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Barpharanges







How effective are large units (around 6) of Bloodcrushers? Are they any good with support from a Herald of Khorne on Juggernaut?

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Contagious Dreadnought of Nurgle





no, bloodletters do anything better and they cost less and better point wise.

This message was edited 1 time. Last update was at 2019/04/11 12:32:49


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 blackmage wrote:
no, bloodletters do anything better and they cost less and better point wise.


Can the same be said for Seekers of Slaanesh? Their speed is a difference I suppose... not sure how fast Bloodcrushers are. 14" with the Seekers in MSU is a decent distraction for everything coming up behind it but I am not sure.
   
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Longtime Dakkanaut





Tired of Greater Daemons being under represented on the table, with the new KOS out soon I am planning a mad list of taking as many Greater Daemons as I can. From all the four Gods.

Probably absurd and stupid but damn it I'm doing it anyway.
Any advice other than 'don' t do it you lunatic' is appreciated.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 dan2026 wrote:
Tired of Greater Daemons being under represented on the table, with the new KOS out soon I am planning a mad list of taking as many Greater Daemons as I can. From all the four Gods.

Probably absurd and stupid but damn it I'm doing it anyway.
Any advice other than 'don' t do it you lunatic' is appreciated.


Try to include as many other big things as possible-target saturation helps.

With that being said, a couple of Heralds wouldn't go amiss either. Especially a Sloppity Bilepiper for the GUOs-advance and charge is nice.

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Contagious Dreadnought of Nurgle





ArmchairArbiter wrote:
 blackmage wrote:
no, bloodletters do anything better and they cost less and better point wise.


Can the same be said for Seekers of Slaanesh? Their speed is a difference I suppose... not sure how fast Bloodcrushers are. 14" with the Seekers in MSU is a decent distraction for everything coming up behind it but I am not sure.

facts are... bl charge 3d6+1 (rerolling charges in pure K detachament), just 20 of them deliver 41 hits at 2+ str 5 and ap-3, they cost only 7pts, they can attacck twice, right now nothing is really better than bloodletters, seekers cost too much and risk them in Ds with a 8" charge... well.... they are glasscannons if they dont charge they are dead, 10 of them +icon and instrument cost slighty more than 20 letters, seekers can be good to play in thematic mono slaanesh armies, where you throw tons of fast and hard hitting bodies at your opponent, letters are more tactical flexible. Playing demons at high level since 1 year and half, i would love use slaanesh units but they need some more love from Gw

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 dan2026 wrote:
Tired of Greater Daemons being under represented on the table, with the new KOS out soon I am planning a mad list of taking as many Greater Daemons as I can. From all the four Gods.

Probably absurd and stupid but damn it I'm doing it anyway.
Any advice other than 'don' t do it you lunatic' is appreciated.


Might be worth trying a bunch of Fiends? I use them with Daemon Engines and it’s just hilarious when a limping tank or medium sized squad isn’t allowed to run away from a furious Defiler. They’ll want a Herald that can avoid getting nuked if you want them to charge on turn one, though.

GUOs will probably like being in a Nurgling-Heavy Battalion, especially if they’re with a bilepiper.

For horde clearance, Pink Horrors can get a bunch of work done the turn before the winged stuff reaches enemy lines?

   
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Regular Dakkanaut




I am definitely curious to see when GW is going to show the new KoS stats. If that shield takes them to a 4++ and they move up to T8, they could be a serious threat if the points increase isn't too nuts.

Slaanesh really needs a buff to their spell list though v.v
   
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In My Lab

drakerocket wrote:
I am definitely curious to see when GW is going to show the new KoS stats. If that shield takes them to a 4++ and they move up to T8, they could be a serious threat if the points increase isn't too nuts.

Slaanesh really needs a buff to their spell list though v.v


A GUO is T7. If a KoS is T8, I will flip my gourd.

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Regular Dakkanaut




Apologies, I meant T7! Ala LoC

This message was edited 1 time. Last update was at 2019/04/12 01:55:28


 
   
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Luton, England

 dan2026 wrote:
Tired of Greater Daemons being under represented on the table, with the new KOS out soon I am planning a mad list of taking as many Greater Daemons as I can. From all the four Gods.

Probably absurd and stupid but damn it I'm doing it anyway.
Any advice other than 'don' t do it you lunatic' is appreciated.



It will need to be a really in your face list to force your opponent to make mistakes in target priority.

Three detachments, four gods mean at least one mixed detachment, likely more and I don't think your going to have points for lots of troops.

I don't know how close this is in points but what about the following?

Khorne Supreme command

2 Blood Thirsters
1 Daemon Prince with relic axe

These get the Khorne Bonus which is one of the good ones and will beat down most big stuff.

Slannesh Vanguard

Keeper Of Secrets
3 single Fiends

This one gets the Slannesh bonuses which is great and the fiends can lock stuff in combat protecting your big monsters, they are easy kills as single models but should be easy to hide.

Mixed Battalion

Great Unclean One
Lord Of Change
3x Nurgling Units

This one is just here to provide CP and objective holding units, the GUO doesn't really fit with the in their face nature of the list, if you didn't want all four greaters then swapping him out would be good.

Other things that would work well in the list would be soul grinders and the various chariots, anything that doesn't die to anti infantry firepower really as you need to saturate big targets.

This message was edited 1 time. Last update was at 2019/04/12 07:59:58


40,000pts
8,000pts
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6,000pts
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Thanks that looks great.
It's hard to do points at the moment without knowing how many the new Keeper will be.

Ran some point and at the moment it comes out about 1700.
Although that undoubtedly will go up.

What are people's thoughts on regular Lord of Change vs Kairos?

This message was edited 2 times. Last update was at 2019/04/12 11:35:35


 
   
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 dan2026 wrote:
Thanks that looks great.
It's hard to do points at the moment without knowing how many the new Keeper will be.

Ran some point and at the moment it comes out about 1700.
Although that undoubtedly will go up.

What are people's thoughts on regular Lord of Change vs Kairos?


Before the points drops people generally seemed to prefer the Lord of Change since he can take an Impossible Robe for a 3++. But with the base LoC at 270pts and Kairos at 285pts, paying an extra 15 points for 1 extra boosted cast/deny doesn't seem too bad, especially with the 36" smite that does D6 mortal wounds on a roll of 9+. Kairos also hits harder in close combat, though his attacks degrade faster than the LoC's.

I'd take an LoC with Impossible Robe if that was my only large threat on the table. But if there are a bunch of other greater daemons on the table attracting fire, Kairos might be a worthwhile pick. Basically Kairos is a significantly better caster while the LoC is slightly better at being a big scary monster, and more durable if he has the robe.

This message was edited 1 time. Last update was at 2019/04/12 12:15:31


--- 
   
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 slave.entity wrote:
 dan2026 wrote:
Thanks that looks great.
It's hard to do points at the moment without knowing how many the new Keeper will be.

Ran some point and at the moment it comes out about 1700.
Although that undoubtedly will go up.

What are people's thoughts on regular Lord of Change vs Kairos?


Before the points drops people generally seemed to prefer the Lord of Change since he can take an Impossible Robe for a 3++. But with the base LoC at 270pts and Kairos at 285pts, paying an extra 15 points for 1 extra boosted cast/deny doesn't seem too bad, especially with the 36" smite that does D6 mortal wounds on a roll of 9+. Kairos also hits harder in close combat, though his attacks degrade faster than the LoC's.

I'd take an LoC with Impossible Robe if that was my only large threat on the table. But if there are a bunch of other greater daemons on the table attracting fire, Kairos might be a worthwhile pick. Basically Kairos is a significantly better caster while the LoC is slightly better at being a big scary monster, and more durable if he has the robe.

I also like that Kairos give free command points. Granted you might be unlucky and only get one. But still thats one more than you would have.

This message was edited 1 time. Last update was at 2019/04/12 18:19:11


 
   
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Correct me if I'm wrong but warp surge can't stack with the robe anymore yeah? Almost feels like if you have no other single big target might as well just give that to kairos and he'll be even defense-wise.

   
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Longtime Dakkanaut





Thanks guys. Last question I promise.
What are people's thoughts on Skarbrand?

He can't fly which sucks but if he is deep striking in it might not matter as much. And some of his stats do go up as he takes damage which is interesting.
   
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 dan2026 wrote:
Thanks guys. Last question I promise.
What are people's thoughts on Skarbrand?

He can't fly which sucks but if he is deep striking in it might not matter as much. And some of his stats do go up as he takes damage which is interesting.

is a tactical piece, he can seriously hinder enemy (fall back become difficult), i tried it in a list with 120 Pb's 25 letters a nurgle DP spolipox sloppity and a tree, have 120 fearless Pb's is a thing, it can be killed yes but all the firepower on him mean my Pb's survive and i win objective/attriction war.

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Any tips on a good way to clear out chaff on turn 1? I know deep striking Horrors do a good job, but not until turn 2. Allied chaingun Havocs?

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Ally Thousand Sons (already a good idea because of Ahriman and DP's) for a Tzaangor bomb.
   
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Sweden

Hm, just checking, but I could run a detachment with a Lord Discordant, some allied TSons and some Horrors and only lose out on Legion Traits/Loci, right? I'd still be able to get stratagems and such as long as everyone is Tzeench,?

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 AlmightyWalrus wrote:
Hm, just checking, but I could run a detachment with a Lord Discordant, some allied TSons and some Horrors and only lose out on Legion Traits/Loci, right? I'd still be able to get stratagems and such as long as everyone is Tzeench,?


That detachment, seeing as it's not pure CSM, TS, or Daemons, would not unlock ANYTHING in terms of strats.

You can, however, USE Stratagems on them just fine.

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 JNAProductions wrote:
 AlmightyWalrus wrote:
Hm, just checking, but I could run a detachment with a Lord Discordant, some allied TSons and some Horrors and only lose out on Legion Traits/Loci, right? I'd still be able to get stratagems and such as long as everyone is Tzeench,?


That detachment, seeing as it's not pure CSM, TS, or Daemons, would not unlock ANYTHING in terms of strats.

You can, however, USE Stratagems on them just fine.


There are two things it would unlock - if the Warlord was chosen from it, their traits and your free Relic would be based on them. Still have to take a CSM or TS Detachment to get their Strats, though.

Losing out on Legion traits isn’t fun for a TS character - that casting range boost can have profound benefits. Longer range on Warptime, Death Hex, and even Smite can completely change how you use them.

   
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Follow-up question, since the Lord Discordant has <Legion> and <Mark of Chaos>, could I make him <Thousand Sons> and <Tzeench> and have him not break the strats and trait if everything else is from the Thousand Sons book? Comboing a Tzaangor bomb with a warptimed Lord Discordant shuffling across the board seems like some solid turn 1 pressure, which would let my other big gribblies advance up the board without being murdered to death and would clear out chaff for some T2 letterbombing.

This message was edited 1 time. Last update was at 2019/04/14 23:28:16


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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 AlmightyWalrus wrote:
Follow-up question, since the Lord Discordant has <Legion> and <Mark of Chaos>, could I make him <Thousand Sons> and <Tzeench> and have him not break the strats and trait if everything else is from the Thousand Sons book? Comboing a Tzaangor bomb with a warptimed Lord Discordant shuffling across the board seems like some solid turn 1 pressure, which would let my other big gribblies advance up the board without being murdered to death and would clear out chaff for some T2 letterbombing.


Tzeentch, yes.

Thousand Sons, no. There's a restriction (either in the CSM book or an FAQ) saying that Thousand Sons is NOT a valid replacement for <LEGION>.

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And I assume Tzeench would break the Legion bonus and stratagem access, since it's reliant on the <Thousand Sons> trait, right?

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Correct.

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I really, really hope sometime they put daemons in Kill Team. I just don't understand why they were left out.

On another note, what's the best way to put and use Be'lakor in one's army? He's a pretty tough model and I'd love to see him fight alongside my Khorne and Tzeentch daemons, but I'd don't want to annihilate any of the armies' buffs/characteristics. I could make him an auxiliary, but that would take away a command point.
   
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 ArcaneHorror wrote:
I really, really hope sometime they put daemons in Kill Team. I just don't understand why they were left out.

On another note, what's the best way to put and use Be'lakor in one's army? He's a pretty tough model and I'd love to see him fight alongside my Khorne and Tzeentch daemons, but I'd don't want to annihilate any of the armies' buffs/characteristics. I could make him an auxiliary, but that would take away a command point.


Stick him in a Nurgle of Tzeentch detachment. The only thing you lose is your Locus, and those Loci ain't the best.

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I know it is day 1 of the new preview but can anyone with past experience with Daemon updates tell me what I can expect to be translated over to 40k if any of it? It looks like they've changed the hysterical frenzy power to be the pavane of slaanesh? And added some additional Loci/aura abilities?
   
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New Slaanesh datasheets are up! Feel free to discuss. I am super impressed so far and this is mainly the "what is new" section. Doesn't include the terrain piece and any other changes that will be ported over from AOS (though that is unlikely).

https://www.warhammer-community.com/2019/04/23/slaanesh-the-new-datasheets/
   
 
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