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Made in nl
Regular Dakkanaut





Hello,

I was wondering if there is a way or a formula to calculate '2D6 discard the lowest or take the highest'.

I would be really useful for Mathammering, as there is a lot of '2D6 discard the lowest' rules in this current edition.

Thanks in advance!

   
Made in us
Regular Dakkanaut





Friend of mine said he finally found the math on this and it came to 4.5 average, but I can't personally vouch for it. Sounds good though
   
Made in us
Nasty Nob






you mean a probability curve for 2d6 pick the highest? Those are easy.

Re-roll lowest is kinda tricky

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in au
Thinking of Joining a Davinite Loge






It's 4.47222 average.

Easy way to do it is to put it into excel as 2 columns, D1 and D2, using the 'max()' formula into a third column for them all, and using 'average()'.

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in fi
Furious Raptor



Finland

Hey, I'm not a mathematician, but my solution for this is following:

Add all the outcomes as sum and divide by number of outcomes:

Highest 6 can be achieved 6 ways 6&6-1
Highest 5 can be achieved 5 ways 5&5-1 (6 is included above)
Highest 4 can be achieved 4 ways 4&4-1 (as above)
and so on.

So then I calculated the average:
6X6+5X5+4X4+3X3+2X2+1
divided by
6+5+4+3+2+1
Resulting in average of
4.33

My result is below the one mentioned before (4.47), but still quite close. I however am interested how this is actually calculated correctly if someone knows?

Cheers!

This message was edited 1 time. Last update was at 2017/07/16 19:55:11


 
   
Made in us
Longtime Dakkanaut





Ghorgul wrote:
Hey, I'm not a mathematician, but my solution for this is following:

Add all the outcomes as sum and divide by number of outcomes:

Highest 6 can be achieved 6 ways 6&6-1
Highest 5 can be achieved 5 ways 5&5-1 (6 is included above)
Highest 4 can be achieved 4 ways 4&4-1 (as above)
and so on.

So then I calculated the average:
6X6+5X5+4X4+3X3+2X2+1
divided by
6+5+4+3+2+1
Resulting in average of
4.33

My result is below the one mentioned before (4.47), but still quite close. I however am interested how this is actually calculated correctly if someone knows?

Cheers!

You idea was correct, but your values are wrong
Let's say you roll
1s
11 = 1

2s
12 = 2
21 = 2
22 = 2

3s
13 = 3
23 = 3
33 = 3
32 = 3
31 = 3

so it should be 1*1 + 2*3 + 3*5 + etc
Also divide it by 36, since 6*6 = 36

This message was edited 1 time. Last update was at 2017/07/16 21:09:47



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Decrepit Dakkanaut





For an easy tool google rumkin die roll stats.
   
Made in be
Courageous Beastmaster





Be aware for mathammering results , the curve isn't normal the chances ramp linearely not in bell curve.




 
   
Made in us
Longtime Dakkanaut





 Farseer Anath'lan wrote:
It's 4.47222 average.

Easy way to do it is to put it into excel as 2 columns, D1 and D2, using the 'max()' formula into a third column for them all, and using 'average()'.

https://docs.google.com/spreadsheets/d/1eYW-VySR-KgUWazWPka7eWkOKNNL2vD6Vk1XQCPf-qw/edit?usp=sharing


Automatically Appended Next Post:
Ghorgul wrote:
Hey, I'm not a mathematician, but my solution for this is following:

Add all the outcomes as sum and divide by number of outcomes:

Highest 6 can be achieved 6 ways 6&6-1
Highest 5 can be achieved 5 ways 5&5-1 (6 is included above)
Highest 4 can be achieved 4 ways 4&4-1 (as above)
and so on.

So then I calculated the average:
6X6+5X5+4X4+3X3+2X2+1
divided by
6+5+4+3+2+1
Resulting in average of
4.33

My result is below the one mentioned before (4.47), but still quite close. I however am interested how this is actually calculated correctly if someone knows?

Cheers!


Using your method to speed it up would work, but just needs a correction
Highest of 6 can be achieved in 11 ways, 6 * 2 - 1
Highest of 5 in 9 ways, 5 * 2 - 1

Which means...
(6 * (6 * 2 - 1)) +
(5 * (5 * 2 - 1)) +
(4 * (4 * 2 - 1)) +
(3 * (3 * 2 - 1)) +
(2 * (2 * 2 - 1)) +
(1 * (1 * 2 - 1))

Then divide that all by total number of permutations or 6 * 6

((6 * (6 * 2 - 1)) + (5 * (5 * 2 - 1)) + (4 * (4 * 2 - 1)) + (3 * (3 * 2 - 1)) + (2 * (2 * 2 - 1)) + (1 * (1 * 2 - 1))) / (6 * 6) = 4.472222
You can literally copy paste this into Windows Calculator (Make sure it's on Scientific)




Automatically Appended Next Post:
and you can expand on it if your game uses dice values higher than d6s

Example using 2d8
(8 * (8 * 2 - 1)) +
(7 * (7 * 2 - 1)) +
(6 * (6 * 2 - 1)) +
(5 * (5 * 2 - 1)) +
(4 * (4 * 2 - 1)) +
(3 * (3 * 2 - 1)) +
(2 * (2 * 2 - 1)) +
(1 * (1 * 2 - 1))

Then divide that all by total number of permutations or how high each dice goes, so 8 on dice A, and 8 on dice B. 8 * 8

((8 * (8 * 2 - 1)) + (7 * (7 * 2 - 1)) + (6 * (6 * 2 - 1)) + (5 * (5 * 2 - 1)) + (4 * (4 * 2 - 1)) + (3 * (3 * 2 - 1)) + (2 * (2 * 2 - 1)) + (1 * (1 * 2 - 1)) ) / (8 * 8) = 5.8125

Windows Calculator once again! (Make sure it's on Scientific)

This message was edited 2 times. Last update was at 2017/07/16 22:11:22



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in fi
Furious Raptor



Finland

Thanks Talamare! I see what you did there and it makes sense, I did only one "side" of each possible pair.

Hmmm, but as the lowest is discarded, it doesnt matter if it is 6-1 or 1-6, or does it? Now I am confused again.
   
Made in us
Auspicious Daemonic Herald





Ghorgul wrote:
Thanks Talamare! I see what you did there and it makes sense, I did only one "side" of each possible pair.

Hmmm, but as the lowest is discarded, it doesnt matter if it is 6-1 or 1-6, or does it? Now I am confused again.
it does matter hecause those are two Seperate results that just happen to have the same out come
   
Made in us
Longtime Dakkanaut





Ghorgul wrote:
Thanks Talamare! I see what you did there and it makes sense, I did only one "side" of each possible pair.

Hmmm, but as the lowest is discarded, it doesnt matter if it is 6-1 or 1-6, or does it? Now I am confused again.

I honestly didn't know the correct way to do it either until I saw your post and read Farseer's suggestion and did the entire thing.
After doing it on the spreadsheet on google, I realized the pattern and setup the equation.

I don't really know what you mean by 1 side of a possible pair
but I know that
Dice A = 1
Dice B = 6

is different than

Dice A = 6
Dice B = 1


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in de
Regular Dakkanaut





of the 36 possible cases 1/6 end up showing identical numbers on both dice, which averages out to 3,5

That leaves 30 more cases in which each number appears 10 times.

As soon as one of those dice shows a 6, we're done. Doesn't matter what the other is. I.e. 10 cases with a result of 6.

For the number 5 we have to deduct the two cases where it is paired with a 6. I.e. 8 cases with a result of 5.

6 cases with a result of 4, 4 with a result of 3, 2 with a result of 2

1/6x7/2+5/6x(6x10+5x8+4x6+3x4+2x2)/30
=
7/12+5/6x140/30
=
7/12+70/18
=
21/36+140/36
=
161/36
~
4,4722...
   
Made in au
Regular Dakkanaut





Doctoralex wrote:
Hello,

I was wondering if there is a way or a formula to calculate '2D6 discard the lowest or take the highest'.

I would be really useful for Mathammering, as there is a lot of '2D6 discard the lowest' rules in this current edition.

Thanks in advance!



Roll thousands upon thousands of times?

   
Made in us
Numberless Necron Warrior




I've found this to be an invaluable tool when trying to figure out the probabilities on all sorts of nonsense;

http://anydice.com/

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

The summination of n(2n-1) divided by n^2 where n = 6

So you end up with a calculation looking like:
(1(2(1)-1)+2(2(2)-1)+3(2(3)-1)+4(2(4)-1)+5(2(5)-1)+6(2(6)-1))/6^2

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ever feel like people are putting too much thought into it?

I mean, top marks for your maths. But....blimey!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in de
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
Ever feel like people are putting too much thought into it?

I mean, top marks for your maths. But....blimey!

It's really a pretty basic thing to work out if you have the background for it. There are going to be lots of people who can work out the probabilities of each value and the average in under a minute. I can picture the 6 by 6 grid of 2d6 outcomes and just "see" that there are going to be 11 outcomes with a 6 as the highest value, 9 with a 5, etc. I'd use a calculator or my browser's search bar to get the actual average (doing "1/36*(11*6 + 9*5 + ...)" ) but it's immediately apparent that the probability distribution is linear.
   
Made in gb
Sinewy Scourge




You don't have to put that much work into fairly basic stats if you do it a lot, or you know, teach it. Plenty of mathematicians, scientists and engineers in the hobby as well as others who just like maths.

Here's the grid Dionysodorus mentioned if you want to count things up yourself!

This message was edited 2 times. Last update was at 2017/07/17 13:10:03


 
   
Made in au
Thinking of Joining a Davinite Loge






Alternatively, this is what I was referring to doing, although this is rows rather then columns (makes it fit nicely on the screen).
Can be altered to work for almost any probability work, although some are more involved then others. This was quick and easy to put together-more complicated scenarios can take a while.
[Thumb - Screen Shot 2017-07-17 at 11.42.54 pm.png]


My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






As I said, impressive application of maths.

Me, I'm more a 'just chuck the dice and hope for the best' type!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
 
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