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Made in us
Ultramarine Chaplain with Hate to Spare






 Ratius wrote:
First game of 2nd Edition in. . . 20+ years I think. 1,000 points a side, SM vs. Tyranids


Oh yeaaaaa.
Was it fun? Ive been meaning to do a 2nd ed game for ages now.


Quite fun! But, ummm, how do I say this . . . It was under controlled circumstances. Mostly basic units, limited psychics, low point count, etc. Sonce my opponent hasn't played it before (though he's quite a competetive player) I'll let him decide how far he wants to go into 2nd Ed bonkers territory.

My army: Captain, Techmarine, two Scout Squads, Tactical Squad, Dreadnought. Most exotic thing I took was a Stasis Grenade. Otherwise bionics, Scanner, little extras. IE, no Jump Pack, Vortex, Blind Grenades, level 4 Psykers, etc.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You need to spend 300-ish points on an Level 4 Inquisitor in Terminator Armour armed with a Nemesis Great Blade and a Psycannon.

They were fun.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 H.B.M.C. wrote:
You need to spend 300-ish points on an Level 4 Inquisitor in Terminator Armour armed with a Nemesis Great Blade and a Psycannon.

They were fun.

Back in the day I had a pretty sweet conversion for him Even named him "Euphrateus" because, you know, Tigurius.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in fi
Locked in the Tower of Amareo





Isengard vs rohan that were used as count as for wildmen army. Thematic force so bit soft(foot rohan isn't that hot). Scenario that called off trying to get off opponent edge.


Sides i crushed but center got overrun but casualties high. I got cold blood when i realised i could still lose if his remnants that i couldn't catch held enough for him to walk off board. More than i could with heroic march that got single berserker off. Luckily killed 3 guys in last turn ending game. Odds of him not losing enough for game to end before he legs off small but still surprisingly close he got...
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2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran





 Tyranid Horde wrote:
 slave.entity wrote:
Knight hunting with the scorpion.



Really love this photo, great to see the Scorpion out there!


A primitive mon-keigh war engine trapped like a wild beast. Outnumbered, outgunned, and outmaneuvered... the situation here exudes eldar arrogance.

--- 
   
Made in us
Committed Chaos Cult Marine







Bad Moons (me) vs. Blood Angels Scout Snipers

A custom mission where the attacker (Orks) had to capture at least 2 of the 3 objectives (the 6 and 3 objectives are visible in the photo) to win. I decided to lean in hard on the Bad Moons Klan Kultur and went with a bunch of Shoota and Loota Boyz except for Minty the Ork (at the bottom of the photo next to a grot). It proved to be a good game even though I let my two waves get spaced out a little more than I should have. I almost won having captured two objectives and contesting the third trying to apply pressure. However, the Blood Angels shooting finally turned around and their snipers started dishing out mortal wounds. Since I was out in the open to take the objectives the Injury Roll was fatal. I had lost everything but two Orks that weren't anywhere close to the objectives at that point so I conceded. Still a better game than I was expecting since I didn't think an all snipers and a missile launcher scout team was going to have enough firepower.

What I learned was the Boss Nob is worth the 3 boyz he is costing me. He was my MVP each game despite having a bullseye on him. With the Bad Moons Kultur, I don't think Shoota Boyz is bad way to go vs. Slugga Boyz. I am getting more attack attempts overall in with their Assault weapon even it the chance is very poor. I don't really feel like I am lacking from only having 2/3 of the melee of a slugga since it can be fairly rare that a slugga even gets to shoot and not every boy even makes it into melee where Shoota Boyz get at least a round of shooting. In any event, if feels more Bad Moons to have the Shoota Boyz. Finally, I think I might make sure to have at least 1 grot per Nob I bring as that shield tactic is pretty good at getting that power claw to be of some use (though the gnasher squig tactic is well worth saving CPs for). I don't really think Lootas are worth it even as Bad Moons but I am not completely sure of that yet. The 1d3 shots really isn't enough to count on when you are going to need a 6 to hit. I am feeling the squeeze on the number of Ork Boy Gunners as I like having Rokkit Launchas but Big Shootas always seem worth the extra point even if they only prove to be a distraction carnifex.

Next game, I think I am going to double down on Rokkit Launchas completely with Ammo Runts and even a Comms Spanner. Probably a bad idea, but super Bad Moons. I did finish painting my 'Kommando' Nob so I will also be rocking both core rules Bosses as they are often my only really unit to deal with all the power armor I am facing.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Leeds UK

Got a quick game of Carnevale in yesterday. Patricians Vs Guild with Patricians winning 2-1.
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Made in us
Committed Chaos Cult Marine







A bit of Tau on Tau violence. Played the Recover Intelligence mission. I was the white Tau. After turn 1 I had lost both my Pathfinder and my Breacher which were my only AP sources. The Pathfinder had every opportunity to kill a Stealth Suit but couldn't get a 4+ on 3 Injury Dice + a re-roll. I did get to comment that I had switched from Orks to Tau so I wouldn't be hitting on sixes and then proceeded to play this game which required sixes pretty much at all times. Still, was a lot of fun. I thought I lost after the disastrous turn one, but actually managed to tie the game through shear weight of numbers.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Aeronautica Imperialis!- Old Skool

The Imperial PDF were patrolling to sink some Ork subs, but they found more than they bargained for.....



This ended up being a quick and brutal game.....

http://bloodandspectacles.blogspot.com/2019/08/battle-report-aeronautica-imperialis.html



Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Longtime Dakkanaut




Maryland

A member of the SJGA ran a game of Contemptible Little Armies at this month's meeting, recreating the Battle of Charleroi.



We got some of the rules wrong so we're planning to replay the scenario, but it was still plenty of fun.

   
Made in us
Powerful Phoenix Lord





Heard pretty good things about CLA.

Also digging the (needs paint!) Carnevale board up a few. Love me some TT Combat kits. I was going to use their Carneval kits to do an IG regiment homeworld, but ditched the idea.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Don't have any pics of last Thursday's X-wing night but here's some pics of my Gen Con Tourney Win and a Death Star trench run game I played in:





Trench Run!






My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Leeds UK

 Elbows wrote:
Heard pretty good things about CLA.

Also digging the (needs paint!) Carnevale board up a few. Love me some TT Combat kits. I was going to use their Carneval kits to do an IG regiment homeworld, but ditched the idea.


Cheers Elbows, the board will be painted eventually, just working my way through the models first.
   
Made in us
Longtime Dakkanaut




Maryland

 Elbows wrote:
Heard pretty good things about CLA.

Also digging the (needs paint!) Carnevale board up a few. Love me some TT Combat kits. I was going to use their Carneval kits to do an IG regiment homeworld, but ditched the idea.


I enjoyed it! It'd be a great little system if you don't want to do standard trench warfare in the early 20th century although I've some seen some reviews that talk about CLA's trench rules. An Imagi-Nations campaign would be interesting.

This message was edited 1 time. Last update was at 2019/08/13 13:41:12


   
Made in au
Repentia Mistress





Narrative game vs a local Nurgle player. Recently finished a while heap of tealight fire/smoke plumes and really wanted to show them off.
Didn't realise how great they'd look on the table till they were.
Great game.

Small game on the new table. Nurgle vs sororitas 1000pts. https://imgur.com/gallery/LtZCjMk
   
Made in fi
Longtime Dakkanaut






 Giantwalkingchair wrote:
Narrative game vs a local Nurgle player. Recently finished a while heap of tealight fire/smoke plumes and really wanted to show them off.
Didn't realise how great they'd look on the table till they were.
Great game.

Small game on the new table. Nurgle vs sororitas 1000pts. https://imgur.com/gallery/LtZCjMk


Looking good, Chair

Tried the new Apoc for the first time, though with 6 mm armies. We played a ~250 PL match between Death Guard and Krieg, worked pretty swimmingly. The XIV took hold of the center field, held ground and racked up the victory points while the Krieg kept hammering them with their tanks. Much clamour was had in the middle. A full report coming to the WIP thread later on, got to play a game or two more first today.




#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Stealthy Grot Snipa






UK

Damn, that is a sweet looking game! Looking forward to the report :-)

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

@Sherrypie- Awesome game! How did it compare to actual Epic: Armageddon?

I played some Aquanautica Imperialis- I.E. water ships in the 40K universe



http://bloodandspectacles.blogspot.com/2019/08/battle-report-aquanautica-imperialis.html

The game rules are free if you look around the edge of the blog, so feel free to try them out yourself.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in fi
Longtime Dakkanaut






@Easy E: very similar yet different. EA is maybe more about armies, Apoc is about companies. Bit less crunchy, bit more fog of war. Casualties taken at the end of turn and not knowing if you really will kill something is a huge difference in feel.

Battle report time, ~250 PL armies!

The first contact between Death Korps of Krieg 17th line korps, under marshall Karis Venner, and the XIV's 3rd mechanised,
led by captain-commander Erasmus, had ended with the mobile astartes claiming the area and gunning down all opposition as
the Krieg consolidated their still formidable armoured assets away from the confrontation. Much was learned in the clash,
such as the imposing nature of almost unstoppable Spartans and the fear of destructive if short ranged Demolishers.

* Krieg order of battle *

- Supreme commander marshall Karis Venner, along with his court of aides, medics and 4 squads of 10 infantrymen.
- 40 grenadiers in 5 Chimeras led by a field officer, towing two heavy stubber teams along.
- 6 heavy weapon teams led by a commissar.
- 5 mortar teams led by a commissar.
- 5 Leman Russes with battlecannons led by a vanquisher commander.
- 3 Leman Russes with demolishers led by a battlecannon commander.

All Krieg tanks are of robust make and have Ignore Damage (6+).

* XIV order of battle *

- Supreme commander captain Erasmus (Chaos Lord), leading 4 squads of 10 (plague) marines.
- 4 squads of 10 marines, led by a witch (Malignant Plaguecaster).
- 4 super-heavy Spartan transports with havoc launchers transporting the above two detachments.
- 2 squads of 10 marines, led by a biologist (Putrifier).
- 3 long range support dreadnoughts (Helbrutes) led by a lieutenant (Chaos Lord).
- 3 assault Contemptors with lascannons and soulburner fists.

All marine squads are equipped with two blight launchers.


Our second game turned out to be a raid, with both sides trying to strike through the opposing lines and raze their supplies.
The XIV was still on the attack and like rolling thunder, the 3rd mechanized entered the battle.

Objectives ringed with red, VP's awarded for controlling and destroying those on the opposing side.



First detachment, led by a plucky biologist, enters the soon to be nicknamed "House of Death" in the center of the field
as Contemptors rain lasfire on the faraway Russes.



Catching the Krieg line in a crossfire, the support dreadnoughts on the
right flank take position to bully the grenadiers' rides. This prompts the Krieg to move towards their right flank in an
attempt to bypass the marines' firing positions midfield and protect their important Demolishers until they are ready to
pound the Spartans to dust.



Midfield, Spartans rumble forwards and pour more lasfire into the flanking Chimeras, half of which explode midway spilling
men and flames everywhere. Return fire from the battlecannon Russes and heavy weapons lays low the squads occupying the
House of Death, leaving the biologist all alone in his tower. Despite losses, grenadiers push forwards through the flank
and speed to their objective, which they manage to take and burn to the ground despite a talon of Contemptors blowing their
rides open with deadly radiation.



The midfield starts crawling with marines as Spartans' ramps crash down under ceramite boots and bolter fire fills the air.
Marshall Venner sees his chance and urges his cohorts onwards to take the building in front of them before the astartes can,
leaving the XIV in the open for a crucial minute that allows the Russ squadrons to blow holes in their midst. This does not
come without cost as the lonely biologist calls an air strike on the Demolishers, taking most of the nearby infantry and
some command personnel to their grave on the side. Unceasing tank fire manages to down one Spartan, which crashes against
the tortured walls of the main building, shaking dead men down like leaves in the wind. More marines took position in the
House of Death, only to be gunned down like dogs by the autocannon teams in the woods while shooting apart some of the
Demolishers in their sights.



Uttering something horrible, the witch pulls out all stops and rampages through the Krieg forces with corrosive winds of
unearthly sickness, blasts apart brave footslogs with mind bullets and bends reality so that the three forward Spartans
blink forwards ready to roll the opposition under their tracks. Both tank squadrons are taken by some surprise and lose
valuable shooting time as the assault tanks from their nightmares are trying to capsize them by force. They try to fall back
as well as they can, taking positions by their own objectives but open themselves for the support dreadnoughts to pour fire on.
At the same time, the grenadiers take the fight to the enemy and charge, shovels in hand, against the Contemptors to tie them
down while their last Chimera bravely rushes deep into enemy territory to take the second objective in preparation. Their
commading officer, who due to much confusion though he was a commissar this far into battle, charges the lone biologist
in the House of Death and ultimately bests him, kicking his broken body down from a window. Orbital lasers sweep the tanks
and evaporate the commander of the mortar teams, who then in turn get wiped almost to a man by the anti-personnel rounds
from the Spartans nearby. Though it seems that the Spartans are next to untouchable, there is a loud cheer in the Korps
as the autocannons kick into overachieving gear again and pour hit after hit on the tank sitting on objective 1, slaying
the beast in a spectacular explosion that also greatly hinders their nearby Russes' survival. Captain Erasmus and his
remaining men charge the last sneaky Chimera, but do not manage to destroy it outright.





Before the poor machine can drive towards the last objective further away, it is surrounded and torn down.



The fighting in the Krieg's left heats up to its final crescendo. The last Russes blaze through their last moments under
dreadnought's fire but manage to almost wipe them out in return with the aid of the autocannon teams on the right side of
the field, but the objective is finally lost under the weight of XIV's wrath as bolt fire tears through the last remaining
mortar team and everything burns to ashes.



On the right flank, the last Demolishers have retreated to the final objective (having given up the midfield where the
infantry holding it was lost to bolter fire after the Spartans' rampage) but cannot hold their nerve under the fusillade
of lascannons coming their way. Krieg is now out of tanks and their morale is wavering, but the battle is not yet over.



Out of the burning wreckage of the last Chimera scramble two heavy stubber teams, coats blown to bits and packs aflame,
but with the gusto of the grenadiers and imperial steel in their hands manage to tear down the enemy commander! Erasmus is
wounded by the assault and as the last proper grenadier squad falls back from the Contemptors, the Krieg actually does have
more units near the objective, bringing the situation to an exciting 2-2 as we enter the final turn.



The final charge of the grenadiers is sounded through a dastardly Seized Initiative by the field officer, who charges the
marines from one side while the grenadiers plunge suicidally into the other squad, buying time for the now free heavy teams
to leg it at the double towards the third objective. At the same time there is a fierce firestorm from the witch and his
marines into the woods holding the last couple of autocannons, but they do not manage to cut their targets down in any
meaningful numbers as they swarm the final objective on their side of the board to prevent the charging Spartan from taking
it as it comes crashing down on the ragtag heroes defending it.

On the other side, the XIV see there is no victory to be had any longer and turn their remaining guns to ensure the grenadiers
won't be smiling in victory either. The marines on the ground slaughter their assailants while the trio of Contemptors turns
around to bathe the would-be arsonists in agonising gamma bursts before puncturing them with over the top lasfire. With a
harsh "KA-FREEEM!" sound and a whiff of burnt flesh, the heavy stubber teams are no longer.

As a final note to a bitter draw, marshall Venner (having already marched through a bombardment, weathered several salvos
of bolter fire and a Spartan assault that crushed the Demolisher's next to him) charges the final behemoth and drives his
power sword through its thick hide in a spiteful gesture of defiance.



Phew!

A 2-2 draw on objectives, with almost complete destruction of the Krieg forces at the end. Bloodied but unbroken, the guard
had only two officers and two autocannon teams left alive in the end while marines had lost about half of their forces in
total. 60 men, two commanders, two Spartans and two dreadnoughts were lost in the engagement. Being mechanized is a HUGE
boon in Apocalypse, as casualties are not taken until the end of the turn you can always get some way up the board and it can
deny your opponent a lot of fire as they don't have light targets available until turn two. Being able to actually get
somewhere helps, too

I'm really enjoying the system, though there are some wrinkles we'll settle among gentlemen anyway (like making it harder
to shoot characters, using some thematically fitting command cards on factions other than those specified, using hidden
Orders through the whole turn instead of revealing them all before acting etc.). I must paint more stuff in this scale for
variation, as my buddy was getting a bit demoralized by the near indestructable Spartans without having super-heavies of
his own to counter them. Well, it's easy to fix that hole given we both have Titanicus armies to go, too

Thanks for looking!





#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in fi
Locked in the Tower of Amareo





Isengard vs last alliance. That's brutal combat for melee, terror causing spell pita and Elendil was absolute beast. Free heroic might and was killing stuff left and right. Add to that me being careless(elendil got 3 dead uruks and got to get to saruman...who next turn retreated to face of captain. Oops) and crossbows not rolling higher than 3 to wound and it was massacre.

Practice game for tournament i'm organizing so as tournament rules encourage to fight for every point even in lost game(that captain in second picture denied one vp for example) got enough objective points denied in domination to only lose 0-8, 1-19(max 20 points) in tournament rules. Had i got single vp(say wound to elendil) would have been 17-3.
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This message was edited 2 times. Last update was at 2019/08/22 17:00:11


2024 painted/bought: 109/109 
   
Made in us
Powerful Phoenix Lord





My Thief is gaking his pants as the dungeon crawl group is jumped by spiders of all sizes. On the plus side we all made it out of the dungeon! (after murdering a Crone)
Spoiler:

   
Made in gb
Trigger-Happy Baal Predator Pilot




Leeds UK

Got some fallout wasteland warfare in last night. Custom scenario with the player characters discovering a group of raiders fighting a deathclaw. Great fun but the deathclaw was really struggling to hit.
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Made in us
Battlefield Tourist




MN (Currently in WY)

I got to play Rampant Stars in our Operation: Hemlock setting....



Good fun as the Ork forces attempt some gatecrashing and raid Camp Hope(Less).

Read all about it here: https://bloodandspectacles.blogspot.com/2019/08/battle-report-rampant-stars-operation.html


Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in fi
Locked in the Tower of Amareo





2 games of isengard vs rohan. First lord of battle i slaughtered. New player so made deployment mistake allowing me to deal part of army together. Theoden's group was stopped by very effective crossbow fire that dropped horses with ease. With scenario all dead horses added up.

Game over fast so shuffled terrain and new scenario. Hold the ground. My crossbows nearly drew short stick as he got to decide where they come. Next to rohan guys. Luckily i got another warband there and situation was reversed. In the end well timed heroic march won me game. Men of the match was rider of rohan that lost horse. After that he won combat vs 3 uruk, then against 1 and then killed 1. Another win vs berserker at which point after charging crossbow uruk berserker and captain went and killed him. What a rambo!
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Made in us
Powerful Phoenix Lord





Guess who went on another playtest dungeon crawl?

Spoiler:


Hint: I did. Me. This guy over here. The guy who typed this.
   
Made in us
Committed Chaos Cult Marine





Another game of Kill Team.250 pts Tryanids (Behemoth) vs. two teams of 125 pts Space Marines (Imperial Fists) kill everything mission.



I played the olive drab marines and just castled up in the corner. I had some initial success putting down the lictor in that went for my team, but struggled to kill anything else very quickly. I managed to hit back-to-back krak grenades onto a warrior only for them to make the save.



I really like the above photo. I really feels like the primaris are struggling to hold back the seemingly endless waves of tryanids in their adhoc strongpint.



I couldn't thin the hormagaunts nearly quickly enough to not have the warriors also get closer than I liked.



Today was just not my Reiver Sergeant's day. Five attacks and he couldn't get anything to land even using Honor the Chapter most rounds. Even with what felt like just below average dice, I managed to kill a heck of a lot of space bugs only losing one marine in the process.

It was a really long game and the other space marine player was reduced to a single marine, but I managed to hold back the tide all game. Even when the Tyranids were down to a slightly injured warrior and lictor I wasn't completely sure if I had wrapped things up as all it would take would them getting into melee with a few lucky rolls and I would be done.

This message was edited 3 times. Last update was at 2019/09/02 04:26:25


 
   
Made in us
Blackclad Wayfarer





Philadelphia

I didnt get a picture of the game in progress, but I did take a photo shoot of the table with terrain and some after the game of the models set up in a Codex Space marines style look.

Bug victory





My folding table/dining room table was a no - go with the GF so we did a coffee table floor sitting style game which destroyed our backs.

This message was edited 1 time. Last update was at 2019/09/03 14:56:49


   
Made in fi
Locked in the Tower of Amareo





Necrons vs imperial soup in local Escalation league. 1400 pts. Ended up scenario where he had to hold for a turn all 6 objectives on my half of board. Tough one for his foot slogging army. Sustained assault so his units kept recycling but with mostly from his edge tough. After my fifth was halfway we called it off. I prolly had killed over 2000 pts already and had lost only 10 warriors, 5 immortals and dda for good. Still 2 objectives that he had little chance to take out. 4 he got was me not even trying to prevent figuring better to keep own stuff alive and kill his deep strikers as they come as they were most likely to get to objectives if they survive. So fall back and prevent charges. As long as 1 objective remains i win so i can sacrifice few.
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2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran





 Stevefamine wrote:
I didnt get a picture of the game in progress, but I did take a photo shoot of the table with terrain and some after the game of the models set up in a Codex Space marines style look.

Bug victory



My folding table/dining room table was a no - go with the GF so we did a coffee table floor sitting style game which destroyed our backs.


That is an AWESOME shot. Worth it.

--- 
   
Made in ie
Norn Queen






Dublin, Ireland

Looks like a classic last stand

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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