ that'd be cheaper than a dominus that maybe just granted rerolls to skitarii units, but I think that's wishlisting too much lol
cheers
Given all their drawbacks, they don't really need an adjustment, but I feel like people who only are on the receiving end will complain enough and we will get a nerf. I know that is cynical, but it is what I expect. Much like how AdMech got an overall gutting in 8th because the WarCon got universal hate.
I am hoping we get access to Land Raiders and Rhinos, but not holding my breath. I expect this Codex to be bare-bones, sadly. Maybe point drop for our Kataphrons and that is about it.
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![[Post New]](/s/i/i.gif) 2017/08/29 22:56:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote: Castellan Alaric wrote: em_en_oh_pee wrote:Alaric, you might as well wait a bit before investing more into AdMech. Who knows what the Codex will shake up.
Ya I'm not buying anything right now, I'm just thinking through was good forward progress will be. I don't see kastellans going down in utility, do you? Maybe a points fluctuation but they'll still be solid. It would be nice to have a sort of skitarii alpha HQ that'd be cheaper than a dominus that maybe just granted rerolls to skitarii units, but I think that's wishlisting too much lol
cheers
Given all their drawbacks, they don't really need an adjustment, but I feel like people who only are on the receiving end will complain enough and we will get a nerf. I know that is cynical, but it is what I expect. Much like how AdMech got an overall gutting in 8th because the WarCon got universal hate.
I am hoping we get access to Land Raiders and Rhinos, but not holding my breath. I expect this Codex to be bare-bones, sadly. Maybe point drop for our Kataphrons and that is about it.
I don't think any of the prior codexes really nerfed anything. It's mostly buffs to underused items, like Power Fist. They did nerf flyers and Daemons via FAQ though.
WarCon got universal hate because it was 500+ points of free stuff. I'm sure even we felt dirty playing it... until we ran into Super Friends or Eldar in general, anyway.
I doubt we will get transports or a cheaper HQ. I think they will give us a mobility dogma and the Arcana Mechanicum to buff our Dominuses. Who knows? Maybe relic spam will make a comeback. Something like lots of Skitarii and Dominuses giving overlapping bubble bonuses.
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This message was edited 1 time. Last update was at 2017/08/29 22:58:26
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![[Post New]](/s/i/i.gif) 2017/08/30 05:00:48
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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I only played WarCon against Eldar douche detachments or Necron broken detachments. Anything else, I just ran CAD.
It was definatly top tier, but still not as powerful as the two I listed above, but versus other armies like Tyranids or Orks, it wasn't even fun to play against them.
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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![[Post New]](/s/i/i.gif) 2017/08/30 13:04:15
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Dakka Veteran
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So I didnt had the chance to tell you something about my tournament. As I was saying it was 1850, I had 2 Dakkastelans, Cawl, 2 Neutronagers, 1 Icarus Onager, 3 Vanguard units (6,6,7), Knight Crusader, 2 Dragoons, Datasmith.
I got 9th place with only 7 points short to third place (wtf) and 11 points more than 10th...something fishy was going on I can tell you.
So first game against Blood Angels, Dante, 2 laser Preds, 2 Assbacks with melta filling, Land Raider with tons of Lasers and some Vets.
Tabled him turn 5, not much to tell. He killed 2 Onagers but my Dragoons were quick enough to deny his Land Raider shooting.
Game 2 against Astra Miitarum with 40 Drops...22 Las canons (a ton of dropping Tarantulas), Elyisians with melta times 2, elysians with plasma times 2, 3 Assassins, 6 walkers and a hand full of mortar teams. Well, basically the Culexus Assassin kicked me in the nuts because it dropped 5 inches away from my datasmith and killed him in melee so that was double shooting for my kastelans gone. Turn 3 he tried to finish off my knight with 14 lascannons, 4 melta and 4 plasma and did not make a single wound. That was loltastic. I lost 5:15 though since my maelstrom game was one of the worst I ever had (turn 1 draw six cards and...well, no points for me).
Game 3 was against 80 conscrits and salamanders. 11 multimelta trikes, librarian, assassins (of course), and some astra militarum plasma drop. We played relic and gues who got the relic? right, conscripts. Since we had that weir mission where you are -1 to hit if over 18 inches away, his trikes did 11 wounds on my knight and i killed his stormraven and about 8 trikes that turn. Game went to turn 6 and I nearly tabled him but his conscripts survied in a fricking ruin with the relic in their hands and their home marker under their feet. 9:11 for him. He only killed my vanguard and one Onager and survived with 1 unit of 4 and 1 unit of 7 conscripts. I hate that ysou cant charge with vehicles into ruins!
all in all I mind that I only got ninth but on the other hand it was a close tournament with as I said only 7 pints short for 3rd. The list worked suprisinlgy good, especially against 22 lascas, 8 melta and 8 plasma and against 11 multimelta and a ton of plasma.
Winner of the tournament was a shining spear ynnari list. Damn that was mean.
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![[Post New]](/s/i/i.gif) 2017/08/30 15:25:50
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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Iago40k wrote:So I didnt had the chance to tell you something about my tournament. As I was saying it was 1850, I had 2 Dakkastelans, Cawl, 2 Neutronagers, 1 Icarus Onager, 3 Vanguard units (6,6,7), Knight Crusader, 2 Dragoons, Datasmith.
Game 2 against Astra Miitarum with 40 Drops...22 Las canons (a ton of dropping Tarantulas), Elyisians with melta times 2, elysians with plasma times 2, 3 Assassins, 6 walkers and a hand full of mortar teams. Well, basically the Culexus Assassin kicked me in the nuts because it dropped 5 inches away from my datasmith and killed him in melee so that was double shooting for my kastelans gone.
But how did a Culexus drop 5" away from anything. The Culexus has to abide by the 9" away deep strike rules. The assassin that can be dropped 4-9" away is the Callidus. Just wondering how they pulled it off if it was a Culexus as I like to run 1 in competitive games too.
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This message was edited 1 time. Last update was at 2017/08/30 15:26:32
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![[Post New]](/s/i/i.gif) 2017/08/30 15:48:34
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Longtime Dakkanaut
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Jackal444 wrote:Iago40k wrote:So I didnt had the chance to tell you something about my tournament. As I was saying it was 1850, I had 2 Dakkastelans, Cawl, 2 Neutronagers, 1 Icarus Onager, 3 Vanguard units (6,6,7), Knight Crusader, 2 Dragoons, Datasmith.
Game 2 against Astra Miitarum with 40 Drops...22 Las canons (a ton of dropping Tarantulas), Elyisians with melta times 2, elysians with plasma times 2, 3 Assassins, 6 walkers and a hand full of mortar teams. Well, basically the Culexus Assassin kicked me in the nuts because it dropped 5 inches away from my datasmith and killed him in melee so that was double shooting for my kastelans gone.
But how did a Culexus drop 5" away from anything. The Culexus has to abide by the 9" away deep strike rules. The assassin that can be dropped 4-9" away is the Callidus. Just wondering how they pulled it off if it was a Culexus as I like to run 1 in competitive games too.
Must have been a Callidus, or they cheated. Culexus has no way to land at 5" that I know of.
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![[Post New]](/s/i/i.gif) 2017/08/30 18:48:50
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
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Regular Dakkanaut
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I mean an Eversor could have dropped 9" away and easily made the charge. So pretty much any assassin could have killed the datasmith
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