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![[Post New]](/s/i/i.gif) 2017/06/01 21:17:55
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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Being a player with multiple armies (5+) and most of them haveing psychic powers... after looking at the rules leaks yesterday I'm not sure why I'd ever bring a psyker in this new edition. You get to choose between 3 powers, most are just the same thing re-written for every army. none are great, most are meh, leaving me with an overall bland feeling. Also take into account the cost of Psykers and I have no idea why anyone would bring them now. Can anyone shed some light on to some of the more exciting powers or convince me to take the 12+ psykers I have?
for purposes of this thread the psychic armies I have are: Eldar, Harlequins, Ynnari, and GSC.
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 21:19:15
Subject: Can we talk about how bland these Psychic powers are?
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Blood-Drenched Death Company Marine
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These are the baseline powers, expect more when you get your Codexes.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:19:57
Subject: Can we talk about how bland these Psychic powers are?
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Ancient Chaos Terminator
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Meh psykers should be more bland rather than the cookie cutter "take invisibility" that was 7th.
Should offer minor buffs, or a shooting style attack IMO.
I think we will see some more "exciting" psychic rules in the codices regardless.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:20:40
Subject: Can we talk about how bland these Psychic powers are?
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Mutilatin' Mad Dok
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I love it like this. I'm going to enjoy this much simpler, less broken format for as long as it lasts.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:21:29
Subject: Can we talk about how bland these Psychic powers are?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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Yeah I'm certainly a bit disappointed as well...
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:21:58
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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Granted I'm happy that invis WK's are no longer a thing (this is coming from an Eldar player) however we had like 6 tables in the BRB to choose from along with 2-3 tables in our respective codex's
Now we have 1 power in the BRB and 3 powers for each codex... and like I said, most are the same with a different title ex: "add +1 to hit"
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 21:23:57
Subject: Can we talk about how bland these Psychic powers are?
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Water-Caste Negotiator
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Kinda bored with psychics. Why have a phase dedicated to mediocrity?
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![[Post New]](/s/i/i.gif) 2017/06/01 21:25:53
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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agreed, why not just have a base buff that psykers add to a unit they're 6" from instead of dedicating a whole phase to blandness.
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 21:29:35
Subject: Can we talk about how bland these Psychic powers are?
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Fully-charged Electropriest
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supreme overlord wrote:
agreed, why not just have a base buff that psykers add to a unit they're 6" from instead of dedicating a whole phase to blandness.
Why not just have three ranged and melee profiles then? The powers various psykers wield and the manner in which they wield them are as varied as the other weapons used in the setting. Some powers needing toning down and others up but they should definitely remain varied and interesting.
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This message was edited 1 time. Last update was at 2017/06/01 21:30:14
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![[Post New]](/s/i/i.gif) 2017/06/01 21:30:51
Subject: Can we talk about how bland these Psychic powers are?
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Junior Officer with Laspistol
Manchester, UK
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It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:32:41
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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Trickstick wrote:It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.
so when is the "official" release with the "official" psychic powers?
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 21:36:08
Subject: Can we talk about how bland these Psychic powers are?
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Clousseau
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Actually the biggest blow to Psykers in general is Psychic Focus, which comes into play for Matched Play games. It reads that you cannot ATTEMPT to cast a power more than once, regardless of how many psykers know this power. This means, you have 3 librarius Psykers, you can only attempt to manifest null zone ONCE per turn. Not once per psyker - once OVERALL. So if Psyker A, B, and C know the same power, and A attempts and fails, B & C cannot cast that power this turn. The only power you can attempt more than once is Smite. Cheers, enjoy
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This message was edited 1 time. Last update was at 2017/06/01 21:36:57
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/06/01 21:36:34
Subject: Can we talk about how bland these Psychic powers are?
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Junior Officer with Laspistol
Manchester, UK
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supreme overlord wrote: Trickstick wrote:It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.
so when is the "official" release with the "official" psychic powers?
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The 17th of March, 2019.
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This message was edited 1 time. Last update was at 2017/06/01 21:36:41
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![[Post New]](/s/i/i.gif) 2017/06/01 21:38:22
Subject: Can we talk about how bland these Psychic powers are?
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Regular Dakkanaut
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It should stay like this IMO. The alternative is what we have with 7th, so no thanks.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:41:09
Subject: Can we talk about how bland these Psychic powers are?
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Automated Rubric Marine of Tzeentch
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supreme overlord wrote:Granted I'm happy that invis WK's are no longer a thing (this is coming from an Eldar player) however we had like 6 tables in the BRB to choose from along with 2-3 tables in our respective codex's
Now we have 1 power in the BRB and 3 powers for each codex... and like I said, most are the same with a different title ex: "add +1 to hit"
Here's your problem SM don't use psychics all the much and the two Chapters that do dip heavily into Psychic powers have their own tables already. So expect a long wait for any kind of psychic powers that expand the ability of armies that use Psy powers as a staple.
On the bright side SW get a always in cover spell!!!! So be excited for them.
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![[Post New]](/s/i/i.gif) 2017/06/01 21:51:01
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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Trickstick wrote: supreme overlord wrote: Trickstick wrote:It is a stop gap set of indices, streamlined so that everything can be updated to the new rules for launch. Look at what came out at the release of 2nd or 3rd edition, other times when the game rules were completely overhauled. They were simple army rules so that everyone could play from the start. Codexes will expand on what we have, adding more varied rules and powers.
so when is the "official" release with the "official" psychic powers?
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The 17th of March, 2019.
woah... I hope this is a joke or an exaggeration. why release an unfinished rule set 1yr and 9 months before drop?
Automatically Appended Next Post:
dosiere wrote:It should stay like this IMO. The alternative is what we have with 7th, so no thanks.
not necessarily. Most of the 7ed powers were not OP. Most were balanced and fun. dont let invisibility jade your judgment
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This message was edited 2 times. Last update was at 2017/06/01 22:10:58
Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 22:44:42
Subject: Can we talk about how bland these Psychic powers are?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Have you seen the Tau psychic table? Thats bland!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:21:08
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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Galas wrote:Have you seen the Tau psychic table? Thats bland!
ba dum tiss
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 23:28:47
Subject: Can we talk about how bland these Psychic powers are?
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Wicked Warp Spider
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7th edition was too much, and these are not the army codices.
Is too early to complain and frankly, Psypower should be something used for support or as a special weapon.
More than that, they become ridiculous and game breaking.
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Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2017/06/01 23:29:07
Subject: Can we talk about how bland these Psychic powers are?
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Locked in the Tower of Amareo
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Better bland than invis in the game.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:37:32
Subject: Can we talk about how bland these Psychic powers are?
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Norn Queen
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I love all my nid powers. 5+ fnp. Run and shoot and charge with reduced or no penalties. Zoanthropes getting a boosted smites to hand out mortal wounds like candy. And the horror giving -1 ld and to hit coupled with venomthropes -1 to hit will make my nids great. Im pumped.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:41:16
Subject: Can we talk about how bland these Psychic powers are?
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Loyal Necron Lychguard
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Marmatag wrote:Actually the biggest blow to Psykers in general is Psychic Focus, which comes into play for Matched Play games.
It reads that you cannot ATTEMPT to cast a power more than once, regardless of how many psykers know this power.
This means, you have 3 librarius Psykers, you can only attempt to manifest null zone ONCE per turn. Not once per psyker - once OVERALL. So if Psyker A, B, and C know the same power, and A attempts and fails, B & C cannot cast that power this turn.
The only power you can attempt more than once is Smite.
Cheers, enjoy
It's kinda funny/sad how the Thousand Sons have no reason to run more than a single psyker because either Magnus/Ahriman can cover all of their casting potential by themselves.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:44:46
Subject: Can we talk about how bland these Psychic powers are?
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Fresh-Faced New User
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First, I will freely admit that I'm somewhat biased in this discussion. All of my armies had a total lack of psykers or they were basically useless (looking at you weird boy).
There is nothing more demoralizing in a game than not getting to take part in a whole phase of the game. Especially when the other player is getting massive buffs or doing massive damage to you during that phase.
I absolutely love the fact that psykers now only provide small buffs or do a couple mortal wounds. Honestly, psykers should help the rest of the army carry the load, not do the heavy lifting themselves.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:46:28
Subject: Can we talk about how bland these Psychic powers are?
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Longtime Dakkanaut
Moscow, Russia
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"Let's always role on Telepathy to get Invisibility" is much, much blander
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![[Post New]](/s/i/i.gif) 2017/06/01 23:54:41
Subject: Can we talk about how bland these Psychic powers are?
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Tail-spinning Tomb Blade Pilot
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I've now seen 4 different people complain about invisibility... so wouldnt we have been better off if they would have kept the tables and just taken that power out? I built a seer council for my eldar that are now utterly pointless as max I can even bring is 3 without becoming redundant.
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Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. |
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![[Post New]](/s/i/i.gif) 2017/06/01 23:57:20
Subject: Can we talk about how bland these Psychic powers are?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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I agree that tables with 6 powers balanced ones with the others and balanced in general with the game is better than 3 powers.
But with so many armies theres only so much spells you can make before entering the "danger zones" of broken spells.
We all can want better rules but is GW we are talking about. Between psychics powers full of OP ones, useless ones, and broken ones one way or the other in every army, and a small amount of more "moderated" powers for all armies better balanced, I choose the second.
I play Tau, but we have talked already about erasing the restriction of only attempting one spell per turn, basically because one of my friends play TS. So if he fails he can try again with other spellcaster. At least that mitigates the problem with Psykers.
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This message was edited 2 times. Last update was at 2017/06/01 23:58:56
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/01 23:57:40
Subject: Can we talk about how bland these Psychic powers are?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I for one am glad that hour long psychic phases are no longer a part of 40k.
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![[Post New]](/s/i/i.gif) 2017/06/02 00:05:26
Subject: Can we talk about how bland these Psychic powers are?
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Junior Officer with Laspistol
Manchester, UK
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Fafnir wrote:I for one am glad that hour long psychic phases are no longer a part of 40k.
I'm glad that I don't have to wait for a daemon player to roll on tables for half an hour before we can even start.
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![[Post New]](/s/i/i.gif) 2017/06/02 00:51:22
Subject: Can we talk about how bland these Psychic powers are?
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Beautiful and Deadly Keeper of Secrets
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supreme overlord wrote:I've now seen 4 different people complain about invisibility... so wouldnt we have been better off if they would have kept the tables and just taken that power out? I built a seer council for my eldar that are now utterly pointless as max I can even bring is 3 without becoming redundant.
If it's not invisibility it's going to be one of the other power options. Invisibility was just the tier breaker that made everything good. I will however miss my Slaanesh powers that bolster my sonic guns now that they are better, but Warptime and Prescience are worthwhile in exchange.
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![[Post New]](/s/i/i.gif) 2017/06/02 01:08:59
Subject: Can we talk about how bland these Psychic powers are?
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Jinking Ravenwing Land Speeder Pilot
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8th Edition - The Bland and Flavorless
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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