I like the idea in principle, but personally I'd remove the random number of "shots" and just use Ballistic Skill. Personally I'm tempted to use average rolls to replace random number of shots fired on all template weapons.
So if something is Weapon D3 it'd fire 2 "shots", Weapon D6 is 4 "shots" and Weapon 2D6 is 8 "shots", still rolling to hit where applicable, representing the firer's skill at placing the blast; flamers etc. would still hit automatically, the only randomness they need is in to-Wound rolls and enemy saving throws.
This just eliminates added randomness, which IMO is never a good thing. Having random numbers of shots just means you can drop a tonne of points on a Shadowsword, only for it to fire a measly two "shots" with its volcano cannon, supposedly one of the most feared anti-vehicle weapons of the 41st millennium. Meanwhile your opponent gets jammy rolls for all their flamers.
The game is random enough without having a random number of random rolls to make!
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