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Made in us
Dakka Veteran





As a Mechanicum Player I will oust myself: Scoria

she is an absolute beast of a model that will literally buff your units into godly levels of disgusting. Running cybernetic cohort? Good - now with rite of the beast you have I5 robots punching at S6 or higher (some with concussive) all at AP2 with each one getting 4 or more attacks. Oh A primarch charged you... pft.... enjoying getting hit with 5 attacks that auto wound and each deal additional d3 wounds to said character/unit. Oh you hit me back with someone like angron, well enjoy my T6, 2+/3++ 5FNP save that I can repair myself on my turn as well as IWND.




Cool conversion for her though :3
   
Made in gb
Irked Blood Angel Scout with Combat Knife




I was going to comment I’m surprised nobody has mentioned any Mechanicum units then I realised the post was Legion units. Although on the whole I think they did a good job of rebalancing the Legions and Mechanicum in 2016 hopefully when Custodes, Sisters, Thousand Sons and Space Wolves end up in red books they will do the same for them.

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Quad mortars. I ran up against a 9x Quad Mortar list with an infantry heavy Ultramarines army. That game single handedly killed my interest in 30k for over a year because of how unfun it was. Well, that and the fact that FW is sticking to 7th ed style rules.

This message was edited 1 time. Last update was at 2017/12/05 20:31:51


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in gb
Fixture of Dakka




The 7th ed rules are one reason I'd like to stick with it. I played a game against mortars once. It was laughably bad. I was using Drop Pods and everything that arrived died instantly.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

pm713 wrote:
I played a game against mortars once.


This sentence should have been followed with "but I took a quad mortar to the knee."



Sorry, I'll show myself out.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Bounding Assault Marine



Leominster

 Totalwar1402 wrote:
 Looky Likey wrote:
So I'm doing a HH event at Warhammer World in a few months. If it follows the format of previous events I have done at Warhammer World the ranking will be primarily based on how my favorite game of the tournament ratings you get from your opponent with VPs being used as the secondary ranking.

With that in mind I do not plan on taking my Knights as everybody always moans about playing Knights (unless they play mechanicum) so I will be taking my Ultramarines. I want to avoid taking any units that are *considered* broken rather than units that are actually broken.

My list to avoid already has Typhons and Quad Launchers, what else should I be avoiding?


Don't know anything about tournaments but at my club the things to avoid are:

- Primarchs
- Lords of War (Glaive in particular)
- Spartans with flare shield
- Quad Launchers, especially with Phosphex
- Primus Medicae
- Apothecaries
- Artifacer Serg with power fist
- Kheres dreadnoughts
- Chaplains
- Master of Signals
- Librarian
- Any unit that doesn't fit the Legions theme

Pretty much its anything that puts out too much firepower, deathstar units or buff units. These seem to be the things people take exception to. People also think Thousand Sons, IF, SoH are broken but theres no way of dealing with that without banning the army outright.




Seriously though your gaming club sounds like a bunch of babies.

"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."

Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.



Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. 
   
Made in gb
Fixture of Dakka




LunaWolvesLoyalist wrote:
 Totalwar1402 wrote:
 Looky Likey wrote:
So I'm doing a HH event at Warhammer World in a few months. If it follows the format of previous events I have done at Warhammer World the ranking will be primarily based on how my favorite game of the tournament ratings you get from your opponent with VPs being used as the secondary ranking.

With that in mind I do not plan on taking my Knights as everybody always moans about playing Knights (unless they play mechanicum) so I will be taking my Ultramarines. I want to avoid taking any units that are *considered* broken rather than units that are actually broken.

My list to avoid already has Typhons and Quad Launchers, what else should I be avoiding?


Don't know anything about tournaments but at my club the things to avoid are:

- Primarchs
- Lords of War (Glaive in particular)
- Spartans with flare shield
- Quad Launchers, especially with Phosphex
- Primus Medicae
- Apothecaries
- Artifacer Serg with power fist
- Kheres dreadnoughts
- Chaplains
- Master of Signals
- Librarian
- Any unit that doesn't fit the Legions theme

Pretty much its anything that puts out too much firepower, deathstar units or buff units. These seem to be the things people take exception to. People also think Thousand Sons, IF, SoH are broken but theres no way of dealing with that without banning the army outright.




Seriously though your gaming club sounds like a bunch of babies.

What CAN you use....

My group just discouraged quad mortars.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Bounding Assault Marine



Leominster

pm713 wrote:
LunaWolvesLoyalist wrote:
 Totalwar1402 wrote:
 Looky Likey wrote:
So I'm doing a HH event at Warhammer World in a few months. If it follows the format of previous events I have done at Warhammer World the ranking will be primarily based on how my favorite game of the tournament ratings you get from your opponent with VPs being used as the secondary ranking.

With that in mind I do not plan on taking my Knights as everybody always moans about playing Knights (unless they play mechanicum) so I will be taking my Ultramarines. I want to avoid taking any units that are *considered* broken rather than units that are actually broken.

My list to avoid already has Typhons and Quad Launchers, what else should I be avoiding?


Don't know anything about tournaments but at my club the things to avoid are:

- Primarchs
- Lords of War (Glaive in particular)
- Spartans with flare shield
- Quad Launchers, especially with Phosphex
- Primus Medicae
- Apothecaries
- Artifacer Serg with power fist
- Kheres dreadnoughts
- Chaplains
- Master of Signals
- Librarian
- Any unit that doesn't fit the Legions theme

Pretty much its anything that puts out too much firepower, deathstar units or buff units. These seem to be the things people take exception to. People also think Thousand Sons, IF, SoH are broken but theres no way of dealing with that without banning the army outright.




Seriously though your gaming club sounds like a bunch of babies.

What CAN you use....

My group just discouraged quad mortars.


Both groups I have been in have had a gentlemen's/women's agreement to limit quad mortars to one unit, and even then if it fits we never had an issue.

I have the personal rule that I never use Magnus unless my opponent wants to do a Primarch throw down or otherwise asks for it.

"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."

Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.



Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Quad mortars just force you to mech up if that is your meta... which could cramp your play style.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in dk
Fresh-Faced New User




Herning

Sekhmets.. my god those guys are lame....

Especially with the RoW..


without Cult Raptora, they can be quite fun.. but otherwise.. NO!

The greatest disease is life!



Armies:
30k - Death Guard
40k - Death guard, Imperial guard, Imperial Knights. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Potte wrote:
Sekhmets.. my god those guys are lame....

Especially with the RoW..


without Cult Raptora, they can be quite fun.. but otherwise.. NO!


I play Thousand Sons and I find Pavoni Sekhmet are cheesier than Raptora. Raptora just gets you 3+ Invulnerable Cataphractii, Pavoni can get you one or more of a) S/T 7 and Smash, b) 5A/model at I7, c) 4+ FNP and Eternal Warrior...


Automatically Appended Next Post:
LunaWolvesLoyalist wrote:
 Totalwar1402 wrote:
 Looky Likey wrote:
So I'm doing a HH event at Warhammer World in a few months. If it follows the format of previous events I have done at Warhammer World the ranking will be primarily based on how my favorite game of the tournament ratings you get from your opponent with VPs being used as the secondary ranking.

With that in mind I do not plan on taking my Knights as everybody always moans about playing Knights (unless they play mechanicum) so I will be taking my Ultramarines. I want to avoid taking any units that are *considered* broken rather than units that are actually broken.

My list to avoid already has Typhons and Quad Launchers, what else should I be avoiding?


Don't know anything about tournaments but at my club the things to avoid are:

- Primarchs
- Lords of War (Glaive in particular)
- Spartans with flare shield
- Quad Launchers, especially with Phosphex
- Primus Medicae
- Apothecaries
- Artifacer Serg with power fist
- Kheres dreadnoughts
- Chaplains
- Master of Signals
- Librarian
- Any unit that doesn't fit the Legions theme

Pretty much its anything that puts out too much firepower, deathstar units or buff units. These seem to be the things people take exception to. People also think Thousand Sons, IF, SoH are broken but theres no way of dealing with that without banning the army outright.




Seriously though your gaming club sounds like a bunch of babies.


Agreed. Chaplain, Librarian, MoS, Kheres Dreadnaughts, fist/artificer Sergeants, Apothecaries, and flare shield Spartans are completely counterable and a gentleman's agreement to ban any of those seems kind of silly to me. Similarly 3+ Invulnerable saves may be annoying but they tend to be expensive, become even more expensive if you want to deliver them somewhere they can do any damage, and come on T4 models that can be killed by normal anti-infantry tools.

A better list of things to restrict to permission-use/soft tailoring:

-Primarchs: Only to Primarch v. Primarch games or games over 3,000pts. Generally too swingy otherwise.
-Cover-ignoring low-AP blasts: Cerastus Acheron, Malcador Infernus, Typhon, Glaive, Thanatar, etc. Disproportionate balance effect on the existence of infantry.
-Long-ranged D-strength weapons: The ability to casually remove whatever vehicle you want from across the table has a disproportionate effect on the existence of vehicles. Short-range D weapons (Knight melee, Cerastus Atropos) aren't as bad because they're avoidable and you usually get to attack them before they get to you.
-Grav-spam: Primarily a problem where the Vultarax is concerned, but the ability to uncounterably remove a 300+pt Spartan from the table and watch usually 3-400pts of passengers need to footslog top of turn one with very little chance of failure isn't good for the game.
-Phosphex: The existence of phosphex-spam in a metagame makes footslogging lists unplayable, which disproportionately restricts what kind of lists people can use.
-Galen Surlahk: This may be a personal problem but I find the cost of getting hundreds of S6 melee attacks in that list horrendously low and the results somewhere between disruptive (requiring phosphex/cover-ignoring low-AP blasts to counter) and just straight-up dumb.
-Psyker-spam: Thousand Sons (primarily Guard of the Crimson King) and Daemon psyker-spam. It's counterable but not by all-comers lists because you usually need specific anti-psyker tools out of Book 8 to interact with them or your own psykers.
-Solar Auxilia: I find the amount of incredibly cheap S6 shooting they can put downrange requires specific list builds not to just get leafblowered off the table.
-Custodians: Less so than before the FAQ nerfs and the Book 8 price hikes but they can go straight through an unprepared army like sh** through a goose.
-Questoris Crusade Primary Detachments: 1-2 Knights are counterable with a normal distribution of anti-tank weapons. 5-6 Knights aren't.

Things other than these are reasonably counterable with an all-comers army and/or don't skew the game such that certain unit types become unusable.

This message was edited 1 time. Last update was at 2019/06/15 19:14:42


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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