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![[Post New]](/s/i/i.gif) 2017/06/03 19:54:14
Subject: Space Marines 8th Edition Comments
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Regular Dakkanaut
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I thought I would get the ball rolling here. Here are some takeaways and some questions...
*Razorbacks seem pretty good for their points.
*Terminator Armor seems to be a good upgrade for HQ choices. Being able to teleport anywhere and the better saves and more wounds.
*Librarian or Captain? Both can be kitted out cheap or pricier. I am thinking the cheaper will be the standard with things dying so easily.
*Grav Cents seemed balanced now.
*Storm Ravens seem quite good. (Storm Strike Missles are not single use and the Raven has two).
*Ironclads seem like they will be monsters in combat.
*Venerable Dreads aren't bad compared to other dreads.
*Scout Snipers seem good.
*Guilliman in every Space Marine list?
*Drop pods officially done?
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![[Post New]](/s/i/i.gif) 2017/06/03 19:59:30
Subject: Space Marines 8th Edition Comments
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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Storm ravens have me excited. What makes you say that Guilliman is an auto-take, just out of curiosity?
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/03 21:01:45
Subject: Space Marines 8th Edition Comments
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Regular Dakkanaut
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Aetare wrote:Storm ravens have me excited. What makes you say that Guilliman is an auto-take, just out of curiosity?
*+3 CP
*12" bubble of reroll 1's to hit and +1" on advance and charge.
*Monster in CC
*Shooting protection because of <10 wounds.
*3+ invulnerable.
*50% chance to resurrect.
I guess not auto-include. But man, he provides a ton of synergy.
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![[Post New]](/s/i/i.gif) 2017/06/03 21:18:56
Subject: Space Marines 8th Edition Comments
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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Looks pretty fearsome; gonna have to see if I can afford to drop those kinds of points.
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/03 21:20:50
Subject: Space Marines 8th Edition Comments
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Inquisitorial Keeper of the Xenobanks
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Median Trace wrote:I thought I would get the ball rolling here. Here are some takeaways and some questions...
*Razorbacks seem pretty good for their points.
*Terminator Armor seems to be a good upgrade for HQ choices. Being able to teleport anywhere and the better saves and more wounds.
*Librarian or Captain? Both can be kitted out cheap or pricier. I am thinking the cheaper will be the standard with things dying so easily.
*Grav Cents seemed balanced now.
*Storm Ravens seem quite good. (Storm Strike Missles are not single use and the Raven has two).
*Ironclads seem like they will be monsters in combat.
*Venerable Dreads aren't bad compared to other dreads.
*Scout Snipers seem good.
*Guilliman in every Space Marine list?
*Drop pods officially done?
Time to review the old "no named characters without prior consent" rule.
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![[Post New]](/s/i/i.gif) 2017/06/03 21:40:14
Subject: Space Marines 8th Edition Comments
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Death-Dealing Devastator
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jeff white wrote:Median Trace wrote:I thought I would get the ball rolling here. Here are some takeaways and some questions...
*Razorbacks seem pretty good for their points.
*Terminator Armor seems to be a good upgrade for HQ choices. Being able to teleport anywhere and the better saves and more wounds.
*Librarian or Captain? Both can be kitted out cheap or pricier. I am thinking the cheaper will be the standard with things dying so easily.
*Grav Cents seemed balanced now.
*Storm Ravens seem quite good. (Storm Strike Missles are not single use and the Raven has two).
*Ironclads seem like they will be monsters in combat.
*Venerable Dreads aren't bad compared to other dreads.
*Scout Snipers seem good.
*Guilliman in every Space Marine list?
*Drop pods officially done?
Time to review the old "no named characters without prior consent" rule.
My thoughts exactly
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"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985. |
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![[Post New]](/s/i/i.gif) 2017/06/03 21:47:05
Subject: Re:Space Marines 8th Edition Comments
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Commander of the Mysterious 2nd Legion
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Gulliman's a monster but he's an expensive monster.
at 360 points I think he's gonna be hard to squeeze into lists. He'll show up, but I'd not expect it to be a regular thing.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/03 21:52:31
Subject: Re:Space Marines 8th Edition Comments
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Chaplain with Hate to Spare
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I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/03 21:58:29
Subject: Re:Space Marines 8th Edition Comments
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Commander of the Mysterious 2nd Legion
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casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/03 22:04:50
Subject: Re:Space Marines 8th Edition Comments
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Chaplain with Hate to Spare
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BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
I bottleneck on Elite Slots. Between my above list and my two Sternguard Squads, I have 6 slots used. That means -1 Command Point in order to take my Culexus Assassin.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/03 22:31:11
Subject: Re:Space Marines 8th Edition Comments
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Death-Dealing Devastator
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BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
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"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985. |
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![[Post New]](/s/i/i.gif) 2017/06/04 00:04:11
Subject: Space Marines 8th Edition Comments
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Ultramarine Chaplain with Hate to Spare
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The inclusion of the Terminus Ultra makes me happier then it should. 8 Lascannons on a tank, hilarious. Although why it costs 400 points without the Lascannons is a bit beyond me.
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![[Post New]](/s/i/i.gif) 2017/06/04 00:11:37
Subject: Re:Space Marines 8th Edition Comments
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Bounding Assault Marine
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Yeah, I think drop pods are done.
Why opt for a 103 point drop pod when you can land 9'' away from anything with jump packs at 10-20 points/unit? Or if your unit can't take jump packs, then why not pay the points for a storm raven with 14w and a litany of weapons instead? I can't see a competitive use for the drop pod, but I still think they look awesome.
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![[Post New]](/s/i/i.gif) 2017/06/04 00:20:45
Subject: Re:Space Marines 8th Edition Comments
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Regular Dakkanaut
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ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
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![[Post New]](/s/i/i.gif) 2017/06/04 00:34:32
Subject: Space Marines 8th Edition Comments
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Commander of the Mysterious 2nd Legion
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Insectum7 wrote:The inclusion of the Terminus Ultra makes me happier then it should. 8 Lascannons on a tank, hilarious. Although why it costs 400 points without the Lascannons is a bit beyond me.
I noticed though it,. sadly, has the Ultramarines Key word, somewhat dissappointing, although there aren't many times the key word would be useful, and as a lord of war it can go into it's own detachment so no big deal
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/04 00:36:05
Subject: Re:Space Marines 8th Edition Comments
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Pious Palatine
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Median Trace wrote: ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
Pretty sure he meant fluffwise
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![[Post New]](/s/i/i.gif) 2017/06/04 00:37:38
Subject: Re:Space Marines 8th Edition Comments
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Commander of the Mysterious 2nd Legion
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ERJAK wrote:Median Trace wrote: ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
Pretty sure he meant fluffwise
Maybe but we're talking from a general unit construction POV, the point was to note that Gulliman is good but not nesscarily "autotake" good
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/04 01:57:17
Subject: Re:Space Marines 8th Edition Comments
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Death-Dealing Devastator
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benlac wrote:Yeah, I think drop pods are done.
Why opt for a 103 point drop pod when you can land 9'' away from anything with jump packs at 10-20 points/unit? Or if your unit can't take jump packs, then why not pay the points for a storm raven with 14w and a litany of weapons instead? I can't see a competitive use for the drop pod, but I still think they look awesome.
Drop pods are 109 points?
Wtf?
Way to break my army gw Automatically Appended Next Post: BrianDavion wrote:ERJAK wrote:Median Trace wrote: ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
Pretty sure he meant fluffwise
Maybe but we're talking from a general unit construction POV, the point was to note that Gulliman is good but not nesscarily "autotake" good
I outright refuse to play min max builds. Especially when they cheat by taking heroes that don't belong to that chapter. It's cheap and is a bastardisation of the point of the game fun. Likewise I don't enjoy playing people that pick chapter tactics when they arrive at the match when they clearly have Templars or Dark Angeles
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This message was edited 1 time. Last update was at 2017/06/04 02:03:11
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![[Post New]](/s/i/i.gif) 2017/06/04 02:47:27
Subject: Re:Space Marines 8th Edition Comments
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Commander of the Mysterious 2nd Legion
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ForceChoke wrote: benlac wrote:Yeah, I think drop pods are done.
Why opt for a 103 point drop pod when you can land 9'' away from anything with jump packs at 10-20 points/unit? Or if your unit can't take jump packs, then why not pay the points for a storm raven with 14w and a litany of weapons instead? I can't see a competitive use for the drop pod, but I still think they look awesome.
Drop pods are 109 points?
Wtf?
Way to break my army gw
Automatically Appended Next Post:
BrianDavion wrote:ERJAK wrote:Median Trace wrote: ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
Pretty sure he meant fluffwise
Maybe but we're talking from a general unit construction POV, the point was to note that Gulliman is good but not nesscarily "autotake" good
I outright refuse to play min max builds. Especially when they cheat by taking heroes that don't belong to that chapter. It's cheap and is a bastardisation of the point of the game fun. Likewise I don't enjoy playing people that pick chapter tactics when they arrive at the match when they clearly have Templars or Dark Angeles
Maybe but in this case we're examining partiuclar aspects of things. it's a rules based anylasis. someone noted that Gulliman was "really good" someone with a crimson fists army who'd done the math noted "I could take X Y and Z for those points and have something even better"
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![[Post New]](/s/i/i.gif) 2017/06/04 02:53:37
Subject: Re:Space Marines 8th Edition Comments
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Pious Palatine
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ForceChoke wrote: benlac wrote:Yeah, I think drop pods are done.
Why opt for a 103 point drop pod when you can land 9'' away from anything with jump packs at 10-20 points/unit? Or if your unit can't take jump packs, then why not pay the points for a storm raven with 14w and a litany of weapons instead? I can't see a competitive use for the drop pod, but I still think they look awesome.
Drop pods are 109 points?
Wtf?
Way to break my army gw
Automatically Appended Next Post:
BrianDavion wrote:ERJAK wrote:Median Trace wrote: ForceChoke wrote:BrianDavion wrote: casvalremdeikun wrote:I can run my entire command unit(Pedro Kantor, Chapter Champion, Chapter Ancient, 2 Honour Guard, and an Apothecary all in a Rhino Primaris) for about the same price as Guiliman. They have many more wounds than him and a ton more attacks, all the while giving +1 Attack, Rerolls to all, and +1 Ld in a blob. So no, I don't think I am missing out with Guiliman. Mind you, my unit Costa 2 HQ and 4 Elite slots, but nothing's perfect.
given Gulliman is a Lord of War and thus would effectively require a specialized detachment to take him though, you could take your Crimson fists command group in a vanguard detachment and not sacrifice any slots from a Battalion detachment
He's not a crimson fist however. Thus he has no place in your list.
All the benefits I listed are not Chapter Specific. There is an Ultramarines buff as well but I didn't include it.
Pretty sure he meant fluffwise
Maybe but we're talking from a general unit construction POV, the point was to note that Gulliman is good but not nesscarily "autotake" good
I outright refuse to play min max builds. Especially when they cheat by taking heroes that don't belong to that chapter. It's cheap and is a bastardisation of the point of the game fun. Likewise I don't enjoy playing people that pick chapter tactics when they arrive at the match when they clearly have Templars or Dark Angeles
Yeah, the color I paint my tactical marines will be the deciding factor in what rules I get precisely 3 days after hell freezes over.
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![[Post New]](/s/i/i.gif) 2017/06/04 04:14:44
Subject: Space Marines 8th Edition Comments
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Regular Dakkanaut
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Guilliman's aura is 12". It affects all Imperium Units. Only one of Pedro's auras affects units not models. But I am approaching this as someone who plays Iron Hands. For me, why would I not include him outside of fluff reasons?
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![[Post New]](/s/i/i.gif) 2017/06/04 04:17:12
Subject: Space Marines 8th Edition Comments
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Bounding Ultramarine Assault Trooper
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Is it just me or dose a SM captain on a bike come off as a cheaper better captain in graves armor?
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Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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![[Post New]](/s/i/i.gif) 2017/06/04 05:31:12
Subject: Space Marines 8th Edition Comments
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Regular Dakkanaut
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mew28 wrote:Is it just me or dose a SM captain on a bike come off as a cheaper better captain in graves armor?
Gravis Captain seems like the better CC unit. I actually think the stock Terminator Captain is fairly good for its cost. With the new Deepstrike rules, if gives you a lot of potential tactical positioning. But it seems like there is some flexibility with generic HQ choices. I think they did a good job balancing the Captain options. Automatically Appended Next Post: Imperial Space is a character now. Lost his CC weapon. An elite choice.
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This message was edited 1 time. Last update was at 2017/06/04 05:34:18
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