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Made in lt
Mysterious Techpriest






I never said anything about deepstriking them. I just said for 2 CP they don't explode with the Kastelan Kataphron buttbudy stratagem

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Oh nm you were talking about the other one and then not blowing up

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Loyal Necron Lychguard





I think setting up 12 Kataphron Destroyers in reserve will be preeeetty gud. Their squishiness doesn't matter much if you can guarantee they don't get shot before they shoot. It's the same effect as Chaos Obliterators, essentially.

This message was edited 1 time. Last update was at 2017/09/14 16:50:48


 
   
Made in gr
Stalwart Tribune





Greece

One unit in deep strike propably else gonna be game breaking. So not so extreme. But a good option tactical at last.

They havent answered yet if more thn one can be used. And we dont know the lucius warlord trait. Cant have a detachment only for lucius unless we talking more lost cps. Aux

If in elimination gem we can take gaia/lucius destroyers while retain my mars Robots its extreme.
   
Made in de
Dakka Veteran




Its multiple units. The rulebook clarifies this. Get your CPs together guys, we are driving on deepstrike highway!
[Thumb - 21743207_1924322011163530_6948355985503292565_n.jpg]

This message was edited 1 time. Last update was at 2017/09/14 16:53:10


 
   
Made in gr
Stalwart Tribune





Greece

Good transport issues solved. Great really great. Now all remains is the serious problem with cost to make enough cps. Lets see how will eventually fix this
   
Made in lt
Mysterious Techpriest






Exactly you can place as many units as you want in deepstrike as long as you obbey the reserves rule

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





So hq deploys in cover and three to four titans come down turn one.... gotcha

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
So hq deploys in cover and three to four titans come down turn one.... gotcha


I highly, HIGHLY doubt Knights will get Forge World keywords.

This message was edited 1 time. Last update was at 2017/09/14 16:58:15


   
Made in us
Loyal Necron Lychguard





I wouldn't hold your breath on Knights getting the <Forge World> keyword, lol.
   
Made in us
Been Around the Block





 em_en_oh_pee wrote:
gendoikari87 wrote:
So hq deploys in cover and three to four titans come down turn one.... gotcha


I highly, HIGHLY doubt Knights will get Forge World keywords.


Me too but it's fun to dream.....

   
Made in de
Dakka Veteran




gendoikari87 wrote:
So hq deploys in cover and three to four titans come down turn one.... gotcha
This wouldnt even be legal per rulebook -.-
   
Made in us
Fresh-Faced New User




Is the dark color on the Lucius color scheme straight black or a dark grey?
   
Made in us
Been Around the Block





Msolve wrote:
Is the dark color on the Lucius color scheme straight black or a dark grey?


They say it's almost black.. I used vallejo's Black grey, 862. You can see pics in my gallery or in my build blog that's linked in my sig...

I'm gonna have to get back to working on my army now, lol.

This message was edited 1 time. Last update was at 2017/09/14 17:06:12


   
Made in gr
Stalwart Tribune





Greece

So if im not extremely mistaken.

Cawl reroll all hits 4+ would be the same as

Kataphrons Robots tpd in lucius dogma?? Or close ot that 3+ with reroll 1s seems so far the other no mars choise for you wanted not have Cawl. Or maybe use cawl for assault with no robots mighg become a moving blob of Cawl and lots of infantry various elites troops etc. Double canticles for mars seems like you could potentially make an assaulting Cawl force any thoughts??
   
Made in us
Been Around the Block





China

All they need to do now is make the tech priest models not garbage
   
Made in de
Dakka Veteran




Yoda79 wrote:
So if im not extremely mistaken.

Cawl reroll all hits 4+ would be the same as

Kataphrons Robots tpd in lucius dogma?? Or close ot that 3+ with reroll 1s seems so far the other no mars choise for you wanted not have Cawl. Or maybe use cawl for assault with no robots mighg become a moving blob of Cawl and lots of infantry various elites troops etc. Double canticles for mars seems like you could potentially make an assaulting Cawl force any thoughts??
Do you mean the Elimination volley stratagem? cause Lucius dogma is ignoring -1ap.

This message was edited 1 time. Last update was at 2017/09/14 17:16:03


 
   
Made in us
Moustache-twirling Princeps





PDX

My current brainstorm:

Cawl (Spearhead)
6x Robots (lol Wrath of Mars)
2x Neutronager

Enginseer (Vanguard)
Datasmith
(15) Corpuscarii (Legio Teleportarium)
(5) Infiltrators?

Enginseer (Outrider) - FW w/ -1 to-hit
Dragoon
Dragoon
Dragoon
Dragoon

This is all theory, of course.

Cawl + Robots + Neutronagers is simple stuff. Good shooting core. Datasmith and Enginseer sit with them repairing. Infiltrators and Corpuscarii deep strike. Dragoons will screen with the theoretical -2 to-hit (I doubt this will be a thing, but it would be amazing if it were true!).

6 CP total - 5 after the Deep Strike. 2 CP for sure will go to Wrath, so really 3 CP to play with.

Curious to see how the other FW shake out. Two left right? Agripinaa and Ryza?


Automatically Appended Next Post:
 takonite wrote:
All they need to do now is make the tech priest models not garbage


The current GW clampack one is really nice. The FW Macrotek and Titan Tech Priest are also gorgeous options.

This message was edited 1 time. Last update was at 2017/09/14 17:16:40


   
Made in us
Longtime Dakkanaut





 takonite wrote:
All they need to do now is make the tech priest models not garbage
the old metal ones are nice and about 24 bucks

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Made in de
Dakka Veteran




I reckon 9 CPs will be the minimum we need to make a rather drop heavy list work. I think 2 - 3 units should be in DS reserve at least. good thing is that this tactic is extremely flexible. Which is what we needed. Even Kataphrons will get more interesting with this since the at least get to shoot once. yeah
   
Made in us
Been Around the Block





China

My bad, I meant Electro-Priests haha
Tech-Priest is fine
   
Made in gr
Stalwart Tribune





Greece

Yes ellimination gem. If possible to take different forge for destroyers and different for robots could be an option.

Lucius is a tax till ofc we see maybe a warlord trait. So a vanguard seems possible.

Still we need 4 rounds * 2 cps and some bad rolls so no list below 10 will have otpions in my eyes. The whole point in these forge worlds was to pick at least a battalion or a brigade.

Not to mention most local tourneys will have detachment restrictions. So if we are looking for 2-3 average detachments then we gotta find a big one and soon.

This message was edited 1 time. Last update was at 2017/09/14 17:30:57


 
   
Made in us
Moustache-twirling Princeps





PDX

Iago40k wrote:
I reckon 9 CPs will be the minimum we need to make a rather drop heavy list work. I think 2 - 3 units should be in DS reserve at least. good thing is that this tactic is extremely flexible. Which is what we needed. Even Kataphrons will get more interesting with this since the at least get to shoot once. yeah


Good luck getting 9CP without running a load of extra baggage units. I basically just looked for the core stuff I knew was proven and broke it into the "ideal" FW traits. I think we can live with 6CP, because often I doubt we get much choice otherwise - especially if we are trying to use more than 2 Forge Worlds.


Automatically Appended Next Post:
 takonite wrote:
My bad, I meant Electro-Priests haha
Tech-Priest is fine


I rather like the Corupscarii. They look absurd! The Fulgurites... eh. I didn't like them until I painted my own and they aren't so bad. Wish they had more head variations and more poses though.

This message was edited 1 time. Last update was at 2017/09/14 17:25:33


   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 em_en_oh_pee wrote:
Iago40k wrote:
I reckon 9 CPs will be the minimum we need to make a rather drop heavy list work. I think 2 - 3 units should be in DS reserve at least. good thing is that this tactic is extremely flexible. Which is what we needed. Even Kataphrons will get more interesting with this since the at least get to shoot once. yeah


Good luck getting 9CP without running a load of extra baggage units. I basically just looked for the core stuff I knew was proven and broke it into the "ideal" FW traits. I think we can live with 6CP, because often I doubt we get much choice otherwise - especially if we are trying to use more than 2 Forge Worlds.


Automatically Appended Next Post:
 takonite wrote:
My bad, I meant Electro-Priests haha
Tech-Priest is fine


I rather like the Corupscarii. They look absurd! The Fulgurites... eh. I didn't like them until I painted my own and they aren't so bad. Wish they had more head variations and more poses though.


I have a feeling that some armies are meant to have more CPs than others, and they have built it around that. I would not doubt that armies with less access to CPs with have better stratagems compared to Guard who have too many CPs. AdMech aren't exactly know for their flexibility.....

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in lt
Mysterious Techpriest






The list look really good @em_en_oh_pee
See how many possibilities this stratagem opens for us? IT'S AMAZEBALLS

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 rvd1ofakind wrote:
The list look really good @em_en_oh_pee
See how many possibilities this stratagem opens for us? IT'S AMAZEBALLS


For people who want to run Lucius, that is. Im not going to bandwagon onto Lucius like you see with the other factions (Alpha Legion, Ive always played alpha legion, please ignore all my Word Bearer paint, they're in disguise!) just to get a deepstriking stratagem.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Grey Knight Psionic Stormraven Pilot






 em_en_oh_pee wrote:
gendoikari87 wrote:
So hq deploys in cover and three to four titans come down turn one.... gotcha


I highly, HIGHLY doubt Knights will get Forge World keywords.


Agreed.

Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in de
Longtime Dakkanaut




 generalchaos34 wrote:

I have a feeling that some armies are meant to have more CPs than others, and they have built it around that. I would not doubt that armies with less access to CPs with have better stratagems compared to Guard who have too many CPs. AdMech aren't exactly know for their flexibility.....

I mean, Imperium has the easiest access to CPs of anyone, and that should absolutely be taken into account when coming up with AdMech stratagems -- it seems like it'd be a huge mistake to balance stratagems around pure armies when the rules strongly incentivize you to take soup lists. Who knows whether this is intentional, but you'll note that Grey Knights, who have an incredibly hard time getting CP by themselves, don't seem to have gotten particularly powerful stratagems. Compared to Space Marines, they have a cheaper Only In Death Does Duty End, but on the other hand their version can't be used on a Primarch. They have a couple clones. Probably their most notable ones are still pretty expensive -- Heed the Prognosticars, Psychic Onslaught, and Psychic Ammunition are all 2 CP, when you'd probably want to price these at 1 CP if you were assuming a pure GK army.

It's not like we have a whole lot to go on, but it kind of looks like Chaos may have better stratagems, which perhaps makes sense since they have a slightly harder time getting CP than the Imperium. The Imperium really has nothing that compares to Endless Cacophony (Slaanesh infantry shoots twice), and Veterans of the Long War does for every unit what Masterful Marksmanship does for just Sternguard. Deathguard have the simply vicious guaranteed explosion stratagem and a really solid one that gives a regular unit the character rule for a turn.

This message was edited 1 time. Last update was at 2017/09/14 17:44:52


 
   
Made in us
Moustache-twirling Princeps





PDX

 generalchaos34 wrote:
 rvd1ofakind wrote:
The list look really good @em_en_oh_pee
See how many possibilities this stratagem opens for us? IT'S AMAZEBALLS


For people who want to run Lucius, that is. Im not going to bandwagon onto Lucius like you see with the other factions (Alpha Legion, Ive always played alpha legion, please ignore all my Word Bearer paint, they're in disguise!) just to get a deepstriking stratagem.


My whole army is painted like Metalica. Not going to let that stop me from taking good rules, especially when my own FW got the shaft.

   
Made in gr
Stalwart Tribune





Greece

Still v v expensive. Detachment for surviving detachmemt for mars for deep strike and with bad hq not so good troops. Seems we are not moving up the tiers. Seems like good changes and we might be winning some games till the rest get relics and codex. But still v expensive options as i see it. Dont know we ll see.

So far to be able to have 400 points as i used imperium. With deep strike wounds options i need Mars Gaia lucius. Already and debtable if it will be good since again we gotta pay taxxxxxx for troops for hq for most.

We need more informtions on the codex we really need a lot more.

They seem to know where is our problems and they seem willing to get on to it. We gotta see still not super changes. Other armies got those by default. Maybe they re trying to give ad mech its old flavor back ith few troops but various options . The game system of cp sthough is an issue. They could give 2-3 cp s for taking a lucius tpd. Or just flat +2 if you got only ad mech units like canticles. Who knows. Wrath 2 cp s interupt melee 2 1cp per deep strike. Not good for add mech so far...

This message was edited 1 time. Last update was at 2017/09/14 17:49:22


 
   
 
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