Potte wrote:Sekhmets.. my god those guys are lame....
Especially with the RoW..
without Cult Raptora, they can be quite fun.. but otherwise.. NO!
I play Thousand Sons and I find Pavoni Sekhmet are cheesier than Raptora. Raptora just gets you 3+ Invulnerable Cataphractii, Pavoni can get you one or more of a) S/T 7 and Smash, b) 5A/model at I7, c) 4+
FNP and Eternal Warrior...
Automatically Appended Next Post: LunaWolvesLoyalist wrote: Totalwar1402 wrote: Looky Likey wrote:So I'm doing a
HH event at Warhammer World in a few months. If it follows the format of previous events I have done at Warhammer World the ranking will be primarily based on how my favorite game of the tournament ratings you get from your opponent with
VPs being used as the secondary ranking.
With that in mind I do not plan on taking my Knights as everybody always moans about playing Knights (unless they play mechanicum) so I will be taking my Ultramarines. I want to avoid taking any units that are *considered* broken rather than units that are actually broken.
My list to avoid already has Typhons and Quad Launchers, what else should I be avoiding?
Don't know anything about tournaments but at my club the things to avoid are:
- Primarchs
- Lords of War (Glaive in particular)
- Spartans with flare shield
-
Quad Launchers, especially with Phosphex
- Primus Medicae
- Apothecaries
- Artifacer Serg with power fist
- Kheres dreadnoughts
- Chaplains
- Master of Signals
- Librarian
- Any unit that doesn't fit the Legions theme
Pretty much its anything that puts out too much firepower, deathstar units or buff units. These seem to be the things people take exception to. People also think Thousand Sons, IF, SoH are broken but theres no way of dealing with that without banning the army outright.
Seriously though your gaming club sounds like a bunch of babies.
Agreed. Chaplain, Librarian,
MoS, Kheres Dreadnaughts, fist/artificer Sergeants, Apothecaries, and flare shield Spartans are
completely counterable and a gentleman's agreement to ban any of those seems kind of silly to me. Similarly 3+ Invulnerable saves may be annoying but they tend to be expensive, become even more expensive if you want to deliver them somewhere they can do any damage, and come on T4 models that can be killed by normal anti-infantry tools.
A better list of things to restrict to permission-use/soft tailoring:
-Primarchs: Only to Primarch v. Primarch games or games over 3,000pts. Generally too swingy otherwise.
-Cover-ignoring low-
AP blasts: Cerastus Acheron, Malcador Infernus, Typhon, Glaive, Thanatar, etc. Disproportionate balance effect on the existence of infantry.
-Long-ranged D-strength weapons: The ability to casually remove whatever vehicle you want from across the table has a disproportionate effect on the existence of vehicles. Short-range D weapons (Knight melee, Cerastus Atropos) aren't as bad because they're avoidable and you usually get to attack them before they get to you.
-Grav-spam: Primarily a problem where the Vultarax is concerned, but the ability to uncounterably remove a 300+pt Spartan from the table and watch usually 3-400pts of passengers need to footslog top of turn one with very little chance of failure isn't good for the game.
-Phosphex: The existence of phosphex-spam in a metagame makes footslogging lists unplayable, which disproportionately restricts what kind of lists people can use.
-Galen Surlahk: This may be a personal problem but I find the cost of getting hundreds of S6 melee attacks in that list horrendously low and the results somewhere between disruptive (requiring phosphex/cover-ignoring low-
AP blasts to counter) and just straight-up dumb.
-Psyker-spam: Thousand Sons (primarily Guard of the Crimson King) and Daemon psyker-spam. It's counterable but not by all-comers lists because you usually need specific anti-psyker tools out of Book 8 to interact with them or your own psykers.
-Solar Auxilia: I find the amount of incredibly cheap S6 shooting they can put downrange requires specific list builds not to just get leafblowered off the table.
-Custodians: Less so than before the
FAQ nerfs and the Book 8 price hikes but they can go straight through an unprepared army like
sh** through a goose.
-Questoris Crusade Primary Detachments: 1-2 Knights are counterable with a normal distribution of anti-tank weapons. 5-6 Knights aren't.
Things other than these are reasonably counterable with an all-comers army and/or don't skew the game such that certain unit types become unusable.