I haven't gone too deep into the changes for either army, but the standouts to me are Warriors, Scourges (surprisingly with dark lances as a possibility, given the split fire and change to moving heavy weapons, though splinter cannons add a fair bit of anti-infantry firepower, especially at the 18" range they want to lurk at), and then venoms, raiders and ravagers (great for mobile firepower)
The rest is basically 'fill in craftworld units' as your specialization needs dictate.
Dark reapers are tempting, but they look like they'll get shot off the board really fast.
Triple shuriken cannon wave serpents look really good.
The other falcon chassis vehicles appeal to me, but I dislike the idea of 'parking lot eldar,' and crystal targeting matrixes only help with the nearest target, which is generally not the best option for eldar weapons.
Maybe rangers for utility, but ultimately the troops slot belongs to DE.
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