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Made in gb
Longtime Dakkanaut




Stygies deep striking is great for charging units, or as relates to Electropriests: You can gamble on getting in a horde of Fulgurites. If it pays off, even if they killed a screen they've now activated their 3++. The downside to the gamble is obvious enough.

You could also use it on fist Kastellans if you really wanted to go all-in.

Edit: I think this stratagem will really come into it's own with Cyraxus, when our melee options open up further.

This message was edited 1 time. Last update was at 2017/09/16 11:03:43


 
   
Made in lt
Mysterious Techpriest






How is Stygies great for charging. If you don't get turn 1 - you have to deepstrike them BEFORE your opponent's turn. If you get first all the time - amazing. But it is a HUGE gamble. Especially as we'll usually have to go MSU and Onagers are a whole drop for 140 pts

This message was edited 2 times. Last update was at 2017/09/16 11:08:10


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Longtime Dakkanaut




 rvd1ofakind wrote:
How is Stygies great for charging. If you don't get turn 1 - you have to deepstrike them BEFORE your opponent's turn. If you get first all the time - amazing. But it is a HUGE gamble. Especially as we'll usually have to go MSU and Onagers are a whole drop for 140 pts


I did say "The downside to the gamble is obvious enough".

It's, relative to Lucius, great for charging units because you can move first. The cost is it's, whilst still good for enhancing movement, more dubious for an alpha strike.
   
Made in us
Longtime Dakkanaut





 rvd1ofakind wrote:
How is Stygies great for charging. If you don't get turn 1 - you have to deepstrike them BEFORE your opponent's turn. If you get first all the time - amazing. But it is a HUGE gamble.
This. also interesting tid bit i'll have to double check but i think the whole "losing if you don't have any models on the table happens after turn 1 begins so you could put your whole army in deep strike mode...

anywho this is what i'll be running at 1500

Patrol Detatchment
HQ
Grand master 162

Elite
4 Paladins

Troops
10x grey knights 3+ version

Spearhead
HQ
Tech Priest 52

Heavy Support
4x kastelans
Neutronager
Neutronager

Auxillia
Vindicare

total: 1495ish

will probably end up selling most of my terminators and replacing that vindicare and paladin squad with two more squads of 10 grey knights or something like that. might have to drop the grand master down to a brotherhood champion.

This message was edited 2 times. Last update was at 2017/09/16 11:14:39


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Longtime Dakkanaut




Actually something I'm kinda curious about: Is there any decent way to make your enginseer fill more of an actual role beyond "stand next to a Dunecrawler" through relics or warlord traits?
   
Made in us
Longtime Dakkanaut





changemod wrote:
Actually something I'm kinda curious about: Is there any decent way to make your enginseer fill more of an actual role beyond "stand next to a Dunecrawler" through relics or warlord traits?
i mean one of the generic warlord traits is literally "re roll the canticles" beyond that, you can give him a better axe. personally though i'm just using grey knights as secutors making the Grand master my warlord and using a half and half split of Mechanicus for heavy support and grey knights for front line combat.

This message was edited 1 time. Last update was at 2017/09/16 11:36:45


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in lt
Mysterious Techpriest






So the only good artifacts seem to be:
Autocaduceus - aka the healing one
The Solar Flare - the Lucius Teleport one
The Eye of Xi-Lexum - vs Chaos Vehicles (so not really all that good :p)

And the only good Warlord Traits:
1 - get more CP
4 - repair +1
6 - re-roll to hit in combat (situational)
Mars - better deployment? Not too big on this one
Metallica - if you're already losing

So yeah, Enginseer is just a repair bot

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Longtime Dakkanaut




 rvd1ofakind wrote:
So the only good artifacts seem to be:
Autocaduceus - aka the healing one
The Solar Flare - the Lucius Teleport one
The Eye of Xi-Lexum - vs Chaos Vehicles (so not really all that good :p)

And the only good Warlord Traits:
1 - get more CP
4 - repair +1
6 - re-roll to hit in combat (situational)
Mars - better deployment? Not too big on this one
Metallica - if you're already losing

So yeah, Enginseer is just a repair bot

To be fair, the Canticles re-roll trait is basically the Mars dogma, if all you care about is getting Shroudpsalm. This would actually be a reasonable pick for Mars with Cawl if you're not hurting for CP (in which case you should always take the one that gets you more CP). You go from a 75% chance of getting Shroudpsalm to an 87.5% chance. You expect to keep it up all game with perhaps one use of the canticle-change stratagem.

This message was edited 1 time. Last update was at 2017/09/16 12:04:21


 
   
Made in lt
Mysterious Techpriest






You can't give that to Cawl though. He always has the +3'' to auras

This message was edited 1 time. Last update was at 2017/09/16 12:21:26


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Longtime Dakkanaut




 rvd1ofakind wrote:
You can't give that to Cawl though. He always has the +3'' to auras

I don't have the codex, but even if true then you can just make an Enginseer your warlord. This is a pretty standard approach for lots of armies with special characters who get stuck with undesirable warlord traits.
   
Made in lt
Mysterious Techpriest






You really don't want more than Cawl as HQ in your Mars detachment. It is pretty pointless. Whatever the other HQ does, Cawl does better

This message was edited 1 time. Last update was at 2017/09/16 12:42:28


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Longtime Dakkanaut




 rvd1ofakind wrote:
You really don't want more than Cawl as HQ in your Mars detachment. It is pretty pointless. Whatever the other HQ does, Cawl does better

So throw the Mars Enginseer into a detachment where you don't care about dogmas. Maybe you're also running a Lucius detachment for deep-striking electro-priests. You don't care about their HQ and you don't care about their trait since electro-priests don't get an armor save.

This message was edited 2 times. Last update was at 2017/09/16 12:47:20


 
   
Made in lt
Mysterious Techpriest






I'm actually thinking of Dominus with re-rolls in fight phase and the teleport Artifact after the priests die to run away

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Alright fellow Adeptus, please rate my list if you feel so inclined:

++MARS spearhead++
250 Cawl
330 3 dakkastellans
330 3 dakkastellans
145 neutron crawler, extra stubber
145 neutron crawler, extra stubber

++MARS battalion++
52 enginseer, artifact: reroll repair amount
52 enginseer
45 5 vanguard
45 5 vanguard
45 5 vanguard
45 5 vanguard

++battalion++
40 tempestor prime, rod
40 tempestor prime, rod
64 scion command, 4 plasma gun
70 eversor
66 scions, 2 plasma gun, plasma pistol
66 scions, 2 plasma gun, plasma pistol
66 scions, 2 plasma gun, plasma pistol
80 earthshaker platform
24 heavy bolter tarantula

10 command 2000/2000 points



No datasmith. Robots change mode by stratagem at the end of the first and second movement phase.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in lt
Mysterious Techpriest






Why Mars batallion? Seems pointless Better go Graia or Stygies IMO

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

Iago40k wrote:
So mars gunline, stygis screen and lucius drop. Got it ^^


Yup. Though honestly, the first two are vital, the Lucius option is not, imo.


Automatically Appended Next Post:
 rvd1ofakind wrote:
How is Stygies great for charging. If you don't get turn 1 - you have to deepstrike them BEFORE your opponent's turn. If you get first all the time - amazing. But it is a HUGE gamble. Especially as we'll usually have to go MSU and Onagers are a whole drop for 140 pts


I don't have any books in front of me like I usually do, but what is the timing on that strategem? Do you know who is going first before you use it? If so, you can just use the Fulgurites as a screen.

This message was edited 1 time. Last update was at 2017/09/16 13:54:12


   
Made in lt
Mysterious Techpriest






You have to deepstrike at the start of the first battle round. But you select units for deepstrike during deployment (when you don't know who will go first)

Why don't you think Lucius is vital?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 rvd1ofakind wrote:
Why Mars batallion? Seems pointless Better go Graia or Stygies IMO


Hmm, that's a pretty solid point, the main negative I guess would be the Enginseers would basically be standing around doing nothing instead of repairing. Not sure if that is worth trading Cawl retolls on offense for the (strong) -1 to be hit at range.

This message was edited 1 time. Last update was at 2017/09/16 14:10:39


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in lt
Mysterious Techpriest






I think I'll try this list out on Monday
7 CP
Mars Spearhead
Cawl - warlord
4 DakKastelans
2 Neutron Onagers

Stygies Batallion:
2 enginseers
3 5x rangers
3x Dragoon

Lucius Vanguard:
enginseer
3x 14 shooty priests

RIP 6 CP turn 1
3 deepstrike
1 insta protector
2 mars stratagem

PS: now I kinda regret buying Enginseers as I can just use Datasmith models instead since they're useless(hyperbole!!!) now

This message was edited 2 times. Last update was at 2017/09/16 14:36:55


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
You have to deepstrike at the start of the first battle round. But you select units for deepstrike during deployment (when you don't know who will go first)

Why don't you think Lucius is vital?


Because we can't commit enough to it and we don't have enough potent units to maximize the strategy. At best we can throw out a suicide unit to disrupt the opponent, but our strength is our gunline. We can't support Deep Striking like some armies can. We have what? Corpuscarii that seem viable due to thier volume of fire and what else? Not much strikes me as potent enough to Deep Strike.

As for the reserving before knowing, we can just deploy them safely if we go second. Being able to reliably charge with a fat unit of Fulgurites is pretty great and seems worth the gamble. And because it is Stygies, if we do have to put them near our gunline, they will be harder to shift at range due to the -1 to-hit.

   
Made in lt
Mysterious Techpriest






 em_en_oh_pee wrote:
 rvd1ofakind wrote:
You have to deepstrike at the start of the first battle round. But you select units for deepstrike during deployment (when you don't know who will go first)

Why don't you think Lucius is vital?


Because we can't commit enough to it and we don't have enough potent units to maximize the strategy. At best we can throw out a suicide unit to disrupt the opponent, but our strength is our gunline. We can't support Deep Striking like some armies can. We have what? Corpuscarii that seem viable due to thier volume of fire and what else? Not much strikes me as potent enough to Deep Strike.

As for the reserving before knowing, we can just deploy them safely if we go second. Being able to reliably charge with a fat unit of Fulgurites is pretty great and seems worth the gamble. And because it is Stygies, if we do have to put them near our gunline, they will be harder to shift at range due to the -1 to-hit.


I mean, we can just use more priests
45 deepstriking priests seems enough to warrant Lucius

This message was edited 1 time. Last update was at 2017/09/16 14:56:49


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
I think I'll try this list out on Monday
7 CP
Mars Spearhead
Cawl - warlord
4 DakKastelans
2 Neutron Onagers

Stygies Batallion:
2 enginseers
3 5x rangers
3x Dragoon

Lucius Vanguard:
enginseer
3x 14 shooty priests

RIP 6 CP turn 1
3 deepstrike
1 insta protector
2 mars stratagem

PS: now I kinda regret buying Enginseers as I can just use Datasmith models instead since they're useless(hyperbole!!!) now


I would go Outrider with Stygies and do four Dragoons and an Enginseer and probably shift the shooty priests to two 20-man units to save CP. Use spare points to get another robot. I think 6 will be the sweet spot so we can erase large threats quickly.

Rangers just aren't worth the investment just to get 2CP extra, imo.


Automatically Appended Next Post:
 rvd1ofakind wrote:


I mean, we can just use more priests
45 deepstriking priests seems enough to warrant Lucius


Eh. Is that really that good? They will get rolled in combat and their shooting isn't that powerful at S5 with no AP. Just seems gimmicky.

This message was edited 1 time. Last update was at 2017/09/16 15:02:27


   
Made in lt
Mysterious Techpriest






Rangers are now 8 pts. I think they're worth for screening, obsec and CP
Also if I do 2 20-man units, I need 1 more elite for vanguard.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




Rangers at 8 points are pretty decent for cheap bodies. 40 points msu, same as cultists for CSM but a bit tougher. Not on guard infantry level but what is.
   
Made in us
Moustache-twirling Princeps





PDX

 rvd1ofakind wrote:
Rangers are now 8 pts. I think they're worth for screening, obsec and CP
Also if I do 2 20-man units, I need 1 more elite for vanguard.


Ah, true. Does limit it a bit.

   
Made in us
Regular Dakkanaut




so rangers as default now over vanguard? just with basic weapons or are paying for arc rifles etc going to be worth it now? I've got 5 rangers and 15 vanguard currently as built.

I'd see stygies more as board control think of it as massively increasing your deployzone vs your opponents.

The lucian deepstrike is more waiting for an opportunity to alpha strike something, stygies is more I'm going to gum up the board and camp objectives so that my gunline can keep moving up the field
   
Made in lt
Mysterious Techpriest






Well they do similar damage per point in Rapid Fire range. (which is just 3'' less than Vanguard) and are more survivable per point and get more CP per point. Aka, I don't know
We'll see

Also we should get more pts reductions in the FAQ if the rumors are true.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




UK

Quick question unrelated to the codex release:

Can someone who owns a Knight please let me know the measurements for the head?

I'm working on a conversion at the moment, and I was considering buying one of the forgeworld knight heads (or a regular one from a bitz store) but I wanted to know the size first as I'm worried it might be too big.

Height and width of the head is all I need, preferably in mm, thankyou
   
Made in us
Regular Dakkanaut




Niiru there is a non games workshop company that makes some conversion heads also that might have sizes?
   
Made in us
Moustache-twirling Princeps





PDX

Mars & Stygies Spearhead & Outrider

Spoiler:
Mars Spearhead +1CP

HQ:
Cawl
[250]

Heavy:
(6) Kastellan Robots (Wrath of Mars & Binharic Override)
Triple Phosphor
[660]

Onager Dunecrawler
Icarus Array, CHS
[135]

Onager Dunecrawler
Neutron & CHS, CHS
[145]

Onager Dunecrawler
Neutron & CHS, CHS
[145]

[1190]

Stygies VIII Outrider +1 CP

HQ:
Techpriest Enginseer
Autocaduceus of Arkhan Land
[52]

Elites:
(20) Fulgurite Priests (Clandestine Infiltration)
[340]

Fast Attack:
Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

[664]

[1999]

4CP Used, 1CP leftover (mostly for re-rolling a charge die for the Fulgurites)

I am not sure I want to commit to the Fulgurites. At all. But I do love the idea of them getting off a first turn charge somewhat reliably... provided I go first. Otherwise, they are kinda stuck. The Dragoons are a no-brainer. -2 to-hit is silly good for a screening unit, meaning they aren't getting shot off the board and the enemy must shift them in combat, which is what we want generally. And holy crap, they suck less in combat now too! Stygies Enginseer just parks near Cawl and helps repair stuff. The Mars component is straight-forward. One round of Wrathbots, triple Onagers to help knock out units with Fly and to put the hurt on armor. They do what they do and can now spread out a bit more thanks to the enlarged Aura. I will hope for Shroudpsalm for Mars, because it suits them best, but the +1S in CC or the re-roll 1's in fight phase would help the Fulgurites.


Mars Battalion Build w/ Stygies
Spoiler:
Mars Battalion +3CP

HQ:
Cawl
[250]

Techpriest Enginseer
Autocaduceus of Arkhan Land
[52]

Elites:
Datasmith
[52]

Troops:
(5) Skitarii Rangers
Arc Maul & Arc Pistol
[47]

(5) Skitarii Rangers
[40]

(5) Skitarii Rangers
[40]

Heavy:
(6) Kastellan Robots (Wrath of Mars)
Triple Phosphor
[660]

Onager Dunecrawler
Neutron & CHS
[140]

Onager Dunecrawler
Neutron & CHS
[140]

[1421]

Stygies VIII Outrider +1 CP

HQ:
Techpriest Enginseer
[52]

Elites:
(15) Fulgurite Priests (Clandestine Infiltration)
[255]

Fast Attack:
Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

Sydonian Dragoon
Lance
[68]

[579]

[2000]

7 CP Total
1 for Infiltration - 6 remaining to do Wrath a lot, lol

Same premise as the other list, but differently built. Possibly better.


Still hashing over some stuff.

Did Fulgurites REALLY go up a 1ppm? REALLY GW?! And nothing else really changed in points.

Also, Reece/Reecius or whatever - the guy who was like "just wait" - was so full of it. This is better than the Index, but worse than most other Codices hands down. Bleh. At least we got Wrathbots to help mitigate crap like Primarchs, I guess.


Automatically Appended Next Post:
 rvd1ofakind wrote:

Also we should get more pts reductions in the FAQ if the rumors are true.


YES PLEASE.

Seriously, I have two boxes of unopened Kataphrons. GW, please give me a reason to run those gorgeous models.

Vanguard need to be 8ppm too and even then they don't compare well to similar infantry, but I would take it. I'd much rather run those than Rangers (because I don't want to paint any more effing Rangers).

This message was edited 2 times. Last update was at 2017/09/16 16:00:50


   
 
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