Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/07/02 00:20:07
Subject: Re:Drop Pods Viable?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
I wonder about having a couple of Drop Pods come in along with 2 Deathwing Termie squads and Belial. Still, that's 7 units (more if I take any other characters in the pods), meaning I have to squeeze 7 more in that set up on the board. I do think that it might make a nasty alpha strike depending on what's in the pods (thinking Grav or MM devs or even pure melee Assault marines with plasma pistols).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/02 22:04:12
Subject: Drop Pods Viable?
|
 |
Blood-Drenched Death Company Marine
Little Rock, Arkansas
|
So I suddenly realized yesterday one thing that could bring pods back to reasonable status. (more like connected dots, since I knew this already, but just didn't think about it while I was thinking about drop pods.)
Transports aren't limited to one unit.
This means you could have one pod cough out two heavily equipped devastator squads, bringing the pod to "effectively" 50ish points per unit cost.
I just wish they had a rule that said that the pod at the very least didn't count against you for determining half of your units that you have to deploy.
|
This message was edited 1 time. Last update was at 2017/07/02 22:05:01
20000+ points
Tournament reports:
1234567 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/02 23:46:19
Subject: Drop Pods Viable?
|
 |
Ancient Space Wolves Venerable Dreadnought
|
Any price hike is worth it to put my Dreadnoughts in my opponent's face on the first turn.
...
...
...
...whaddaya mean they can't carry Dreads anymore!? Sonnovabi- good thing I never found any really good deals on ebay so still only have my three Lucius Pods.
Guess I have to wait for Forgeworld.
|
I don't break the rules but I'll bend them as far as they'll go. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/03 01:10:08
Subject: Drop Pods Viable?
|
 |
Locked in the Tower of Amareo
|
Lucius pods are like 130 or something crazy.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/03 03:04:23
Subject: Drop Pods Viable?
|
 |
Ancient Space Wolves Venerable Dreadnought
|
I know.
The nine inch rule also hurts pretty bad, if the Lucius can get around that I'll still grab them.
|
I don't break the rules but I'll bend them as far as they'll go. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/03 06:50:10
Subject: Drop Pods Viable?
|
 |
Dakka Veteran
|
They are 120. No warhead. I find this acceptable as a space wolf player with our sword and board dreads and murderfang. Otherwise... nah.
|
|
 |
 |
|