Switch Theme:

Are now scatterlasers useless in 8th?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Bush? No, Eldar Ranger




Italy

From the previous rules reset in 3rd edition, scatterlasers have changed role in combat: in 3rd with the random D6 shots were outclassed by the mighty starcannons, in 6th became a premium laser pointer for the other weapons, in 7th the favorite weapon for the infamous scatbikes (4 shots a turn). Now in 8th are outclassed by shuricannons that are able to advance and shoot without modifiers.
What do you think is the role of scatterlasers now? or do you think they have a role?
   
Made in ru
!!Goffik Rocker!!






You might still want to use them on your scatbikes as 36 range is great. Especially with a loss of jsj.
   
Made in es
Bounding Assault Marine



Madrid, Spain

Maybe they could be useful for a long ranged weapon in the Wraithknight (to complement a Suncannon?) now Starcannons are overpriced for what they do.
Due to WK rules they won't get a -1 to hit if it moves.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Strength five, six and even seven have lost a lot of their power against the lower end of the toughness scale, they don't murder toughness four troops on a 2+ the way they used to, most toughness three troops have had a price drop, some have had stat rises, particularly in the movement department and they don't take morale checks until the end of the turn.

Look at Genestealers(biggest difference from 7th in my humble opinion) - last edition a unit with a few Heavy Bolters would have looked at a Genestealer unit thirty five inches away and the thought would have been "Do I deal with them this turn or is there something more threatening?".
Now those Strength5 shots wound the Toughness4 Genestealers on a 3+ instead of 2+, those Genestealers are moving at least nine inches a turn, more likely eleven, possibly fourteen on a normal turn, even twenty six inches on a successful twelve inch charge rather than eighteen inches with a successful twelve inch charge, they have a 5+ invulnerable save where they used to have a t-shirt armour save the Heavy Bolter laughed at and will always dig into your armour save, they ignore armour and invulnerable saves on a roll of six to wound.
Those Genestealers aren't something you brush off as trivial anymore.

This message was edited 1 time. Last update was at 2017/07/03 09:33:49


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in es
Bounding Assault Marine



Madrid, Spain

 Dakka Wolf wrote:
Strength five, six and even seven have lost a lot of their power against the lower end of the toughness scale, they don't murder toughness four troops on a 2+ the way they used to, most toughness three troops have had a price drop, some have had stat rises, particularly in the movement department and they don't take morale checks until the end of the turn.

Look at Genestealers(biggest difference from 7th in my humble opinion) - last edition a unit with a few Heavy Bolters would have looked at a Genestealer unit thirty five inches away and the thought would have been "Do I deal with them this turn or is there something more threatening?".
Now those Strength5 shots wound the Toughness4 Genestealers on a 3+ instead of 2+, those Genestealers are moving at least nine inches a turn, more likely eleven, possibly fourteen on a normal turn, even twenty six inches on a successful twelve inch charge rather than eighteen inches with a successful twelve inch charge, they have a 5+ invulnerable save where they used to have a t-shirt armour save the Heavy Bolter laughed at and will always dig into your armour save, they ignore armour and invulnerable saves on a roll of six to wound.
Those Genestealers aren't something you brush off as trivial anymore.


Nice, but...could you be less cryptic? Is that a jab against Scatter Lasers? Are you favouring one weapon over the other? I suspect it's dug within your paragraphs, but I can't find it.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Yesterday I had a pair of scatters on two Falcons and was disappointed. With the change to the wound chart, they just don’t spam wounds like they used to. And don’t have another gimmick to help shore them up.

I was already paying for the CTM, so the heavy didn’t bother me. But I think even the simple shuican cannon would have done better. If I can get them cleaned/primed/painted in time, I’ll try starcannons next. Or go back to brightlances.

   
Made in ru
Screaming Shining Spear




Russia, Moscow

They're not useless, more like equally mediocre against everything. There are few platforms that really benefit from them though - mainly bikes if you want to keep them back and WK for few extra shots.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 DanielFM wrote:
 Dakka Wolf wrote:
Strength five, six and even seven have lost a lot of their power against the lower end of the toughness scale, they don't murder toughness four troops on a 2+ the way they used to, most toughness three troops have had a price drop, some have had stat rises, particularly in the movement department and they don't take morale checks until the end of the turn.

Look at Genestealers(biggest difference from 7th in my humble opinion) - last edition a unit with a few Heavy Bolters would have looked at a Genestealer unit thirty five inches away and the thought would have been "Do I deal with them this turn or is there something more threatening?".
Now those Strength5 shots wound the Toughness4 Genestealers on a 3+ instead of 2+, those Genestealers are moving at least nine inches a turn, more likely eleven, possibly fourteen on a normal turn, even twenty six inches on a successful twelve inch charge rather than eighteen inches with a successful twelve inch charge, they have a 5+ invulnerable save where they used to have a t-shirt armour save the Heavy Bolter laughed at and will always dig into your armour save, they ignore armour and invulnerable saves on a roll of six to wound.
Those Genestealers aren't something you brush off as trivial anymore.


Nice, but...could you be less cryptic? Is that a jab against Scatter Lasers? Are you favouring one weapon over the other? I suspect it's dug within your paragraphs, but I can't find it.


Not jab and nothing cryptic, just an observation on Heavy Bolters that applies to a fair number of heavy weapons.
They've been neutered to encourage troop usage.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Ship's Officer



London

At least heavy bolters have AP-1.

Scatterbikes have clearly taken a big fall (and a wholly justified and fair one). Where they used to wound marines on a 2+ and he'd have a 3+ save, now they suffer a penalty to hit for moving, wound on a 3+ and the marine might get a 2+ save if he's in cover.

Going from hitting on a 3 and wounding on a 2 to hitting on a 4 and wounding on a 3 means going from a 55% chance to wound to only 33% - before saves. If the marines are in cover you now have only a 5.5% chance of killing one for each shot, compared to 18.5% in 7th. You could now easily fire 3 scatter bikes at a tactical squad in a wood and do no damage.

And of course at the same time they've lost JSJ. Sad, sad times!
   
Made in ru
!!Goffik Rocker!!






The interesting part is that scatlasers haven't really changed. But the game mechanics has.

Previously, you needed 13.5 scatlaser shots to down a rhino in the open. Now you need 135. Exactly 10 times more.

You needed 5.4 shots to kill a marine - now you need 6.75 if he's not in cover and 13.5 if in cover.

This message was edited 1 time. Last update was at 2017/07/03 12:51:11


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Mandragola wrote:
At least heavy bolters have AP-1.

Scatterbikes have clearly taken a big fall (and a wholly justified and fair one). Where they used to wound marines on a 2+ and he'd have a 3+ save, now they suffer a penalty to hit for moving, wound on a 3+ and the marine might get a 2+ save if he's in cover.

Going from hitting on a 3 and wounding on a 2 to hitting on a 4 and wounding on a 3 means going from a 55% chance to wound to only 33% - before saves. If the marines are in cover you now have only a 5.5% chance of killing one for each shot, compared to 18.5% in 7th. You could now easily fire 3 scatter bikes at a tactical squad in a wood and do no damage.

And of course at the same time they've lost JSJ. Sad, sad times!


Everything that was successful last edition got neutered.
Scattbikes, Wraithknights, Storm Surges Riptides, TWC, Allied psychic nonsense, Marker lights, Template Weapons, Daemon Summoning, Formations.

TWC lived on two things, three attacks at S10 AP1 and Invisibility.
Now they have neither, the best they can do is two attacks at S8, Invisibility is no more, they cough up character prices for Storm Shields which Space Marine libbies can negate completely and Mortal Wounds never cared about in the first place.

The game has changed.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 koooaei wrote:
The interesting part is that scatlasers haven't really changed. But the game mechanics has.

Previously, you needed 13.5 scatlaser shots to down a rhino in the open. Now you need 135. Exactly 10 times more.

You needed 5.4 shots to kill a marine - now you need 6.75 if he's not in cover and 13.5 if in cover.

And to add to that, the "niche" targets that the Shuricannon was better against in 7E are way more prevalent in 8E
What I mean by that is that even in 7E the Shuricannon had better damage output against targets with high T and good armour saves, like most MCs
The Scatter laser was better at stripping HPs, but now that HPs are gone and all vehciles have high T and good armour, the Shuricannon can shine

Scatter lasers are still decent on WKs as they are the only platform that can move without -1 to hit.

-

   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I don't play elder, but I play IG, and the math is pretty clear that the multilaser is simply worthless. The scatter laser has the extra shot, but outside of bikes it competes with genuinely good heavy weapons. And on bikes, I would give the nod to the assault shuricannon.

Mid strength, poor AP weapons were great because they could strip hullpoints from light vehicles, while also laying a lot of wounds on infantry. Vehicles became far more resilient against Damage one weapons, and a lot of infantry is now wounded on 3s instead of 2s, with cover helping!

It's a sea change, and at this point every time I see scatter lasers (or multilasers, or even to a lesser extent, Autocannons) I take it as a sign that they haven't adapted to 8th edition yet.
   
Made in gb
Ship's Officer



London

In general the most baffling thing about 8th is that Eldar don't seem to be broken. I've been playing since 1st edition so I've seen lots of changes to 40k. But you've always been able to rely on Eldar having a top tier codex until now.

Maybe normality will be restored when their proper book comes out.
   
Made in us
Locked in the Tower of Amareo




Mandragola wrote:
In general the most baffling thing about 8th is that Eldar don't seem to be broken. I've been playing since 1st edition so I've seen lots of changes to 40k. But you've always been able to rely on Eldar having a top tier codex until now.

Maybe normality will be restored when their proper book comes out.


Eldar are still pretty nasty. I've seen them in action.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Mandragola wrote:
In general the most baffling thing about 8th is that Eldar don't seem to be broken. I've been playing since 1st edition so I've seen lots of changes to 40k. But you've always been able to rely on Eldar having a top tier codex until now.

Maybe normality will be restored when their proper book comes out.


That.
That was a jab.
It was a pretty good one too.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Tunneling Trygon





NJ

I think the shurikan cannons are better now that you don't have relentless on the bikes.
   
Made in us
Locked in the Tower of Amareo




 luke1705 wrote:
I think the shurikan cannons are better now that you don't have relentless on the bikes.


They are. And as it turns out, shuricannon bikes are probably undercosted! But not so bad that Eldar autowin.
   
Made in us
Longtime Dakkanaut





Scatterlasers are ok on stuff that either wants to sit still, or doesn't get penalized for moving, AND is shooting at lower armor save infantry/vehicles.

Falcons set for anti-infantry, wave serpents, war walkers if you intend to hang back, that sort of thing. Otherwise take something else.

Like a shuriken cannon.
   
Made in us
Terrifying Doombull




Shuriken cannons are pretty much the go-to weapon for eldar at this point. Scatter lasers and starcannons suffer from higher costs and the heavy weapon penalty.

Bright lances are completely different role, but want to be stationary. Crystal target matrixes are pretty indifferent- largely you won't want to be firing at the nearest target.

Efficiency is the highest virtue. 
   
Made in it
Bush? No, Eldar Ranger




Italy

I have posted a question about the battle focus rule in the FAQs submission thread about how is written the rule: I hope the heavy weapons exception is only for advancing, in this case on battle focused unit (bikes are included), Scatter Lasers would be able to shoot as stationary with better results.
   
Made in us
Swift Swooping Hawk





Massachusetts

 Dakka Wolf wrote:
Mandragola wrote:
At least heavy bolters have AP-1.

Scatterbikes have clearly taken a big fall (and a wholly justified and fair one). Where they used to wound marines on a 2+ and he'd have a 3+ save, now they suffer a penalty to hit for moving, wound on a 3+ and the marine might get a 2+ save if he's in cover.

Going from hitting on a 3 and wounding on a 2 to hitting on a 4 and wounding on a 3 means going from a 55% chance to wound to only 33% - before saves. If the marines are in cover you now have only a 5.5% chance of killing one for each shot, compared to 18.5% in 7th. You could now easily fire 3 scatter bikes at a tactical squad in a wood and do no damage.

And of course at the same time they've lost JSJ. Sad, sad times!


Everything that was successful last edition got neutered.
Scattbikes, Wraithknights, Storm Surges Riptides, TWC, Allied psychic nonsense, Marker lights, Template Weapons, Daemon Summoning, Formations.

TWC lived on two things, three attacks at S10 AP1 and Invisibility.
Now they have neither, the best they can do is two attacks at S8, Invisibility is no more, they cough up character prices for Storm Shields which Space Marine libbies can negate completely and Mortal Wounds never cared about in the first place.

The game has changed.


Not Bobby G... that bastard is an autoinclude now - LAME

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Kid_Kyoto






Probably work

No. Why would they be useless?

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Longtime Dakkanaut





UK

Scatter lasers are OK on a Wraithknights shoulders. He ignores the -1 to hit for moving, the range synergises better with his other weapons and now that Starcannons are only D3 damage rather than 3, they are looking rather overpriced.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Screaming Shining Spear





Northern California

Vanilla Scatter Lasers on most platforms aren't that great.

On Wave Serpents with the CTM, a Twin Scatter Laser is very nasty. Anything T3 or lower can be mum he'd with volume of fire, and the extra shots and range help against vehicles as well.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I don't think so. They aren't the auto-option anymore, but they still put out a lot of firepower, and I use them in my army to a decent extent.

Full Frontal Nerdity 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Gangrel767 wrote:
 Dakka Wolf wrote:
Mandragola wrote:
At least heavy bolters have AP-1.

Scatterbikes have clearly taken a big fall (and a wholly justified and fair one). Where they used to wound marines on a 2+ and he'd have a 3+ save, now they suffer a penalty to hit for moving, wound on a 3+ and the marine might get a 2+ save if he's in cover.

Going from hitting on a 3 and wounding on a 2 to hitting on a 4 and wounding on a 3 means going from a 55% chance to wound to only 33% - before saves. If the marines are in cover you now have only a 5.5% chance of killing one for each shot, compared to 18.5% in 7th. You could now easily fire 3 scatter bikes at a tactical squad in a wood and do no damage.

And of course at the same time they've lost JSJ. Sad, sad times!


Everything that was successful last edition got neutered.
Scattbikes, Wraithknights, Storm Surges Riptides, TWC, Allied psychic nonsense, Marker lights, Template Weapons, Daemon Summoning, Formations.

TWC lived on two things, three attacks at S10 AP1 and Invisibility.
Now they have neither, the best they can do is two attacks at S8, Invisibility is no more, they cough up character prices for Storm Shields which Space Marine libbies can negate completely and Mortal Wounds never cared about in the first place.

The game has changed.


Not Bobby G... that bastard is an autoinclude now - LAME


Poster-boy exemption.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
Forum Index » 40K General Discussion
Go to: