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![[Post New]](/s/i/i.gif) 2017/09/18 14:09:02
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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em_en_oh_pee wrote:gendoikari87 wrote:All of this combines to make a durable unit that requires an opponent be within 12" to hurt with shooting
except it doesn't have a gun and is no threat so might as well ignore it entirely. It grabs an objective? whoopty doo basil it's one model the enemy moves a troop squad with objective secured over there or ignores that one entirely and goes and grabs another. worst case scenario for them is they can't do any of the above and then point a couple lascannons over at it and boom, dragoon gone. but given it has no guns theres really no need to do that.
If they assault your Dragoons, just leave combat and shoot them with your army next turn.
or you know use something that's actually effective in combat and let the big guns focus on other thing.
The Skitarii are less flexible, less deadly, and less durable
less durable i'll give you by a hair but less deadly? for the same points you get 9 str 3 shots at 18 inches and 4 str 7 ap -3 shots. ..... what are you smoking?
It is like you don't actually play the game. Seriously, your comments are so uninformed.
It doesn't need a gun to do its job. At all. We have guns aplenty in our army anyhow.
You realize that you are taking objectives on T4+ after you have wiped out their scoring units, right? Or at least hindered their mobility so our Dragoons can do what they do.
You seem to be forgetting the -2 to-hit. Lascannons are notoriously low in shots, meaning even Space Marines need 5+ to-hit against it, while Guard will need 6's. They then need to hope they roll 6 damage to kill it outright and that is unlikely (provided they don't miraculously roll a 1 to wound). And we do get a 6++, too.
It is effective in combat - you would know if you played. Tying up units often three times their points and keeping those melee units from closing into our gunline is worth 68pt. Especially given the rest of the perks.
No one takes the S7 guns, bud. Blandguard is the go-to, soon to be bare-bones Rangers. They have mediocre guns. If you start adding in extras, you are creating a point sink in a liability unit. T3 1W models with low leadership go bye-bye very fast. Again, you would know this if you played. In all my games, Skitarii only ever lived if my opponent just ignored them outright. Often, those games they did very, very little and they are pretty awful as a screen because they are so easy to shift. If anything, it makes shifting easier because they will wipe them out and then consolidate closer!
Seriously, play some games (against something other than Ravenwing - go play Guard or Chaos or something competitive) and then get back to us. Your "evidence" is not based on playing, while the rest of us have put in the table time to back up the claims. Your opinion has no weight because of this.
1. Ravengaurd and deathgaurd are not my only opponent, yes i play and i play alot. not my fault if what works for me isn't "Codex approved" by you. IDGAF. it works.
2. i'm tired of you talking down to me like i don't know gak when it's clear you don't either
3. your opinion has no value to me what so ever anymore.
4. didn't even read any of this.
5. you're on ignore permanently I gave you a chance, you blew it. have fun. you do you boo. I'll do me, and continue offering advise as I see it. Never going to ask your opinion again, or even give you the time of day. bye
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This message was edited 4 times. Last update was at 2017/09/18 14:16:47
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![[Post New]](/s/i/i.gif) 2017/09/18 14:15:58
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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gendoikari87 wrote:
1. Ravengaurd and deathgaurd are not my only opponent
2. i'm tired of you talking down to me like i don't know gak when it's clear you don't either
3. your opinion has no value to me what so ever anymore.
4. didn't even read any of this.
5. your on ignore permanently. have fun. you do you boo.
Yes, clearly I know nothing about the faction. Obviously I never play, nor have I ever. I definitely don't have 2000pt painted and a recent League Championship under my belt or anything. Obviously!
Glad my opinion has no value to you - don't care. I am presenting my position to other players, who will hopefully value my insight derived from my results and experiences on the table. This is directly to combat your ignorant opinions.
You didn't read it, thus you missed a good chance to get a clue. A damn shame you are too stubborn to listen to others.
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![[Post New]](/s/i/i.gif) 2017/09/18 14:23:14
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Now back the issue at hand if you want to win with Mechanicus there is a very easy way. the new codex didn't give us a lot but it gave us some things. more importantly we have the detachment system and IG is top tier right now. it uses wyverns and manticores to blast the enemy and conscripts to shoot and deny terrain. much better than dragoons could ever hope to do and they'll output a lot more damage at long range so they can sit on objectives and be a threat to half the board. So my advice is run a Spearhead of mechanicus and a detachment of guard for screening. might not be as good as pure guard but it takes the best element of the guard and gives you options. I personally run a Grey knight detachment because i like to go in hard for the kill. but that's me.
alternatively you can wait till the forgeworld book comes out because that's bound to have some nice stuff.
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![[Post New]](/s/i/i.gif) 2017/09/18 14:38:09
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Dakka Veteran
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gendoikari87 wrote:Now back the issue at hand if you want to win with Mechanicus there is a very easy way. the new codex didn't give us a lot but it gave us some things. more importantly we have the detachment system and IG is top tier right now. it uses wyverns and manticores to blast the enemy and conscripts to shoot and deny terrain. much better than dragoons could ever hope to do and they'll output a lot more damage at long range so they can sit on objectives and be a threat to half the board. So my advice is run a Spearhead of mechanicus and a detachment of guard for screening. might not be as good as pure guard but it takes the best element of the guard and gives you options. I personally run a Grey knight detachment because i like to go in hard for the kill. but that's me.
alternatively you can wait till the forgeworld book comes out because that's bound to have some nice stuff.
Absolutely no option for me. Been playing AdMech competitively for over a year now and I will not put some Astra Militarum in it. The only thing I can see adding is an assassin. I played a lot versus AM and of course Wyvern and Manticores and I dont see a point in adding those to an AdMech army. Only thing to have might be conscripts. But they will get nerfed anyway and I dont see the point in taking them, vanguard and dragoons worked fine up until now. With the codex we got a lot of tools that we needed, esp. when it comes to screening. I do would like to see a Mars/Lucius/Stygis list though
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![[Post New]](/s/i/i.gif) 2017/09/18 14:42:30
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Iago40k wrote:gendoikari87 wrote:Now back the issue at hand if you want to win with Mechanicus there is a very easy way. the new codex didn't give us a lot but it gave us some things. more importantly we have the detachment system and IG is top tier right now. it uses wyverns and manticores to blast the enemy and conscripts to shoot and deny terrain. much better than dragoons could ever hope to do and they'll output a lot more damage at long range so they can sit on objectives and be a threat to half the board. So my advice is run a Spearhead of mechanicus and a detachment of guard for screening. might not be as good as pure guard but it takes the best element of the guard and gives you options. I personally run a Grey knight detachment because i like to go in hard for the kill. but that's me.
alternatively you can wait till the forgeworld book comes out because that's bound to have some nice stuff.
Absolutely no option for me. Been playing AdMech competitively for over a year now and I will not put some Astra Militarum in it. The only thing I can see adding is an assassin. I played a lot versus AM and of course Wyvern and Manticores and I dont see a point in adding those to an AdMech army. Only thing to have might be conscripts. But they will get nerfed anyway and I dont see the point in taking them, vanguard and dragoons worked fine up until now. With the codex we got a lot of tools that we needed, esp. when it comes to screening. I do would like to see a Mars/Lucius/Stygis list though 
Here are some lists with those three FWs that rvd1ofakind posted.
Those should be on track for what those lists will look like.
I am leaning more towards just Mars/Stygies myself.
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![[Post New]](/s/i/i.gif) 2017/09/18 15:14:18
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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yeah conscripts are going to get nerfed at some point. I'll eventually get a tech guard mechanized force (using the IG book) to copliment the Admech portion since we aren't getting transports for our techguard. might even use veterans since they're cheap and accurate. and chimeras paint up in admech colors look cool as heck.
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![[Post New]](/s/i/i.gif) 2017/09/18 15:31:11
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Alright, so I got to test out some of the new rules, and I really have to say I think stygies is better for onagers than mars+Cawl. -1 to incoming fire does a lot for their longevity, particularly against armies like guard with their 4+. Cawl does help more as the profile degrades, but between stygies and our new repair boosts from WT+artifact I was able to keep them at least at a 4+ up and usually at a 3+ till they got destroyed.
Kastalens still work far better alongside Cawl, but I'm considering using a unit of destroyers to activate the +1 shooting stratagem instead. It's a little bit more expensive points wise, Cawl vs dominus is 120ish points and the rangers they replace are 40, so that's around 50 extra points being spent, plus the cp as well. But it's also more firepower, getting three heavy grav culverins hitting on a 3+ as well as a couple extra phosphor hits, not to mention the durability boost both units will have.
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![[Post New]](/s/i/i.gif) 2017/09/18 15:37:20
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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SilverAlien wrote:Alright, so I got to test out some of the new rules, and I really have to say I think stygies is better for onagers than mars+Cawl. -1 to incoming fire does a lot for their longevity, particularly against armies like guard with their 4+. Cawl does help more as the profile degrades, but between stygies and our new repair boosts from WT+artifact I was able to keep them at least at a 4+ up and usually at a 3+ till they got destroyed.
Kastalens still work far better alongside Cawl, but I'm considering using a unit of destroyers to activate the +1 shooting stratagem instead. It's a little bit more expensive points wise, Cawl vs dominus is 120ish points and the rangers they replace are 40, so that's around 50 extra points being spent, plus the cp as well. But it's also more firepower, getting three heavy grav culverins hitting on a 3+ as well as a couple extra phosphor hits, not to mention the durability boost both units will have.
i'm really curious to see how kataphron destroyers do this edition with the different strategems available to them. +1 to hit is nice but don't know if i'd use it on grav cannons or plasma kataphrons. both seem really good for different functions. been toying with the idea for a while now of kataphrons in bunkers.
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This message was edited 1 time. Last update was at 2017/09/18 15:38:26
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![[Post New]](/s/i/i.gif) 2017/09/18 15:54:42
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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Plasma probably would be better for setting up shop near the kastalens, for the extra range, slightly cheaper cost, and the zero chance of self destruct the stratagem grants. Plus I wouldn't mind a little bit of extra anti tank in my list, 2-3 neutron lasers only go so far.
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![[Post New]](/s/i/i.gif) 2017/09/18 16:11:30
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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Looking like a Cawl/Kastellen/Crawler spearhead with a Stygies battalion for everything else
And yea, allying in X faction that happens to be OP is a crutch, should be able to win with pure Ad Mech.
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This message was edited 1 time. Last update was at 2017/09/18 16:13:23
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![[Post New]](/s/i/i.gif) 2017/09/18 16:39:19
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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yeah but i think that's why we got the shaft. If i had to guess I think GW's thought process went something along the lines of: "They can ally in Guard, and aren't space marines. Just hurry up and get them out the door so we can put resources into other things. just make sure to buff electro priests so we can sell our stock of that."
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This message was edited 1 time. Last update was at 2017/09/18 16:39:52
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![[Post New]](/s/i/i.gif) 2017/09/18 16:46:43
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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WrentheFaceless wrote:Looking like a Cawl/Kastellen/Crawler spearhead with a Stygies battalion for everything else
Yep. That seems to be the most competitive pre- FAQ build thus far.
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![[Post New]](/s/i/i.gif) 2017/09/18 16:54:07
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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So you heard that rumor about a post release FAQ for us too?
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![[Post New]](/s/i/i.gif) 2017/09/18 16:59:06
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Are you guys sure there is going to be an FAQ already? Any idea of rough timescale?
Quick question as I'm returning to 40k after a very long absence. If I buy the digital Admech codex do all of the adjusted rules get posted online to the digital copy or do I still need to print FAQ sheets out?
Have never seen the value of buying the books personally as it seems they go out of fashion faster than those denim jackets with the pretend paint stains on em
*i should add I don't mean to disrespect those that enjoy the books, I just feel they don't offer much value for money for myself
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This message was edited 1 time. Last update was at 2017/09/18 17:05:09
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![[Post New]](/s/i/i.gif) 2017/09/18 17:06:57
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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WrentheFaceless wrote:
So you heard that rumor about a post release FAQ for us too?
Yea, over on the N&R thread or our Codex. Plus, it seems to be pretty standard about a week out for them to drop an FAQ. My hope is that we get a good bit of Errata dropping out Destroyers to maybe 25ppm. I think then they may be playable.
Ideasweasel wrote:Are you guys sure there is going to be an FAQ already? Any idea of rough timescale?
Quick question as I'm returning to 40k after a very long absence. If I buy the digital Admech codex do all of the adjusted rules get posted online to the digital copy or do I still need to print FAQ sheets out?
Have never seen the value of buying the books personally as it seems they go out of fashion faster than those denim jackets with the pretend paint stains on em
*i should add I don't mean to disrespect those that enjoy the books, I just feel they don't offer much value for money for myself
Probably a week after our 'Dex releases, as it has been for most of the others. And don't feel bad, I am the same with books. Get the digital editions - way better.
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![[Post New]](/s/i/i.gif) 2017/09/18 17:11:33
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Regular Dakkanaut
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Question about Mars Cawl Detachments, does your whole army even if not mars get the double canticles because they all have the canticles keyword?
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![[Post New]](/s/i/i.gif) 2017/09/18 17:14:35
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Jaynen wrote:Question about Mars Cawl Detachments, does your whole army even if not mars get the double canticles because they all have the canticles keyword?
Nope. Only units with that Dogma receive the benefit of both.
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This message was edited 1 time. Last update was at 2017/09/18 17:14:47
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![[Post New]](/s/i/i.gif) 2017/09/18 17:24:09
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loud-Voiced Agitator
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Any word on Electro Priests stats? I'm curious if they're changing at all, and which people think will be best?
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![[Post New]](/s/i/i.gif) 2017/09/18 17:27:32
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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KampfKrote wrote:Any word on Electro Priests stats? I'm curious if they're changing at all, and which people think will be best?
Stat wise, I don't think they changed. Fulgurites went up 1ppm above the Index. Corpuscarii are now only 14ppm.
They do radically different things, so really not sure one is the "best". It is definitely build-dependent. Corpuscarii are good via Lucius Deep Strike, while Fulgurites benefit from the Stygies Infiltration.
Also! Great name. Love Ma.K.
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This message was edited 1 time. Last update was at 2017/09/18 17:27:49
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![[Post New]](/s/i/i.gif) 2017/09/18 17:27:34
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Aspirant Tech-Adept
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Ooh that's not that far away. who knows maybe they might buff infiltrators/ruststalkers
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This message was edited 1 time. Last update was at 2017/09/18 17:28:08
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![[Post New]](/s/i/i.gif) 2017/09/18 17:34:04
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Loud-Voiced Agitator
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Is it assumed that the taser lance will be the only taser type weapon to get the bump to -1 ap? Corp Priests would be pretty nasty if they got that change as well.
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![[Post New]](/s/i/i.gif) 2017/09/18 17:40:14
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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KampfKrote wrote:Is it assumed that the taser lance will be the only taser type weapon to get the bump to -1 ap? Corp Priests would be pretty nasty if they got that change as well. I think most of us are going off this info. So no, no change on the Corpuscarii. And because I am bored at work and feeling ridiculous, I did a non-Cawl, non-Mars list that is all about dropping in threats. Never would I field this, because I would never own that many Priests, but it is pretty hilarious(ly bad): 76 Priest and four Ballistarii in your opponent's face on T1! Plus, 30+ bodies holding the backfield hoping everyone forgets about them.
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This message was edited 2 times. Last update was at 2017/09/18 17:51:37
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![[Post New]](/s/i/i.gif) 2017/09/18 17:58:51
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Enginseer with a Wrench
Fort Worth, Tx
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I largely agree with your analysis of vangaurd @em_en_oh_pee, but if I was to try and use them as bubble wrap for the artillery, maybe say 2-3 units of 10 with 2 specials, could that be viable? Is it a decent point investment (128pts per index) for bubble wrap? I think then it would help keep deep strikers back away from the important stuff and give you s tiny bit of deterrent with the plasmas, or arc rifles if you so chose. More importantly for me, and I take it most of us are on the same page, is that it'd keep us with an all admech force and not be looking to bring in help from the guard index that is sure to take a hit in the areas it is so good in right now, specifically it's artillery and cheap spamable troops.
I am interested in some dragoons, but I think my most important next purchase will be a set of kastellans and then I will hopefully go for 2 balistarii boxes, and I'm conflicted on whether to go CC or shooting with them. I love the idea of mobile lascannons, but I feel like onagers are better at that, and they'll get sniped out because people don't like playing against lascannons right now (for good reason). So I could see either 2 autocannon balistarii to help with anti-infantry/hordes or some dragoons to help with a deep strike/cc buffer.
Appreciate the help boss.
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![[Post New]](/s/i/i.gif) 2017/09/18 18:06:33
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Castellan Alaric wrote:I largely agree with your analysis of vangaurd @em_en_oh_pee, but if I was to try and use them as bubble wrap for the artillery, maybe say 2-3 units of 10 with 2 specials, could that be viable? Is it a decent point investment (128pts per index) for bubble wrap? I think then it would help keep deep strikers back away from the important stuff and give you s tiny bit of deterrent with the plasmas, or arc rifles if you so chose. More importantly for me, and I take it most of us are on the same page, is that it'd keep us with an all admech force and not be looking to bring in help from the guard index that is sure to take a hit in the areas it is so good in right now, specifically it's artillery and cheap spamable troops.
I am interested in some dragoons, but I think my most important next purchase will be a set of kastellans and then I will hopefully go for 2 balistarii boxes, and I'm conflicted on whether to go CC or shooting with them. I love the idea of mobile lascannons, but I feel like onagers are better at that, and they'll get sniped out because people don't like playing against lascannons right now (for good reason). So I could see either 2 autocannon balistarii to help with anti-infantry/hordes or some dragoons to help with a deep strike/ cc buffer.
Appreciate the help boss.
Large squads of Skitarii usually wind up hurting due to their low leadership. That liability is why you see so little actually invested in them. If they were Fearless, I would run them in squads of 10 with Special Weapons, for sure. Especially Stygies, for that sweet -1 to-hit. But at the moment, they are just too easily undone by their own leadership to make it worthwhile, imo. That is why Dragoons were tested and proved to be simply overall better at screening against deep strikes. And you are right, Onagers do long-range antitank better, so I would say go for Dragoons over Ballistarii - especially under Stygies and now with the -1 AP on the Lance, they can do some damage. I think the Autocannons are pretty mediocre and we have plenty of anti-horde with Kastellans.
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![[Post New]](/s/i/i.gif) 2017/09/18 18:07:26
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote:
Despite what gendoikari87 says - and what he says is wrong and uninformed - Dragoons are a solid screening unit that does double-duty as an objective grabber.
Automatically Appended Next Post:
Suzuteo wrote: em_en_oh_pee wrote:
That is my local metagame. Plus assaulty Wolves and some Dark Eldar spamming Lances which is actually an awful matchup for us (pre-Codex at least). For some reason my area is highly competitive.
Wolves are surprisingly not too bad. And I think we're favored slightly in the Dark Eldar matchup due to Icarus Crawlers (Venoms and Raiders have tissue paper for armor), but then again, I have always advocated doing 1:1 Neutron:Icarus.
We outgun Wolves pretty well, since they are usually somewhat elite. The issue is their speed getting into combat with stuff like Thunderwolves presents a clear-and-present threat we must mitigate.
Dark Eldar Lance spam only is an issue because of target saturation and volume of high strength, low AP fire that really chews up our vehicles. Thankfully, it is all reliant on their damage dice, because if their dice go cold, they are doing 1's and 2's, not 5's and 6's. That being said, they up the statistics by having ~15 of them on the table, meaning we will lose Robots and Onagers quickly. It isn't a list you will likely see as it suffers in most metagames, but it was one I saw in mine and noted it as something we should keep an eye out for.
Good explanation.
Wait, so you're facing 15x10 Kabalites with 1x Dark Lance each? That is nasty. Fortunately, we outrange them and will likely get to shoot first. Still, I haven't seen it, but will look out for it; most Dark Eldar lists are still the TAC variety.
casvalremdeikun wrote:Why wouldn't you give it a Phosphor Serpenta? Sure it isn't much, but it is better than nothing.
Serpentas are not good. Ironically, if they were pistols, they would be okay for Dragoons. (I really wish they could take Macrostubbers or something.)
gendoikari87 wrote:Now back the issue at hand if you want to win with Mechanicus there is a very easy way. the new codex didn't give us a lot but it gave us some things. more importantly we have the detachment system and IG is top tier right now. it uses wyverns and manticores to blast the enemy and conscripts to shoot and deny terrain. much better than dragoons could ever hope to do and they'll output a lot more damage at long range so they can sit on objectives and be a threat to half the board. So my advice is run a Spearhead of mechanicus and a detachment of guard for screening. might not be as good as pure guard but it takes the best element of the guard and gives you options. I personally run a Grey knight detachment because i like to go in hard for the kill. but that's me.
alternatively you can wait till the forgeworld book comes out because that's bound to have some nice stuff.
People are just being salty, but if you're objective and compare us to the CSM and SM codexes, you will see that we got some potent tools. Yes, it is true some of our stuff seems to be useless filler, but there are clearly some competitive choices.
Dude. I just showed you the math a few pages ago. Dragoons and Conscripts are equally durable screens because neither kills the other within 6 turns. The difference is that Dragoons are one large body and can move 10".
SilverAlien wrote:Alright, so I got to test out some of the new rules, and I really have to say I think stygies is better for onagers than mars+Cawl. -1 to incoming fire does a lot for their longevity, particularly against armies like guard with their 4+. Cawl does help more as the profile degrades, but between stygies and our new repair boosts from WT+artifact I was able to keep them at least at a 4+ up and usually at a 3+ till they got destroyed.
Kastalens still work far better alongside Cawl, but I'm considering using a unit of destroyers to activate the +1 shooting stratagem instead. It's a little bit more expensive points wise, Cawl vs dominus is 120ish points and the rangers they replace are 40, so that's around 50 extra points being spent, plus the cp as well. But it's also more firepower, getting three heavy grav culverins hitting on a 3+ as well as a couple extra phosphor hits, not to mention the durability boost both units will have.
WrentheFaceless wrote:Looking like a Cawl/Kastellen/Crawler spearhead with a Stygies battalion for everything else
And yea, allying in X faction that happens to be OP is a crutch, should be able to win with pure Ad Mech.
I've been planning Mars/Stygies hybrids as well. My problem is maximizing the use of the HQs. If you move all of the Crawlers into the Spearhead, the two Enginseers have nothing to do, as they only repair Forge World, Knights, and Guard vehicles.
My compromise is to keep Icarus with Cawl to better hit ground units; he's pretty much managing all the volume fire stuff. Neutron Crawlers in Stygies to get the -1 to hit and a dedicated Enginseer, which facilitates trades.
Mars Battalion, Stygies Outrider:
Mars Spearhead, Stygies Outrider:
Quick note, these lists are 1957 points and not done. I am waiting for my codex for final decisions.
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This message was edited 1 time. Last update was at 2017/09/18 18:08:48
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![[Post New]](/s/i/i.gif) 2017/09/18 18:19:04
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Suzuteo, I was facing down a ton of Raiders (that have them mounted) with squads toting them inside, triple Ravagers, and like three flyers. It was an overwhelming amount of Dark Lances.
It was... less than fun. Caught me by surprise too.
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![[Post New]](/s/i/i.gif) 2017/09/18 18:26:36
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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em_en_oh_pee wrote:Suzuteo, I was facing down a ton of Raiders (that have them mounted) with squads toting them inside, triple Ravagers, and like three flyers. It was an overwhelming amount of Dark Lances.
It was... less than fun. Caught me by surprise too.
Ah. I can see how that would be a problem. It's not like Razorback or Rhinox spam where you can tie them up with Dragoons. Flying keyword and all.
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![[Post New]](/s/i/i.gif) 2017/09/18 18:29:01
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Moustache-twirling Princeps
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Suzuteo wrote: em_en_oh_pee wrote:Suzuteo, I was facing down a ton of Raiders (that have them mounted) with squads toting them inside, triple Ravagers, and like three flyers. It was an overwhelming amount of Dark Lances.
It was... less than fun. Caught me by surprise too.
Ah. I can see how that would be a problem. It's not like Razorback or Rhinox spam where you can tie them up with Dragoons. Flying keyword and all.
And they all have a damn invuln! 33% of my firepower was bouncing off his stuff.
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![[Post New]](/s/i/i.gif) 2017/09/18 18:42:05
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Quick-fingered Warlord Moderatus
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This message was edited 1 time. Last update was at 2017/09/18 18:44:13
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![[Post New]](/s/i/i.gif) 2017/09/18 18:52:51
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
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Longtime Dakkanaut
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People are just being salty, but if you're objective and compare us to the CSM and SM codexes, you will see that we got some potent tools. Yes, it is true some of our stuff seems to be useless filler, but there are clearly some competitive choices.
Dude. I just showed you the math a few pages ago. Dragoons and Conscripts are equally durable screens because neither kills the other within 6 turns. The difference is that Dragoons are one large body and can move 10".
the durability isn't the issue, the issue is damage output a conscript squad puts out a lot of shots. base infantry are even better, but heavy on unit choices so you'll be going last if you go that route.
and yes we do have potent tools. Kastelans are point for point better than razorbacks and you can throw them in a squad so razorspam is outclassed by kastelans. onagers too are potent anti tank tools.
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This message was edited 1 time. Last update was at 2017/09/18 18:58:37
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