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![[Post New]](/s/i/i.gif) 2017/06/06 13:53:05
Subject: Hellions in 8th, are they worthy?
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Waaagh! Ork Warboss
Italy
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Hi, I haven't read the leaks/rumors about dark eldar and I ask you if hellions are worthy in 8th edition. I have 20 of them on sale since gangs of commoragh was released and I found a guy that wants to buy them. Are those hellions useless like they were in 7th edition? Otherwise I may keep them or ask a little bit more at least. Thanks for the replies.
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![[Post New]](/s/i/i.gif) 2017/06/06 14:18:36
Subject: Hellions in 8th, are they worthy?
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Longtime Dakkanaut
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They are considerably better than before.
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![[Post New]](/s/i/i.gif) 2017/06/06 14:32:27
Subject: Re:Hellions in 8th, are they worthy?
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Killer Klaivex
The dark behind the eyes.
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Honestly, they still look pretty bad.
The good news is that they're slightly faster, still have Hit & Run and their Hellglaives now do 2 damage apiece. You can also pick which Combat Drug you want, but if you have other units in your army then they'll all be competing for the best ones.
The bad news is that said Hellglaives have no AP, the hellions themselves are still T3 with 5+ saves, and they actually went up in price by 4pts per model.
They're probably better than they were, but I still don't see myself ever using them. 170pts for 10 dudes with no more resilience than 4pt guardsmen is just too much for me.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/06/06 17:21:43
Subject: Re:Hellions in 8th, are they worthy?
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Decrepit Dakkanaut
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Depends what you want to do with them. They're the epitome of a glass cannon.
They hit on 3s all the time now and 2s by turn 3.
With Adrenalite and a 14" move plus shooting after running they're perfect for flying over, picking out a character, and finishing them in melee -- 2.2 wounds from shooting and then 4 from the glaives and another 0.75 from the leader with stunclaw. That's against a T5 3+ character, which is enough to bring down a gravis hero. If you make it to him.
Hypex can almost guarantee a first turn charge.
It's a unit that needs LoS blocking cover.
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![[Post New]](/s/i/i.gif) 2017/06/06 22:26:44
Subject: Hellions in 8th, are they worthy?
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Lethal Lhamean
Birmingham
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They look considerably better to be honest, helped by the fact that Reavers are no longer a strong close combat unit so they're not fighting for the same role.
I wouldn't rely on them for the heavy lifting in the army though.
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![[Post New]](/s/i/i.gif) 2017/06/06 22:48:27
Subject: Hellions in 8th, are they worthy?
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Devastating Dark Reaper
Australia
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Usable. Their most significant boost is their ability to ride in transports. However ultimately I think they're just too squishy to function at 17ppm, I think Reavers & Scourges are more competitive choices for our FA.
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![[Post New]](/s/i/i.gif) 2017/06/06 22:51:24
Subject: Hellions in 8th, are they worthy?
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Veteran Wolf Guard Squad Leader
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They can withdraw from a combat and still charge. That's nuts in itself. IMO at least they are worth taking in an army
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![[Post New]](/s/i/i.gif) 2017/06/07 05:55:59
Subject: Hellions in 8th, are they worthy?
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Dakka Veteran
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They look better and as a reaver with no upgrades is now 30 a pop and multi wound(2) i feel hellions certainly have a role more shots from the pods than reavers (@12"-18") and solid in cc plus they now get there save verses most basic weapons and choosing there drugs there deffinatly a usable choice now.
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![[Post New]](/s/i/i.gif) 2017/06/07 06:36:44
Subject: Hellions in 8th, are they worthy?
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Chaos Space Marine dedicated to Slaanesh
italy
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idk if i'd bring a unit of 10, ma they are certainly useful to tie up enemy units even in the first turn and then disenage to let the big guns shoot.
Fast, mild hitting, hit&run, fragile. They can have a place.
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![[Post New]](/s/i/i.gif) 2017/06/07 08:38:30
Subject: Hellions in 8th, are they worthy?
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Killer Klaivex
The dark behind the eyes.
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statu wrote:They can withdraw from a combat and still charge. That's nuts in itself.
I think this would be more useful on a less squishy unit.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/06/07 20:59:02
Subject: Hellions in 8th, are they worthy?
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Dakka Veteran
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Charge a isolated shooty unit first turn if able then tie them up untill your next pull back shoot it then charge again rinse and repeat as required, thinking on it they could potentaly tie a unit up all game, as most shooty units are not that great in combat and messinf with the support shooters will definatly help the rest of the force.
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![[Post New]](/s/i/i.gif) 2017/06/07 21:10:53
Subject: Hellions in 8th, are they worthy?
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Killer Klaivex
The dark behind the eyes.
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Skullhammer wrote:Charge a isolated shooty unit first turn if able then tie them up untill your next pull back shoot it then charge again rinse and repeat as required, thinking on it they could potentaly tie a unit up all game, as most shooty units are not that great in combat and messinf with the support shooters will definatly help the rest of the force.
Wouldn't the shooty unit just fall back, exposing your hellions to fire from the rest of their army?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/06/07 21:28:24
Subject: Hellions in 8th, are they worthy?
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Mekboy on Kustom Deth Kopta
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saw em do some damage on some tyranid hormegaunts (like a lot of them just disappeared after helions charged) then get eaten by gene steelers. seemed ok for the points not overly strong but not aweful
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2017/06/08 05:49:25
Subject: Hellions in 8th, are they worthy?
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Dakka Veteran
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vipoid wrote:Skullhammer wrote:Charge a isolated shooty unit first turn if able then tie them up untill your next pull back shoot it then charge again rinse and repeat as required, thinking on it they could potentaly tie a unit up all game, as most shooty units are not that great in combat and messinf with the support shooters will definatly help the rest of the force.
Wouldn't the shooty unit just fall back, exposing your hellions to fire from the rest of their army?
Possibly but even then thats a unit thats not doing anything for that turn and the hells are then drawing fire away from the rest of your force. I suppose you could call them squishy 'distraction fexs' though maybe not that squishy as power from pain 6++ a save verses most basic weapons and a choice of drugs maybe +1 toughness. Yes they are a usable unit now. Just dont expect them to survive.
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![[Post New]](/s/i/i.gif) 2017/06/08 06:14:47
Subject: Hellions in 8th, are they worthy?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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tiered unit deployment is a thing in 8th Edition in general. You are going to have to dedicate some thought to that if you want to evaluate the Hellions.
In that light, they are probably not what you want up front and therefore the use of them is going to necessitate another less expensive unit to lead them. I think their volume of attacks is pretty good and their Drugs make them better at their jobs. Overall they output a fair amount but they are specific to killing numerically superior things.
Mobility is not being talked about much as regards 8th Edition but their mobility does make them an easier unit to spread out and "play the field" as far as future melee targets go. You do not have to charge what you shot so I mean that is a big deal for a unit that shoots as well as it charges basically and can then pick which unit afterwards makes the most sense to go after.
REALLY tough to tell what the meta will be so its really tough to say much other than the generalities.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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