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Made in us
Longtime Dakkanaut





I just don't like the priests because they don't have robes. Like the trench coat look.

This message was edited 1 time. Last update was at 2017/09/14 15:17:11


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
Here's the mathammer. It is on Sheet "Weapons" on the right side

https://drive.google.com/open?id=0By4SQd_H1eW8YVEySWItVWNkeDA


Mathhammer excludes context, so it isn't really helpful.

   
Made in us
Decrepit Dakkanaut





Hyperspace

Make sure to keep the collars. Those half-cogs are one of the most useful conversion bits imaginable.

Also, today's FW preview seems to be late.

This message was edited 1 time. Last update was at 2017/09/14 15:16:18




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in lt
Mysterious Techpriest






 em_en_oh_pee wrote:
 rvd1ofakind wrote:
Here's the mathammer. It is on Sheet "Weapons" on the right side

https://drive.google.com/open?id=0By4SQd_H1eW8YVEySWItVWNkeDA


Mathhammer excludes context, so it isn't really helpful.


Mathammer is a tool when you evaluate a unit. It is not "this unit is better than the other one", but it is a big contributor to that

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





 Verviedi wrote:
Make sure to keep the collars. Those half-cogs are one of the most useful conversion bits imaginable.

Also, today's FW preview seems to be late.
they are hurriedly trying to improve it because it's gak

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Grey Knight Psionic Stormraven Pilot






 em_en_oh_pee wrote:
 Solis Luna Astrum wrote:
gendoikari87 wrote:
I'll be converting those models are gak


My feelings too, about the looks. I discovered when I built mine that they look loads better if you leave the collar off of them.



Don't worry, even if you build them with the collar, it will break off anyhow.

One of the most delicate freaking models, despite being so chunky! I regret not pinning mine, but I am sure I will get chances as they break apart.


You mentioned using Tech Thralls as a stand in for conscripts and converting a Commissar. I too had that idea I have 10 Tech Thralls now and 20 more on the way. I will be converting a basic Vanguard model as my Platoon Commander. Here's the Enginseer I've started converting into a Commissar.

[Thumb - IMG_20170914_103815155_HDR.jpg]


Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
 em_en_oh_pee wrote:
 rvd1ofakind wrote:
Here's the mathammer. It is on Sheet "Weapons" on the right side

https://drive.google.com/open?id=0By4SQd_H1eW8YVEySWItVWNkeDA


Mathhammer excludes context, so it isn't really helpful.


Mathammer is a tool when you evaluate a unit. It is not "this unit is better than the other one", but it is a big contributor to that


It doesn't help though, because it doesn't factor in context. Such as if it benefits from other parts of the army or the range of a unit vs other options, etc. I find mathhammer misleading and often not useful. Just my $.02.

   
Made in lt
Mysterious Techpriest






 em_en_oh_pee wrote:
 rvd1ofakind wrote:
 em_en_oh_pee wrote:
 rvd1ofakind wrote:
Here's the mathammer. It is on Sheet "Weapons" on the right side

https://drive.google.com/open?id=0By4SQd_H1eW8YVEySWItVWNkeDA


Mathhammer excludes context, so it isn't really helpful.


Mathammer is a tool when you evaluate a unit. It is not "this unit is better than the other one", but it is a big contributor to that


It doesn't help though, because it doesn't factor in context. Such as if it benefits from other parts of the army or the range of a unit vs other options, etc. I find mathhammer misleading and often not useful. Just my $.02.


Do I really have to write instructions on how to use mathammer... You take 2 similar units. 1 that is doing really well and is getting spammed in tournaments and a unit you want to compare. You put them in there and compare them. If your unit is way behind on numbers - it is probably pretty bad.

You don't compare Onagers to Fulgurites, lol. You compare Onagers to anti-vehicle units and Fulgurites to other melee units like Bloodletters


Automatically Appended Next Post:
Also, where the fudge is our preview. This is the one I'm waiting for the most as it will either confirm or debunk the romors... unless they exclude the specific Lucius stratagem for some reason

This message was edited 1 time. Last update was at 2017/09/14 15:32:28


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
 em_en_oh_pee wrote:
 rvd1ofakind wrote:
 em_en_oh_pee wrote:
 rvd1ofakind wrote:
Here's the mathammer. It is on Sheet "Weapons" on the right side

https://drive.google.com/open?id=0By4SQd_H1eW8YVEySWItVWNkeDA


Mathhammer excludes context, so it isn't really helpful.


Mathammer is a tool when you evaluate a unit. It is not "this unit is better than the other one", but it is a big contributor to that


It doesn't help though, because it doesn't factor in context. Such as if it benefits from other parts of the army or the range of a unit vs other options, etc. I find mathhammer misleading and often not useful. Just my $.02.


Do I really have to write instructions on how to use mathammer... You take 2 similar units. 1 that is doing really well and is getting spammed in tournaments and a unit you want to compare. You put them in there and compare them. If your unit is way behind on numbers - it is probably pretty bad.

You don't compare Onagers to Fulgurites, lol. You compare Onagers to anti-vehicle units and Fulgurites to other melee units like Bloodletters


Do I need to provide instructions on being polite?

Comparisons like that do not serve a realistic purpose, because they ignore context. Comparing any unit in a vacuum has zero merit. So mathhammer is generally a waste of time for comparing units. The only useful mathhammer is basic rolling statistics for a unit. Otherwise, you are ignoring the big picture, which counts a lot more. This is why Fulgurites are a decent inclusion, despite not being particularly great overall - because they complete the niche for our faction on the whole.

   
Made in lt
Mysterious Techpriest






What's this "polite" BS. I don't aprove of it.

Also, AGAIN. This is "pure damage". If you know that one unit does more "pure damage" to a target than another unit, this unit is better for damaging said target. Simple.
You don't look at the numbers and say Blank > Blank. You look at them and they help you think.
"Damn those fulgurites are great"
*looks at the mathammer*
"Wait, they are actually awful vs hordes :/"
"Holy crap, Corps do HOW much damage?! Hm... I might have to look at those again"

This message was edited 2 times. Last update was at 2017/09/14 15:40:47


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Been Around the Block





 Solis Luna Astrum wrote:
Here's the Enginseer I've started converting into a Commissar.



Where's that head from? I recognise the body as a plastic Enginseer, but can't place the head.
   
Made in us
Grey Knight Psionic Stormraven Pilot






monarda wrote:
 Solis Luna Astrum wrote:
Here's the Enginseer I've started converting into a Commissar.


Where's that head from? I recognise the body as a plastic Enginseer, but can't place the head.


Head is from the Ruststalkers/Infiltrators kit.

Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in us
Longtime Dakkanaut





Well Lucius is gak

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in lt
Mysterious Techpriest






DEEP STRIKE CONFIIIIIIIIIIIRMED feth YES

https://www.warhammer-community.com/2017/09/14/forge-world-focus-lucius-sep-14gw-homepage-post-4/


Automatically Appended Next Post:
gendoikari87 wrote:
Well Lucius is gak


WHAT. It's amazeballs. Who cares about the garbage trait, the Stratagem is GAMEBREAKING, METACHANGING. Deepstriking 80 hits, Watch every horde melt.

This message was edited 1 time. Last update was at 2017/09/14 16:07:33


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Yeah the strategem is nice but we already had infiltrators for that sort of thing

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Decrepit Dakkanaut




I actually think the trait is good. Ap-1 is around the main weapons you'd point at Skitarii and you'd have to now point less efficient weapons at them. I approve.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lt
Mysterious Techpriest






gendoikari87 wrote:
Yeah the strategem is nice but we already had infiltrators for that sort of thing


Too bad they were garbage. Priests are not. They needed 1 thing - transportation. Presto change-o they have it. This is BIG


Automatically Appended Next Post:
Seriously, if you think the Deep Strike stratagem isn't completelly game changing, I don't know what to tell you. We had these main problems:
1) low mobility
2) very predictable lists
Suddenly, both of these are fixed.
ONE CP. just ONE CP and you melt any non character unit you want. Literally. You point and click and the unit disappears.

This message was edited 3 times. Last update was at 2017/09/14 16:13:50


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





The only weapon I can think of it will have much effect on is heavy bolters. Maybe a smattering of others but mars gives you a straight up +1 against ranged and in cc there's only a handful of -1 weapons

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in fr
Fresh-Faced New User




Awesome Stratagem, Indeed the Corpuscarii have a leading edge with it !!

This message was edited 1 time. Last update was at 2017/09/14 16:19:35


 
   
Made in us
Longtime Dakkanaut





 rvd1ofakind wrote:
gendoikari87 wrote:
Yeah the strategem is nice but we already had infiltrators for that sort of thing


Too bad they were garbage. Priests are not. They needed 1 thing - transportation. Presto change-o they have it. This is BIG


Automatically Appended Next Post:
Seriously, if you think the Deep Strike stratagem isn't completelly game changing, I don't know what to tell you. We had these main problems:
1) low mobility
2) very predictable lists
Suddenly, both of these are fixed.
ONE CP. just ONE CP and you melt any non character unit you want. Literally. You point and click and the unit disappears.
eh requires ugly ass priests so pass unless a cool conversion comes along

This message was edited 1 time. Last update was at 2017/09/14 16:18:09


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in pl
Sister Oh-So Repentia





I find it very funny, how they suggesting in text that we would teleport breachers when we could use that for priests or knights xD

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Longtime Dakkanaut





It's also lucious only which means you can't combine it with the mars mortal wound one

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Grey Knight Psionic Stormraven Pilot






 rvd1ofakind wrote:
gendoikari87 wrote:
Yeah the strategem is nice but we already had infiltrators for that sort of thing


Too bad they were garbage. Priests are not. They needed 1 thing - transportation. Presto change-o they have it. This is BIG



Infiltrators are not garbage, but I agree as a unit to drop in and really shoot the crap out of certain things the Priests will excel at that.

Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in us
Longtime Dakkanaut





Wait did you say knights?


Automatically Appended Next Post:
Let's back up here if we can do that with nights I might just have to go with lucious because that is cruel

This message was edited 1 time. Last update was at 2017/09/14 16:22:01


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in lt
Mysterious Techpriest






I think you can't TP knights. But we'll see xD

The guy who leaked this said so. But.. I guess the leaks are real? No way you could predict something like this

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





It doesn't have a limit if he knights have keyword forge world..... I'll still prefer infiltrators to priests going mars for the mortal wounds though

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Been Around the Block





Well I like what I read, which is good because I'm not about to go repaint the 60 Skitarii I have to a different FW.

The deep strike could be huge. I assume we can DS multiple units by spending the CP. Makes having a cheaper HQ to try to grab CP look better.

I'll also take the minor AP thing. It's not great per se but it adds a little durability.

Also the teaser today makes me wonder what other unit synergy strategems we may get.

   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
What's this "polite" BS. I don't aprove of it.

Also, AGAIN. This is "pure damage". If you know that one unit does more "pure damage" to a target than another unit, this unit is better for damaging said target. Simple.
You don't look at the numbers and say Blank > Blank. You look at them and they help you think.
"Damn those fulgurites are great"
*looks at the mathammer*
"Wait, they are actually awful vs hordes :/"
"Holy crap, Corps do HOW much damage?! Hm... I might have to look at those again"


And last time. These numbers are meaningless. Context matters in a game with dozen of variables.


Automatically Appended Next Post:
Concerning Lucius:

If we can do Detachments for each FW, we will definitely want to bring Lucius for this strategem!

Not sure just what would be ideal, but 20 Corpuscarii might be pretty rough, as it negates their range drawback.

This message was edited 1 time. Last update was at 2017/09/14 16:28:54


   
Made in lt
Mysterious Techpriest






Also Destroyers don't explode plasma for 2CP. So that's a thing.


Automatically Appended Next Post:
Hi, I'll just set up half my units in Deep Strike, nah that's not gamechanging at all (not saying this is a good idea... yet)
inb4 "you can only use it once lol". No Deployment isn't a phase.
EDIT: scrach that, there are no restrictions apart from the Reserves restriction. Feel free to place half your army in reserves and plonk it down in your opponent's face turn one

This message was edited 3 times. Last update was at 2017/09/14 16:54:30


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





 rvd1ofakind wrote:
Also Destroyers don't explode plasma for 2CP. So that's a thing.


Automatically Appended Next Post:
Hi, I'll just set up half my units in Deep Strike, nah that's not gamechanging at all (not saying this is a good idea... yet)
whats the point of deep striking destroyers?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
 
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