koooaei wrote:Another thing with 'specialised' weapon platforms is that they're easier to deal with. For example, you have got 2 dev squads. And the opponent is running a trukk of boyz at you. If you have a squad of havy bolters and a squad of lazcannons, it can be good IF you have the first turn. Laz cannons deal with a trukk and heavy bolters kill boyz. But if orks have 1-st turn and you're not lucky enough to down a trukk - that's basically what happened to me in a game vs devastators and termies - you just disembark boyz and kill heavy bolter marines. Than lazcannons can't deal with the boyz. On the other hand, if you have 2 squads of missile launchers, they are both decent vs a trukk and vs boyz. So that if i disembark boyz and kill one ml squad, the other one will still be enough to kill the boyz.
Sure, specialised stuff is good for a reason. But you can't always use it against it's intended targets - be it smaller games or los blocking terrain or whatever.
I wish to note, in passing, that this very conversation is strong evidence that
GW did an excellent job at balancing the weapons. The fact that I or Koooaei can look at
MLs and think that they are the best weapon in the armory, and the fact that other people can look at it and think it's trash, just shows how balanced these weapons actually are.
So, if anyone from
GW is reading this:
For the love of 8th edition,
don't change SM weapons. Not even a little bit. They are just right as is.
At any rate, back to the defense of the
ML:
1. Again, we cannot make assumptions in advance about what the opponent is going to bring to the table or about what the map terrain is going to look like. We also cannot make assumptions about deployment. The opponent could bring literally anything from grot spam to Leman Russ tank spam. We simply can't make assumptions about opponent army composition in advance. Yes, it's true, a heavy bolter can wound the Leman Russ, but the krak missile will be much more effective at doing that.
So, yes, by taking the
ML, you are sacrificing damage output in "ideal" circumstances, but you are also ensuring that you have a bare minimum effectiveness regardless of the situation.
2. Also, Kooaei is entirely correct. Even if you bring the "right" tools for the job, you have to take into account in-game contingencies. Yes, specialization is desirable, but so is redundancy.
And note, specialization and redundancy are mutually exclusive in this case. In my view, the benefits you receive from redundancy outweigh the benefits you get from specialization.
3. I also want to point out that the frag missile is strictly better than plasma cannons and heavy bolters when we are talking about enemy targets further than 42 inches away.
If the opponent has some cultists camping an objective 43+ inches away, the frag missile will be the best possible option.
4. Also, again, harlequins.
If your opponent has t3 models with a 4+ invuln save, there is absolutely no difference between S4,
AP 0 and S5,
AP -1. But there is a difference between 3 shots and 1d6 shots. There's also a huge difference between 36 inches and 48 inches.