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2017/09/04 15:25:08
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
Rolsheen wrote: So I've got my starting 1000pt list ( Cawl, 2 Tech-Priest Domini, 2 Ten Man Ranger Squads and 2 Onager Dunestalkers ) what should I add next Kataphron Destroyers, Fulgurite Electro-Priests or Sicarian Infiltrators?
You dont need tech priest especislly not 3 . You dont need rangers only if you take 2*5 with 2 t arqueb. You definetly need Dragoons and Robots. As many as possible. Min 2*2 units each. I also use priests
2017/09/05 02:39:05
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
Rolsheen wrote: So I've got my starting 1000pt list ( Cawl, 2 Tech-Priest Domini, 2 Ten Man Ranger Squads and 2 Onager Dunestalkers ) what should I add next Kataphron Destroyers, Fulgurite Electro-Priests or Sicarian Infiltrators?
You dont need tech priest especislly not 3 . You dont need rangers only if you take 2*5 with 2 t arqueb. You definetly need Dragoons and Robots. As many as possible. Min 2*2 units each. I also use priests
So take Electro-Priests? I was leaning towards Kataphrons for a 3rd troop choice
Not a GW apologist
2017/09/05 02:43:34
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
I will be attending a 1k pt tournament at my LGS and have been throwing around some list ideas and thought I could get some feedback here.
my LGS wont be allowing FW and from what I can gather the meta should look close to this:
1x Tzeentch Demons, 1x Ynaari (wave serpent/wraithguard spam), 1x Admech, 2x SM (1 ultra, 1 salamanders), 1x Blood Angels, 1x Nightlords, 1x Imperial Guard, 1x Nercons, 1x Orkz, 1x Tyranids.
Rolsheen wrote: So I've got my starting 1000pt list ( Cawl, 2 Tech-Priest Domini, 2 Ten Man Ranger Squads and 2 Onager Dunestalkers ) what should I add next Kataphron Destroyers, Fulgurite Electro-Priests or Sicarian Infiltrators?
You dont need tech priest especislly not 3 . You dont need rangers only if you take 2*5 with 2 t arqueb. You definetly need Dragoons and Robots. As many as possible. Min 2*2 units each. I also use priests
So take Electro-Priests? I was leaning towards Kataphrons for a 3rd troop choice
I would make 2 Kastelans and Data-smith (272 points) a priority.
Samaca wrote: I will be attending a 1k pt tournament at my LGS and have been throwing around some list ideas and thought I could get some feedback here.
my LGS wont be allowing FW and from what I can gather the meta should look close to this:
1x Tzeentch Demons, 1x Ynaari (wave serpent/wraithguard spam), 1x Admech, 2x SM (1 ultra, 1 salamanders), 1x Blood Angels, 1x Nightlords, 1x Imperial Guard, 1x Nercons, 1x Orkz, 1x Tyranids.
Kastelan Robots [12 PL, 220pts] . Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
Kastelan Robots [12 PL, 220pts] . Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
++ Total: [50 PL, 985pts] ++
Thanks in advance for looking over my lists, I'd really appreciate any feedback on them or any advice against the armies I listed.
Snipers actually don't do a very good job against characters. Might as well rely on an Icarus Crawler or Kastelans for volume fire.
Your well-rounded list doesn't seem to have a real strategy behind it.
Your spam list is your best list, but it's going to lose the instant they get in range to fight. You need ways to shut down Chaos Rhino before they drop two squads of Berserkers ontop of you.
Rolsheen wrote: So I've got my starting 1000pt list ( Cawl, 2 Tech-Priest Domini, 2 Ten Man Ranger Squads and 2 Onager Dunestalkers ) what should I add next Kataphron Destroyers, Fulgurite Electro-Priests or Sicarian Infiltrators?
You dont need tech priest especislly not 3 . You dont need rangers only if you take 2*5 with 2 t arqueb. You definetly need Dragoons and Robots. As many as possible. Min 2*2 units each. I also use priests
So take Electro-Priests? I was leaning towards Kataphrons for a 3rd troop choice
I would make 2 Kastelans and Data-smith (272 points) a priority.
Thanks but I don't like the models or the price
Not a GW apologist
2017/09/05 09:04:39
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
Rolsheen wrote: Thanks but I don't like the models or the price
I see. Well, two Icarus Crawlers is not as good for anti-horde, but they're the next best thing. You can also take a detachment of AdMech-aligned SMs for Twin Assault Cannons on Razorbacks.
2017/09/05 09:18:31
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
rvd1ofakind wrote:I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
and people assuming everybody plays competitively just shows their own ignorance. I asked out of my 3 choices which would be best, not how to mould my army into the same as everybody else's.
Not a GW apologist
2017/09/05 11:38:47
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
rvd1ofakind wrote:I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
and people assuming everybody plays competitively just shows their own ignorance. I asked out of my 3 choices which would be best, not how to mould my army into the same as everybody else's.
If you don't play competitively you don't NEED advice. That's the point. RIght now by getting advice you are fooling other people that you are "not playing competitively" even though you're getting help online and looking up strategy guides/forums. That's like going for a street fight against kindergarteners
This message was edited 1 time. Last update was at 2017/09/05 12:45:24
rvd1ofakind wrote:I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
and people assuming everybody plays competitively just shows their own ignorance. I asked out of my 3 choices which would be best, not how to mould my army into the same as everybody else's.
If you aren't playing competitively, you don't need to ask for advice on a tactics forum. You just play what is fun or looks cool, etc. So yea, that assumption is pretty justified.
rvd1ofakind wrote: I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
Got an admin warning for saying the same with a bit more angry words in ad mech list.
He does not want advice nor he is like the rest of us. He is unique playing unique armies and we here to serve
This message was edited 1 time. Last update was at 2017/09/05 14:47:36
2017/09/05 15:17:56
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
rvd1ofakind wrote: I don't understand people who come asking for competitive advice and then refuse to use some models becuase they are OP/ugly. What's the point of asking for the advice? >_>
Got an admin warning for saying the same with a bit more angry words in ad mech list.
He does not want advice nor he is like the rest of us. He is unique playing unique armies and we here to serve
Be as facetious as possible instead of using bad words. It get the point across and avoid the bans/warnings
I am looking for a quick opinion, I know it is best to try and keep Cawl out of melee, but I have heard (and witnessed) that he is a beast when needed to be. My question is, which melee weapon do you find yourself using more often than not? I kept talking myself into using the Arc Scourge, but the more I look at it, I realized that the Hive may have been the way to go? Is it based entirely off of the toughness of the unit he is fighting?
I assume that if I roll for Canticles, or just select Machine Might to get him to 6S, I should just always use Hive vs T3-5 units?
2017/09/05 16:56:50
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
KampfKrote wrote: I am looking for a quick opinion, I know it is best to try and keep Cawl out of melee, but I have heard (and witnessed) that he is a beast when needed to be. My question is, which melee weapon do you find yourself using more often than not? I kept talking myself into using the Arc Scourge, but the more I look at it, I realized that the Hive may have been the way to go? Is it based entirely off of the toughness of the unit he is fighting?
I assume that if I roll for Canticles, or just select Machine Might to get him to 6S, I should just always use Hive vs T3-5 units?
The beauty of Cawl is you don't have to choose between the Arc Scourge and the mechandrite hive, the mechandrite hive automatically gets its 2d6 attacks every fight phase, no need to sacrifice any of Cawl's attacks for it. The only choice you need to make in melee is between the Arc Scourge and the Omnissian axe.
This message was edited 1 time. Last update was at 2017/09/05 16:57:39
2017/09/05 17:00:36
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
rvd1ofakind wrote: Semi-confimed stratagem:
1 CP to explode a vehicle when it dies(your vehicle)
Yay exploding dragoons
That is a Death Guard strategem, right?
Yes, however there were rumors before about the exact same stratagem for AdMech and having this here, and the amount of re-used stratagems with different names - it is a forgone conclusion
rvd1ofakind wrote: Semi-confimed stratagem:
1 CP to explode a vehicle when it dies(your vehicle)
Yay exploding dragoons
That is a Death Guard strategem, right?
Yes, however there were rumors before about the exact same stratagem for AdMech and having this here, and the amount of re-used stratagems with different names - it is a forgone conclusion
Definitely would benefit us with our huge amounts of vehicles. Especially Dragoons.
Heh, we'll need a lot more than that. Our best army in Nova got 61st place :/
Which is why I've long since abandoned AdMech until one of these fixes them:
a) codex
b) december book
c) FAQ
This message was edited 1 time. Last update was at 2017/09/05 17:28:31
rvd1ofakind wrote: Heh, we'll need a lot more than that. Our best army in Nova got 61st place :/
Which is why I've long since abandoned AdMech until one of these fixes them:
a) codex
b) december book
c) FAQ
d) FoC
2017/09/05 19:38:58
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
Jaynen wrote: I still like our army, but you have to mix imperial greatest hits collection in order to make anything really good.
I do decent without adding anything. We will never wind up top-tier, but I am fine with that. Seeing the NoVA lists made me throw up in my mouth a bit. I am content being semi-competitive, because playing in those hyper-competitive environments is pretty awful.
KampfKrote wrote: I am looking for a quick opinion, I know it is best to try and keep Cawl out of melee, but I have heard (and witnessed) that he is a beast when needed to be. My question is, which melee weapon do you find yourself using more often than not? I kept talking myself into using the Arc Scourge, but the more I look at it, I realized that the Hive may have been the way to go? Is it based entirely off of the toughness of the unit he is fighting?
I assume that if I roll for Canticles, or just select Machine Might to get him to 6S, I should just always use Hive vs T3-5 units?
Cawl is really strong in melee. I would not hesitate to charge him as a last line of defense. I think the rule is Scourge against vehicles and 1W <T6 units, Axe against everything else.
Never use Hive. You don't get the bonus attacks every attack, you get it every fight, which means your Cawl versus their unit.
rvd1ofakind wrote: Semi-confimed stratagem:
1 CP to explode a vehicle when it dies(your vehicle)
Yay exploding dragoons
Yayyy.
rvd1ofakind wrote: Heh, we'll need a lot more than that. Our best army in Nova got 61st place :/
Which is why I've long since abandoned AdMech until one of these fixes them:
a) codex
b) december book
c) FAQ
What's the list? Kastelan spam?
I think the big problem right now is that the armies to beat all use dominant strategies, and we're a very reactive army. AdMech and Knights actually have very good win rates. But win rates don't determine tournaments; win streaks do. There is a very good chance we will run into an army that will blow us out with fast, aggressive CC. For example, there's not much we can do to stop Green Tide from rolling over us. (Smart Ork players play dumb; advance 1500 points of Boyz at us without any concern for casualties. It's why I really don't think more than 4 Kastelans is a good idea. It's never a matter of whether or not you will get into CC for some armies, but when.)
This message was edited 2 times. Last update was at 2017/09/05 20:33:31
2017/09/05 20:44:24
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
I agree its not so much the big numbers i have problems facing. Its the cc in great numbers we cant handle. And yes i agree with suzuteo when is the key question. If i get 2 rounds pure shooting usually its all over.
And yes i won vs orcs because Cawl tpd datasmith priests and usually every single model ( from commsar to commanders and datasmits)goes melee with canticles( pick reroll 1s on charge +1 next one prefered 4-5rounrs). Not to mention different positioning of my Robots and onagers. More protected more at the back.
This message was edited 1 time. Last update was at 2017/09/05 20:50:08
2017/09/06 03:35:52
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Summaries Online
Yoda79 wrote: I agree its not so much the big numbers i have problems facing. Its the cc in great numbers we cant handle. And yes i agree with suzuteo when is the key question. If i get 2 rounds pure shooting usually its all over.
And yes i won vs orcs because Cawl tpd datasmith priests and usually every single model ( from commsar to commanders and datasmits)goes melee with canticles( pick reroll 1s on charge +1 next one prefered 4-5rounrs). Not to mention different positioning of my Robots and onagers. More protected more at the back.
Exactly. It's a cascading effect. If even one Boy survives your shooting and gets into CC with your Crawler or Kastelans, your effectiveness drops by a huge amount. You have to kill as many of them as possible before they get to you.
I would be careful about sending the Data-smith though. Especially if you haven't switched your Kastelans to Aegis beforehand; it's truly over if they get into CC while you're in Protector.
This message was edited 1 time. Last update was at 2017/09/06 03:38:03