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Made in us
Tail-spinning Tomb Blade Pilot





Michigan

Being a player with multiple armies (5+) and most of them haveing psychic powers... after looking at the rules leaks yesterday I'm not sure why I'd ever bring a psyker in this new edition. You get to choose between 3 powers, most are just the same thing re-written for every army. none are great, most are meh, leaving me with an overall bland feeling. Also take into account the cost of Psykers and I have no idea why anyone would bring them now. Can anyone shed some light on to some of the more exciting powers or convince me to take the 12+ psykers I have?

for purposes of this thread the psychic armies I have are: Eldar, Harlequins, Ynnari, and GSC.

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in us
Blood-Drenched Death Company Marine




These are the baseline powers, expect more when you get your Codexes.
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Meh psykers should be more bland rather than the cookie cutter "take invisibility" that was 7th.
Should offer minor buffs, or a shooting style attack IMO.

I think we will see some more "exciting" psychic rules in the codices regardless.

 
   
Made in us
Mutilatin' Mad Dok






I love it like this. I'm going to enjoy this much simpler, less broken format for as long as it lasts.


   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

Yeah I'm certainly a bit disappointed as well...

I saw with eyes then young, and this is my testament.
 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

Granted I'm happy that invis WK's are no longer a thing (this is coming from an Eldar player) however we had like 6 tables in the BRB to choose from along with 2-3 tables in our respective codex's

Now we have 1 power in the BRB and 3 powers for each codex... and like I said, most are the same with a different title ex: "add +1 to hit"

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in us
Water-Caste Negotiator





Kinda bored with psychics. Why have a phase dedicated to mediocrity?

 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

 digital-animal wrote:
Kinda bored with psychics. Why have a phase dedicated to mediocrity?


agreed, why not just have a base buff that psykers add to a unit they're 6" from instead of dedicating a whole phase to blandness.

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in gb
Fully-charged Electropriest






 supreme overlord wrote:
 digital-animal wrote:
Kinda bored with psychics. Why have a phase dedicated to mediocrity?


agreed, why not just have a base buff that psykers add to a unit they're 6" from instead of dedicating a whole phase to blandness.

Why not just have three ranged and melee profiles then? The powers various psykers wield and the manner in which they wield them are as varied as the other weapons used in the setting. Some powers needing toning down and others up but they should definitely remain varied and interesting.

This message was edited 1 time. Last update was at 2017/06/01 21:30:14


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

 Trickstick wrote:
It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.


so when is the "official" release with the "official" psychic powers?

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in us
Clousseau





East Bay, Ca, US

Actually the biggest blow to Psykers in general is Psychic Focus, which comes into play for Matched Play games.

It reads that you cannot ATTEMPT to cast a power more than once, regardless of how many psykers know this power.

This means, you have 3 librarius Psykers, you can only attempt to manifest null zone ONCE per turn. Not once per psyker - once OVERALL. So if Psyker A, B, and C know the same power, and A attempts and fails, B & C cannot cast that power this turn.

The only power you can attempt more than once is Smite.

Cheers, enjoy

This message was edited 1 time. Last update was at 2017/06/01 21:36:57


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 supreme overlord wrote:
 Trickstick wrote:
It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.


so when is the "official" release with the "official" psychic powers?


...

The 17th of March, 2019.

This message was edited 1 time. Last update was at 2017/06/01 21:36:41


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Regular Dakkanaut




It should stay like this IMO. The alternative is what we have with 7th, so no thanks.
   
Made in ca
Automated Rubric Marine of Tzeentch





 supreme overlord wrote:
Granted I'm happy that invis WK's are no longer a thing (this is coming from an Eldar player) however we had like 6 tables in the BRB to choose from along with 2-3 tables in our respective codex's

Now we have 1 power in the BRB and 3 powers for each codex... and like I said, most are the same with a different title ex: "add +1 to hit"


Here's your problem SM don't use psychics all the much and the two Chapters that do dip heavily into Psychic powers have their own tables already. So expect a long wait for any kind of psychic powers that expand the ability of armies that use Psy powers as a staple.

On the bright side SW get a always in cover spell!!!! So be excited for them.

 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

 Trickstick wrote:
 supreme overlord wrote:
 Trickstick wrote:
It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.


so when is the "official" release with the "official" psychic powers?


...

The 17th of March, 2019.


woah... I hope this is a joke or an exaggeration. why release an unfinished rule set 1yr and 9 months before drop?


Automatically Appended Next Post:
dosiere wrote:
It should stay like this IMO. The alternative is what we have with 7th, so no thanks.


not necessarily. Most of the 7ed powers were not OP. Most were balanced and fun. dont let invisibility jade your judgment

This message was edited 2 times. Last update was at 2017/06/01 22:10:58


Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Have you seen the Tau psychic table? Thats bland!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

 Galas wrote:
Have you seen the Tau psychic table? Thats bland!


ba dum tiss

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in us
Wicked Warp Spider





7th edition was too much, and these are not the army codices.
Is too early to complain and frankly, Psypower should be something used for support or as a special weapon.
More than that, they become ridiculous and game breaking.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Locked in the Tower of Amareo




Better bland than invis in the game.
   
Made in us
Norn Queen






I love all my nid powers. 5+ fnp. Run and shoot and charge with reduced or no penalties. Zoanthropes getting a boosted smites to hand out mortal wounds like candy. And the horror giving -1 ld and to hit coupled with venomthropes -1 to hit will make my nids great. Im pumped.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Loyal Necron Lychguard





 Marmatag wrote:
Actually the biggest blow to Psykers in general is Psychic Focus, which comes into play for Matched Play games.

It reads that you cannot ATTEMPT to cast a power more than once, regardless of how many psykers know this power.

This means, you have 3 librarius Psykers, you can only attempt to manifest null zone ONCE per turn. Not once per psyker - once OVERALL. So if Psyker A, B, and C know the same power, and A attempts and fails, B & C cannot cast that power this turn.

The only power you can attempt more than once is Smite.

Cheers, enjoy

It's kinda funny/sad how the Thousand Sons have no reason to run more than a single psyker because either Magnus/Ahriman can cover all of their casting potential by themselves.
   
Made in us
Fresh-Faced New User




First, I will freely admit that I'm somewhat biased in this discussion. All of my armies had a total lack of psykers or they were basically useless (looking at you weird boy).

There is nothing more demoralizing in a game than not getting to take part in a whole phase of the game. Especially when the other player is getting massive buffs or doing massive damage to you during that phase.

I absolutely love the fact that psykers now only provide small buffs or do a couple mortal wounds. Honestly, psykers should help the rest of the army carry the load, not do the heavy lifting themselves.
   
Made in ro
Longtime Dakkanaut



Moscow, Russia

"Let's always role on Telepathy to get Invisibility" is much, much blander
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

I've now seen 4 different people complain about invisibility... so wouldnt we have been better off if they would have kept the tables and just taken that power out? I built a seer council for my eldar that are now utterly pointless as max I can even bring is 3 without becoming redundant.

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I agree that tables with 6 powers balanced ones with the others and balanced in general with the game is better than 3 powers.
But with so many armies theres only so much spells you can make before entering the "danger zones" of broken spells.

We all can want better rules but is GW we are talking about. Between psychics powers full of OP ones, useless ones, and broken ones one way or the other in every army, and a small amount of more "moderated" powers for all armies better balanced, I choose the second.

I play Tau, but we have talked already about erasing the restriction of only attempting one spell per turn, basically because one of my friends play TS. So if he fails he can try again with other spellcaster. At least that mitigates the problem with Psykers.

This message was edited 2 times. Last update was at 2017/06/01 23:58:56


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I for one am glad that hour long psychic phases are no longer a part of 40k.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Fafnir wrote:
I for one am glad that hour long psychic phases are no longer a part of 40k.


I'm glad that I don't have to wait for a daemon player to roll on tables for half an hour before we can even start.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 supreme overlord wrote:
I've now seen 4 different people complain about invisibility... so wouldnt we have been better off if they would have kept the tables and just taken that power out? I built a seer council for my eldar that are now utterly pointless as max I can even bring is 3 without becoming redundant.

If it's not invisibility it's going to be one of the other power options. Invisibility was just the tier breaker that made everything good. I will however miss my Slaanesh powers that bolster my sonic guns now that they are better, but Warptime and Prescience are worthwhile in exchange.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

8th Edition - The Bland and Flavorless

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"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
 
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