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2017/09/16 04:12:52
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
Heavy Support - 1089 1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
6x Kastelan Robot - Heavy Phosphor Blasters, Twin Heavy Phosphor Blasters
Total: 1996 points 12 Command Points
Goal is to move the Kastelans into position and alpha strike with Binharic Override or switch it on like normal, then just commit to out-shooting them. Skitarii and Servitors are bubble-wrap. Dragoons are the screen. Neutron Crawler is your anti-tank.
2. Stygies VIII Spearhead/Outrider Spam
Spoiler:
Stygies VIII Spearhead Detachment - 725
HQ - 135 1x Tech-Priest Dominus - Warlord: Necromechanic, Autocaduceus of Arkhan Land
Heavy Support - 590 1x Onager Dunecrawler - Icarus Array, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher
3x Kastelan Robots - Heavy Phosphor Blasters, Twin Heavy Phosphor Blasters
Stygies VIII Spearhead Detachment - 481
HQ - 52 1x Tech-Priest Enginseer
Heavy Support - 416 1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
Basically, you bring nothing but HQs, Fast Attack, and Heavy Support. Don't even bother with a Datasmith: once you pop BInharic Override, he's dead points that could go into another Enginseer. With five HQs constantly repairing 5 Crawlers and 3 Ballistarii with 48" and 3 Kastelans covering them 12" out, all of which have at least -1 to hit (-2 to hit for the Ironstriders), you just have an absolutely massive amount of extremely durable artillery. The only downside is that you lose consistent Canticles with Cawl.
3. Agripinaa Brigade
The list that I posted before:
Spoiler:
Agripinaa Brigade Detachment - 1419
HQ - 239 1x Tech-Priest Dominus - Warlord: Necromechanic, Autocaduceus of Arkhan Land
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer
Doesn't Cawl have to take the Mars trait?
Also. Start mixing Forge Worlds. Everyone is good at different stuff. Why not make 2-3 detachments of that different stuff to make the best use out of every Forgeworld:
Graia for Skitarii troop spam
Mars for Heavy support fire base
Lucius for Electro Priests
Stygies for dragoons and such
Automatically Appended Next Post: Also I REALLY don'y buy the hype for the Servitor Stratagem. If your opponent know you have them, he'll either kill them in 1 turn or won't touch them until he can. Seems bad.
This message was edited 2 times. Last update was at 2017/09/16 06:46:52
rvd1ofakind wrote: Doesn't Cawl have to take the Mars trait?
Also. Start mixing Forge Worlds. Everyone is good at different stuff. Why not make 2-3 detachments of that different stuff to make the best use out of every Forgeworld:
Graia for Skitarii troop spam
Mars for Heavy support fire base
Lucius for Electro Priests
Stygies for dragoons and such
Automatically Appended Next Post: Also I REALLY don'y buy the hype for the Servitor Stratagem. If your opponent know you have them, he'll either kill them in 1 turn or won't touch them until he can. Seems bad.
Does he? I imagine he can take the Mars trait or one of the Adeptus Mechanicus traits.
I would not take too many different Forge Worlds because you cannot share repairs. That is why most of the lists I am thinking about are made up of Mars or S8 detachments.
Heavy Support - 986 1x Onager Dunecrawler - Icarus Array, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Smoke Launcher
4x Kastelan Robots - Heavy Phosphor Blasters, Twin Heavy Phosphor Blasters
Total: 1974 points 8 Command Points
It's as you recommended, but with S8 Vanguard; the -1 to hit is better than 6+ FNP in all cases but CC.
Well, you can deploy your Kataphrons in a pocket because they can move and shoot. But let's say your opponent tries to kill them on turn one. If he fails, you just won the game because you paid 3 CP for an additional round of shooting. He will likely never again have a better chance to kill them, and he failed. That is why I think it's really broken.
This message was edited 1 time. Last update was at 2017/09/16 07:12:48
2017/09/16 07:17:11
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
I think if you bring dragoons, you really want to be bringing them in fat stacks. Singles means you don't get the most out of that amazing +2 to hit in combat strategem. A fat stack of dragoons maximizes their effectiveness in combat. Nothing gets more from that skitari strategem than dragoons. With the strategem, each dragoon averages 5.5 hits off of 3 swings.
This message was edited 1 time. Last update was at 2017/09/16 07:18:16
2017/09/16 07:23:37
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
Also, I really don't care about repairing as the detachments I plan on using have no vehicles apart from Mars and Stygies maybe. Lucius is just electropriests
Wulfey wrote: I think if you bring dragoons, you really want to be bringing them in fat stacks. Singles means you don't get the most out of that amazing +2 to hit in combat strategem. A fat stack of dragoons maximizes their effectiveness in combat. Nothing gets more from that skitari strategem than dragoons. With the strategem, each dragoon averages 5.5 hits off of 3 swings.
That stratagem only works in the shooting phase. =\
takonite wrote: Is that youtube guy what counts as a warhammer 40k reviewer?
It looked like his first time opening the book was on camera, seemed to gloss over most things and just whined a lot,
How can I sign up to sound uninformed and get free stuff too?
He doesn't usually do reviews. It was probably a condition for getting the codex in advance. He does good battle reports though.
This message was edited 1 time. Last update was at 2017/09/16 07:38:38
2017/09/16 07:41:09
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
Use 1 cp and deep strike your 20x lucius fulgurite priests, give their lucius HQ Solar Flare; warlord trait Prime Hermeticon on your Lucius HQ. Use 1 CP and make robots auto switch to protector protocol, then finally use 2 CP to make your shooter kastellan robots do mortal wounds, with Cawl behind them. Finally, have canticle of the electromancer on that detachment. 4 out of 6 CPs gone, but all combined together, that is potentially a *lot* of deep striking and mortal wounds.
This message was edited 3 times. Last update was at 2017/09/16 07:47:19
2017/09/16 08:00:56
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
schmeeb wrote: Use 1 cp and deep strike your 20x lucius fulgurite priests, give their lucius HQ Solar Flare; warlord trait Prime Hermeticon on your Lucius HQ. Use 1 CP and make robots auto switch to protector protocol, then finally use 2 CP to make your shooter kastellan robots do mortal wounds, with Cawl behind them. Finally, have canticle of the electromancer on that detachment. 4 out of 6 CPs gone, but all combined together, that is potentially a *lot* of deep striking and mortal wounds.
Deep-striking a unit of 20 Fulgurites seems extremely risky, since we don't get to reroll charges, and they're useless if the opponent screens effectively.
No, smarter way is to do what we've been doing with new tricks. Mars artillery detachment combined with S8 or Graia screen. I prefer S8 with Ironstriders because they essentially have a copy of Raven Guard chapter tactic and stratagem. (Hold onto that Ballistarii unit during deployment and slip it in if they don't disperse their deployment. -2 to hit makes it incredibly hard to kill.)
This message was edited 2 times. Last update was at 2017/09/16 08:03:43
2017/09/16 08:05:01
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
schmeeb wrote: Use 1 cp and deep strike your 20x lucius fulgurite priests, give their lucius HQ Solar Flare; warlord trait Prime Hermeticon on your Lucius HQ. Use 1 CP and make robots auto switch to protector protocol, then finally use 2 CP to make your shooter kastellan robots do mortal wounds, with Cawl behind them. Finally, have canticle of the electromancer on that detachment. 4 out of 6 CPs gone, but all combined together, that is potentially a *lot* of deep striking and mortal wounds.
Deep-striking a unit of 20 Fulgurites seems extremely risky, since we don't get to reroll charges, and they're useless if the opponent screens effectively.
No, smarter way is to do what we've been doing with new tricks. Mars artillery detachment combined with S8 or Graia screen. I prefer S8 with Ironstriders because they essentially have a copy of Raven Guard chapter tactic and stratagem. (Hold onto that Ballistarii unit during deployment and slip it in if they don't disperse their deployment. -2 to hit makes it incredibly hard to kill.)
Oh yeah you're right, that -2 is pretty awesome on the dragoons.
You're also right about it being risky - use 2 more command points and spit them into 10 5 5 priests for more voltagheist field + electro canticle rolls too? Or just 10 and 10, and use last command point for charge reroll for the 70%~ successful charge? I find the idea of mass electro priests so awesome. Lol.
2017/09/16 08:14:35
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
Iago40k wrote: And what is the exaxt wording on stygis? Can they infiltrate or scout?
It's the Raven Guard wording, but better since it's any unit:
1 CP - Clandestine Infiltration
Stygies VIII Stratagem
Use this stratagem during deployment. You can set up a Stygies VIII unit from your army in ambush instead of placing it on the battlefield. At the beginning of the first battle round but before the first turn begins, the unit is revealed--set it up anywhere on the battlefield that is more than 9" away from any enemy models.
This message was edited 1 time. Last update was at 2017/09/16 08:18:26
2017/09/16 08:20:13
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
Lucius is better for Electropriests because they will always be within 12''. And if you don't roll First turn, you get f'd and have to deepstrike into your opponents turn.
rvd1ofakind wrote: Lucius is better for Electropriests because they will always be within 12''. And if you don't roll First turn, you get f'd and have to deepstrike into your opponents turn.
Lucius is definitely better to deep strike units that are fragile and don't need to move before attacking. Stygies is just great for screens because it gives you the best durability buff and you get the option of a deep strike with a move/advance. (Again, Ballistarii weapons are cognis and let you advance and shoot!)
This message was edited 1 time. Last update was at 2017/09/16 08:33:28
2017/09/16 08:34:38
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
If you're playing against Guard, Mortars and Basilisks are often positioned directly behind cover. If you get behind these units, the other units in your opponent's armies can't shoot back at you.
Which reminds me, I need to do an analysis of what unit size and armament is ideal for killing enemy artillery.
2017/09/16 08:55:25
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
rvd1ofakind wrote: Lucius is better for Electropriests because they will always be within 12''. And if you don't roll First turn, you get f'd and have to deepstrike into your opponents turn.
Changed pts, rules, stats, added the new codex stuff. Correct any mistakes I might have made.
Now go and test stuffs
I see in your Cawl entry he has wording in his aura changed for "failed hits". Was this mistake or was he nerfed?
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2017/09/16 09:12:21
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
rvd1ofakind wrote: Nope. Changed it to all hits. This means this was here from the Index era and no one noticed ty
Automatically Appended Next Post: Wait, Cawl can repair imperium. Knights are imperium. Problem?
Only that he can repair Ultrasmurf and Celestine for 1W if wording is correct as now he repairs "models".
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2017/09/16 09:39:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Sound The Drum, Agripinaa has Come
rvd1ofakind wrote: Lucius is better for Electropriests because they will always be within 12''. And if you don't roll First turn, you get f'd and have to deepstrike into your opponents turn.
Shocked a TPD can't be an archmagos for 3cp. I thought that was nailed on.
Don't really get why Heavy Arc Rifles went from 18 down to 8, but torsion cannons are still 22. I guess Torsion cannons are just half range lascannons and lascannons are 25.
TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
rvd1ofakind wrote: Lucius is better for Electropriests because they will always be within 12''. And if you don't roll First turn, you get f'd and have to deepstrike into your opponents turn.
Changed pts, rules, stats, added the new codex stuff. Correct any mistakes I might have made.
Now go and test stuffs
Awesome thanks !
A little mistake on the Fulgurites though, is it 17 or 16 points each ? You say 16 in the sheet, but 17 in its header
Changed in header, forgot the other parts. Fixed
Automatically Appended Next Post: Review of the Forge World goodies:
Mars:
Might as well be called "you get Cawl and a cool stratagem". The Dogma only is 2 chances to get Shroudpsalm pretty much. All other canticles are pretty much meaningless for a stand and shoot army.
The Stratagem + instachange = preeeeeeetty good alpha strike.
OK Warlord trait but nothing to write home about.
Terrible artifact. Default ones are all better.... wtf why
Great
Graia :
Not bad trait. This seems the goto for Skitarii troop spam. Which... with the points drops and this dogma doesn't seem awful to be honest.
50/50 to negate powers stratagem. Not bad for denying Magnus if he rolls the 2D6 smite, which can't be denied any other way.
Warlord trait isn't awful either.
Artifact seems good. Can't argue with 1 CP Worth trying
Metallica :
Trait sucks
Stratagem blows
Warlord trait is good... if you're losing.
OK artifact, but not even close to worth to take this garbage Forge World.
Barf
Lucius :
Not bad trait, depends on the enemy.
Best stratagem we have, unlocks so many more list building posibilities and removes our main weaknesses: being slow, durability. Deep striking Corps priests = preeeeeetty good.
Warlord trait - one of the worst in the game.
Artifact seems like one of the best. Great utility.
Great
Agripinaa:
Good trait if you're already losing.
Stratagem feels like a red hering. Just like Necrons, a competant player will kill 1 unit at a time and this stratagem will almost never be used. Especially not to full effect.
Trash Warlord trait.
The Artifact is actually situationally really good.
Meh
Stygies VIII:
God tier trait. Can't argue with that. Dragoons with -2 to hit(and now with AP1) seem preeeeeetty good. Orks can't even shoot them lol.
Stratagem seems good at first glance, but then you realise that if you don't get turn 1 - you're kinda screwed.... Kinda. It can help protect against deep strikes... Really hard to judge, but one this is for sure - this is not the way to deep strike Electro Priests. The trait is useless to them as they are 12'' or just melee range.
Warlord trait is trash.
Artifact seems bad as you don't really want to stay in melee the entire game with your Warlord.
Great
Ryza :
Trait doesn't help at all. Your dudes are already good at damage, they need mobility and survivability.
Stratagem seems great on Destroyers. That + the +1 to hit stratagem is amazing damage
Warlord trait is ok.
Artifact is nothing to write home about.
Meh
This message was edited 1 time. Last update was at 2017/09/16 10:42:19
I think I will be staying Mars with mr Cawl, robots, Onagers, standard stuff. Other dogmas are cool but Cawl is just so good with robots and I want robots.
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The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.