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Some 9th, my DG vs. IG. Since I just got a batch of terminators painted, I took a humorous list with about 30 terminators of various kinds with a handful of supporting characters.
For some reason, this seems to have broken the IG player, who despite being the only one who dealt any real damage with their Demolisher Commanders and Manticores kept on insisting he couldn't do anything to the (constantly diminishing) wall of terminators and forfeited the game by turn four. I mostly trudged towards him, looking menacing
The battle of the polar fortresses first tyranic war.
This battle was also a bit of cold steel ridge as both calgar, and the swarmlord as well as the baneblade pride of hera were in this battle.
this was the start before the main tyranid force made planetfall
The tide rises-
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
LOL Yeah we were short some players so we had to sub in some other units to bump up points on the defenders side, i will have more pics up in a few over on my old editions thread
This message was edited 1 time. Last update was at 2021/07/25 21:59:07
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
Ogor vs lumineth that had pretty extreme t1 assault try. But my t1 dispells were ridiculous stopping calthallar spell and archer buff and autodispelling ward aura.
He then made mistake of continuing assault rather than pull out of my t1 charge range. His charge was less than stellar and my counter charge wiped them.
Then double and with buffs still down archers got massacred.
Teclis tried still utilize scenario scoring but failed teleport charge and with that we called it.
My 2nd win ever vs this guy, first vs his lumineth.
Stormcast & cos vs soulblight in path to glory. Hold or die.
Scenario put me on tough spot but tried my best to win and got a chance 2 times to kill his general who needed one 6 from 4 dice to survive and did it.
Round 3 got chance with 3 annihilators. Pretty 10" charge but only 1 4+ for mw...
Seeing how victory slipped because that vampire survived by 1 wound...
Well i completely forgot to take pics of the demo game i was running for B5 wars star wars conversion
However i did remember pics of our classic 5th ed kill teams campaign
admech VS guard VS iron hands VS salamanders
The other game was some classic battletech with a fedcom tank formation facing off against some nova cats.
This message was edited 1 time. Last update was at 2021/08/01 23:31:03
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
Repurposed some of my Kings of War Lego minis for a game with my son last weekend. It uses the combat system and dice from my old copy of Battlemasters, but with smaller armies and a non card-based activation (each player can activate up to two units per round, until all units have been activated for the turn.)
Units can either stand and fight, move one hex and fight, or run two hexes with no fighting. Each unit got a flat tile with a dry-erase number on it for quick reference of how many dice to roll for attack or defense. Every unit has 3 Wounds, which are shown by removing figures. In our next game I will add a couple of ranged units and maybe other simple terrain (like woods that give +1 Dice in defense)
This message was edited 1 time. Last update was at 2021/08/04 04:49:31
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Bolt Action, 1939 Invasion of Poland. First in-person game of the local club that has been meeting over Zoom during the pandemic.
Glory:1861. Unfortunately discovered that there are more holes in the rules than I realized when reading them for my review. Which is a shame. This rules will need an rewrite, or may need to be abandoned for another set of rules like Sharp Practice.
'O' Group. A modified version of the demo scenario included in the rulebook. A German battalion defending a town from an American paratroop battalion with armored support. We paused the game halfway through with the German left flank in disarray, but the Germans could still pull out a victory if they hold long enough.
In a change of pace from my usual reports, our group has been dabbling in Team Yankee. Here's one of our practice games to help get our heads around the rules
along with efforts to introduce CAP into the air mix:
Mig-29s escort in a SU-25 strike package
Soviet armour bottle-necks near a wood
The Soviet right flank
Bring on the Hinds!
The rules are workable, but some of the points values are all over the place. House rule making is underway...
Glory:1861. Unfortunately discovered that there are more holes in the rules than I realized when reading them for my review. Which is a shame. This rules will need an rewrite, or may need to be abandoned for another set of rules like Sharp Practice.
Care to elaborate on some of these holes?
Automatically Appended Next Post:
Gordy2000 wrote: In a change of pace from my usual reports, our group has been dabbling in Team Yankee. Here's one of our practice games to help get our heads around the rules
along with efforts to introduce CAP into the air mix:
Spoiler:
Mig-29s escort in a SU-25 strike package
Soviet armour bottle-necks near a wood
The Soviet right flank
Bring on the Hinds!
The rules are workable, but some of the points values are all over the place. House rule making is underway...
Does this rule set avoid the tank parking lot of FOW or does it just lean into the tank parking lot scenario since it is Cold War Gone Hot?
This message was edited 1 time. Last update was at 2021/08/05 20:10:24
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I don't think I've been that wired from a game ever: I played the green Titan (Styxx) while my opponent played the yellow Titan (Rhea), and every round it was desperately hoping the next round I'd be able to repair and raise shields, or else get that combo in that would cause Rhea some serious, irreparable damage. My opponent fought a perfect defensive battle though, carefully spacing their habitats so I could only kill them one at a time, and any overkill would do for mine as well, and using their agility to make sure I was working for every shot! The game ended on a time-out after 18 rounds at 22-11 (4VPs for destroying my laser blade and my port/prow armour, 18VPs for habitats; 1VP for destroying their prow armour, 10VPs for my surviving habitats).
I had a really hard time getting to sleep last night because I was so worked up...
Got in a few games of Underworlds yesterday after work, playing a new Dread Pagent deck I made, and I really enjoy how it plays. My buddy was using the Starblood Stalkers.
Bashed heads against a friend's orcs in Epic Armageddon. We didn't have time to finish the game, but it was fun nonetheless. Damn those heresy greenskins are tough, boyz with 5+ saves can be a real pain to remove when there's hundreds of them! Even the final air charge of my Deathshrouds, while reaping through over two dozen stands, barely dented the 'uge mobs while forcing them to break.
first game up-
50 point warmachine game khador VS legion of everblight
Then we did a little multi-player king of the hill kill team battle- the oblits were stand ins for custodes.
Then we ended the night running my proxy warhound titan with the extremely old rules from FW for using a superheavy in normal games of 40K made long before apocalypse ever came out.
This message was edited 4 times. Last update was at 2021/08/08 17:42:52
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
First time out to play in nearly a year, got so overwhelmed by the colours, shapes and sounds the my already shaky phone know wots meant I didnt actually save the pics of last nights game, good job I was played the same list so proxy pic counts
This message was edited 1 time. Last update was at 2021/08/10 11:11:52
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
An auspicious day where the number of wounds was consistently eight. Also a match where my Exalted Champion bearing the Gorefather and an exceptional battle lust managed to take Belakor down to 1 wound almost entirely via Mortal Wounds.
Spoiler:
I then proceeded to whiff the next four rounds and every other unit failed to take that last remaining wound of Belakor, and oh did they try. Quite a fun match and looking forward to adding more skulls to the skull throne, even if this game it meant the skulls of my dudes were offered up.