Switch Theme:

Tactica Mechanicus 2.0 - ++DEPRECATED++  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Quick-fingered Warlord Moderatus






That Static Pslam-code is a pretty big deal, since it lets you enhance shooters at the edge of your Deep Strike denial radius.

Two Canticles is meh. Just a higher chance to get Shroudpsalm. However, if they buff Canticles...

That Wrath of Mars is insane. It solves out mortal wounds problem with 2 CP.

Anyhow, with the Forgeworld Warlord traits, I am now holding out more hope for new Warlords using existing models and command squads.

This message was edited 1 time. Last update was at 2017/09/11 17:47:04


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





"Corpuscarii Electro-Priests can throw out a terrifying amount of firepower; a unit of 20 with re-rolls to hit from Belisarius Cawl being nearby will inflict, on average, a colossal 80 strength 5 hits on any given enemy unit; combine this with the Wrath of Mars stratagem and you’ll deal an additional 13(!) mortal wounds as well as any other damage! "


It's called a thick skin. The Jersey born have it innately. 
   
Made in lt
Mysterious Techpriest






And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons



   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 rvd1ofakind wrote:
And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons


Right because bloodletters daemons never get in range of anything with their 6" movement, 3 toughness, 5++, and melee range weapons.

It's called a thick skin. The Jersey born have it innately. 
   
Made in lt
Mysterious Techpriest






 Arkaine wrote:
 rvd1ofakind wrote:
And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons


Right because bloodletters daemons never get in range of anything with their 6" movement, 3 toughness, 5++, and melee range weapons.


Exactly, they don't. I see you're catching on.
Spoiler:
Unless they get summoned, which is exactly the point because AdMech don't have anything like that.... yet

This message was edited 1 time. Last update was at 2017/09/11 18:14:01


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 rvd1ofakind wrote:
 Arkaine wrote:
 rvd1ofakind wrote:
And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons


Right because bloodletters daemons never get in range of anything with their 6" movement, 3 toughness, 5++, and melee range weapons.


Exactly, they don't. I see you're catching on.
Spoiler:
Unless they get summoned, which is exactly the point because AdMech don't have anything like that.... yet


Clearly you haven't played against daemons.

It's called a thick skin. The Jersey born have it innately. 
   
Made in lt
Mysterious Techpriest






 Arkaine wrote:
 rvd1ofakind wrote:
 Arkaine wrote:
 rvd1ofakind wrote:
And they will never get in range with their 6'' movement, 3 toughness, 5++/5+++, 12'' weapons


Right because bloodletters daemons never get in range of anything with their 6" movement, 3 toughness, 5++, and melee range weapons.


Exactly, they don't. I see you're catching on.
Spoiler:
Unless they get summoned, which is exactly the point because AdMech don't have anything like that.... yet


Clearly you haven't played against daemons.


I PLAY daemons. I brought 60 blood letters as a joke to teach a new player. 50 died turn 1. 10 died turn 2

Then I played them in reserve and destroyed everyone I've faced.

This message was edited 2 times. Last update was at 2017/09/11 18:26:27


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





LOL, you're claiming 50 died on the first turn. Try not bringing nothing but a 60 bloodletter list. They have the same toughness and a marginally better save than conscripts yet even those don't evaporate 50 per turn. If your enemy wants to decimate the bloodletters to the man, hit him with what he didn't shoot at. Clearly the greatest threat on your field was a few packs of troops. That's not the unit's fault.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Longtime Dakkanaut





Jfc humans....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in lt
Mysterious Techpriest






 Arkaine wrote:
LOL, you're claiming 50 died on the first turn. Try not bringing nothing but a 60 bloodletter list. They have the same toughness and a marginally better save than conscripts yet even those don't evaporate 50 per turn. If your enemy wants to decimate the bloodletters to the man, hit him with what he didn't shoot at. Clearly the greatest threat on your field was a few packs of troops. That's not the unit's fault.


Um.. It was a 3k pts list. So yes, I brought more than just 60 letters lol. Except everyone with half a brain knows they are one of the strongest units damage/pts wise and will direct any anti-horde weapons into them. How about 90 str 4 shots with re-rolls. Also Bloodthrister died turn 1 too so the bloodletters died to morale.

For comparison and everyone raving about genestealers: Bloodletters are 25% better than them in melee damage wise. They just need to get there - oh hi summoning.

This message was edited 1 time. Last update was at 2017/09/11 18:35:41


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Humans stop arguing and use math and test results. Goddamn

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Fresh-Faced New User




Initially after these previews nothing for my list so far changes much, but the list certainly does improve.

Spearhead Detachment
Cawl
2x DataSmith
2x2 Phosphor Kastellans
Onager with Icarus

Vanguard Detachment
Greyfax
Culexus
Culexus
Culexus
Eversor
Eversor

SuperHeavy Auxilary
Knight Crusader, BattleCannon and Stormspear rocket pod

Barring any points changes I will now be able to spread out my Kastellans a bit more, almost guarantee shroudpsalm for them and drop a stratagem or two for mortal wounds. The list has been good so far, but not world-beating, this should bring it solidly into mid-tier in my mind.
   
Made in us
Longtime Dakkanaut





Where is your anti tank? .... oh the knight

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

linds14sr20det wrote:
Initially after these previews nothing for my list so far changes much, but the list certainly does improve.

Spearhead Detachment
Cawl
2x DataSmith
2x2 Phosphor Kastellans
Onager with Icarus

Vanguard Detachment
Greyfax
Culexus
Culexus
Culexus
Eversor
Eversor

SuperHeavy Auxilary
Knight Crusader, BattleCannon and Stormspear rocket pod

Barring any points changes I will now be able to spread out my Kastellans a bit more, almost guarantee shroudpsalm for them and drop a stratagem or two for mortal wounds. The list has been good so far, but not world-beating, this should bring it solidly into mid-tier in my mind.


I am leaning towards actually combining my Kastellans together to make use of that new strategem. Six Kastellans together throwing mortal wounds out for 2CP will be useful. Just got to be extra cautious screening them. With Cawl's increased bubble, we can spread out a bit more, which may prove useful.

On an aside, you don't need 2 Datasmiths really. One should suffice. And if rumors are to be believed, Cawl/TPD/Enginseers can repair Knights for 1W a turn now. Allegedly.

   
Made in us
Been Around the Block





 em_en_oh_pee wrote:

-snip-

I am leaning towards actually combining my Kastellans together to make use of that new strategem. Six Kastellans together throwing mortal wounds out for 2CP will be useful. Just got to be extra cautious screening them. With Cawl's increased bubble, we can spread out a bit more, which may prove useful.

-snip-


Converting your Metallica stuff to Mars?

   
Made in us
Moustache-twirling Princeps





PDX

bortass wrote:
 em_en_oh_pee wrote:

-snip-

I am leaning towards actually combining my Kastellans together to make use of that new strategem. Six Kastellans together throwing mortal wounds out for 2CP will be useful. Just got to be extra cautious screening them. With Cawl's increased bubble, we can spread out a bit more, which may prove useful.

-snip-


Converting your Metallica stuff to Mars?


Running the rules as Mars when I feel like using my Metalicawl(TM)

I bought him, painted him white, and will be gosh darned if I don't use him!

   
Made in us
Been Around the Block





 em_en_oh_pee wrote:
bortass wrote:
 em_en_oh_pee wrote:

-snip-

I am leaning towards actually combining my Kastellans together to make use of that new strategem. Six Kastellans together throwing mortal wounds out for 2CP will be useful. Just got to be extra cautious screening them. With Cawl's increased bubble, we can spread out a bit more, which may prove useful.

-snip-


Converting your Metallica stuff to Mars?


Running the rules as Mars when I feel like using my Metalicawl(TM)

I bought him, painted him white, and will be gosh darned if I don't use him!


Heresy! lol, I figured as much.

   
Made in ca
Fresh-Faced New User




 em_en_oh_pee wrote:
linds14sr20det wrote:
Initially after these previews nothing for my list so far changes much, but the list certainly does improve.

Spearhead Detachment
Cawl
2x DataSmith
2x2 Phosphor Kastellans
Onager with Icarus

Vanguard Detachment
Greyfax
Culexus
Culexus
Culexus
Eversor
Eversor

SuperHeavy Auxilary
Knight Crusader, BattleCannon and Stormspear rocket pod

Barring any points changes I will now be able to spread out my Kastellans a bit more, almost guarantee shroudpsalm for them and drop a stratagem or two for mortal wounds. The list has been good so far, but not world-beating, this should bring it solidly into mid-tier in my mind.


I am leaning towards actually combining my Kastellans together to make use of that new strategem. Six Kastellans together throwing mortal wounds out for 2CP will be useful. Just got to be extra cautious screening them. With Cawl's increased bubble, we can spread out a bit more, which may prove useful.

On an aside, you don't need 2 Datasmiths really. One should suffice. And if rumors are to be believed, Cawl/TPD/Enginseers can repair Knights for 1W a turn now. Allegedly.


I've found 2 datasmiths to be surprisingly useful. My knight and assassins tend to take the pressure off of the kastellans enough that I've actually needed to swap the protocols AWAY from double shoot, so I could move them onto objectives. They can also can do a bit of screening if things are going sideways. It also gives me a lot of healing to toss around. Not saying it's the best way to go, but certainly not awful having two.
   
Made in us
Decrepit Dakkanaut




gendoikari87 wrote:
Humans stop arguing and use math and test results. Goddamn

Nobody is going to listen to the person that suggested using Tactical Marines as a better blocker than Dragoons. Please leave.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Moustache-twirling Princeps





PDX

Slayer-Fan123 wrote:
gendoikari87 wrote:
Humans stop arguing and use math and test results. Goddamn

Nobody is going to listen to the person that suggested using Tactical Marines as a better blocker than Dragoons. Please leave.


Got to love the ignore function for guys like that.

   
Made in us
Longtime Dakkanaut





Say what you want a tac squad won't die to a single lascannon shot and they can shoot back

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Quick-fingered Warlord Moderatus






If they let us have double Avenger on the Mechanicum Knight, we'll never have to field robots again. 24 rerollable S6 AP2 2D shots, not to mention the dual Heavy Flamers, Heavy Stubber, and Stormspear Rockets...



Deus Mechanicus vult!

   
Made in us
Decrepit Dakkanaut




gendoikari87 wrote:
Say what you want a tac squad won't die to a single lascannon shot and they can shoot back

Wanna provide that math for that please?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Multi damage weapons are a thing now and six wounds in a single model can be fragile


Automatically Appended Next Post:
Also damage 2 autocannon hurt when you only got a 4+ to begin with

This message was edited 1 time. Last update was at 2017/09/11 19:47:13


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Decrepit Dakkanaut




gendoikari87 wrote:
Multi damage weapons are a thing now and six wounds in a single model can be fragile


Automatically Appended Next Post:
Also damage 2 autocannon hurt when you only got a 4+ to begin with

You're not providing the math again.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




UK

I wonder this myself tbh... I mean people on here saying dragoons being the best bubblewrap we have for the points, but they have less shots and less attacks than standard troops like vanguard, and they will die super fast to multi-wound weapons (which are extremely common now).

   
Made in us
Longtime Dakkanaut





Why would I why you can't understand is? Xp

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Regular Dakkanaut






 MIKEtheMERCILESS wrote:
Still surprised no-one has tried a combo of Crawl with Corpus Eletro Priests; I would have thought all those re-rolls with exploding 6s would be a great way to deal with the horde meta/anything within 18" (or more, since they'd still be very effective even running - though they would lose out on the exploding 6s)


Ok this is 100% something that needs to be tried now...
   
Made in us
Longtime Dakkanaut





Also syndonians have no guns and in that regard tacos are infinitely better... literally as you can't divide by zero.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
 
Forum Index » 40K General Discussion
Go to: