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Where in the rulebook are the rule explanations for "jump pack" and "biker"?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block




Where in the main rulebook are the rules for jump pack and biker?


Apologies if it seems dumb to ask, as they are clearly there somewhere, but the index is no help at the moment.

Thanks for page numbers in advance! Cheers!

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Plaguelord Titan Princeps of Nurgle




Alabama

noexit1982 wrote:
Where in the main rulebook are the rules for jump pack and biker?


Apologies if it seems dumb to ask, as they are clearly there somewhere, but the index is no help at the moment.

Thanks for page numbers in advance! Cheers!
'

There are no separate rules for unit types. Any special rules they may have are located on their datasheets. Models are models. A biker is no different than a jump pack marine and a Carnifex is no different than a Land Raider, as far as the core rule mechanics go (albeit you can't embark on a Carnifex ). Anything that sets them apart is located on their datasheets.

You won't find rules for Monstrous Creatures, Bikes, Vehicles, Artillery, so on and so forth, as you may have in earlier editions.

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Dakka Veteran






Backwoods bunker USA

Bikes and Jump Pack are just keywords that sometimes apply when interacting with a rule on another unit's data sheet. For example, a transport may say Jump Pack models take 2 spaces instead of 1.
   
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Longtime Dakkanaut





Everything is the EXACT SAME

An Imperial Guardsman is the EXACT SAME as a Leman Russ and EXACT SAME as a Carnifax.

They move exactly the same
They shoot exactly the same
They assault exactly the same

They do EVERYTHING ... EXACTLY THE SAME!!

There is only 1 unique Universal Special Rule
"Fly"

Fly is a big one and provides a lot of advantages
Allows you to ignore terrain/cover when moving
Allows you to shoot after moving away from close combat

Oh, and You can just walk away from Close Combat now.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Mutating Changebringer





New Hampshire, USA

 Talamare wrote:
Everything is the EXACT SAME!...
They move exactly the same
They shoot exactly the same
They assault exactly the same

They do EVERYTHING ... EXACTLY THE SAME!!


Vehicles may not enter certain terrain.

Vehicles, monstrous creatures and bikers can not be placed higher than ground level on terrain unless they have the fly keyword. Calvary can but they are not infantry and thus don't gain the cover bonus.

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Norn Queen






 DeffDred wrote:
 Talamare wrote:
Everything is the EXACT SAME!...
They move exactly the same
They shoot exactly the same
They assault exactly the same

They do EVERYTHING ... EXACTLY THE SAME!!


Vehicles may not enter certain terrain.

Vehicles, monstrous creatures and bikers can not be placed higher than ground level on terrain unless they have the fly keyword. Calvary can but they are not infantry and thus don't gain the cover bonus.


This is true... In the advanced rules if you are choosing to use battlefield terrain and or city ruins. In the base rules for all 3 ways to play terrain is just terrain. No matter what it looks like it functions exactly the same


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
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